Domain: xreal-project.net
Stories and comments across the archive that link to xreal-project.net.
Comments · 8
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Re:Not quite as exciting as the headline sounded
Examples for ioquake3
Examples for XreaL
Examples for Cube 2
Examples for Irrlicht
Examples for Object-Oriented Graphics Rendering Engine
Examples for Crystal Space
Examples for Blender Game Engine
Examples for Panda3DIt's quite obvious that all of these engines are much more advanced than Darkplaces. Darkplaces doesn't even do basic stuff like HDR lighting, DOF or parallax mapping. You could reproduce most effects in Darkplaces with shaders in ioquake3, which is basically just a cleaned up id Tech 3 engine. Then there is the issue of poor performance in Darkplaces...
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Re:Not quite as exciting as the headline sounded
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Q3A remake?
Looks like a low-quality Q3A remake.
I don’t think it can beat Q3A CPMA (and Defrag) though. Especially not with the XreaL engine and High Quality Quake models and textures.
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Re:With a fast CPU and a dual GPU setup...
I know you're joking, but Mozilla was already working on a hardware accelerated canvas system before IE. Even better, it will tie into OpenGL ES so someone could code a FPS engine into a web page.
https://wiki.mozilla.org/Canvas:3D
Xreal for instance is a pretty impressive engine coded in OpenGL ES.
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Xreal, evolution Q3, etc...
Please point me to GPL'ed sources of ID software engine technology equivalent to the technology described in TFA. Thanks.
Xreal
Heavily improved version of the (GPLed) Id Tech 3 engine. Includes features such as shadow mapping, per pixel lightning, etc... bringing the whole project visually closer to what's available in modern engines.
Other questions ?----
More seriously :
Giving away free (gratis) access to some proprietary technology is nothing more than a complex marketing ploy to try to attract more commercial licensee in the long term, by gaining more fans and hackers in the short term. The basic idea is "let the Indie market play around with the engine, and if some group emerge with a new killer-app, they'll have to license our engine".
Whereas giving complete freedom to tinker with the GPL is the most community enabling. Granted, id Tech 5 is not in the GPL now. But on the other hand, the full freedom offered by the GPL has enabled heavy customisation such as the above and many other. And in the long term, are much more valuable for creativity.
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Re:Still behind id
You are delusional if you think quake3 engine (id tech 3) is anywhere near UE3.
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Re:Still behind id
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xReal
Honestly, I'd like to see a comparison of professional engines, the common free engines, and XreaL.
I don't know why XreaL doesn't get more attention.