The Best Game Engines
SlappingOysters writes "IGN has taken a look at the most impressive middleware solutions for the next generation of gaming, giving a detailed analysis of which engines are performing the best and which have the most exciting futures. It runs through the technical strengths of each engine, as well as how that translates into actual gameplay. It also runs through which software has and will be using each engine."
Had the best engine to date imo as far as movement and the like is concerned due to the PVP the game offered because of it.
they had done the same with F/OSS and/or Cross platform game engines, the article would have been significantly more interesting...
Most of the big commercial engines are pretty useless to those without a budget, or with a desire to target their favorite OS...
The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine. Bioshock was an incredible game, but the look and feel of HL2 and it's subsequent episodes/tech demos were far more impressive visually.
Not only that, but the Source engine is painfully easy to mod and is supported by a company that goes out of its way to encourage third party developers to use it.
Frankly I'm disappointed that Source was not mentioned here.
I'm god, but it's a bit of a drag really...
GAME PLAY, GAME PLAY, GAME PLAY!
Almost all of these modern engines rock. We don't need someone pointing at the guy who is flexing his e-muscles. IGN, stop wasting our time with this nonsense and review games, then get us scoops on the latest titles and hardware.
/rant off
Source and "iD Tech [some integer]" were what people expected to be the big engines. Apparently times have changed and there's room for more than a couple talented development teams.
PHEM - party like it's 1997-2003!
If your game touts the fact that it uses another game's engine as a principal marketing point, it might be generic.
So... All of them, huh? Seriously, this isn't really a top 10 or comparison, it just lists a bunch of them. I'd be a -lot- more interested in open source ones that anyone can use without paying tons of money.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
It may have just been a matter of timing, but I was totally disappointed in HL2. All that hype and anticipation during that long wait, but in the mean time I got to play Far Cry. At almost every point in HL2 I kept feeling that Far Cry had done it better in both visuals and game play. At points in HL2, I felt like a bull in a chute compared to the mostly open FC. Maybe if HL2 had come out earlier, the comparisons would have been different.
As far as engine rankings, I say Bioshock and Mirror's Egde have done it for me visually. So I'd put the sons of Unreal on top of cryengine and the unreal engines seem to be more aligned with the current hardware.
I still prefer the old fashioned advanced dungeon and dragon 2 rule set.
It's not every day I come across a perfectly good excuse to toot my own horn. Here is my list of free game engines: http://www.freegameengines.org/ My definition of "game engine" is a bit stricter than most. I believe Wikipedia has a similar list.
Drivel like this article is why I quit Slashdot. You can quit too! with only occasional relapses.
Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
...but the exclusion of The Source engine is a serious omission. Pretty much any gamer out there has heard of it and the games built upon it are some of the most popular and critically acclaimed ones out there.
I would also mind about features! An engine with skinny features will very likely show better performances ...
Maybe Computers will never be as intelligent as Humans.
For sure they won't ever become so stupid. [VR-1988]
You're seriously arguing that Asheron's Call has better PvP than Unreal Tournament? That's like saying you little league team could beat the Yankees.
Honestly, I'd like to see a comparison of professional engines, the common free engines, and XreaL.
http://xreal-project.net/
I don't know why XreaL doesn't get more attention.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Despite Far Cry 2's somewhat, umm, controversial gameplay I really think that the Dunia engine should be on the list.
There a few things wrong with your post. First you state there are no mods out there that live up to Valve's quality... So which mods have you tried? Have you tried them all? There are a few mods out there that if they were sold as full games, people would buy them. Their quality is that good. The player community might really fucking suck, as tends to happen from time to time, but the quality of the mods is damn good.
And wih Sin Episodes, you have that all wrong. What had happened was not that Ritual lost its developers (which they did), but before most of them left, Mumbo Jumbo games had acquired Ritual and said they were doing strictly casual games. And with that said, it's fairly obvious why more of the developers left after the acquisition. But honestly, Ritual wasn't doing too great financially before that anyway.
With Vampire, didn't they use a really fucking early version of Source and just didn't bother to try to fix any of the major issues in the game? If I recall correctly, the community decided to do more fixing to get things to be really set nicely.
And lastly, what about Dark Messiah? Did it become super popular? Well, no. But it didn't fail miserably and it wasn't riddled with bugs. For what it offered, it was fun and hassle free.
Besides, do you honestly expect every game to be released on Engine X to be a super awesome game?
Blender Game Engine is showing promise
http://www.youtube.com/watch?v=pc9JWYuUa2o
I'm surprised that the only engine on this list to derive from the Quake family is the Call of Duty engine. I'm not enough of a game engine expert to disagree with any given choice, but it's very, very surprising to me to see one of the major families of engines basically ignored. At the very least, some discussion of its omission seems in order.
Philip Sandifer's academic website
http://en.wikipedia.org/wiki/Havok_(software)
I think this list covers it: http://www.havok.com/content/blogcategory/29/73/
Yeah, except where it goes of the deep end with the character models. High res textures, good. Anime babes/boobs? No thanks.
Its a good mod to the engine but this is a particularly common disease to the modding community for any given popular game/engine. The majority of modders are younger geeks that essentially start building their own virtual robot babes.
Check that Alyx Vance model. In FF Cinematic Mod, she's got a bare midriff, serious cleavage and looks like the character spent two minutes too many in front of the makeup mirror.
And Oblivion. My god.
No Gamebryo Engine? What were they thinking?
One of them was largely to blame for a project being such a catastrophic failure that it was cancelled and the company went bankrupt.
One of them, while I have no real complaints about the product, the most senior person I met at the company responsible for it went into an apoplectic fit of psychosis when our senior programmer mentioned that he'd written a replacement for one of the modules in the engine. This episode was largely responsible for my decision to quit the games industry.
Not gonna name the engine for each experience, though.