Domain: zeta.org.au
Stories and comments across the archive that link to zeta.org.au.
Comments · 13
-
Don't think so-Crutches.
We laugh but there's a disease that results in poor spelling.
-
server slow, mirror list:
Sorry, couldn't format it because of Slashdot's fucking filters.
ftp://ftp.is.co.za/applications/gimp/ ftp://ftp.planetmirror.com/pub/gimp/gimp/ http://ftp.planetmirror.com/pub/gimp/gimp/ ftp://mirror.aarnet.edu.au/pub/gimp/ http://mirror.aarnet.edu.au/pub/gimp/ ftp://gimp.zeta.org.au/gimp/gimp/ ftp://gd.tuwien.ac.at/graphics/gimp/gimp/ ftp://ftp.funet.fi/pub/sci/graphics/packages/gimp/ ftp://ftp.minet.net/pub/gimp/ http://ftp.iut-bm.univ-fcomte.fr/pub/gimp/ ftp://ftp.fh-heilbronn.de/mirrors/ftp.gimp.org/gim p/ ftp://ftp.gwdg.de/pub/misc/grafik/gimp/ http://ftp.gwdg.de/pub/misc/grafik/gimp/ ftp://sunsite.ics.forth.gr/sunsite/pub/gimp/ ftp://ftp.esat.net/mirrors/ftp.gimp.org/pub/gimp/ http://ftp.esat.net/mirrors/ftp.gimp.org/pub/gimp/ ftp://SunSITE.sut.ac.jp/pub/archives/packages/gimp / ftp://ftp.u-aizu.ac.jp/pub/graphics/tools/gimp/ http://www.ring.gr.jp/pub/graphics/gimp/ ftp://ftp.ring.gr.jp/pub/graphics/gimp/ http://mirror.nucba.ac.jp/mirror/gimp/ ftp://mirror.nucba.ac.jp/mirror/gimp/ ftp://ftp.kreonet.re.kr/pub/tools/X11/ftp.gimp.org / http://gnu.kookel.org/ftp/gimp/ ftp://gnu.kookel.org/pub/gimp/ ftp://sunsite.uio.no/pub/gimp/ ftp://ftp.tuniv.szczecin.pl/pub/Linux/gimp/ ftp://sunsite.icm.edu.pl/pub/graphics/gimp/ ftp://ftp.kappa.ro/pub/mirrors/ftp.gimp.org/ ftp://ftp.iasi.roedu.net/pub/mirrors/ftp.gimp.org/ http://ftp.iasi.roedu.net/mirrors/ftp.gimp.org/ ftp://ftp.sai.msu.su/pub/unix/graphics/gimp/mirror / http://gimp.tsuren.net/mirror/gimp/ ftp://ftp.acc.umu.se/pub/gimp/ ftp://ftp.sunet.se/pub/gnu/gimp/ http://ftp.sunet.se/pub/gnu/gimp/ ftp://ftp.hun.edu.tr/pub/linux/gimp/ ftp://unix.hensa.ac.uk/mirrors/ftp.gimp.org/pub/gi mp/ ftp://ftp.flirble.org/pub/X/gimp/gimp/ -
The List of mirrors is slashdoted.
Africa ftp://ftp.is.co.za/applications/gimp/ Australia ftp://ftp.planetmirror.com/pub/gimp/gimp/
http://ftp.planetmirror.com/pub/gimp/gimp/
ftp://mirror.aarnet.edu.au/pub/gimp/
http://mirror.aarnet.edu.au/pub/gimp/
ftp://gimp.zeta.org.au/gimp/gimp/ Austria ftp://gd.tuwien.ac.at/graphics/gimp/gimp/ Finland ftp://ftp.funet.fi/pub/sci/graphics/packages/gimp/ France ftp://ftp.minet.net/pub/gimp/
http://ftp.iut-bm.univ-fcomte.fr/pub/gimp/ Germany ftp://ftp.fh-heilbronn.de/mirrors/ftp.gimp.org/gim p/
ftp://ftp.gwdg.de/pub/misc/grafik/gimp/
http://ftp.gwdg.de/pub/misc/grafik/gimp/ Greece ftp://sunsite.ics.forth.gr/sunsite/pub/gimp/ Ireland ftp://ftp.esat.net/mirrors/ftp.gimp.org/pub/gimp/
http://ftp.esat.net/mirrors/ftp.gimp.org/pub/gimp/ Japan ftp://SunSITE.sut.ac.jp/pub/archives/packages/gimp /
ftp://ftp.u-aizu.ac.jp/pub/graphics/tools/gimp/
http://www.ring.gr.jp/pub/graphics/gimp/
ftp://ftp.ring.gr.jp/pub/graphics/gimp/
http://mirror.nucba.ac.jp/mirror/gimp/
ftp://mirror.nucba.ac.jp/mirror/gimp/ Korea ftp://ftp.kreonet.re.kr/pub/tools/X11/ftp.gimp.org / Netherlands http://gnu.kookel.org/ftp/gimp/
ftp://gnu.kookel.org/pub/gimp/ Norway ftp://sunsite.uio.no/pub/gimp/ Poland ftp://ftp.tuniv.szczecin.pl/pub/Linux/gimp/
ftp://sunsite.icm.edu.pl/pub/graphics/gimp/ Romania ftp://ftp.kappa.ro/pub/mirrors/ftp.gimp.org/
ftp://ftp.iasi.roedu.net/pub/mirrors/ftp.gimp.org/
http://ftp.iasi.roedu.net/mirrors/ftp.gimp.org/ Russia ftp://ftp.sai.msu.su/pub/unix/graphics/gimp/mirror /
http://gimp.tsuren.net/mirror/gimp/ -
Talk to $cientology about vaults
They have several vault sites where they keep the works of Elron Hubbard preserved. Quite elaborate and expensive. Seems redundant, you can find all the used copies of Dianetics and Battlefield Earth you could ever want at 2nd hand books stores.
-
Effect on the Internet
For some reason I kept a graph of the Web's latency, measured by Keynote Systems at the time of the attack. Interesting observation.
To see the graph click here -
Re:C doesn't make a good script lang.
You're right. C's data model and lack of run-time support isn't what you want for scripting. You don't want to worry about laying things out in memory or checking everything for errors etc... That's why my favorite little language - ICI - uses a Lisp-ish data model with garbage collection and automatic variable definitions (if desired). The environment does things to make it easier for the programmer. No writing the "mechanics". ICI however uses the C expression syntax and its works really well with the data model. ICI has been about for ages and is used in a few commercial products (its in the public domain). Worth a look (even though I'm biased, I wrote bits of it and maintain [ha!] those pages).
-
Try ICI
-
Re:@Home says if you threaten them with a lawsuit.
..that they are supposed to immediately terminate the communication, whatever it isI guess they get threatened a lot then.
When I ran Zeta Internet we used to get the occasional customer call and threaten to sue us for something or other. In every case it was a baseless threat, made simply because the customer was frustrated. We would ignore the threat and just do our best to fix up their problem, whatever it was.
The funniest one we ever got was the guy who threatened to sue us for 60 billion dollars because he didn't understand how to do FTP. We setup his website and while awaiting delegation of the domain sent an automated form letter with instructions for uploading the web pages which said something like:
If registration or delegation of this domain is incomplete then the name www.whatever can only be used from within the Zeta network, so
And the guy didn't understand what if/then means and went positively apeshit. ...So anyway I can understand their policy. 99% of these threats aren't serious, but the ISP doesn't want to stuff up the 1% which actually are. This policy stops the baseless ones in their tracks, because the really want technical support, not the legal department.
-
It probably wouldn't happen in OzIn Australia, licenced telecommunications carriers have some legal right to lay cable without any compensation for the owners of land or buildings.
I found this when I ran Zeta Internet and we laid coax up our building's telecommunications riser to provide some other tenants with Internet access. The building owner was cool with it until I sold the business to Pacific Internet and then he wanted to be paid for the use of the riser. So anyway I checked the legislation and found that under certain circumstances carriers have this or that right. Nevertheless we offered a fixed payment per annum and the owner didn't accept it and he stopped talking to us. I think it was a lot less than he was hoping for
:-)I can't find the legislation right now, unfortunately but it should be somewhere under http://www.austlii.edu.au/au/legis/cth/consol_act
/ ta1997214/index.html. -
ICI - C-syntax, Lisp-ish data model
A very nice little language. I am biased but for a reason (no i didn't write it, just an enthuastic user who's helped a bit over the years). ICI embodies many of the Lisp ideas - it's author having written C, Lisp and Postscript implementations - in its object-based data model. It, however, adopts C's expression syntax and control structures (with additions to both). It has OOP constructs (classes, methods), native code modules, autoloading, regexps, reasonable performance, etc... Worth a look. See the ICI web site.
-
No surpriseI was casting around for a scripting language to use in a game I was working on about a year ago. I took a look at Python, but it didn't seem embeddable enough at the time (I suppose the situation has improved). The number one candidate was actually JavaScript... seriously! The only real problem was that it was a little too slow, but not horribly so. Otherwise it had some great features:
- First and most important of all, it has a good mechanism for exposing C functions to scripts. This is crucial.
- You can strip out just about EVERYTHING, even text functions if you want. Great if you have to target a PSX or N64.
- Similarly, you can save memory since you're able to compile script text, then throw the text away and keep the bytecodes.
- A flexible syntax that could be used like C or as a line-based language, in scripts, on a command line, or in a config file.
- Garbage collection and a fixed heap size.
- Debugging support, which is often forgotten but important.
I also checked out ICI (cool), saw whether Perl could be cut down to size (not easily, but it would be worthwhile), TinyScheme (sure is!), and Small (very cool!). Now that there's more attention to large-scale, reusable game scripting (take a look at a new project, GODL) I think we should expect that good games will have a good scripting language behind them.
-
No ISP's at sydney march? Bull.
I was there. I even got up and spoke on top of the bus at the end of the march. I also saw Nick from Zeta and Vic from CIA. We were there. All of CIA's staff were on the march too. Antony Healey from healey.com.au (I'm going to stop the href's 8-) and his staff, um, a few guys from OzEmail (which surprised me), Scott Golby from ar.com.au and his staff. There were lots of us. I was the guy in the white Mazda 929 with the 'THEWWW' licence plates 8-)
I do agree that the hippy-bus was a bit lame 8-)
Comics:
Sluggy.com - Poing! -
Perl? Erm, well...I love Perl, but it's a little too eclectic, and string-oriented, for doing game scripting in. It's also kind of big; library size is important for console games. Ideally you want something that can be stripped down to just math libraries, then you can add in all other functionality yourself.
Javascript turns out to be really suitable. It's easy to pare down, has a good native interface, can compile to bytecode at runtime, and supports multiple contexts.
BTW, also worth a look are tinyscheme (which is a nice small embeddable Scheme), Python, Lua, and the fairly obscure ICI. ICI is a very nifty C dialect for scripting but it doesn't seem to be intended for embedded applications.
Nothing wrong with rolling your own, though. Especially if you've got a lot of scripters to support. I'm interested in seeing how Q3A's plans for scripting in ANSI C (using lcc) turns out.