Several people have noted that Dosemu has version 1.0 on their ftp servers. The comment that most people had was to test whether it could run Duke Nukem 3D *grin*.
Too bad DOSEMU doesn't run on my alpha. I'm going to spend all tonight playing Commander Keen and Duke Nukem 2. BTW, if you want some classique DOS games, check out www.gangsters.org. They're the best for really old games. And I thought DOSEMU was dead! ------------ a funny comment: 1 karma an insightful comment: 1 karma a good old-fashioned flame: priceless
-- this sig limit is too small to put anything good h
What is needed now is a *86 emulator to run under DOSEMU.
That way all the DOS application can instantly run on ANY linux system (with enough CPU power). A 300Mhz chip should be able to emulate a 30MHz processor no problem.
See the pretty MAC, see the pretty MAC run linux, see the pretty MAC run DOSEMU see the pretty MAC run Windows 3.1 see the pretty MAC run DukeNukem3d.
See the IBM iron run VM, see VM run linux see linx run dosemu on any86 see windows 3.1 run on IBM iron fall on the floor and laugh your guts out.
Aaah, it takes me back to the time when I was about 14 years old, I had gotten my first computer, (it was a 486SX2 with 4MB) and I was using DOS as it was a REAL operating system. Sure, those other quiche eating wimps may use Windows 3.1, but I'm a real man (at 14, yeah right) who uses a REAL system. A CLI.
I remember playing Doom, Doom ][, (always done with the backwards brackets) using some obscure phone program to dial my favorite BBS (it was called "Cyberia" -- how lame is that:)
I remember ridiculing edlin. I didn't think that it was possible to have an editor that was worse than edlin. Surely, edlin was the most pathetic program ever written. (Well, it wasn't, but I thought it was at the time. In all actuality, the most pathetic programs ever written were my early attempts at QBASIC)
And then all of the tricks shared with friends, like putting high-ascii characters in filenames so they couldn't be deleted by conventional means, (because you couldn't type the filename) and looking at virus source code trying to figure out what the hell "mov" and "cmp" stood for.
My progression went from Dos->windows->linux. It reminds me of a Pearl Jam song ("I'm Open") -- "Illusion was traded for Reality...no tradebacks. So this is what it's like to be an adult".
Dosemu is a total time machine for me. I use it every now and then to go back to my "roots" of computing. It's a personal thing, and probably isn't interesting to many people, but it's a holy shitload of fun for me.:-)
-- --
Truth goes out the door when rumor comes innuendo. -- Groucho Marx
Re:Dosemu is a time machine
by
UncleOzzy
·
· Score: 2
Man, you've summed it up beautifully. I remember those days. People who used Windows were so lame.
And looking at virus source code... I was one of those losers sitting around reading 40h in the dark thinking about how cool it would be to write a some really virulent code. As it turned out, I wrote a really lame com-infector that didn't even spread outside of the directory it was run in, making it pretty useless. But it did prevent programs from running on my birthday.
Man, I really wasted my youth. Now I'm a bitter almost-20 who would gladly take a summer job doing web design for Joe's Auto Shop and Taxidermy. God, somebody please hire me.
I think the moral of the story is: don't read 40h. It'll rot your mind.
Re:Dosemu is a time machine
by
FauxPasIII
·
· Score: 2
> Was anyone else disappointed when they upgraded and discovered the new DOS didn't come with nibbles.bas?
Those who are nostalgic after the olden days of the first Uni*es should have a look at Digital's FTP site where a PDP-11 simulator can be found, together with disk images for Unix versions 5, 6 and 7.
Ah, the glorious times when Small was Beautiful: the V5 kernel was 25802 bytes — nowadays you can hardly find a web page for this size.
Re:Dosemu is a time machine
by
WNight
·
· Score: 2
I made a backup of my Ultima 4 disk and then sector edited it... If you play enough you get to recognize the landscape even when it's hex codes instead of graphics.
Luckily the 16x16 chunks they saved it in mapped nicely to the 256B sectors on Apple 2 5.25s so my hex editor (Copy//+) showed the data in roughly the same format as it was in the game.
I then went through the sector putting all byte values in and when I played the game, writing down what each value was. Some values were for things like horses and ships. But what was really cool was that you could 'B'oard the horse/ship and ride/sail it away and there was still one there. So I went through the map editing horses and ships near all the towns, so no matter where I wanted to go I'd have the proper transport easily available.
This was in '88 or so, on my Apple//gs (not my first Apple// by 6 years or so) with Ultima 4 and 5...
And I did something similar recently, with some shareware adventure game. Now of course, with a multitasking OS, it's easier to just snoop on the process's memory and make edits that way.
Actually, I could use a Tandem emulator at work. We're using Outside View and I frankly don't like it. I'd rather have a connection to the Tandem running in an Xterm or something.
You can. It's called Hercules. It runs under Linux and emulates a S/370 or ESA/390 mainframe. Although not quite Open Source (and definitely not GPL), it's free "...for your own personal non-commercial educational and hobby use". You can use it run OS/360, MVT and other old stuff which is public domain. See Jay Maynard's page for instructions on how. You can just about run Linux/390 under Hercules:-)
I know Vesptas's Bigfoot runs under Hercules, and I've heard rumor that Linux/390 will as well, although I have yet to try it.
-- .sig: Now legally binding!
"Illegal" once 100% functional? MPAA revisited?
by
pjbrewer
·
· Score: 4
Hats off to the DOSEMU folks and the WINE folks too.
Back in pre-1.0 days, I learned to like Linux and live without windows and dos. While I'm sure that dosemu and wine are a lot better than they were 4-5 years ago, I also suspect M$ is constantly coming out with new APIs and API extensions to create incompatibilities.
One has to wonder, if DOSEMU and WINE became fully functional, if we'd just see a repeat of what is happening with DeCSS and the MPAA. Maybe M$ could claim that their contorted API is in fact a copy protection scheme.
Also, big business has an incentive to let people slave away on free projects and then hit them hard as they are just hitting the market, so that the developers are fully demoralized. Helps convince others to go away.
Opinions?
Re:"Illegal" once 100% functional? MPAA revisited?
by
hey!
·
· Score: 2
One has to wonder, if DOSEMU and WINE became fully functional, if we'd just see a repeat of what is happening with DeCSS and the MPAA. Maybe M$ could claim that their contorted API is in fact a copy protection scheme.
Well, you should read up on the DMCA. Title 1 incorporates international treaties on intellectual property which prevent defeating technological protection measures that protect a copyrighted work. On one hand, secret APIs do not prevent access to or copying of Windows. On the other hand, DOSEMU and WINE do not attempt to access any protected Microsoft data.
By the way for people who haven't tried WINE: -- it runs many Windows programs very well, well enough to do useful work with only an occaisional crash. It is not "fully functional" in that some of the more unusual and secret APIs are not implemented (which is why office doesn't work on it). The product usability ratings on the winehq page are usually fairly conservative.
-- Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
I guess the joke didn't come off as well as it should have. =P
---
--
-
ping -f 255.255.255.255 # if only
Dos Has plenty of Classics For Emulation
by
szyzyg
·
· Score: 2
This is the nice thing about emulators - so many classic pieces of software can be contained in a system. I hope that DosEmu will continue until you can run as amny pure DOS apps as possible.
All these modern P3's, with Linux, run FAR too fast to play many of the older DOS games. Wing Commander II was bad enough on a 486dx-33, -without- the Turbo button.
However, I have a solution to this problem. Simply run the user-land version of Linux under Linux. Then, run the Archimedes version of Linux under the xarch emulator under the user-land Linux. Then, run an xterm over to the original Linux layer, in which you run dosemu.
You will now have a computer that will run at the "classic" 8086 speed, so that you can play all of your favourite games, without seeing just a horrible blur.
(It'll also allow you to extensively test all these emulators for bugs, whilst you're at it.:)
-- It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
It's described on its homepage as a set of "CPU Slowdown Utilities".
It's crippleware, but the only thing the cripple keeps you from doing is slowing down in fractional increments. A friend of mine uses moslo extensively on his win box, unregistered, and it works fine.
I would bet it works under dosemu as well.
They actually have two copies, Mo'Slo Deluxe, and Mo'Slo BIZ. It even has in-program speed adjustment.
Well you could just as easily re-nice DOSEMU to a lower priority, but that wouldn't do it alone. If DOSEMU was the only application that was really digging for CPU time, it would still get free cycles, and it would still run too fast.
I would think that, as an emulator, DOSEMU would have a provision for controlling how much CPU time it uses, and what sort of psuedo-CPU is represents itself as. Couldn't you rework the timing sequence in the emulation system to allow this sort of thing?
-----------
"You can't shake the Devil's hand and say you're only kidding."
Dosemu has been working really good as far as emulation goes. It could be a little faster - but I'm not complaining there. I loved playing Carmageddon (the first one) under dosemu nearly 2 years ago. However one critical component still seems to be missing - sound!
The README.txt for DOSEMU v1.0 pl0.0 says: " The sound driver is more or less likely to be broken at the moment. Anyway, here are the settings you would need to emulate a SB-sound card by passing the control to the Linux soundrivers."
Until sound is working game play is fairly limited. Joseph Elwell.
DosEmu not only for old games...
by
Rotten
·
· Score: 2
Many third world countries still use DOS as it's operating system. Let's be real, not every country can afford $1200 systems to load $250 Operating Systems just to start rebuilding their old DOS apps written in Fox or Clipper or whatever...
Anyway, I still want to know how good has became sound and joystick support in 1.0..err...well...some people in third world countries still likes those old dos games...
Congratulations dosemu team!
<flame> Yes, a 30 years old OS, emulating a 20 years Old OS, that's far stable that those supposed 0 years old OS that perform worse than 10 years ago... </flame>
DOSEMU Only Seams to Emulate X86 Microcircutry Under Unix.
The actual Dos you run with Dosemu is a separate package ( Freedos or Caldera Open Dos are prime candidates ). This of course is the only way to really do it since so many Dos programs did most of there work by going around the OS and dealing with the hardware directly.
Now that Dosemu runs and has even used substantial hardware trickery ( AKA X86 protected mode ) it will let your 1GHz Athelon under Linux run the same software as that old PS/2 under Dos. But faster.
A few questions though. Windows 3.1 actually sort of worked under some versions of it ( I'll check if it boots in the full 1.0 release ) and Windows applications still go around the OS when they feel like. What are the odds of getting this to help out the emulation mode of WINE? As an API for porting old application Wine is OK of course, but it leaves a lot to be desired in the emulation department ( maybe that's why they don't call it 1.0 ? ). Could running Wine and Dosemu together improve on that somehow ?
-- --=
Isn't it surprising how badly I spell ?
Commercial support for DOSEMU?
by
Tet
·
· Score: 3
Does anyone know if anyone is offering commercial support contracts for DOSEMU? I know of at least one company that is considering it as a means to gracefully migrate from DOS to Linux, and a commercial support option would certainly help. VMWare is also an option, but you need a much higher spec box to run it, so the gains from moving to Linux are negated somewhat. I this the sort of thing LinuxCare would offer?
On a completely different note, I used to use DOSEMU to play Heretic and Descent under Linux in the days before there were native versions, and it was great. It can only have improved since then. I understand they've even got graphics working in a window under X now.
-- "The invisible and the non-existent look very much alike." -- Delos B. McKown
Well, now.. you can run your favorite DOS based TRS-80 Emulator under DOSEMU 1.0;) Who can live without "Madness and the Minotaur on the TRS-80".. I have to play every year or so, or I'll just keel over.
Ok, who out there remembers compiling gcc? Its all ready to go for most people....
When you compiled gcc, it assumed you started on an impure system/foreign compiler. Then after you compiled it once, it used the compiled gcc to compile itself again. Then it used the 2nd gcc to compile itself a 3rd time as a test. If everything came out the same size, you were golden. I haven't done it in several years, drawn in to the laziness of user friendly distributions. So pardon me if I missed a part.
So, with DOSEMU, I suppose it doesn't REALLY work, until we can start DOSEMU, unpack LOADLIN and a linux installation kit, reboot linux within dosemu, and install linux inside linux.
But then, what would be the point? Would this actually be useful for anything?
Accidentally erased my roots...
by
plaa
·
· Score: 2
I went just about the same way in OSes (though I was never really into using Windows). Then one time when I was re-installing Linux from scratch I gave the command to create the swap partition
mkswap/dev/hda1
And then started to wonder why it seems so big, until I noticed it should be/dev/hdb1... Well, I less'd/dev/hda1 and noticed only the first blocks to be wrong, so I created a DOS partition of exactly the same size and copied the first n blocks to/dev/hda1, and it worked! I could copy most of important stuff I had there.
Later on again re-installing Linux I somehow mixed up the partitions and noticed at some point that I had overwritten my C: several times already.
The first notion was of utter shock - many year's of work collecting pieces of software (I still had backups of what I had created) and interweaving them into the system - down the drain.
The second notion (about two seconds after the first one) was one of relaxation and total freedom.
Interesting timing. VMware 2.0 was just released this past week.
VMware has figured out how to get around the aspects of the x86 architecture that don't virtualize properly. If Dosemu could do those same tricks, that would be truly cool.
Of course, there is the FreeMWare project, which aims to do just that. From a brief look, it seems that they have to scan the instructions before execution to find instructions that have to be emulated.
VMware is VERY cool, but like DOSemu, they seem not to have figured out how to make sound work for an emulated DOS environment, even in this 2.0 release. Apparently you can get sound to work at least moderately well with a Win32 client OS, and sometimes with a Unix-ish client OS, but not with a DOS client OS...
Bochs makes sound work correctly, and is astoundingly cool, but Bochs is really really really slow.
Meaning there's STILL no complete and accurate way to play Ultima 7 under Linux, sigh.
--
edlin lives on in w2k / dir trickery
by
ch-chuck
·
· Score: 2
a fave trick is "mkdir " makes a nice almost invisible directory. "cd ", and "rmdir ".
You can play your AGI games on your UNIX system right now. Check out http://agi.helllabs.org/ for an AGI interpreter. It's not perfect, but it can run a bunch of games quite well. There's also an SCI interpreter being worked on; check it out at http://sci.helllabs.org/.
That's the trick I was talking about
by
Uruk
·
· Score: 2
It still works under win95 and so on. You can make directories that win95 can't handle. (You can only delete them through DOS) every once in a while at work people go around and put folders on people's desktops called: XXXGOATPORNO Which looks like "XXX GOAT PORNO" of course. You can't move it, you can't rename it, you can't delete it. Gotta try that on the PHB some time...
-- --
Truth goes out the door when rumor comes innuendo. -- Groucho Marx
Re:Funny? Not funny at all ;-)
by
Saige
·
· Score: 2
Please someone hack UFO: Enemy unknown so it's usable on anything higher that 486/33 or else I'll had to do it:)
Now if there ever was a game that needed to have the source code released, this is the one.
It would let us fix it so faster machines could run it, all the annoying bugs could be taken care of, and I'm sure there could be plenty of enhancements to give the game even more new life (net-play anyone)?
On that note... anyone want to start a write-in campaign to see if we can get them to release the source? After all, they've got the X-Com Commander's Pack (or whatever it's calle dout), and I'm sure that releasing the source would generate quite a few more sales of it for them, and if a lot of people wrote in and said "we'd buy it if...", perhaps they'd notice? ---
-- "You know your god is man-made when he hates all the same people you do."
Does anybody remember using Norton Disk utilities to create a "pruned" directory tree that existed as an isolated island in the filesystem so that it could be manually "chdir"ed to? That was cool:)
I used PCTools 1.0 (or was it even 0.9 something?) to create hard links in the file systems. Several directory names linked to the same physical dir, subdirs linking back to a higher dir (creating some kind of weird cyclical-infinitely-linked list kind of thing), and all sorts of fun... It confused the h*ll out of chkdsk, though.
And trust me, the 12-bit FAT format is weird when you do your editing directly on disk. Later I got hold of Norton Utilities, which could parse the FAT and partition table for me, after that it wasn't so much fun anymore:/
I even recreated almost every single file from a 20 MB harddisk, where, by some freak accident, the whole bootsector, partition table and FAT table had been overwritten by a text file. Don't ask me how that could happen, something must have been really screwed up. Luckily I had run "SpeedDisk" on it shortly before, so I could recreate the whole FAT table from the information in the directory entries. It took a lot of time, but I got everything back.
Re:For me it's ZX Spectrum emulators...
by
Nodatadj
·
· Score: 2
I love the ZX 48 At least once a year I'll bring my old one out...connect the tape deck, and spend hours trying to load the old games from tapes that are falling to bits.
My dad tried to throw it out at Christmas...I almost killed him
Too bad DOSEMU doesn't run on my alpha. I'm going to spend all tonight playing Commander Keen and Duke Nukem 2. BTW, if you want some classique DOS games, check out www.gangsters.org. They're the best for really old games. And I thought DOSEMU was dead!
------------
a funny comment: 1 karma
an insightful comment: 1 karma
a good old-fashioned flame: priceless
this sig limit is too small to put anything good h
Oh, wait...Its on 5 1/4...
Nothing like using a rehash of a 30-year old OS to emulate a 20-year old OS.
Linux Community, thy name is creativity. Hats off to ya.
Cheers,
ZicoKnows@hotmail.com
Aaah, it takes me back to the time when I was about 14 years old, I had gotten my first computer, (it was a 486SX2 with 4MB) and I was using DOS as it was a REAL operating system. Sure, those other quiche eating wimps may use Windows 3.1, but I'm a real man (at 14, yeah right) who uses a REAL system. A CLI.
:)
:-)
I remember playing Doom, Doom ][, (always done with the backwards brackets) using some obscure phone program to dial my favorite BBS (it was called "Cyberia" -- how lame is that
I remember ridiculing edlin. I didn't think that it was possible to have an editor that was worse than edlin. Surely, edlin was the most pathetic program ever written. (Well, it wasn't, but I thought it was at the time. In all actuality, the most pathetic programs ever written were my early attempts at QBASIC)
And then all of the tricks shared with friends, like putting high-ascii characters in filenames so they couldn't be deleted by conventional means, (because you couldn't type the filename) and looking at virus source code trying to figure out what the hell "mov" and "cmp" stood for.
My progression went from Dos->windows->linux. It reminds me of a Pearl Jam song ("I'm Open") -- "Illusion was traded for Reality...no tradebacks. So this is what it's like to be an adult".
Dosemu is a total time machine for me. I use it every now and then to go back to my "roots" of computing. It's a personal thing, and probably isn't interesting to many people, but it's a holy shitload of fun for me.
-- Truth goes out the door when rumor comes innuendo. -- Groucho Marx
Now if only we could have a Mainframe emulator... :-) --Ryan
Back in pre-1.0 days, I learned to like Linux and live without windows and dos. While I'm sure that dosemu and wine are a lot better than they were 4-5 years ago, I also suspect M$ is constantly coming out with new APIs and API extensions to create incompatibilities.
One has to wonder, if DOSEMU and WINE became fully functional, if we'd just see a repeat of what is happening with DeCSS and the MPAA. Maybe M$ could claim that their contorted API is in fact a copy protection scheme.
Also, big business has an incentive to let people slave away on free projects and then hit them hard as they are just hitting the market, so that the developers are fully demoralized. Helps convince others to go away.
Opinions?
you mean complete emulation under linux! Great! Now I can run windows95 and their apps!
<running>
---
-
ping -f 255.255.255.255 # if only
This is the nice thing about emulators - so many classic pieces of software can be contained in a system. I hope that DosEmu will continue until you can run as amny pure DOS apps as possible.
So - what versions of windows can run on DosEmu?
However, I have a solution to this problem. Simply run the user-land version of Linux under Linux. Then, run the Archimedes version of Linux under the xarch emulator under the user-land Linux. Then, run an xterm over to the original Linux layer, in which you run dosemu.
You will now have a computer that will run at the "classic" 8086 speed, so that you can play all of your favourite games, without seeing just a horrible blur.
(It'll also allow you to extensively test all these emulators for bugs, whilst you're at it. :)
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
Dosemu has been working really good as far as emulation goes. It could be a little faster - but I'm not complaining there. I loved playing Carmageddon (the first one) under dosemu nearly 2 years ago. However one critical component still seems to be missing - sound!
The README.txt for DOSEMU v1.0 pl0.0 says:
" The sound driver is more or less likely to be broken at the moment.
Anyway, here are the settings you would need to emulate a SB-sound
card by passing the control to the Linux soundrivers."
Until sound is working game play is fairly limited.
Joseph Elwell.
Many third world countries still use DOS as it's operating system. Let's be real, not every country can afford $1200 systems to load $250 Operating Systems just to start rebuilding their old DOS apps written in Fox or Clipper or whatever...
..err...well...some people in third world countries still likes those old dos games...
Anyway, I still want to know how good has became sound and joystick support in 1.0
Congratulations dosemu team!
<flame>
Yes, a 30 years old OS, emulating a 20 years Old OS, that's far stable that those supposed 0 years old OS that perform worse than 10 years ago...
</flame>
Free Software projects need them.
DOSEMU Only Seams to Emulate X86 Microcircutry Under Unix.
The actual Dos you run with Dosemu is a separate package ( Freedos or Caldera Open Dos are prime candidates ). This of course is the only way to really do it since so many Dos programs did most of there work by going around the OS and dealing with the hardware directly.
Now that Dosemu runs and has even used substantial hardware trickery ( AKA X86 protected mode ) it will let your 1GHz Athelon under Linux run the same software as that old PS/2 under Dos. But faster.
A few questions though. Windows 3.1 actually sort of worked under some versions of it ( I'll check if it boots in the full 1.0 release ) and Windows applications still go around the OS when they feel like. What are the odds of getting this to help out the emulation mode of WINE? As an API for porting old application Wine is OK of course, but it leaves a lot to be desired in the emulation department ( maybe that's why they don't call it 1.0 ? ). Could running Wine and Dosemu together improve on that somehow ?
--= Isn't it surprising how badly I spell ?
On a completely different note, I used to use DOSEMU to play Heretic and Descent under Linux in the days before there were native versions, and it was great. It can only have improved since then. I understand they've even got graphics working in a window under X now.
"The invisible and the non-existent look very much alike." -- Delos B. McKown
Well, now.. you can run your favorite DOS based TRS-80 Emulator under DOSEMU 1.0 ;) Who can live without "Madness and the Minotaur on the TRS-80".. I have to play every year or so, or I'll just keel over.
-Moo
http://underdogs.cjb.net
It's the most comprehensive and well-maintained archive of classic DOS games I've ever seen on the net.
Wah!
Now if I could only get DosEMU for WinNT... :)
Its all ready to go for most people....
When you compiled gcc, it assumed you started on an impure system/foreign compiler. Then after you compiled it once, it used the compiled gcc to compile itself again. Then it used the 2nd gcc to compile itself a 3rd time as a test. If everything came out the same size, you were golden. I haven't done it in several years, drawn in to the laziness of user friendly distributions. So pardon me if I missed a part.
So, with DOSEMU, I suppose it doesn't REALLY work, until we can start DOSEMU, unpack LOADLIN and a linux installation kit, reboot linux within dosemu, and install linux inside linux.
But then, what would be the point?
Would this actually be useful for anything?
I went just about the same way in OSes (though I was never really into using Windows). Then one time when I was re-installing Linux from scratch I gave the command to create the swap partition
/dev/hda1
/dev/hdb1... Well, I less'd /dev/hda1 and noticed only the first blocks to be wrong, so I created a DOS partition of exactly the same size and copied the first n blocks to /dev/hda1, and it worked! I could copy most of important stuff I had there.
mkswap
And then started to wonder why it seems so big, until I noticed it should be
Later on again re-installing Linux I somehow mixed up the partitions and noticed at some point that I had overwritten my C: several times already.
The first notion was of utter shock - many year's of work collecting pieces of software (I still had backups of what I had created) and interweaving them into the system - down the drain.
The second notion (about two seconds after the first one) was one of relaxation and total freedom.
I have never regretted it...
I doubt, therefore I may be.
VMware has figured out how to get around the aspects of the x86 architecture that don't virtualize properly. If Dosemu could do those same tricks, that would be truly cool.
Of course, there is the FreeMWare project, which aims to do just that. From a brief look, it seems that they have to scan the instructions before execution to find instructions that have to be emulated.
a fave trick is "mkdir " makes a nice almost invisible directory. "cd ", and "rmdir ".
try { do() || do_not(); } catch (JediException err) { yoda(err); }
a fave trick is "mkdir " makes a nice almost invisible directory. "cd ", and "rmdir ".
That's better.
try { do() || do_not(); } catch (JediException err) { yoda(err); }
You can play your AGI games on your UNIX system right now. Check out http://agi.helllabs.org/ for an AGI interpreter. It's not perfect, but it can run a bunch of games quite well. There's also an SCI interpreter being worked on; check it out at http://sci.helllabs.org/.
It still works under win95 and so on. You can make directories that win95 can't handle. (You can only delete them through DOS) every once in a while at work people go around and put folders on people's desktops called: XXXGOATPORNO Which looks like "XXX GOAT PORNO" of course. You can't move it, you can't rename it, you can't delete it. Gotta try that on the PHB some time...
-- Truth goes out the door when rumor comes innuendo. -- Groucho Marx
Please someone hack UFO: Enemy unknown so it's usable on anything higher that 486/33 or else I'll had to do it :)
Now if there ever was a game that needed to have the source code released, this is the one.
It would let us fix it so faster machines could run it, all the annoying bugs could be taken care of, and I'm sure there could be plenty of enhancements to give the game even more new life (net-play anyone)?
On that note... anyone want to start a write-in campaign to see if we can get them to release the source? After all, they've got the X-Com Commander's Pack (or whatever it's calle dout), and I'm sure that releasing the source would generate quite a few more sales of it for them, and if a lot of people wrote in and said "we'd buy it if...", perhaps they'd notice?
---
"You know your god is man-made when he hates all the same people you do."
Does anybody remember using Norton Disk utilities to create a "pruned" directory tree that existed as an isolated island in the filesystem so that it could be manually "chdir"ed to? That was cool :)
It's 10 PM. Do you know if you're un-American?
I love the ZX 48
At least once a year I'll bring my old one out...connect the tape deck, and spend hours trying to load the old games from tapes that are falling to bits.
My dad tried to throw it out at Christmas...I almost killed him
Oops, OK. It was 32768 words, not bytes, on the PDP-11. Still, that's nearly half the memory . . .
Someday, I need to actually get the timeline on the larger memory 11's staight in my head . . .