Playing Nintendo Causes Blisters?
drxenon writes, "In this story on AltaVista Live, the real truth about those hand injuries is made known. Nintendo is offering up to $80 million (US) worth of gloves for buyers of the "Mario Party" Nintendo64 game. Over 90 complaints have been filed concerning blisters, cuts, and other hand injuries!" The article gives info on how to get *your* gloves. If you're a Nintendo user, go for it!
Also, they seem to only want to send one glove. (They ask you to specify whether you want left or right) Maybe they'll send up to four gloves, but only one in each size / orientation.
You need to send them one of the following:
- A receipt for the game
- A credit card statement showing a purchase of the game
- A cancelled check for the game
- The UPC code, cut out of the side of the box
- The first page of the instruction booklet
- A photo of the cartridge
- A photo of your TV, with the game onscreen.
Also, they need an outline of the player's hand, traced on white paper, so they know what size.Since it's just an ordinary glove, and they're being pretty generous, please don't screw them over.
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Mod up a post Rob doesn't like and you'll never mod again
So if Nintendo has to supply gloves to those whose hands are damaged through excessive Mario Partying, should the tobacco companies be paying for the health care of those dying from lung cancer through smoking, etc?
The problem with the Mario Party games is the fact that in some of the mini-games the N64's analogue control stick needs to be quickly rotated. Some gamers go about this by using their palm on the top of the stick, instead of their thumb as ALL of Nintendo's documentation suggests.
:)
I have played the game a bit, and I personnally use my thumb most of the time, however when I do use my palm, my IQ kicks in and i SIMPLY DON'T PRESS HARD! My younger cousins (ie: under 12) have problems with this, and sometimes get blisters. I have taught them to use their thumbs, or press softly... problem gone!
Companies should not be held accountable for product misuse. This is like blaiming soda bulbs for children's deaths (they are for drinks, not for rockets.) This sounds like a Geeks in Space awhile back:
Something like this (off the top of my head):
CowboyNeal: Once I was injured by a Microsoft Natural Keyboard
CmdrTaco (I think): Dude, that doesn't count when your mom wraps it round your neck...
They then talk about the time he got his hair caught in an IntelliMouse
But, would this be M$'s? fault? Of course not! Why blaim Nintendo for stupidity, or a lack of parental supervision?
Stupidity should not be allowed to rule the day.
I guess it's Nintendo's fault that people are playing so much video games that they have blisters. that's like Gun makers offering free bulletproof vests for those who keep getting hurt from shooting themselves...
Many people seem to be implying with their posts that Nintendo shouldn't be responsible for people hurting themselves from playing too much. This isn't exactly the case. For those who don't play Mario Party, here's how it works:
r -$500, fit-video-games-somewhere-in-there machines.
The game is kind-of-like a board game. The object is to get as many stars as possible. The person with the most stars at the end is the "Super Star". Stars cost money, and at the end of every turn, the players play a [semi]random mini-game in competition for coins. The hand devastation comes from some minigames where the way you win is by rotating the analog stick as fast as you can. (Games like tug-of-war and pattle battle). Nintendo put grips into the tops of their analog sticks so that it would be easier to make fine controls in games like Mario World, which is really just shortsided on their part, thinking that all that stick would be good for is meneuvering in a 3D enviornment.
Anyway, after playing even one of these minigames where the object is to rotate the stick, your hand is raw. In most minigames, this is not the objective, but they are frequent enough that by the end of the whole game, you are in some serious pain (even though you had a great time).
This is probably one of the most fun nintendo games there is. Its designed for 4 players at a time, everyone can see the whole screen all the time (no split screen [ala any first person shooter or any racing game] where you get some small fraction of an already small screen), and no one can become a "master" and just make the game uninteresting for everyone else. Rent it and call some friends over. Then get some free Nintendo brand gloves too =].
This free glove thing is just a little late. They recently released Mario Party 2 (more of the same thing with some nice new stuff and more games), where all of the stick-rotating minigames have been removed.
Upside: At least Nintendo listens to their customers and tries hard to put good stuff in the box, unlike some broken, rushed-to-market, DVD, Internet, Stereo, do-everything-else-in-the-known-universe-for-unde
Dave
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WWGD? (What Would Goku Do?)
"Muwahahahaha... My games are so addictive they cause injuries to the players! I have finally reached my goal after all these years!"
You should never take life too seriously - You'll never get out of it alive.
Can we say "Class Action Law Suit"?
Legally, this may translate to an admittance of guilt on Nintendo's part. Then, they will be open for attack from users who have had more serious problems (carpal tunnel syndrome, addiction, insomnia, etc.) with any of their products. Even if these lawsuits all fail, the legal fees could get racked up quickly.
object of the game
rotate joystick rapidly
makes quake look like chess
Ok, a bit of a rant, but the point comes down to that I think after using all of these systems, Atari, Magnavox, Coleco, Nintendo, Sega, Sony, Bally, etc. all owe me a buttload of money for the hand problems I have today. I did have a lot of fun with them over the years, but please.. who the heck designs controllers? Whatever..
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Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...