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18-Inch 3D LCD Screens

Rob Polyn sent in a story about a new 18" LCD screen using DTI to simulate 3D. An excerpt describes the technique: "The second approach to true 3D animation is known as autostereoscopy (which DTI monitors utilize). In this method, two solid and unyielding images are produced for the user to view. These images are merged together, and if viewed by one eye, will appear to be two overlapping images, which don?t quite merge together correctly. However, when viewed with two eyes, autostereoscopy can produce vivid lifelike 3D images."

33 of 97 comments (clear)

  1. a whole new dimension... by Anonymous Coward · · Score: 2

    of pornography awaits! Chalk another one up for science! Whoo-hoo!

    Imagine a beowolf cluster of these...

  2. Other 3d Technologies? by JamesSharman · · Score: 3

    This kind of display effectively displays a stereo pair without the need of special glasses etc. Every example I have ever seen requires the viewer to be in a relatively constrained angle to the monitor to receive a true effect. The best 3d I have experienced was a pair of polarized projectors (one horizontal, one vertical) with a passive set of polarized glasses, a camera would track the viewers motion and redraw the scene appropriately, the affect was very much like looking through a window.

    Does any one know of any other 3d visualization system being developed, any links would be most appreciated.

  3. Medical Difficulties Have Resulted ... by advtech · · Score: 4


    Unfortunately, this concept has proven to create problems for individuals prone to epilepsy or similar medical conditions. The chance of exciting or aggravating a condition such as this increases if the images are of an autostereoscopy, but are also flashing. Another area of concern is that it seems to cause headaches in many individuals, also.

    The goal would be creating a system capable of delivering images to multiple viewers at their respective locations. Current technologies allow a single viewer with a 30-degree viewzone. This may or may not be practical with the current design. Also, another hurdle is producing full color 3-D and proper occlusion (depth cue allowing an object in the foreground to block the ones behind it).

    Thanks.


    Domenic R. Merenda
    Director of Strategic Business Development
    BeOpen.com

    1. Re:Medical Difficulties Have Resulted ... by DgtlGhost · · Score: 2
      Yes, the concept has proven to have all of those problems, but, as the artical states, those are exactly the issues that this screen tries to address.
      First off, the screen flashes less, theoreticaly helping w/ both headaches and epileptics, not that I recomend this for anyone w/ a history of Epilepsy or migrains. Unfortunatly the veiwing area is damned near impossable to fix, even more so in an LCD. Add to it that this one seems to dim in 3D mode, and you kinda lose that point all together.

      -Earthman

  4. Spendy by Chairboy · · Score: 3

    $11,000? Yikes!

    LCD is gonna be cool. My dream is for a hardware standard puts 12" LCD displays in the stores for cheap, like $100 or less. Each of these LCD displays could function as an independant monitor, but the coolness would be that you could take the plastic edges off and expose the LCD going all the way to the edge, and there would be an androgynous connector running down each side that could plug into another identical LCD. Take four of these and plug them together in a square, and you have a 24"x24" monitor. You could go out and buy a couple panels every paycheck until eventually you were satisfied with the size or had a monitor-wall to run Quake on.

    This would work for TVs as well, and could really make it easier to get big TVs without needing to spend so much money at once.

    Just an idea...

  5. Hmmmm... by &#111sm · · Score: 4

    I wonder how these work for people who are cross-eyed?


    thank you.

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    1. Re:Hmmmm... by &#111sm · · Score: 2

      my original account is still bitchslapped. this is a different account: "&amp#11sm" which shows up as "osm." devious, eh?


      thank you.

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      thank you.

      i took a bitchslapping for natalie portman!!
  6. Re:I don't get it. by DgtlGhost · · Score: 2
    Well, when you look at the real world, you look at what is realisticaly 2 flat images on the cornias of your eyes, and the brain interprates the differance to create a depth of feild for you. So, by making the two images side by side, you see the image on the right, primarily, w/ the right eye, and the left w/ the left. This creates a stereo-scopic effect wich tricks the brain into creating a 3D image from 2 flat ones.

    -Earthman

  7. Re:I don't get it. by molo · · Score: 2

    I see. So wouldn't the 3D card be a better place to do this? Then you don't need some expensive monitor. Any monitor would do.. Or maybe it would be limited to flat (CRT/LCD) monitors. Either way, seems like an odd way to go about it.

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  8. Related links by First+Person · · Score: 2

    You can find a list of similar products here. Another interesting link is the Spatial Imaging Group at the MIT Media Lab.

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    Given one hour to live, the student replied: "I'd spend it with professor FP who can make an hour seem like a lifetime."
  9. Something doesn't add up.... by waldoj · · Score: 3

    In this method, two solid and unyielding images are produced for the user to view. These images are merged together, and if viewed by one eye, will appear to be two overlapping images, which don?t quite merge together correctly. However, when viewed with two eyes, autostereoscopy can produce vivid lifelike 3D images.

    That's just not an explanation. But, I figure, it's just a review by some graphics fans. So I checked the company's website. (Which barely works. A peek at the image directory got me this. I guess we know they're hosting on a Mac, huh?) Their FAQ, in response to "Q: I am wondering how your display works?" links to http://www.dti3d.com/dev/, which is not especially useful. I downloaded the developer's package. The readme says:

    dti_vw libray diretory has source files for our driver.
    dti_vw app directory has sample file for how to use our libray in a application program.
    Our library is so simple and easy to use.
    There for this sample is good enough to know how our library works.
    Our library make a application can communicate between a computer and our unit.
    If we change our the communication method and way, we will update immediately.


    I gotta be honest: This all looks pretty sketchy. Has anybody seen/used one of these? I'm not convinced that this thing is legit. I don't have the skills to be able to read the code to figure out how all of this works. But "view with two eyes" just ain't gonna cut it for this crowd.

    -Waldo

    1. Re:Something doesn't add up.... by jovlinger · · Score: 2

      From the MITwebsite (http://www.media.mit.edu/groups/spi/new_AutoM1.ht ml),

      it appears that the system actually projects different images into each eye. This one appears to force you to keep your head still, while the MIT one tracks you via IR. Anyway, knowing where your head is, it uses special magic (erm... polarising filter/beamsplitter) to direct the proper image into each eye.

      I think they're taking advantage of the narrow viewing angle of the lcd, and tu(r)ning every other row of pixels to each eye.

      Does that make sense?

    2. Re:Something doesn't add up.... by jovlinger · · Score: 2

      That zippy thing is what I (perhaps mistakenly, please correct) call a fresnel lens below.

      Johan

  10. How it works by Kanasta · · Score: 2

    The monitor works by providing 2 images, one for each eye. As the article mentioned, if your program supports it, each eye will get a slightly different image, which provides the 3d effect. Otherwise, each eye will get a copy of the same image. I would guess this is done by angling alternate pixels slightly towards each eye.

    You can actually try this effect on your own monitors. Just open 2 copies of any picture, and put them next to each other. Now, look at the pictures thru the monitor, as if they were far away. Eventually, you will be able to merge the 2 pictures together, while everything else goes a bit blurry. When that happens, you are looking at one picture thru each eye. You should be able to get a slightly 3d effect depending on what kind of picture you chose.

    You can get 3d cameras that take a picture from 2 angles, and use a special viewer that forces each eye to look at its corresponding picture to view them. The innovation with this monitor is just allowing you to view it without using any special viewers. Of course, the review said that there were some problems with dimness and vertical lines in 3d mode, but these should be easy to fix.


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  11. Holographic displays by First+Person · · Score: 2

    One of the links I mentioned refers to the Richmond Holographic Studios. One very nice feature of this technology is that a wider viewing angle is supported allowing multiple people to see the same image. This might not be so important for games, but for architectural rendering or other 'real work' (that is unless you work for a gaming company ;-), this may be vital.

    I suspect that there are some strong negatives and would love to read comments from anyone who knows more.

    --
    Given one hour to live, the student replied: "I'd spend it with professor FP who can make an hour seem like a lifetime."
  12. Obligitory Porn Post by citizenc · · Score: 2
    ".. autostereoscopy can produce vivid lifelike 3D images."
    Need I say more? MMM.. pr0n.. and in 3d.. My desire to leave the house is dwindling by the day! Maybe they're trying to prevent the geeks of society from reproducing..? =)

    .- CitizenC (User Info)
  13. Re:Test a 3D screen with no 3D ? by waldoj · · Score: 2

    That's strange. The testers explicitely say that they tested the screen with non-3d-capable game (quake 3)... No wonder that absolutely no 3d effect is to be expected.

    There's some conflict on this. The author says:

    Switching from 2D to 3D mode is a breeze--simply press the "3D" button on the front control panel on the monitor, and one has virtually automatically switched modes.


    I simply don't believe that. There was never even a mention of installing drivers in the installation portion of the article. Can you imagine the processing power that would go into turning a 2D image into 3D? It must be quite remarkable. I'd think at least a software upgrade would be in order.

    The author goes on:

    However, when comparing Doom, a game which has stereoscopy, with Quake 3, a game which doesn't, the differences were negligible. This could potentially be because of Quake 3's increased detail, but could also be because our eyes simply couldn't tell the minute difference. Quake 3 basically uses the exact same image being displayed twice, while Doom uses two images which slightly differ in viewing angle. Perhaps Doom produced a slightly more 3D "feel" to it, but Quake 3 also had a similar effect.


    "A game which has stereoscopy"? I don't understand -- could somebody explain? Doom was made to be viewed in 3D monitors?

    Then the author says:
    Though full stereoscopy is not widely supported by many recent games, DTI's 3D mode is still useable in games such as Quake 3, and produces results very similar to games that fully support stereoscopy.

    So....it *is* 3D? I don't get it. I thought Quake 3 didn't look 3D?

    This is all pretty sketchy.

    -Waldo

  14. Re:I don't get it. by Misagon · · Score: 3
    I followed some links that were posted in other comments and found the name of the technology that is used. I had saved an old article which described the technique, but I forgot where I got it.

    It works with backlighting. There is a striped mask over the lamp, and the lamp is positioned a little distance behind the liquid crystals. If you draw a lines in 3D space from a light stripe to each eye, each line will pass through different pixel elements on the way.

    --
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  15. a better explanation of how it works by joshy · · Score: 5
    i read their review and they really don't explain how it works. yes, i know steroscopic vision is one of the many techniques used to create a 3d effect inside the brain, but how does it work? how do they make sure each eye gets a separate image?

    after a little more research i came up with this Philips research paper. (be sure to look at the nice diagrams in the slides).

    the gist of it is this: much like 3d postcards, they use a grid of cylindrical lens over the LCD panel. each lens covers a specified number of real LCD pixels, 4 being a common number. since the lens is constructed to have the LCD pixel be at the focal point, when you look at the screen through the lens your eye will be directed towards one of the 4 pixels and not the others. thus the lens has turned 4 real pixels into one 3d pixel. (and dropped your resolution to 1/4th!) if you shift your viewing angle then you will look at a different one. if, like many people, you have two eyeballs which are separated by a few inches, then each eye will see a different image.

    another way of thinking about it is to imagine that four zones of images are being projected out from each pixel to your eyes. as long as your eyes are in separate zones then you are okay. this is the case if you are sitting at normal reading distance. but if you get too far away (or have a head the size of a mouse) then your eyes will end up in the same zone and you lose the 3d effect.

    philips has also done some innovative work to even out the resolution loss and improve the viewing angle.

    - joshy

    after reading how it works i now understand why it's so dim. if there is a 4:1 ratio of real pixels to 3d pixels, then each eye is only getting 1/4 the light it used to. guess they are going to have to beef up that backlight. then you can switch back to 2d and have a blinding image reflect of your face, just like in the movies. :)

    --
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  16. I dread the coming psuedo 3d wave .. by OzPeter · · Score: 3

    .. as I am blind in one eye. As well as fearing wearable computers for the same reason. How many other "disabled" people out there wonder how we will adapt to the toys of the "perfects" in the future of computing???

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    1. Re:I dread the coming psuedo 3d wave .. by FFFish · · Score: 2

      Ditto. And ditto. I can't imagine how I'm supposed to deal with superimposed 3D images...

      (in Real Life, 3D is not a problem; for objects more than about three feet away, you don't use binocular vision to judge depth: the difference in image between your eyes is too minute, so your brain relies on size, 'layering' and parallax... presumably, my brain has become exceptionally good at processing this info closer in than 3ft, 'cause I don't seem to be handicapped by being half-blind...)

      (and in Real Life, we're not subjected to that annoying blurry image-over-image effect!)


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    2. Re:I dread the coming psuedo 3d wave .. by Raven667 · · Score: 2

      Please, get a grip. Maybe instead of pissing on "the perfects" you should do something for yourself. There are many people who work to make computing tools accessable to the disabled (of which, missing only one eye sucks but isn't too bad). We work so that technology like the WWW is fully available to people with no sight, no motor skills, etc.

      More to the point, most 3D technology will work fine in your case, you just won't get the 3D effect. In this case the image when viewed by one eye is blurred but CRT, LCD and other technologies aren't going away anytime soon. Please do not be alarmed and fearful.

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    3. Re:I dread the coming psuedo 3d wave .. by alumshubby · · Score: 2

      I'm monocular too, Oz. (Not that it cramps my style much when it comes to girl-watching.) I figure all they'd have to do is provide a software setting to toggle the 3-D effect on-off. Even normally sighted users might want the option, especially when the effect is worsening their hangovers...=)

      --
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    4. Re:I dread the coming psuedo 3d wave .. by ralphclark · · Score: 2

      Parallax depends entirely on binocular (stereoscopic) vision. With just one functional eye, you can't experience parallax without moving your head from side to side.

      Consciousness is not what it thinks it is
      Thought exists only as an abstraction

    5. Re:I dread the coming psuedo 3d wave .. by FFFish · · Score: 2

      Which is exactly how you, with binocular vision, and I, with monocular, achieve parallax information/knowledge/sight for anything much more than an arms-length away.

      The disparity in images for anything three feet or more away (? perhaps it's 3 meters; doesn't much matter for my point) is so slight that the eye can not distinguish it: in geek terms, it's beyond the resolution of the eye.

      Kind of like depicting a circle on a display that's only 1 pixel per centimeter: the one at coordinates (10.25,10.25) looks exactly like the one at (10.45, 10.45) -- similar to the 'coordinates' of the things you see in your left eye versus your right.

      For some interesting examples of visual cues that do/don't involve binocular/monocular vision, see http://psych.hanover.edu/Krantz/art/index.html -- there are a half-dozen or more cues!

      http://aris.ss.uci.edu/cogsci/courses/psych9b/le ctures/lec7notes.html provides technical terms and discussion.

      http://schorlab.berkeley.edu/Lab/220read.html provides proof that if a graduate student blows enough smoke up the thesis committee's arse, he'll graduate with honours. Can technical writing become any worse than this? My gods.

      http://www.iversonsoftware.com/reference/psychol ogy/perception.htm also provides pretty pictures and examples.


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  17. Does anyone ever read past slashdot stories? by lobos · · Score: 2

    These exact monitors were slashdotted back in February. http://slashdot.org/articles/00/02/19/1217254.shtm l Come on guys, this is really getting lame.

  18. nice, but probably not good for gaming by jetson123 · · Score: 2
    There are a variety of pretty straightforward techniques to present two separate images to a viewer in front of a flat display. You can get some idea from the 3D postcards and photographs with the riged surface: they use small cylindrical lenses to accomplish this.

    Trouble is: when looking at realistic scenes, motion parallax (i.e., what happens to the image when you move your head slightly), not stereo, is probably the primary motion cue. Stereo cues in the kinds of scenes you get from 3D games are likely more confusing than immersive, since they often simply reinforce the impression of looking at a tiny, toy-like scene. If you want that kind of appearance, you can already get simple LCD shutter glasses for relatively little money, but they probably haven't caught on for a reason.

    The best solution for immersive 3D games is head mounted displays, which give you excellent head tracking and motion parallax. The next most important cue is likely peripheral vision, which is a bigger engineering challenge. Once you have a head-mounted display, adding stereo is technically easy (but increases the cost somewhat since you need two displays).

  19. Call me skeptical... by DiningPhilosopher · · Score: 2


    Though full stereoscopy is not widely supported by many recent games, DTI's 3D mode is still useable in games such as Quake 3, and produces results very similar to games that fully support stereoscopy.

    Okay, how can this possibly work? How can the driver or anything else possibly guess the distances at which we're supposed to perceive different objects?

    I could see how they could produce some uniform 3D effect, such as making the top of the screen appear farther away than the bottom, but how can they do anything which relates to the contents of the image?

    However, when comparing Doom, a game which has stereoscopy, with Quake 3, a game which doesn't, the differences were negligible.

    Right. This really makes me think any benefits are largely imagined.

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  20. Not TOO limited. by Ungrounded+Lightning · · Score: 3

    However, I imagine it is a fairly restrictive veiwing angle and thusnot that great if you want to show something to others.

    It's not all THAT bad. (If this is what I think it is) there are a SET of narrow angles from the screen where the stereo effect works correctly.

    They're bisected by another set of angles where the depth is reversed, and the space between the clean images (normal or reversed depth) has regions where the two images wash into each other.

    So a person can sit closely beside you (distance from your right eye to his left is one, three, five, etc. times the distance between your eyes) and simultaneously see the same image.

    The main problems are...

    - You have to be at distance from the screen equal to a constant times the spacing between your eyes (plus or minus maybe 20%) to get the effect. At the wrong distance the images for each eye also bleed into the other eye, giving you a triple image - the one you want, plus two single-eye ghosts.

    - Images TOO far ahead of or behind the screen will give you eyestrain - because your eyes have to focus at the distance to the screen, but the paralax depth cue says the object is far from the screen. So your eye muscles hunt and get tired.

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  21. The Ultimate Solutions Will Be... by istartedi · · Score: 2

    ...a monitor screen covered with tiny projectors (projexels?) instead of pixels. What do I mean? Each projexel projects a complete image. If you darkened the room, turned off all the projexels except one and held a piece of white paper up to the screen, you would see a complete image of the scene projected on the white paper.

    In other words, active holography. Now, this would require a lot of bandwidth if you did it the stupid way. OTOH, it seems you could exploit coherency in the image to a great deal in order to avoid having to retransmit data that doesn't change too often from projexel to projexel. Possibly, something as simple as run-length encoding could do this.

    I'm glossing over a lot of details here. This is an idea I've had for quite a while. Also, if anybody tries to patent active holography, they can bugger off. You saw it here first.

    BTW, Theirs is $11,000. I'll make you one of mine for $11,000,000.

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  22. Depth cueing by brightness? by yerricde · · Score: 2

    Stereo games (such as Doom) already generate left- and right-eye data. Non-stereo games (such as Quake 3) could have depth = 1/luminance; dim things are farther away.

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  23. Re:I don't get it. by FFFish · · Score: 2

    This is not true. Your brain relies far more on parallax, "smaller is farther" and "stuff in front blocks out stuff behind."

    You use binocular difference with close objects, within a few feet distance. Beyond that, binocular doesn't enter into it.

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  24. Re:image range.. by Ungrounded+Lightning · · Score: 2

    That's interesting.. so, that would mean the image effectively "hits" the screen and can't go any farther back, so wouldn't that kill some of the depth of the image and put things on the same plane that aren't mean to be?

    Actually the images can appear to be anywhere from the end of your nose to infinity (and beyond! B-) ). It's just that if they're far from the screen in either direction your eyes will try to focus on the apparent location, and end up DEfocussing the image (which is actually on the screen, not at the apparent depth). This can lead to eyestrain.

    A hack to avoid it is to compensate with glasses. If the images of interest are mainly far behind the screen, for instance, wear reading glasses. That will focus an image that is actually at reading distance when your eyes try to focus far away.

    --
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