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John Carmack On Consoles Vs. Personal Computers

Dave 'Fargo' Kosak writes "John Carmack addressed an audience of roughly 1,000 gamers this past weekend at QuakeCon 2000. This year he decided to speak on the issue of PCs vs console gaming -- and he proceeded to do so, for nearly an hour and a half, sans notes. He also discussed id Software's plans regarding the new console generation, the X-Box, mod-making, different operating systems and more. GameSpy has posted a full four-page writeup."

45 of 243 comments (clear)

  1. Linux sales for Quake 3 disappointing. by oldman1080 · · Score: 2

    That's sad really, I had thought Linux game sales were doing well, looking at Loki's numerous ports of Windows games. But reading this article and hearing Carmack saying how he was disappointed with Quake 3 Linux sales was a bite of reality. I wonder if Linux graphics and drivers will eventually mature to the point where relatively new users to Linux can just pop in the install CD and be playing the game in 15 minutes, instead of fiddling around for a couple days and giving up.

    I really think that Linux won't take off on the desktop, until this obstacle is overcome. How many people here are forced to run Windows solely because of games (that or a lack of a decent, mature web browser) or know someone that is in the same predictament?

    --
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    1. Re:Linux sales for Quake 3 disappointing. by praedor · · Score: 2

      I, like many others, am often guilty of impatience. When I go to a store because I want to buy a good game to occupy myself with, I go in, look at the titles, find the coolest one at the moment, and buy it. I don't even really look for a linux version because I have NEVER seen a linux version of ANY game in software/game stores. NEVER. Not even in the chains that LokiSoft lists as appropriate retailers. I asked a clerk at one such store about the linux version of Myth II...he didn't even know there WAS a linux version. This store was among the chains mentioned on Loki's webpage.

      Given a choice, if I entered a store to buy a game and there was a linux version alongside the windoze version, in EVERY case I WOULD buy the linux version. I'm there to toss my money away anyway and I will go for the native version over the requires-reboot version EVERY TIME. I'm not given that option. Better yet, I would like to see CDs with "For Windoze or Linux" on the box for all such games where this is possible (some RPGs and adventure games require many CDs, which may make this unrealistic - requiring separate boxes).

      If a really must-have game has been released and I am really interested in it. I do NOT want to wait for some indefinite period for Loki to get around to licensing the rights to port it OR wait for a linux version to be released...and THEN only on the net. I PREFER to buy my games in a store. I buy it, take it home, install it then and there, and fire it up. I do not WANT to go thru the credit card online crap, wait for delivery, etc. I HATE USING MY CREDIT CARD AND I BEGRUDGE BEING REQUIRED TO.

      Gaming companies should UNDERSTAND that if they do not want "disappointing" linux game sales, they need to release the linux version SIMULTANEOUSLY and the games actually MUST appear in the stores right next to the Doze version. It is bad marketing to do otherwise. It is BOUND to fail, expecting the impatient gamer to wait some unknown period of time for a port to appear and THEN have it ONLY appear on the web. Bad! It isn't as critical for Mac users (sure it is IRRITATING as all hell to have to wait for the port) since nothing is really going to get them to drop their Macs and just buy a Windoze PC. The story is different with linux. Linux almost always being used on an x86 that either has a copy of Doze on it OR is capable of easily accepting a Doze install -- JUST TO PLAY A FREAKIN' GAME.

      I HATE rebooting for anything. I hate shutting down my setiathome, going thru the reboot process to windoze, playing the game for a while and then having to reboot again. It is plainly better to not have to. I would bet that any and all linux users would do as I state...given a choice between the windoze or linux version of a game at the time the game is actually WANTED, they would go with the linux version every time. Every. Time. That would definitely improve "disappointing" linux sales.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    2. Re:Linux sales for Quake 3 disappointing. by praedor · · Score: 2

      A data point of 1 for UT. I don't own even the Doze version of UT NOR Q3A. I don't want, nor do I desire a net-only game. I hate deathmatch games. They were novel for about a week but then, after you've played one deathmatch, you've played them all. They are monotonous.

      I WOULD download a linux half-life binary (I already own the game and play it, thus far, under Wine). This and games like it are good as they have a GOOD single player option as well as the option for the same old run, kill, die, reappear randomly, run, kill, die, reappear, etc, ad infinitum net game deathmatch. I look forward to the new Doom and would LOVE a linux port. Since Carmack has mentioned that there will be a linux version (probably after the release of the Doze version, goddamnit), I will wait until the linux version is available and then get THAT one.

      Loki's problem is that they are porting games that are already out and being used, usually for months or longer. MOST people who wanted the game ALREADY have it. Why go out and buy a linux version after you already paid for the Doze version, played it, and have since moved to the next game? Fortunately for Loki, I do not yet own Myth II so I can buy that one from them. Unfortunately for Loki, their linux ports are simply not widely available (or even KNOWN about) in stores - not even in those chain retailers mentioned on the Loki website! I looked for Myth II for linux at a local store, which is listed as one of the good stores on the Loki site. They didn't have ANY linux game from Loki and the clerks didn't even know of the linux port. So, I am STUCK buying online from Loki directly. I frickin' HATE using my credit card. Credit cards are EVIL. I don't like waiting for mail delivery either. When I buy a game in a store, I usually go home, immediately install it, and play. Can't do that with online purchases. Bad. Bad. Bad. GET THE STORES TO ACTUALLY STOCK THE FRICKIN' GAMES or take them off the website list. It doesn't count if a store in LA stocks it. It's the only one in the country. Bad.

      Until Loki produces their own game (hopefully it will be good), all they can do is rely on late purchases of games that have already been out for about a year or so. It would be REAL nice if they would sign an agreement with some company to do a linux port of a game BEFORE it is released so that a linux version can be available simultaneously with the Doze version. This is REALLY important. Loki presently has to rely on the rich gamer who loves linux and doesn't mind paying for a game twice (they already bought the Doze version, had NO idea that Loki would produce a linux version until it was too late, give Loki money for almost altruistic purposes), or depends on those slower buyers who go out and buy older games now and again.

      Halo is expected to be a BIG hit game that really takes the market when it comes available. People, linux users and Doze-heads, will buy it the moment it is released (unless M$ f*cks everyone and only permits an X-box release to improve sales of their new X-box). There is no reason to assume that Loki will be able to produce a port of it to linux, certainly not soon after its debut (and M$ would likely not permit the licensing to Loki to produce a port to a competitive OS anyway...damn M$, have to f*ck up everything they look at). What a disappointing suprize if a year later, Loki produces a linux port of Halo. MOST people who were interested in that game already bought it, linux and doze users. They are not likely to want to pay again. By that time, another big game will be available (Doze version) so Loki will be trolling for the Johny-come-lately buyers. This business model is precarious and certain to be low margin.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    3. Re:Linux sales for Quake 3 disappointing. by The_Messenger · · Score: 2
      It's also interesting when you look at the download statistics for the Linux UT binaries. (For those of you who didn't know, to play UT on GNU/Linux you have to buy the normal (as in Windows) retail veriosn and then download some Linux binaries.) On FilePlanet (the only worthwhile GameSpy site now that Lowtax left!), there have been over thirty-thousand downloads of the latest Windows patch, and only six-hundred downloads of the Linux patch. Check this out:

      Patch 425 (latest)

      30139 downloads, Win32
      601 downloads, Linux

      Patch 413 (from March/April)

      198767 downloads, Win32
      1659 downloads, Linux

      Demo 348 (last October)

      193333 downloads, Win32
      29923 downloads, Linux

      To me, those figures confirm what we've known all along: Linux users love free software but aren't going to pay for the retail version. ;-) I wonder if Epic thinks the extra development cost and time were worth the extra sales, which probably amount to less than 3% of all copies sold. Maybe Cliffy B just wanted to appear l337 to the Linux community.

      ---------///----------
      All generalizations are false.

      --

      --
      I like to watch.

  2. Revelation- why the X box "rox" by IAmATuringMachine! · · Score: 2

    As I was laying in bed thinking about my previous post (#5), it all became clear to me why the X-box is so feature rich. Microsoft is exempt from the Gilette wager [to refresh, "Give away the razor, make it back on the blades."]. Play along: Let's say you buy the X-box with the intent on making it your own little computer. It runs WinCE (MS software quickly available... for a price: and they know that you WILL use MS software. The price that you drop on Office 2035 will quickly recoup any loss that they might have had). They know that no matter what, you will buy the blades. Okay, let's say you buy it to be a linux box... Okay, now you can't play those nice Xbox games. The 4000 (highball) people that do buy the box for that purpose are just a drop in the bucket anyway.

    Bill Gates is like Cartman: you really should respect his authority. It must feel good to sit down at the craps table knowing that you made a winning roll before the dealer even hands you the dice.

    --
    "Computer Science is no more about computers than astronomy is about telescopes."
    -E. W. Dijkstra
  3. Re:Console FPS isn't all that bad by StarFace · · Score: 2

    Think about it this way. You turn mouse-look on which is practically a default in games now. This means you move the mouse to physically turn your viewpoint and angle of vision. With one calculated move you can spin your character 180 degrees around and 40 degrees down.

    Most expert FPS players set their mouse resolution insanely high so that the slightest twitch moves the character quickly. This means minimal movement, a fraction of an inch, to accomplish gymnastic moves you simply CANNOT do with a device that provides upper-limit movement like arrow pads on consoles and arrow keys on keyboards. They both provide no analog feel to movement. You are either turning or you arn't. No fast turns, no slow turns except by controlled tapping which decreases your accuracy.

    That is just mouse movement. I set up my keyboard bindings to provide compass movement. N S E W. There is no turning with the keyboard that is all handled with the mouse.

    If you have dual input movement you can accomplish such feats as circle strafing, attacking your opponent while he is chasing you, midair snipes, ect.

    You can always tell a one-input movement player because they can't effectively circle strafe. In other words, you can circle around them, always pointed at them, and fire at them. If you are fighting somebody that is using a gamepad or keyboard input only you can stay behind them and they can't do a thing about it.

    The other advantages were brought up in another message. I have a five button mouse (wheel counts as three) I bind macros to the wheel such as firing off one missile and returning to the previous weapon. You can't even make or bind macros with a console.

    On the keyboard I don't use the default 1-9 numbers for weapon selection. That is too slow because it requires moving my hand from the movement keys. So, I've bound three keys around the movement area for weapon macros that alternate between similiar weapons (nail gun, shot gun - supernail gun, double barrel - grenade launcher, rocket launcher) ect.

    Everything else I need is bound right within that district so I never move my hands.

    You simply cannot do this stuff with a console.

    I had a friend that swore by keyboard input alone. He wouldn't use a mouse because it was too weird. He was a GOOD player with just the keyboard, but there were obvious limitations to what he could do. I finally converted him to dual input and he became one of the best Quake players I've ever seen.

    --
    V
  4. Re:A bit of historical perspective by Matts · · Score: 2

    Reminds me of an old Gary Larson cartoon, of parents watching kids playing on their consoles while in a thought-bubble above their heads are their dream "Employment Ads" sections:

    Wanted: Super Mario player, $70,000 plus benefits

    Can you rescue the princess? Join our team: $80,000.

    --

    Matt. Want XML + Apache + Stylesheets? Get AxKit.
  5. Re:It appears to be a lack of imagination by WowTIP · · Score: 2

    Really what ever happened to having graphics good enough that when you look at your hand in the game it looks like your hand in real life...

    Huh???

    Are you talking about going back to sprites and bitmap graphics instead of real 3D graphics? I hope not.

    The reason the game devlopers started using real 3D is that the bitmaps and sprites are static. If you want an object or a player to perform a new action you have to render a completeley new bitmap for each movement, distance and angle, while in 3D you just apply some transformations to the model (Very roughly spoken).

    This is much easier to handle ingame and looks better, at the cost of details. The 2% advances you are talking about are the slow, but steady advances in making real 3D graphics as detailed as your mentioned photo realistic hand.

    WowTIP, stating the obvious... ;-)

    --

    "I'm surfin the dead zone

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
  6. Re:QuakeCon using Macs? by TheInternet · · Score: 2

    On page 3 of that interview, there's a photo of Carmack fragging - on a Mac! Looks like a G4, plus a sweet LCD screen. Hope he brought his own mouse ;)

    I'm pretty sure they played on G3s last year.

    - Scott
    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
  7. Re:General... by Russ+Steffen · · Score: 2
    I hate -- absolutely HATE -- NTSC...it is just aweful and I am still amazed we tolerate it daily

    I disagree, though not about NTSC sucking as a video standard. I take our continued acceptance of NTSC as a positive sign - a sign that TV is not yet so important that we must spend billions just so we can watch the local news at such a high res that you can count the hairs in the anchor's nose. Long live NTSC!

  8. Why to use a TV vs. a monitor... by TheInternet · · Score: 2

    I can run Quake3 at 1280x1024 -- four times NTSC resolution...why would I ever play it on a console?

    Maybe because the cost of a 40" TV is actually reasonable compared to the cost of a 40" monitor?

    - Scott
    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
  9. Re:A bit of historical perspective by otis+wildflower · · Score: 2

    and you'd boot your computer if you wanted to play others (Ultima, Castle Wolfenstein, MS Flight Simulator).

    For shame! It was SubLOGIC Flight Simulator! ;)

    Still, I did love Karateka, Elite, Kabul Spy (ok, I hated Kabul Spy), Infocom.*..

    *reminisce*

    Your Working Boy,

  10. Re:NTSC Resolution... by Detritus · · Score: 2

    CBS was promoting a field sequential color system, which received FCC approval and began limited operation in 1951. It soon died and was replaced with RCA's system, color NTSC, in 1953. RCA did hardware, CBS did not. The original NTSC system used three electron guns and a shadow mask CRT. Sony invented the single gun Trinitron CRT. NASA later used a field sequential color system for Apollo and other manned missions.

    --
    Mea navis aericumbens anguillis abundat
  11. PC's vs Consoles: DEATHMATCH by IAmATuringMachine! · · Score: 4

    Carmack pointed out a lot of interesting points about how the console folks make their money. They seem to follow the Gillette "Give away the razor, make it back on the blades" principle. With the growth of the internet and superfast network connections coming into many homes, it is not a surprise that the Game console manufacturers are a little bit hesitant to support all of the neat little gadgets available. It is sort of like the Netpliance system- they sell you the console with the expectation that they are going to make something back on it. If you go and buy a playstation, hook a a keyboard and a printer up to it, and maybe throw linux on it, they don't get anything in return for their wager that you are going to keep them alive. In the end, I don't really see how computers and consoles can really coexist peacefully... at least it is apparent that it gets harder every day.

    --
    "Computer Science is no more about computers than astronomy is about telescopes."
    -E. W. Dijkstra
    1. Re:PC's vs Consoles: DEATHMATCH by Amokscience · · Score: 2

      That's true. I'm wondering that all these people with PC backgrounds going into the console market is going to result in either crappier games/os software or add the patching capability. MS has a history of 'upgrades/features release/bug fix' paths in their software. id's also patch crazy. Hopefully being homogenous will result in lower severe bug counts.

      Also, while buggy programming can happen anywhere, it is much much rarer in the console market. Also, what was the recall for? I remember hearing stuff about faulty ram or having region locking disabled but nothing about the programming being particularly wrong.

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
    2. Re:PC's vs Consoles: DEATHMATCH by Amokscience · · Score: 2

      An interesting point of view. It should be intersting to examine Sony which is the only major player to ship both console and pc units. Both are very cool and both have good visibility. I've heard that Sony is surviving on the strength of PS/PS2 sales but I wonder how they view their own pc products.

      I went into a CompUSA to just browse and saw a whole row of slick Sony PC products (the firewire hds, flat screen units, ultra-portable laptops, etc). I think the X-Box will be the first really big push to 'compete' with pcs. These systems will probably look like net-appliances in terms of non-console functionality for a while but there's a key issue and that is "Do people who play console games _really want_ to be able to have their console be a pc?"

      The other issue, of course, is platform stability. As others mentioned, as well as Carmack, once you start selling compatibility with generic interfaces (modems, usb, etc) you run into driver support issues. The develoeprs and consumers fall into the mess that PC gaming/hardware/drivers is in. The support costs for this for everyone involved (patches, tech support, downloads) will be large and may take away enough from the profit to kill support.

      And then theres a item that the X-Box which really concerns many people: patching. With the introduction of built in hard-drives (not like the PS2's add on HD) you run into the potential to require patching. More importantly you have to condition the users and developers to accept patching... which leads us right back to where we are in PC gaming. Maybe it's just me but I'd _really_ like to avoid this issue completely.

      I think convergence in this area will be avoided for a little longer, but that depends a lot on how well the X-Box does and how MS handles the consoles role. Again we play 'wait and see'.

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
    3. Re:PC's vs Consoles: DEATHMATCH by Amokscience · · Score: 2

      I forgot to add this: in my observations the single greatest factor in teh success or failure of the console market (now developers have 'free' choice) is what games get released on what platforms. IIRC the N64 was/is a huge flop in Japan largely because Square (Final Fantasy) and a multitude of other developers didn't like Nintendo's dev kits and hardware. Popular belief seems to be that Nintendo-Japan is barely staying even while Pokemon has made Nintendo-USA profitable.

      So, whether key developers flock to a platform is also key to the success of the console. Obviously Carmack/id is a key developer from the PC side of things but he's a very small fish in a large ocean in the console market.

      I also wonder if standards will relax with the influx of PC developers turned console developers (or both) especially in light of MS's X-Box entry. I know a lot of people believe that MS can turn out a really good OS layer but I still have reservations (even with fixed hardware target).

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
  12. General... by ChristianBaekkelund · · Score: 5
    I am admittedly a rather adamant computer-gamer as opposed to console gamer for a number of basic reasons:

    • Resolution: I hate -- absolutely HATE -- NTSC...it is just aweful and I am still amazed we tolerate it daily. Without even getting into the "Never The Same Color" problems of NTSC, the resolution is just crap...I can run Quake3 at 1280x1024 -- four times NTSC resolution...why would I ever play it on a console?
    • Controls: This may be getting better with the PSX2 and the next generation of consoles, but the single gamepad controls for a console are just annoying as hell after a while...sometimes I just want a mouse (for example, when playing Quake!). Any game that requires a keyboard?...gone! (therefore, if anyone wanted to perhaps make a retro text adventure game real cheap?...nope! Not that it would matter anyways, because it'd probably have to be unofficial (I doubt Sony would license such) and text sucks on TVs anyways) The PSX2 has some USB ports...hopefully that'll improve matters.

    With that said, there will always be certain genres of games I will want to play on consoles rather than PCs. Sports games, racing games, and 2 person fighting games, I'd much rather play on a console. Real Time Strategy games (ala Starcraft), First Person Shooters, and adventure games, I'd much rather play on a PC...I mean seriously, how on earth can you play a RTS or FPS on something with no mouse and low resolution??

    Ahwell, I suppose all those damn Pokemon games will keep the consoles indefinitely alive, and in fact, twice as popular gaming platforms as the PC.

    1. Re:General... by Silvers · · Score: 2
      Ever play Perfect Dark of Goldeneye on 64? Those are shining examples of excellent FPS games on a console. Granted when you try and play multiplayer, you're looking at probably 150x150, but TV kind of has that natural FSAA goin on so it's not so bad.

      Both of those games support some interesting controller combinations as well, including some 2-controllers per player options. 2 analog joysticks can be quite hard to get used to, but it is far superior to being a keyboard jockey and maybe slightly under a mouse for control. FPS games on consoles can be quite fun and addicting, as long as they address some of the inherent shortcomings of the systems compared to their PC brethen.

    2. Re:General... by Amokscience · · Score: 2

      Mayhaps you dislike the controls of the game you mention because most of them were *designed* for the PC with it's ubiquitous kb/mouse combination? Adaptations are rarely very good.
      (For example, try playing tetris on a keyboard or a gamepad.)

      Consoles *do* need a keyboard like device. I've been dying for one for a while. Basically a specially designed baord that has 'optimal' button/key placement and lots of them. At this point in console evolution I'd rather have a specialized device like this than a full keyboard.

      --
      Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
  13. Re:It appears to be a lack of imagination by Ketzer · · Score: 2

    I disagree.

    I think there are plenty of original games coming out. It's just harder to find them, because the market is so glutted with crappy games. Original is a relative term. It's like people who complain that all Hollywood's movies are unoriginal and stupid. What are you comparing to? Are you looking back at the first video games and noticing that the jump in originality from no video games to early video games was more significant than that from last year's games and this year's game? Well duh.

    I also think that comparing Wolfenstein to say, Quake III on strength of the 3D graphics and finding them close is laughable. I guess I am one of those people who claim graphics have increased "soooo much." Download the latest trailer for the Final Fantasy movie and tell me we aren't advancing significantly in 3D graphics. Sure, that's not real-time gaming, but in a few years, maybe it will be. Quake III's quality would have been movie-special-effects quality a few years ago.

    If you think the existing games suck so much, why don't you go make one, and we'll see if we like yours better. If we do, then you'll make lots of money and the gaming community will be happy. If not, maybe you'll stop complaining about the better games that are coming out.

  14. Low Linux Sales by CrusadeR · · Score: 4
    Although the points raised by Carmack (rudimentary 3D support; high learning curve) did impact the Linux sales of Quake III: Arena, one other factor should be considered: the disparity between Win32 and Linux Q3A's release dates. The Win32 version shipped on December 5th, while the Linux version didn't begin shipping to retail stores until just before Xmas on around the 23rd. Furthermore, as stated in a .plan update by Carmack, it was known that Linux binaries would be made available at a later date for those who purchased a CD for a diffferent OS. I think its fair to say that many of the hardcore gamers who would've otherwise purchased a Linux version bought the Win32 retail CD upon release instead of waiting for the Linux box to ship. Additionally, a Linux dedicated server binary was released on the 5th, so Linux server admins were able to again purchase the Win32 release without fear of not being able to run a multiplayer server. Ironically, this situation was one Carmack (and Loki for that matter) had wanted to avoid:
    We should be handing off the masters for all three platforms within a day or two of each other, but they aren't going to show up in stores at the same time. Publishers, distributers, and stores are willing to go out of their way to expedite the arrival of the pc version, but they just won't go to the same amount of trouble for mac and linux boxes.

    THE EXECUTABLES FOR ALL PLATFORMS WILL NOT BE AVAILABLE FOR DOWNLOAD UNTIL AFTER CHRISTMAS. This means that if you want to play on the mac or linux, don't pick up a copy of the pc version and expect to download the other executables.

    Our first update to the game will be for all platforms, and will allow any version to be converted into any other, but we intend to hold that off for a little while.

    We are doing this at the request of the distributors. The fear is that everyone will just grab a windows version, and the separate boxes will be ignored.

    A lot of companies are going to be watching the sales figures for the mac and linux versions of Q3 to see if the platforms are actually worth supporting. If everyone bought a windows version and the other boxes sold like crap in comparison, that would be plenty of evidence for most executives to can any cross platform development.

    I know there are a lot of people that play in both windows and linux, and this may be a bit of an inconvenience in the short term, but this is an ideal time to cast a vote as a consumer.
    I guess the hope is that sales of Loki's (and Hyperion's, and whoever else begins shipping Linux ports or original software) titles which are available as stand-alone Linux retail releases only (without the possibility of an upgrade from a Win32 version) will gradually improve to the point where more retailers and developers will give Linux a look. Upcoming in-house Linux titles such as Anarchy Online and Neverwinter Nights will also need to show stronger sales to make our presence known to the bean counters. Solidarity with $ is all the executives which run the PC gaming industry understand, and although it'll take time and a considerable amount of effort, I think it can be done. The inherent strengths of Linux as a consumer (yes, consumer) platform, which are only just now beginning to be tapped, should allow Linux to carve out a penguin-sized niche in the market, but once again it's up to the Linux users themselves to make it happen... the industry just isn't going to start serving games to you on a silver platter.
    --
    :wq
    1. Re:Low Linux Sales by Tet · · Score: 2
      You can download the demo to check compatibility with your video card.

      At over 50MB, that's just not feasible for me...

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    2. Re:Low Linux Sales by HamNRye · · Score: 2

      The plain old fact of it is that Linux has really bad game support now. Look at Terminus, which was recently released. The joystick support in Linux cannot support many digital sticks, and you want a digital stick for space sims. This is not a knock, but a fact. Not to mention the inherent difficulty involved in installation, etc...

      On a dual boot machine the choice was a no-brainer, as I own a joystick that is not Linux supported, I ended up buying the Win32 version. Yes, it broke my heart, but...

      Same with many of the upcoming Linux games, Alpha Centauri?? Own it already... Heroes III, 49.99 for Linux, 19.95 for Windows. And I own it already.

      Linux still has a long way to go in this market, but I'm not really certain that this is the direction we need to go. Our kernel (at least for the time being) is still structured around reliability, and until we have hardware manufacturers writing Linux drivers, we will always be playing catch-up with the win32 platform.

      Anyway, am I the only one who read the line "The best workstation and the best platform were one and the same?" This would have started a flame war had it not been said by Carmack....

      ~Hammy

    3. Re:Low Linux Sales by Nicolas+MONNET · · Score: 2

      I should add that it is next to impossible still now to find the Linux version in stores in France (and in the rest of Europe as well probably), and was completely impossible a few months ago.

    4. Re:Low Linux Sales by bfree · · Score: 2

      Quake III Arena sales were not severly hampered by any technical problem (lets face it the average linux user is ready to face those far far easier than a windows user), they were hampered by the availability problems that you have described. Also, in Ireland (and I think the UK) the Linux version never appeared in retail shops that I could find. To anyone who knows Dublin and Belfast, I repeatedly tried Game, Electronic Boutique, HMV, Virgin and Easons and in every shop always asked at the counter if they had it, if they would have it and if they could get it. This is the sort of rubbish I got back (btw is /. failing to produce the comments from links? cause it is coming up blank on me though I'm pretty sure it is right).
      It is not fair to knock the sales of Q]|[ for Linux when it was not given even the slightest chance (IMHO). I did what they wanted and drooled over the windows boxes waiting for the big pretty silver hunk of joy to arrive. I bought Quake I the Offering for Linux cause I found it on my travels. I was happy to pay double the windows price (e.g. IR£70 or about $100) to have a shop get it in for me (they never discussed price, I was always just sent to one of their rivals). End result, I haven't bought Quake III at all yet (though I bought the QI for win and linux and qII for win) and I am starting to wonder if I ever will. The only reason why I want the Linux box is (apart from to play the game, but to be honest I am game playing so little at the moment that it is no hardship for me to miss out even on this!) to register my vote with the entire industry, and not just Id. Unless I am influencing a shop so that next time they _might_ get a linux box without being jumped on I am not going to buy the Linux box, so I still refuse to mail order it (unless someone can tell me a retail store I can access that also does mail order that only has it on mail order at the moment). I'd also like to see just one copy sitting on the shelf of just one store in my country, if nothing else maybe a few people who had never heard of Quake for Linux will see Linux in a new light.

      --

      Never underestimate the dark side of the Source

    5. Re:Low Linux Sales by Tet · · Score: 2
      Furthermore, as stated in a .plan update by Carmack, it was known that Linux binaries would be made available at a later date for those who purchased a CD for a diffferent OS.

      But did this ever happen? I couldn't find Linux binaries for the full game itself. Only the demo and test versions. I'm not particularly keen on shelling out the US$70 needed to buy Q3A for Linux (that's what it costs here in the UK), when I already have the Windows version and am not even sure I'll be able to get it working with my video card/Xserver combination.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
  15. Re:1/2 Step ahead... by drinkypoo · · Score: 2

    Traditionally, it's been more than a half step. PS/2 and X-Box are the first consoles ever that will be/are all that close to being as powerful as their PC rivals.

    The next closest thing was the Sega Saturn. Playstation was never as powerful as PCs when it shipped, largely due to the low resolution and the poor little 38mhz R3000 32-bit MIPS processor. (MIPS being a company here, for those that don't know, now part of SGI I believe?)

    The up side of PCs is that they are upgradable, as you said. The down side, of course, is just the same point. You get developers making it so that their games only work with a 3d accelerator (This is called "laziness" or "marketing schedule" since it takes time and effort to do a software 3d engine) and so that they require the latest and greatest Pimpium Processor with Increased-Level-1-Cache-X technology. But again, this is also the strength; You can wring more performance out of a PC with every new upgrade. Console systems don't HAVE upgrades.

    Or at least, they didn't. Now you'll be able to add more peripherals including hard drives (PS/2 will have an IEEE1394-connected disk; X-Box will have one internally) and ethernet NICs (What's taking Sega so long?) but it's important to realize that these are very limited numbers of upgrades. I don't know anything about how these boxes are doing things internally, but I'd assume they're just using TCP/IP for the networking, so you as a game developer don't have to care about what the connection type is, just about metering your bandwidth usage. On a side note, I wouldn't be surprised if Microsoft also included NetBEUI support on the X-Box's version of Windows Whatever; In fact, I'll be kind of let down if they drop it. It's really useful on small, non-internet-connected LANs. Being able to buy a 10mbps hub and hook three or four X-boxen up to it and not have to do any configuration would be slick.

    Also, there's been a lot of talk about USB, but it's important to recognize that most USB devices will not be usable. Period. Oh, you'll be able to use the most common cameras and such, any standard USB hub should work (But that's pure speculation) and of course there's the ubiquitous Zip USB, which I suspect will be supported by everything just because everyone and their great-grandmother has a Zip drive, seemingly even if they don't have a computer. I kind of doubt anyone will adhere to a filesystem standard, but if they do, for the record, it should be Fat32 or Fat16.

    It really is nice just how stable console systems tend to be. I do say tend because there are always crashy games on console platforms. Even Driver, one of my favorite PSX games, has a crash bug I've run into. But all in all, console games don't have those problems, and that makes them very attractive. Also, consoles are instant-on (some of them have really annoying splash screens you can't skip, though, are you listening Sony?) and hook up to your TV. For those who hate NTSC, the current generation of consoles all have VGA built in or as an add-on.

    Are consoles going to kill PCs? Not any time soon. Will they shrink the PC market? Most definitely. What do I think Console makers need to do to shrink the PC market? Get a good standards-based web browser that supports DHTML, Flash, Shockwave, Windows media, Real media, mp3s, Java, and HTML 3.2. This one thing alone will make many, many people forget about their PCs and move to a console.

    Everyone look out for Microsoft.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. Why the X Box makes me paranoid... by Frymaster · · Score: 4
    MSFT is into expansion and let's face it, in the software world, they've expanded about as far as they can. What does that leave for new territory? Well, the net for one (or should I say the .NET) but that's a tough nut to crack. The biggest unexploited territory is hardware.... enter the X box.

    If msft made a computer today "optimally designed to run Winders 2x" the DOJ would probably send old Bill to Levenworth. The solution, therefore, is for msft to get into the hardware racket via the backdoor. It's a simple concept of thin-edge-of-the-wedgery really:

    1. Make a console, give it some net connectivity.
    2. Establish a hefty marketshare.
    3. Offer web/email/yattayatta as enhancements or a 2.0
    4. Bring out a new copy of Office with some web-connected features (like, oh, a power-point driven email reader... msft's had worse ideas...)
    5. Offer this new Office for the X crowd.
    6. Gotta have a keyboard and mouse for that... make those too.
    7. Throw in a monitor for that hi-res everyone wants
    8. Announce that the next X-thingy will have the option to run winders
    9. It's a computer... but it's still a "game console".
    10. Version 4.0 is "optimized to run Winders 2003"

    Since the "total Microsoft solution" seems to be actually popular with people, the Xcomputer will sell a tonne. Why buy from Dell? It's essentially only a partially-supported platform by the time we get to point 10. It runs winders standard but those "extra" features require the optimized Xcomputer.

    But it's still a game console if the DOJ comes knocking.

    Am I paranoid or what?

    1. Re:Why the X Box makes me paranoid... by Ella+the+Cat · · Score: 2

      I agree, but why bother with the OS, which has increasingly bad associations for consumers?

      If I were MS I'd package Office 2002 as a standalone "thing" that takes over your machine just like a game. By definition it wouldn't have to worry about DLL hell or other applications so would be more stable. It would do most of what most people want it to do. Swapping discs and restarting the box is just as intuitive to many as using the Start menu.

      I don't like world domination either, but if they can make something that "just works" like a TV or a typewriter, give 'em credit.

  17. Re:Both will eventually take on different tasks by barracg8 · · Score: 2
    A "stateless" console system--one with the typical console hardware and no additions like a hard drive or peripherals--makes for a much more standardized gaming experience for the user--if the game you make works on your Dreamcast, it'll work on everyone's Dreamcast, because there's no worry that the user might have a different video card than you, for example.

    You seem quite happy with the fact consoles are becoming more like PCs - personally, I think it's a shame - for this very reason.

    I'm a die-hard home computer/PC gamer, ever since the Sinclair Spectrum, and have never owned a console (well, except a gameboy, but that doesn't count ;-). But I like consoles like the Dreamcast, because everything just works.

    With the evolution of OSs, software, and hardware on PC's i feel that eventually pc's will eventually be used primarily for development, mission critical applications, and serving a broad range from home network administration to asp's.

    Yeah, PCs as we know them may become rarer, like you say with devices like consoles taking their roles, but I doubt that they will die out. In the same way that there are car enthusiasts, who fix up their own hot-rod, there will be PC enthusiasts, who tinker with their PCs.

    Carmack explains, "it's not a matter of a game console versus a PC, it's more a matter of PC versus another gaming platform."

    Take a PSX2/Xbox with a harddrive, hook a modem, keyboard & mouse up to the USB ports, and you've got yourself a PC, in my book. It may not be a PC in the "IMB compatible" sense - but you still hear people reffer to Apple's as PCs, as in "Personal Computer". The only difference is that is has a funky custom chipset and you plug it into your TV set - sounds like this could be the new Amiga we have been waiting for.

    It's like the difference between night ... and slightly later that night ;-)

    Finally, a little off topic, but if you are reading this article, you may be interested in this link, that I spotted on the page: Mein Leiben!

  18. A bit of historical perspective by John+Miles · · Score: 5

    At 32, I'm already something of an old fogie, relative to many of my peers in the PC game business. I've been a programmer ever since the day I first got my hands on an Apple ][+ at the age of 14. Even with the threat of encroaching senility on the horizon, I can still remember debating the merits of 8-bit home computers vis-a-vis the primitive game consoles of the day. Those debates sounded an awful lot like the debates we're having today. The ultimate answer back then was that most gamers were better off keeping both platforms handy. I think that's still true.

    There were giants in the earth in those days. The "PC" platforms were the legendary 8-bit Apples, Ataris, and Commodores, while the "console" guys owned Colecovisions, Intellivisions, and Atari VCSs. The IBM PC platform hadn't made any significant inroads into consumer space by the early 80s, at least not in my neighborhood. Just as today, though, practically all of the people who had a home computer also owned a home videogame console. And just like today, you'd crank up your Atari if you wanted to play certain games (Missile Command, Space Invaders) and you'd boot your computer if you wanted to play others (Ultima, Castle Wolfenstein, MS Flight Simulator). I don't remember anyone complaining about not being able to play a decent game of Zork on their Colecovision or Kaboom! on their Apple. Games that required more than the 'twitch and dodge' level of user interaction were played on the home computer, while those that relied on bright, colorful animated sprites were a natural fit for the consoles of the time.

    I was (and am) different, though -- I didn't own a console as a kid, and never felt the slightest stirrings of desire for one. Still don't. When I wasn't playing games on my Apple, I was either cracking their copy protection and disassembling them, or making lame-ass attempts at writing my own. I learned how the Bresenham line algorithm worked by poring over the entrails of Ultima II's DNGDRAW.OBJ, and Karateka taught me what good sound and animation code looked like. When my friends and I would discuss the relative merits of console versus PC gaming, it would always come down to that: my platform of choice was a genuine creativity tool, and the other was just a thing they hooked up to their TVs to play a bunch of games I sucked at. :)

    I could not have become a professional programmer and game developer if my folks had bought me a Colecovision instead of an Apple for Christmas in 1982, and neither could Carmack, Romero, Garriott, or many of the other eminences grise currently duking it out on JeffK's SmartyMan Gaem Designar Survivor Island. We all got our start more or less the same way: by making the most of an open platform.

    So it's with some regret that I see PC game developers flocking to the PS2s and XBoxen of the world, cheerfully paying Microsoft and Sony ten bucks a box or more in hopes of deliverance from the PC's tech-support hassles and platform variability. The magic of the Apple ][ was that it was a general-purpose computing device that could do anything you wanted -- you could run the assemblers and editors you needed to build your game on the exact same piece of hardware that Nasir Gebelli, Richard Garriott, or Ken Williams had on their desks. There were no excuses -- you could do anything those guys could do, assuming you didn't suck.

    Fortunately, that's still true of the PC world today. Even though our machines are close to five orders of magnitude faster than the old 1 MHz 8-bit home computers, any high-school kid with a PC still has access to an inexpensive, ubiquitous, open platform fit for nurturing new talent. (Microsoft bashers may object to my application of the term 'open platform' to a Wintel PC, but as far as I'm concerned, any machine I can write and sell code on without paying platform royalties is 'open' enough.)

    My lengthy rant will have served its purpose if it inspires some of the die-hard console advocates out there to give a second thought to their own history. Few games more interesting than Super Mario Brothers really owe their origins to the proprietary arcade/console side of the business. Almost all the good stuff came from some bored, geeky kid fooling around on a home computer, or from college students with more access to general-purpose computer hardware than their professors knew what to do with.

    I don't think PC gamers and console gamers are genuinely trapped in an us-versus-them situation, but if I'm wrong, and we really do have to draw battle lines in the sand, I know what side I'm on. :)

    --
    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  19. If they only would have waited. by VinceJH · · Score: 2

    You can probably put some blame on the late release of the Linux version. Too many linux users just went and got the windows version. And I blame them if no more games are ported to linux and Loki goes out of business:)

    --
    I know I will be moderated down for this, but . . . Vincent
  20. Linux gaming market by John+Carmack · · Score: 5

    Yes, the linux sales figures were low. Low enough that they are certainly not going to provide an incentive for other developers to do simultaneous linux releases, which was a good chunk of my goal. The sales would cover the costs of porting, but they wouldn't make a bean-counter blink.

    I think Loki did a fantastic job - they went above and beyond what was required, pestering us (a good thing in this case) about the linux deliverables, taking pre-orders, doing the tin box run, shipping CDs first, then boxes when available, etc.

    There are a number of possible reasons why you might not have bought the linux specific version:

    You couldn't find the game in stores near you. This is going to remain a problem for quite some time.

    The game is available earlier for windows. Even with a simultaneous release, this is going to continue. Big publishers making large lot runs get priority, and that is just life.

    The game costs more for linux. This is probably also not going to change. The wholesale prices are probably the same, but big stores severely discount popular titles and advertise them to bring customers in. This won't happen with linux versions.

    Configuring 3D on linux is a significant chore. I expect this will largely be gone by the time we ship another game. As the DRI drivers mature and XF4.0 becomes standard in distributions, people should start having out-of-box 3D support.

    The game runs slower in linux than under windows. While we did have a couple benchmark victories on some cards, the general rule will still stand: a high performance card on windows will probably have more significant effort expended on optimization than it will get from an open source driver. Nvidia's drivers may be the exception, because all of their windows optimization work immediately applies to the linux version, but it is valid for most of the mesa based drivers.

    Trying to change this would probably have negative long-term consequences. There are certainly coders in the open source community that are every bit as good of optimizers as the driver writers at the card companies, but I have always tried to restrain them from going gung-ho at winning benchmarks against windows. Mesa is going to be with us five years from now, and dodgy optimizations are going to make future work a lot more difficult.

    Loki's position is that the free availability of linux executables for download to convert windows versions into linux versions was the primary factor. They have been recommending that we stop making full executables available, and only do binary patches.

    I hate binary patches, and I think that going down that road would be making life more difficult for the people playing our games.

    That becomes the crucial question: How much inconvenience is it worth to help nurture a new market? We tried a small bit of it with Q3 by not making the linux executables available for a while. Is it worth even more? The upside is that a visibly healthy independent market would bring more titles to it.

    The fallback position is to just have hybrid CD's. I'm pretty sure we can force our publishers to have a linux executable in an "unsupported" directory. You would lose technical support, you wouldn't get an install program, and you wouldn't have anyone that is really dedicated to the issues of the product, but it would be there on day 1.

    John Carmack

  21. Re:Rocks my world by Junks+Jerzey · · Score: 2

    >Carmack is master of the gaming world.

    Assuming your gaming world consists of nothing but carbon-copy first-person shooters. Mine doesn't. :-b


    Carmack is the master of PC gaming graphics. Or was, back before most PC developers knew mucb about 3D. These days, Quake III looks pretty run of the mill next to lots of games, technology-wise (ditto for Unreal Tournament).

  22. Re:NTSC Resolution... by T-Ranger · · Score: 2
    It was thought up a hell of a lot longer than 20 years ago.. Early 1960s, in fact.

    At the time there were two compeating products biding to become the official standard, a 'simple' one gun solution from RCA, and a more complex three gun (one streem for each of RGB, no grille) from [somebody else].

    The solution from RCA won out for two main reasons:

    • It was forawards and backwards compatable with the existing B&W NTSC standard (which itself was for/backwards compatable with a preWWII experemental standard), so the color NTSC signal could be viewed on B&W tvs, and the B&W signal could be viewed on color sets.
    • RCA owned NBC, and the other company just did hardware, so there was actualy some content using one of the standards, so it took hold (sound familer?)

    Im compeled to bring this up whenever I talk about the B&W-color transition and RCA/NBC, so I will agian. Star Trek (TOS) was filmed and brodcast in color (one of the first shows to do so), and was, infact, one of the most popular color programs on the air (using either the-at-the-time-rating-system (which said ST sucked, in general) or a resonable system (which would have said ST was a hit)). It sold TV sets for RCA. Thats why it survived as long as it did (which is not long enough).

  23. QuakeCon using Macs? by legLess · · Score: 2

    On page 3 of that interview, there's a photo of Carmack fragging - on a Mac! Looks like a G4, plus a sweet LCD screen. Hope he brought his own mouse ;)

    --
    This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
  24. PC Hardware Sucks by Detritus · · Score: 2
    PC hardware is cheap and fast, but it isn't consistent or standardized. Some of it is broken by design.

    I recently bought some games (Diablo, Starcraft) that run on both the Mac and PC. I quickly noticed that the color rendition on the Mac looked much better than what was displayed on the PC. The Mac versions looks good without any tweaking of the computer. The PC versions looks terrible, even with the gamma setting cranked up to the maximum value. I've seen similar problems with Doom and Quake on PCs. I'm not sure if it is a problem with the operating system, device drivers or video cards. The Mac has the advantage that it was designed as an integrated system, and Apple has to keep all those graphic arts people happy. On the PC there are multiple companies designing the hardware and software components. I wonder if they ever talk to each other. The video card driver in my PC allows the user to tweak the gamma, but somehow this setting is ignored by the DirectX video drivers used by many games. I wonder how game developers keep their sanity when they have to deal with broken drivers and non-standard hardware, not to mention the endless combinations of operating system versions and DLLs. It makes a standardized console platform look very attractive. Why is it so hard to do graphics on a PC?

    By the way, I see the same problems with graphics on PCs running Linux. So it isn't just a problem with Microsoft software.

    --
    Mea navis aericumbens anguillis abundat
  25. Yeah... it's *horrible!* by The_Messenger · · Score: 2
    There's nothing wrong with being in the minority, so don't think I'm insulting you, but you are. The vast majority of FPS addicts laugh at the thought of playing without a mouse and keyboard. Mice give you ultra-precise control, and the keyboard gives you more keys than you'll ever need to bind. While it is true that console FPS games have come a long way in the last five years, the interface is IMNSHO their primary obstacle. The introduction of joysticks on standard console gamepads helps, but not much -- not only is truely precise control almost impossible due to the joystick's small size, but the way you have to hold the joystick in position to retain a constant perspective (other than straight ahead) makes my hands sore after six hours or so. The joysticks do not give the needed precision. The N64 controller could suffice for a DOOM port, but no TFC sniper or Q3A railgunner could live with it.

    Even ignoring those precision problems, there just aren't enough buttons to play effectively. Any console FPS with more than a dozen weapons will end up using a horrible switching mechansism a la Turok 2 (which would be a joke to use in a modern online multiplayer FPS).

    When playing Quake 3 on a PC, I use

    • 9 keys to access individual weapons
    • 4 keys for horizontal movement
    • 1 key each for crouch, run/walk, and jump
    • 1 key each for chat, console, and "use"
    • 3 mouse buttons and a mousewheel for switching weapons and other functions
    • 1 mouse for aiming/climbing/steering
    You just try to duplicate the functionality of ~25 buttons and a mouse on the current crop of gamepads! Not gonna happen. If console manufacturers get a clue, they'll bundle a mouse and keyboard with their new systems. Combine that with Internet access and a DVD player, and you've got a pretty schweet entertainment system/web appliance... competition for both PC games and WebTV-type stuff.

    Playing on a PC, I get a superior interface, much higher video resolution, much better graphics, and much faster action. (Goldeneye feels like walking through molasses after playing even the original Quake!!)

    I am happy to hear that at least someone enjoyed an N64 port of an id game. You're the first person I've met that has. :-)

    ---------///----------
    All generalizations are false.

    --

    --
    I like to watch.

  26. one thing i've noticed... by colmore · · Score: 2

    too bad no one will read this...

    i have a much easier time going back to my old favorite console games than to my old favorite computer games. while i can play zelda any day of the week, my old favorite computer games, zork, castles, doom, and the better king's quests feel so sadly dated.

    i guess its in that two button controller.

    --
    In Capitalist America, bank robs you!
  27. PCs VS Console Systems by citizenc · · Score: 2

    I find that the PC is a much more versitle system. It allows, and, in may respects, encourages, people to customize the hell out of it. Different video cards, memory, operating systems -- it all blends together in a nice, personalized machine.

    Consoles, on the other hand, are a set thing. You plunk down your 200 bux, and you know that you are getting exactly what your buddy got. You can do some VERY basic customizing (mod chips, etc) but it is discouraged by the manufacturer.

    HOWEVER, there are some positive points for consoles.. for one, if you buy a console game, you are POSITIVE that it will work. No 'do I have enough ram?' questions, video card drivers, or hard disk space. It's a very efficient system in that respect.

    I'm curious as to how the X-BOX will turn out.. will MS let us plunk our own hardware inside it? Install a different OS? Well, probably not.. I'll wait and see though.

    But, for now, just give me my PC -- posting to Slashdot using a PSX2 would be pretty weird =)

  28. Re:Keep the faith, John by Kiwi · · Score: 2
    just buy the latest subsidized console and get some very respectable hardware with the company taking the loss

    This is why I do not think consoles will ever support expansion slots that allow you to hook up normal PC hardware to the console. The only way console manufactures can make a profit is by keeping everything that gives the console functionality proprietary.

    As an aside, the idea to make the source code available so people have complete freedom with the software is a completely different idea than the idea of destroying a company's profit model by buying a company's loss leader and hacking it so we don't need to "buy the razors". I really wish people would not confuse the libery of having source available with the idea that it is OK to get something for nothing at a corporation's expense.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

  29. me too. by Bad_CRC · · Score: 3
    I am yet another person who wanted to buy the linux version of Q3, but I don't have a store that sells it within 100 miles, and I don't want to order off the net.

    could I drive 3 hours to get a copy, or compromise my desires to not order off the net, in order to order a game for linux instead of windows? yea, but would most people (including myself, as someone who was just a casual user at the time) do it? no.

    It's too bad.

    Linux version sitting beside the windows version on the shelf in the software store, and you bet your ass I'd be right there buying the linux version. Hell, I only play Q3 in linux. But as it is, it's not just a slight inconvenience to get the linux version, it's a MAJOR inconvenience. Which, if that isn't bad enough, People end up comparing the two.

    Would not releasing a linux patch have made me buy linux q3? no, it would have made me not buy Q3 at all.

    Loki is a good company, and they are doing all they can. But, without proper distribution (not a single retail outlet supported by loki in my town of 110,000 people) you can't possibly get an accurate representation of the interest. It's the same with releasing old, outdated games. Of course you can't generate the same interest.

    Obviously, the problem here is that you can't get the marketshare without interest, and you can't get interest without marketshare. major hurdle to overcome, no good solutions.

    ________

  30. Nyet by barracg8 · · Score: 4
    "I do believe that doing a little bit of driver work is good for a programmer's soul," he said.

    Nyet!

    Caffeine for mind.
    Pizza for body.
    Sushi... for SOUL.

  31. It appears to be a lack of imagination by sips · · Score: 3

    Really it seems that most games are not at all original in the least. And they justify the use and application of more hardware to cover up the fact that they don't have any new ideas. Did you know that Wolfenstein had acceptable 3d like graphics and ran on a 286? Hell I can run the original doom on an old 486/33 with no problems. Then people claim that these graphics have increased soooo much and it's totally obvious? Really what ever happened to having graphics good enough that when you look at your hand in the game it looks like your hand in real life (assuming they are modled after the same thing?) Hardware upgrades that increase graphics that humans can see by a 2% increase and give the game some mp3 player and they thing that really counts for an actual advance?

    --
    Respond to s