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Game Boy Advance Screen Shots

Anonymous Coward writes: "IGN Pocket posted the first ever screen shots of Nintendo's Game Boy Advance. The images' quality is quite poor, but you can clearly see that the console is able to push out about twice as much color than a Super NES."

29 of 98 comments (clear)

  1. Please lord... by Elvis+Maximus · · Score: 4

    The last three years have seen the Tamagotchi and Pokemon take children in the United States by storm. Please, please, God, do whatever you have to to keep hamster simulators from catching on.

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    Give me liberty or give me something of equal or lesser value from your glossy 32-page catalog.

  2. Re:Specs ? by Trunks · · Score: 2
    There's a FAQ on the Game Boy Advance located at this link, and should answer a lot of general questions regarding the GBA, as well as listing the specs. Here they are for you lazy types:

    Game Boy Advance

    CPU: 32-Bit ARM with embedded memory

    Screen: 2.9" TFT reflective screen, 240x160 resolution, 65,535 possible colors, 511 simultaneous colors in character mode; 32,768 simultaneous colors in bitmap mode

    Size (mm): 135w x 80h x 25d

    Weight: 140g

    Power: 2 AA batteries

    Battery Life: 20 hours

    Software: Cartridge format, GB Color compatible, Game Boy compatible

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    This post sponsored by Ninja Burger. "
  3. Number of colours by Tet · · Score: 3
    you can clearly see that the console is able to push out about twice as much color than a Super NES.

    You can clearly see? You can tell the difference between 16k and 32k colours from a 240x160 screenshot? Congratulations. You've obviously got better eyesight than me and the vast majority of the population...

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    "The invisible and the non-existent look very much alike." -- Delos B. McKown
    1. Re:Number of colours by Tet · · Score: 2
      Uhm, even if you could use a totale of 16k colors on the SNES, you couldn't use them all at once.

      I stand corrected. Never having had a SNES, I assumed all the colours were available simultaneously, just as I assumed that all 32K colours were available on the GBA. Looks like for all practical purposes, I was wrong on both counts. Ho hum...

      BTW, in a comment a couple of days ago, you mentioned that you couldn't install your Voodoo3, 'coz it didn't work without XFree86-4. You're misinformed about that -- mine works perfectly under XFree86-3.3.6

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      "The invisible and the non-existent look very much alike." -- Delos B. McKown
  4. It has an ARM, what else? by Lerc · · Score: 4

    I once had a possibility of having to do some GameBoy Color work. I saw the raw specs and was quite impressed and a little surprised that games for the GBC were not better than what I had seen.

    I then saw the constraints on the system and it was so heartbreaking, The real killer was that you can't write to the display while the screen is updating. There were so many things that I'd learnt in my C64 days that I had planned that suddenly I couldn't do.

    In many respects I would have prefered a C64 Handheld over a GBC.

    So it has a decent CPU and it has pretty Screenshots, but as this link shows, even the GameBoy Color can do pretty pictures. It just can't move them very well. The proof of the GB Advance pudding will be when we see the moving images or the full hardware spec (With the big N the latter is hardly likely).

    On second thoughts, What I would really like to see is A C64 handheld. Surely we have the tech to do one well now. Of course there are a few little changes that could be made here and there just to spiff things up a little.

    Provide changable rgb defs for each of the colors.
    Let the border be turned off without the hacks.

    On third thoughts, what I would like to see is the video chipset from my second thoughts filling a frame buffer like a video signal and an Arm for the CPU. Then you'd have the possibility of

    1. Run the Fancy Chipset emulate a 6510 on the arm and play old c64 games (cool)
    2. Run the Fancy chipset and use the arm natively. (Lots and lots of tricks available then)
    3. Just let the Arm write to the framebuffer directly (lets you do things the boring way).

    On fourth thoughts, When are we going to get an Amiga Handheld?

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    -- That which does not kill us has made its last mistake.
  5. Some Thoughts on the iPAQ by JabberWokky · · Score: 4
    .
    From the IGN GBA FAQ:

    The GBA Specs:

    • 32bit ARM (rumored 206 Mhz?)
    • 2.9" TFT reflective screen
    • 240x160 resolution
    • 511 simultaneous colors in character mode; 32,768 simultaneous colors in bitmap mode
    • 8-way digital pad, two action buttons (A and B), two shoulder buttons (L and R), and a start and select button. In total, a D-pad and six buttons, four of which will be used for normal action.
    • 135w x 80h x 25d
    • Price: Unknown (under $150?)

    From Compaq and Handhelds.org:

    The iPAQ Specs:

    • StrongARM 206 Mhz processor
    • 2.26 x 3.02 inches backlit screen
    • 240 x 320 resolution
    • Color (4096 colors (12 bit)
    • 5 way pad, four programmable buttons (2 left, 2 right)
    • 5.11" x 3.28" x .62"
    • Price: $445 from Pricewatch, MSRP higher

    Okay... the same processor helps emulation, and the difference in resolution/bitdepth is addressable (unlikely, but possibly even in hardware) by dithering - which can be coded blazingly fast in ASM.

    A and B on the right two buttons, shoulder buttons on the left two, remappable for various games and left-handed users. The 5 way pad on the iPaq is (I assume) a "click + 4 directions". I'm just wondering if that's 4 directions true, or if you can combine up and left for "upperleft". Map Start and Select to a key combo - maybe far left + both right for Start and inner left + both right for Select. For fighting games that use combos, you'd need to rework that, but IANAFGP... RPGs and sims are the only things I play.

    The really neat thing would be if somebody packaged the emulator with a iPaq accessory sleeve that allowed you to pop in GB carts. Bleem vs. Sony seems to indicate that it could be done legally.

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    Evan

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    "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  6. Re:Specs ? by Phexro · · Score: 2

    one thing that wasn't mentioned in the specs was the screen ratio: 16x9. at least, as close as 16x9 as one can get using multiples of 16.

    as any movie enthusiast knows, 16x9 is the dimension of a theater screen. interesting possibilities, no?
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  7. MAME by British · · Score: 2

    I'll buy it if someone ports MAME and gets most of the pre-85 games to work with it. I'd be in retro heaven.

  8. Why the gameboy has been a winner by Mr_Silver · · Score: 2
    The reason the gameboy has come out better than the gamegear and other varients is simple:

    • The console is cheap
    • The console isn;t big and clunky - it truely is portable
    • The batteries don't need replacing every 2 hours - you can actually get a decent amount of playing time out of them
    • The games are cheap - anything from 9 UKP to about 14 UKP

    The others failed because they weren't one or more of the above. When you make a portable console you can't have it weighing the same as a brick and eating batteries like there was no tomorrow.

    Ninetendo got it right by making something that was portable and useable. Lets hope their new console takes the same approach.

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    Avantslash - View Slashdot cleanly on your mobile phone.
  9. Re:Number of colour...uhm by superlame · · Score: 2

    First of all, on the GBA you can only display 32k colors in bitmap mode. I don't expect that people are going to use bitmap mode much, especially not at first. To my understanding, the SNES doesn't have such a bitmap mode (and I have a set of documents for programming the SNES in front of me).

    So, in character mode we get 512 colors, except color 0 is a transparency bit, so really only 511 colors. By comparison, on the SNES, we have sprites that are made up of tiles. Each tile can display 16 colors. I believe that you can get up to a total of 256 colors between all the different tile palets on screen.

    So, the difference between 256 colors and 511 is pretty obvious. Also, the different between 256 colors and 32k colors is even more obvious.

    I'm assuming that you are getting you 16k and 32k numbers from the fact that the SNES is a 16bit machine and the 32k colors from the fact that the GBA is a 32bit machine. However, this just isn't the way it works. For starters, if the number of displayable colors and the bit depth of the main processor lined up, then the SNES would display 64k colors (2^16), and the GBA would display over 4 billion colors (2^32). However, processor bit depth and and on screen colors don't always line up. If they did then the N64 would be able to display 2^64 colors, but alas, it is limited to 2^24 (with 8 bit transparency. I'm not sure if the transparency can be used to eek out more colors, but I'm inclined to think not). Actually, pretty much every machine in existance could display more colors than it currently does (with the exception of SGI's Onyx2, which can display 64bit color and it is a 64bit chip).

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    -- Superlame http://catpro.dragonfire.net/joshua/
  10. Ironic isn't it by Emerson+Willowick · · Score: 3

    In the age of constant cuthroat competition between video game systems and companies with constantly expanding technology and hardware, the longest lasting console is the minimalist Game Boy. IIRC the Game Boy is over 10 years old, still going strong with only minor updates like the GB Color and now this. Let's see one of those newfangled Next Gen systems try to last half of that time.

    I'm not a big fan of games myself, so I won't buy one, but I must admit that the industry and its evolution is very interesting. I just like that a portable mini-system can outlast the heavyweights of the industry. But to be fair, software support always makes or breaks a system too, which is why the handheld brethren of the Game Boy (Lynx, Virtual Boy, GameGear, and TurboExpress) are all in their respective coffins now.

    Maybe I'll get one as a gift to my teenage brother so he'll stop wasting his TI-89 with those cruddy little calculator games :)

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    Emerson Willowick: Thinker, Writer, Human Being.
    1. Re:Ironic isn't it by iMoron · · Score: 2

      The Neo Geo has been around almost as long as the Game Boy (since 1990) and games are still being made for it (although now it's only being sold in Japan). Both the Neo Geo and Game Boy were impressive when they first came out, but seem dated now. As another poster mentioned, the Atari 2600 was sold for 18 years, but probably because it was the only popular console for a long time.

    2. Re:Ironic isn't it by Darth+Maul · · Score: 2

      Remeber that the Atari 2600 (VCS) was sold for 18 years. That's the longest-selling system by far (also made Atari $5 billion).

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  11. Specs ? by Ma�djeurtam · · Score: 2

    I'd appreciate to read some specs about that little thing: not a word about them, just two games screenshots.

    Perhaps I've missed something, but I can't remember having read something about it on /.: is it a pocket SNES? Or just some hardware that has about the same abilities than the SNES, but has nothing in common with it?

    What about battery life ? Technology used for the screen?

    Stephane

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    Instant Karma's gonna get you, Gonna knock you right on the head (John Lennon, 1970)
    1. Re:Specs ? by NoNeeeed · · Score: 3

      Check out this for the full specs. Looks like a pretty good machine.

    2. Re:Specs ? by m3000 · · Score: 4

      The specs for the GBA have been known for some time now, and a couple of sites even have some mock-ups of what it might look like. IGN Pocket's FAQ on the GBA should answer most of your questions. Also it's heavily rumored that the Dolphin/Star Cube will intereact heavily with the GBA and there will be built in ports so that you can plug your GBA into your Dolphin.

      Full details and a real mock-up will be announced during Space World which is from August 24-26 (I think). It's a Japanese Nintendo trade show when Nintendo will tell all about the Dolphin/Star Cube and the GBA: Including having several GBA playable games. And expect a Slashdot article on the Dolphin specs on August 23rd when Nintendo holds a press conference at 3 PM Japanese time to unveil the Dolphin/Star Cube.

    3. Re:Specs ? by Emil+Brink · · Score: 2

      I'm not up to speed on the specs myself, so I'll happily accept those as true, since they do seem to make sense. It makes me wonder, though, what's up with e.g. this shot (the first from the linked-to page), since it's four times as large (at 480x320 pixels). Weird? Also, can I take this opportunity to think negative things about companies that publish screenshots from a fairly low-res console as JPEGs? They're dithered all to hell...

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      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    4. Re:Specs ? by Emil+Brink · · Score: 2

      Yeah, I suspect they've just doubled the size of the pictures for the linked versions. Very strange, especially since the wording on the linked site makes it clear that they should be higher-quality. Scaling an image up does not, in my opinion, improve its quality. ;^)

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      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  12. This time, there will be a decent competitor by Andy_R · · Score: 2
    For too long, Nintendo have been able to steamroller all other handhelds out of the marketplace, because they had the luck to get Tetris.

    This time round, they will be up against the PsOne (the handheld playstation), and I think they'll lose. Those screenshots look ok, but Nintendo have historically been able to price their handheld games very high, and I've alreadty got a dozen better playstation CDs already in my collection.

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    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:This time, there will be a decent competitor by hattig · · Score: 4
      I see that people have now provided some links to rough specs. 240x160 pixel screen, in bitmap mode (32k colours) requires 75k of memory, which a 36MHz (my guess at the speed) ARM processor would have no difficulty in updating for a Doom style game, with better graphics than the original doom. Quake is out of the question unless the system has good 3D capabilities - it appears it has some capabilities though, so maybe Quake might appear, especially if the processor is faster...

      The sound system is dobly surround compliant, and appears to be able to play up to 32 channels simultaneously. Not bad.

      The system retains the character mode graphics of the Gameboy, for compatibility as it will still play Gameboy games (is there a Z80 in the machine then, or is it software emulation on the ARM?) but able to show 511 colours at the same time (sounds like 256 colours for the character blocks, and 255 colours for the sprites).

      4 controller buttons, A, B, L and R. Horizontal aspect, as opposed to vertical, which is about time! This does limit the system when it comes to Quake style games though, as strafing, looking up and down, crouching, etc would be hard to do quickly as there aren't enough keys. The display is just over 100dpi, which should guarantee crisp high quality graphics.

      The system can be connected directly to the Dolphin console when it comes out - this could mean that downloadable games could become popular, or DVDs full of games at least. This would be great for all those older Gameboy games that are only 256k to 1Mbyte in size, as tonnes could be written on a 32Mb flash memory cartridge. Nintendo had better watch out for this.

      I can't wait for the machine, although I will probably hold off a while before buying at, so the price will drop from the initial high (probably $200) price it will start at. Those colour screens are expensive. What this machine needs is a GSM mobile phone addon - the high quality screen would be great for WAP, it is bigger than a Palm screen and has colour... If only the screen was touch sensitive, it could make quite a nice PDA :-)

    2. Re:This time, there will be a decent competitor by m3000 · · Score: 3

      But you forgot Nintendo's killer app: Pokemon. The craze is still going strong and that alone will sell millions of GBA's. Plus the real reason the GB has done so well is because it has some awesome software and longer battery life than it's competitors. Tetris might have sold a couple of million GB's, but it's not the reason it's survived 10+ years.

    3. Re:This time, there will be a decent competitor by Anonymous Coward · · Score: 2

      Nintendo has been a success because of the quality of its original games and not because of acquiring Tetris. It all began in 1985 with the hit release Mario Brothers on the NES. Zelda soon followed. Both of which exist on the Gameboy in different adaptations. The console remains to thrive because of the value of the games. The Gameboy (color) did not thrive as a result of graphic-intensive games, because they were not, but because of their entertainment value. Nintendo continues to release new games for this console and so do other manufacturers. Fifteen years and counting.

    4. Re:This time, there will be a decent competitor by hattig · · Score: 2
      Duh. The portable playstation requires a wall socket power supply to run - it is basically a small playstation that is more luggable, that is it. The gameboy advance will easily beat it in the portable games market, as it can be played without having to be within 2 meters of a power supply. Also, have you seen the size of a CD recently - the gameboy advance will use cartridges as they are much more compact (hopefully like the Atari Lynx cartridges, which were tiny).

      The GBA uses an ARM processor, I don't know the speed. Those screenshots are beautiful. I see this being very popular, even if it is a little expensive when it comes out. Imagine when the coders really get to grips with the system, they will produce amazing games. This system is probably as powerful as a Playstation, maybe moreso.

      Of course hardly any details are known about the actual hardware config of the machine. Resolution is better then the Gameboy, which is good, and there are tonnes of colours. Sound is an unknown, and the speed of the processor is as well. Average size of the cartridges is unknown... Does anyone know or have a lonk to the detailed specs?

      I wouldn't call "a dozen" that high for a 5 year old system, would you? And have you played on the gameboy advance? Do you know what a gameboy actually is? Nintendo have typically been a high quality software company, and they aim for good quality software that is playable and fun, if a little childish. The PSOne can't compete, its a different market.

  13. Re:I still like them... by m3000 · · Score: 2

    I hate to break it to you, but Nintendo is changing; they have to. They lost this generation in part because of the public's perception that they're a "kiddie" company. Hence they're trying to change that image slightly. They're still making regular good family games like Mario and Zelda, but they're also allowing some more "adult-oriented" games too. They recenting announced Sin and Punishment for Japan, and they're allowing several risque games to come out from Rare (second party) like Conkers Bad Fur Day, which might be one the raunchiest videogame ever released, and Perfect Dark. The days when they ban blood in the games for their system are long gone.

  14. another new pocket console by being+john · · Score: 2

    here's another new pocket console.

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    Malkovich Malkovich Malkovich Malkovich Malkovich, Malkovich.
  15. Re:Where are the classic games? by iMoron · · Score: 2

    There is a Metroid game for Game Boy, Metroid 2. It's 9 years old, but still a good game. While I'd love to see a new Metroid come out, I don't know how likely it is. The Metroid series was never very popular in Japan. If Nintendo doesn't release a game in Japan, they're not going to release it anywhere.

  16. Re:Leisure Suit Larry! by be-fan · · Score: 2

    Or, they could do a spin off of Pocket Monsters called Pocket Hookers.

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    A deep unwavering belief is a sure sign you're missing something...
  17. GBA And Nintendo's Next-Gen Console... by Trunks · · Score: 2
    According to a statement made by Nintendo's executive vice president of sales and marketing Peter Main, the Game Boy Advance will be able to interact with Nintendo's upcoming next-gen console. He states:

    "Clearly there was a huge opportunity to do that and clearly you're going to see an interface between the Game Boy Advance and Dolphin that is more than happenstance and doesn't require a mechanical device, and probably uses the modem and our online capabilities. And having those two pieces of gear grow software -- growing software on one, trading data, raising the level of performance, will make Dolphin a very different kind of dedicated gaming machine."

    His entire speech can be found here.

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    This post sponsored by Ninja Burger. "
  18. Super Gameboy? by DaveHowe · · Score: 2

    I was actually quite dissapointed when I read the specs for this. It has an as powerful (or more powerful) a processor than the SNES, better graphics, and certainly there has been an adaptor for SNES systems to play gameboy carts for many years - so why doesn't this thing take SNES cartridges, and come with a SNES > Gameboy colour adaptor?
    I would certainly have sprung for the cash to play all my old favourate SNES carts on a handheld; that it could load and play my gameboy carts would have been a bonus, but I *have* a gameboy, and only recently bought a gameboy colour - why should I now buy yet another "improved gameboy" when there will almost certainly be "extended super improved gameboy" or "N64 Gameboy advance adaptor" a year from now which will take my current gameboy cartridges and the new "Game Boy Advance" cartridges (which I *can't* load on anything else at the moment) as well.......
    It's an incremental improvement that offers little to tempt me - yes, it's better, but not leading edge, even if it is impressive for a handheld. It *could be* and *should be* better, and I am dissapointed in it.
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    -=DaveHowe=-