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Quake Done Quick - With A Vengance

Nolan Pflug writes "The QdQ team has released their newest speed run through the classic original Quake. The new demo is over four minutes faster than their previous popular release, Quake done Quicker, which was done in a time of 16:35 and released exactly three years ago. The 'with a Vengeance' run completes Quake on Nightmare skill in an amazing 12:23, by taking advantage of all known Quake 'Quirks' such as ways to increase player velocity (bunny-hopping) and damage boosts from grenades and rockets, but there is no cheating involved."

20 of 93 comments (clear)

  1. Game design today by Caine · · Score: 4

    Here I am, having payed a ton of money for my brand new game. And what do I discover? It only takes 12 minutes to finish! On the hardest difficulty. *Sigh*. Game design today sucks.

  2. Re:Jeezus by Bob+McCown · · Score: 2

    Whatswrongwithcaffiene? Caffieneisgoodforyou! Itkeepsyoualertandawakeandletsyouworklonghoursdoin gthingsthatyouneedtodo! Icouldntperformmycurrentjobwithoutallthefreecoffee andlattethattheyprovide.

  3. Re:Jeezus by Mindwarp · · Score: 2

    Tttthhheeerreeeessss nnnooottthhhhiiinngggg wwwrrrroooonnnngggg wwwiittthhhh ccccaaaffffffeeeeiiinneee uuuunnntttiiilllll yyyyoooouuuu hhhhiiiittttt yyyooouuuuurrrr tttwwweeneennnnntttiiieeeeetthhhhhh cccuuuupppp oooorrrrrrr ssoooooooo.. Ttttttrrrruuusssttt mmmeeeee ooonnnnnnnn ttthhhiisssss ooonnneeeee!!!

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  4. Re:why? by FascDot+Killed+My+Pr · · Score: 4

    I'd rather read about Quake done Quick than see Yet Another RIAA/MPAA Napster/DeCSS Article.
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  5. so its a relay race of sorts? by brokeninside · · Score: 2
    If you haven't seen the demos, you might not know that levels are done by different people, so the demo is not really one continuos game, but rather an ideal game that's a result of hundreds, if not thousands of invididual tries at levels.

    After reading the headline, I was incredibly impressed, now less so. While creating a demo of the humanly fastest possible game of Quake compiled from the best run-throughs is impressive in its own right, I'd be far, far more impressed by a single person (or even a team) that produced a similiar time in one sitting.

    After all, you can't combine your history of best scores in individual events to win the Iron Man or an Olympic Decathalon. You have to do all the events in series (and in the case of the Iron Man with little or no rest in between events).

  6. Re:And how fast could an AI do it? by Hard_Code · · Score: 2

    Where have you been? Quake bots have been around since the beginning. Some of them are actually pretty sophisticated. Last time I heard, the Reaper bot was still on top.

    One type of bot relied on humans to lay "path markers" so that the bot knew where it could go. However, there are some later bots which are more sophisticated and "learn" the topology of the map themselves and dynamically adjust their routes. Rather quite fascinating.

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  7. Re:why? by LucVdB · · Score: 4
    You need to ask?
    To quote from the Textmode Quake page, another seminal Quake achievement:


    BUT WHY, DAMMIT? WHY?
    If you have to ask why, you're not a member of the intended audience. Please go on about your business and accept my apologies for this distraction.
  8. Bad links for RM files, here are the real ones by jbridges · · Score: 4

    For those who don't have Quake installed, here are the RealMovie files:

    QdQr1.rm
    QdQr2.rm
    QdQr3.rm
    QdQr4.rm

  9. Re:Simply Incredible by deefer · · Score: 2
    Although I've stopped gaming altogether

    Have you also lost the will to live? :)

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  10. Re:Cheating? by tc · · Score: 3
    It's not cheating as in hacking the game, or typing in cheat codes. In fact, cheating is probably the wrong word. It's just the use of some very nifty and sometimes highly inventive techniques.

    For example, a "rocket jump" involves firing a rocket into the ground and jumping simultaneously to give yourself an extra high jump as the blast sends you higher. You sustain damage in the process, but it enables you to reach otherwise inaccessible spots. It's not considered cheating, indeed, it's a skill that any seasoned Quake player will have.

    These guys have taken it even further, and regularly pull off grenade jumps (same principle as rocket jumps but your timing needs to be better), and even the fiendishly tricky grenade and rocket jump combo.

  11. I still find the 100% Runs even more impressive... by oblisk · · Score: 3
    Ive always enjoyed these runs through the original and the best, Quake1. The Quick runs that imo were by far the best were the ones where they got 100% kills and 100% secrets in nightmare under an hour. 59:31 to be exact, Hell on nightmare it took me about a month to finish the game (about total in game time was probably 8+ hours).

    Something we used to do at lans after we all got bored:

    load quake
    fov 180
    load QdQ
    Get Drunk
    and Watch ;)

    Oblisk

  12. Rocket Jump by zpengo · · Score: 2
    This reminds me of a parody of the Matrix I read a long time back (I think it was originally posted on /.). It's the "free your mind" part, where Neo has to jump off the side of a building:

    "Rocket Jump. Okay, No problem. Fire, then jump. Yeah right..."

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  13. Simply Incredible by erasmus_ · · Score: 4

    Although I've stopped gaming altogether, I remember being incredible impressed by this team's results years ago, as they kept topping themselves. Laugh if you want, but I think it's things like these that allow gaming to be compared to some sort of a sport. After all, what is this but people continuing to beat their record, when everyone is sure there is simply no possible way to do it any faster. Someone has made the remark that it's not possible to play through the whole game on nightmare. If you haven't seen the demos, you might not know that levels are done by different people, so the demo is not really one continuos game, but rather an ideal game that's a result of hundreds, if not thousands of invididual tries at levels. Yet every person starts each level only with items it would've been possible to pick from the last's level quick runthrough. Even though I don't have Quake installed anymore, I think I'll install it just to check this out, and you guys should too :)

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  14. Re:Quake runs? by istartedi · · Score: 2

    Somehow, without US vs. USSR, the Olympics just aren't the same. They should have the next Olympics in either India or Pakistan. Better yet, those two countries should just learn from US vs. USSR and forget the f***ing nukes already. All international disputes should be resolved in a Quake Deathmatch. It could be a much more efficient proxy for world war.

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  15. applaud them by iluvitar · · Score: 2

    even if they didn't complete it in one continous run, you have to give these guys credit. Try finishing e1m1 in like 26 seconds or less and you'll notice that the tricks they use are so well performed and timed. i haven't seen the QdQ with a Vengeance demo but the 16 minute Qdq was a blast to watch. They do wierd things you'd never think of just playing it like a regular joe schmoe. Like using a monster to keep a door open so they can use a teleporter instead of waiting for the lift. In the many times (probably like 30 or so) I've tried to do that after seeing it, I've only been able to accomplish that nicely once. It's the ingenuity that the Qdq team has that makes them unique.

  16. More time for work!!! by Hates · · Score: 3

    I'm sure my boss will be glad to hear that with this speed increase and subsequent left over time I will be able to get more work done :)

  17. hmmm... by mirko · · Score: 2

    They don't look to have visited the secret levels, what a pity...
    Is that because in the first episode, the low gravity in the secret level would have made it impossible to finish quickly?
    BTW, I remember some years ago racing the same way through the 5th episode of Wolf3D and I managed to finish it in 2'50".



    OK : I cheated.
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  18. E1M8 by mirko · · Score: 2

    > But personally I'd LOVE to see a speed-run
    > of E1M8...
    If they grab a rocket launcher and the invulnerability ASAP, they could do it "a la Pool Billiard".
    I guess they practise with God Mode and then they look for an optimized way through the powerups.
    I just downloaded the pack and I have ot say it is astonishing: 15 minutes of adrenalin :-)
    In E2M(last), though, they lost much time as they anyway hads to wait for the ground to collapse, thus taking 1'20"...
    Finally, having it "a la Marathon" (the same player in Nightmare mode playing the complete game) would really be amazing :-))
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  19. And how fast could an AI do it? by ksp · · Score: 2
    Has anyone written a Quake-playing bot? Would be interesting to see how fast you could get it to play by learning the game, full speed or in some kind of "off-line" / "design"-mode.

    Human talent... if talent is the right word for being good at playing Quake really fast... is of course the fascinating part here, but still - having a program find the shortest path, cutting corners, finding the exact right split-second to jump etc. - now that would be cool!

    And of course, you wouldn't just be a wimp pretending to slay big monsters, You'd be a wimp making software pretending to slay big monsters!

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  20. Wow.. by Undocumented · · Score: 2
    With the help of god mode, I completed quake on the Hurt Me Plenty skill level in exactly 90 days. With no break. Do I qualify for the slowest?

    Seriously though, that is pretty intense. I would like to see what the fastest single person run through would be without multiple retries per level. That would be a feat.