Quake As An Architectural Design Tool
Snaller writes: "'Established architectural virtual reality modelling systems tended to be very expensive, Mr Richens said. "We get slightly better results using a £30 game running on a £150 graphics card. So it's extremely low-cost virtual reality.'
The man saying this is Paul Richens, director of the Cambridge University's Martin Centre for Architectural and Urban Studies, and he's talking about a project to use Quake 2 as means to visualize new buildings. It's difficult for people to read architectural plans, but if you can "run" around in a virtual building you get a much better idea of what it looks like. The project is quite serious and is intended to let architects' clients see what the end product would look like - of course the guns and monsters just had to go, lest clients start to get trigger happy and blast away. 'They were doing that originally but we had to take the guns out -- the head of the department didn't like that at all,' Mr Richens said." It's a fascinating project -- reminds me of my longtime hope to see driving games used to simulate actual upcoming trips, to learn what exits will be like, etc.
The man saying this is Paul Richens, director of the Cambridge University's Martin Centre for Architectural and Urban Studies, and he's talking about a project to use Quake 2 as means to visualize new buildings. It's difficult for people to read architectural plans, but if you can "run" around in a virtual building you get a much better idea of what it looks like. The project is quite serious and is intended to let architects' clients see what the end product would look like - of course the guns and monsters just had to go, lest clients start to get trigger happy and blast away. 'They were doing that originally but we had to take the guns out -- the head of the department didn't like that at all,' Mr Richens said." It's a fascinating project -- reminds me of my longtime hope to see driving games used to simulate actual upcoming trips, to learn what exits will be like, etc.
I tinkered with the Half Life level editor, and it was a lot more in depth than previous editors that I had worked with, however I never really got into it. Shame. I could have been doing architectual work!
God knows how complicated the Q3 level editors are. I haven't even seen one, let alone try it. My next project is to recreate my office space for me and my co-workers, probably for a Rogue Spear map. I'll have to check and see how good the Rogue Spear level editors are.
-- Give him Head? Be a Beacon?
-- Give him Head? Be a Beacon? :P)
(If you can't figure out how to E-Mail me, Don't.
hrmmmmmm
post offices, obviously....
Maybe certain public buildings like City Hall (TM), and other facilities where useless bureaucrats are stored and warehoused.
In Boston, this happens to be the Boston Housing Authority. Your city may be different.
and you know some sicko is going to suggest the local high school.
. . . or historic locations like Dealy (sp?) Plaza in Dallas where Kennedy was shot.
Extra Points for finding the politicians!
(It was just a joke, dammit! HEY watchit with those handcuffs .... OUCH!)
"It is a greater offense to steal men's labor, than their clothes"
Kinda hard without a rocket, wouldn't you agree?
hasn't unrealty been doing the same thing with the Unreal engine for quite some time? -m-
However,
Inclusion of this in a Quake 2 model would slow the system down and ultimately not be as detailed. In addition, you wouldn't be able to click on a wall section and find the exact parts needed, order replacements online, etc. like you can with more professional suites (without massive modifications to the code base).
- I don't care if they globalize against free speech. All my best free thoughts are done in my head.
I once got a mail from a friend who said he'd been in the Moller Centre and felt like he was in a Quake level. He claimed he'd run into some of the Churchill fellows[1] while in there, and had escaped alive, but with no ammo left.
[1] Note for Merkins: "fellow" is like a professor in the US, I think.
the boss of the level would be your parents.
(god, i'm getting to be a sicko this morning... must be the caffeine shortage0
"It is a greater offense to steal men's labor, than their clothes"
The surprised look on your client's face when he/she enters his new home.
"Hmm. I don't remember asking for an ammo dump in the kitchen, and why is my bathtub filled with toxic slime?!"
"Oh shit," you think as the Strogg guards begin to move in.
They were doing that originally but we had to take the guns out -- the head of the department didn't like that at all
I bet there's a little Easter Egg in there somewhere. Press CTRL-ALT-SHIFT-ESC while mashing your mouse buttons to enable chainsaws.
With the chainsaw you could at least do some quick home improvements. "Honey, how would you like to have another window right here?"
I hope they at least left in the chain saw....
"It is a greater offense to steal men's labor, than their clothes"
FUD, FUD, FUD.
First of all, those architectural designs that people put together in cheesy programs are useful because it lets them tell the architect what they're looking for. Sure, people spend hours, perhaps even cumulatively days working on the plans, but so what? It's their time, and it lets them play with the design of the house, visualize their concepts, and decide what they do want, and what they don't.
Real design tools like AutoCAD of course are useful, but if you're not an architect, there's no point to it. You CAN get AutoCAD drawings printed, if you set them up properly, into blueprints. AutoCAD also has some limited 3D realization tools these days, which is a nice added bonus.
Even more than that though is the fact that AutoCAD drawings (DXF) are basically the de facto standard for 3D interchange; Almost everything will import and export them, including Lightwave, 3D Studio, Alias, and so on. It's just some basic polygonal data, anyhow. Once you bring them into your 3D package you can texture them, and render them into something very nearly realistic. While the expense and time used there doesn't seem to much be worth it on the consumer scale, doing such things for a buisness, showing them what a building will ACTUALLY look like has closed many a sale for design houses not afraid to embrace technology.
In fact, Lightwave 3D with its $5000 price tag (Which, BTW, holds fully half of the design/render seats in the 3D industry) does such wonderful things as network rendering, and radiosity. If you have three or four machines in the office, you can render out poster prints overnight with truly beautiful lighting that really do bear a disturbing resemblance to reality - And you can simply import the DXF files right into Lightwave Modeler for texturing. Bust out KPT Bryce, and you can even create a plot of land for the building to sit on.
Just because you've never gotten any good use out of 3D design tools doesn't mean no one can, any more than the fact that I can't use your tools to build a house.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I am currently working on a project to make our office building (and warehouse) into a giant Half-Life level (deathmatch, not TFC). Of course, this is just so all of us can kill each other in our own departments after work, not because we are building a building. But I have thought that would be useful many times before, for finding people's offices and things, and of course, using racing games for trip mapping would be extremely useful!
-- Cameron
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They should have just left the stairs out instead- force 'em to rocket-jump to the second floor.
Back in te Doom days, there was a .wad called houses12.wad which was our absolute favorite -- you were running through bedrooms, down halls, leaping over the couchi nto the living room firing the double-barrel shotgun....
I've often wished that there were realistic levels of malls, etc. for Quaking...
Maybe some of these architectural designs could be relased.... The one that's in the screenshots looks pretty cool.
These people might want to check
:)
out www.blender.nl
It has realtime stuff now. So you
can make games (like quake).
Or just make buildings and walk around in them.
It would be a lot easier and faster to do this in
blender.
And they can save in the licensing money of
Quake (blender is free
SO in short. I dont see anny benefit
from using quake instead of blender.
They took the guns out of the simulation. This obviously makes it less real. It's every Americans right to have guns in the house! ;)
--
"Oppression and harassment is a small price to pay to live in the land of the free." -- Montgomery Burns.
One of the architectural firms I worked had a lot of fun with this. We would make a model of the space plan of a given building in Qoole and setup lan games on saturdays or after hours when q2 came out. Part of the fun would be namimg the players as the clients who the project was being built for. You could frag the boss and the project managers for the realtor etc. Much deathmatch fun was had this way though we never did anything serious about it as far as a visualization tool. There was something funny about the whole unit scale in q2 though. The units don't convert right like 1,1,1 didn't equal 1'x1'x1' I think it worked out to something like 1.1x1.1x.83 I don't remember as it was a few years ago already (surely someone elso out there can post the right units). We didn't fancy up the textures or make the levels 100% accurate. We were just in it for the frags on a lan where DM would be with 4-6 players on nice highend CAD systems (21" monitors, 32meg GL cards, tons of memory etc..)The article didn't mention the incredible team building effect this has on the design teams though. In an office the little bit of competition added to the tons of fun made for a much tighter construction documentation team. This comes in quite handy when you have condoc's of 100 or so sheets and a need to assemble them quickly.
Prospecting Stinks. Stop Wasting Time on Cold Calling.
I found earlier versions of their program to be a little flaky (save early and often) and sometimes did not meet the real architectural expectations of some folks (certain popular styles like Victorian were missing elements), because it was designed/coded in Germany.
Their file format is proprietary as well, so exporting to quake, etc would be a real pain.
"It is a greater offense to steal men's labor, than their clothes"
Seen this group at international CAD conference
;-),
... yes rocket launcher action.
in Atlanta. This work was a show stopper when
demonstrated, but was in effect one card
in a deck of very innovative blends of
visualisation and modeling.
Showman like crowd pleasers in this piece were
spatial/ambient noises --- cows mooing etc
and
Cheers,
Andrew
However, there was also interesting stuff wrt
actually getting the CAD model in and down
converting to the different set of constraints.
Also, the use of prerendering for the lighting.
I approached 3D design in school with what can only be called fanaticism, learning every tool I could, hogging the high-end workstations night and day. It never made me a better designer, and it NEVER saved me ANY time.
Now I co-own a successful design-build firm. I work in AutoCAD, 2D tools exclusively, and I sketch. I am fast, the clients have a full understanding of the spaces, and my construction documents convey exactly the information they need to.
I stay on top of 3D developments. I know 3DS-Max well, I can work in Lightwave, Rhino, Form*Z, etc., I can hand-code VRML, I can do photo-realistic rendering, and I can animate the shit out of a walk-through.
But I don't do any of this for actual work, because the current tools are not very good for design, and they are horrible at producing construction documents. And when you get down to it, those are the only two things that really matter in architecture; developing the design and producing the instructions necessary to make it a reality.
I believe in the future of 3D for architecture, but the present is a sick joke.
Quake's movement code, networking etc would take a long time to reproduce.
:)
Licensing fees? What licensing fees? You can do everything they say with a simple mod, just like say ctf or rocket arena. No need to go licensing the engine or anything. There are plenty of level editors, and the game source (not including graphics networking etc) is freely availible to remove the weapons. You can do an imressive amount just with the public tools released by iD.
Moderators, do some research
From where we stood that day, I made the usual mistake of being overly optimistic about the future of technology, and I figured it was about 4 years away. That was about 1994...
--
I live in the Bay Area and I have no idea what 287 is.
There is a 237 but it's in the south bay.
Are you Al Gore'ing this story out of nowhere?
The included escape routes are: Swimming under the wall, climbing over chain-linked sections (not recommended), going through the sewers, and tunneling. A couple of people, who were very experienced at HL, have been able to fight their way across, so that is possible as well.
It was my first HL map, so don't send me any flames about it sucking. I got an A on the project anyway.
I'd rather have someone respond than be modded up.
This is how I recall we got many technical advances: rayon, nylon, teflon, the Internet (back then it was Arpanet)... But then this happens.
The military had simulators long before the 3D FPS, but this particular application of 3D modeling technology didn't come directly from the military. It came from the gaming industry.
The armed forces have long had to acquire maximum resources for minimum capital and squeeze them into minimum space. That's why they conduct scientific research to create the ideal blend of Good, Fast, and Cheap to satisfy various cryptic requirements.
In that regard, the armed forces are nothing compared to the commercial software industry, which isn't working under contract to produce their goods, and consequently may lose their collective shirts if the consumers don't buy it!
So put the military on the back burner. Sure, they'll still innovate when they absolutely need to, or when a subcontractor has a nifty idea, but that's not where this particular nifty idea came from. More will come from there before it's done.
And by the way... there's another reason for people not to ban 'violent' video games. Do you think a game like Hello Kitty's Pie-Throwing Splatmatch would need a robust 3D renderer and realistic particle effects? Well, maybe, but what bugger would buy and play it?
If you prevent the industry from writing software up to the tastes of the adult player, then they won't bother writing software up to the standards of the adult player. Goodbye action, 3D graphics, any need for processor speed, or technological advancements. What use does a video-game written for a four-year-old have for any of those?
The innovations will come faster from those industries more dependent on them for their survival. And will come slower from those that don't need to use them. Legislating morality in this case will do the latter.
But I've been wrong before...
---
You cannot truly appreciate Dilbert until you read it in the original Klingon.
Are American highways really that bad, that you feel you need to practise the drive between San Francisco and L.A.?
My most exciting driving experience had to be getting off 287 in San Francisco. Normally, when you take a highway exit, and you see the sign saying "Exit 35 m.p.h.", that should be mentally translated to "Keep it below 60, and start decelerating". There's an exit in San Francisco, however, where "Exit 25 m.p.h." means "If you are driving 26 m.p.h., you are about to die". Tight little loop that nearly threw my friend's car off the road, and nearly made me rear-end him trying to brake as fast as he had to.
Yeah, yeah, my fault. I'm normally a safe driver, though, I swear...
This could be cool. When I'm king of the world, all planning permission documents will heve to be renewed, and all diagrams will have to be supplied in the form of Quake III or Counterstrike maps: It should be much less effort to make your home/school/office/supermarket/whatever into a map!
Michael
...another comment from Michael Tandy.
"Goodness me, how unlike the FBI to abuse the trust of the American public." -- The Onion
During College we used Quake2 and the Build editor from Duke Nukem for walkthroughs of theatrical set designs. The actors and directors could check out all the passages behind the set and they could tell what sight-lines they would have to deal with.
We also used it for Virtual sets that we could project up on the back of the physical set and the actors could interact live with the Virtual set via the VR operator.
If you want to check out more information about it all go to the WPI Virtual Reality Performance PageIs this the end yet?...How 'bout now...how 'bout now...how 'bout now?
People in past semesters had done 3-D renderings of the Parthenon, etc, but they had only generated still images. I figured I could use WorldCraft 2.0 which came with Half-Life to generate something historical that the user could walk around.
I started with the Globe theater. I dug up some sketches of the new and old buildings, and then set to work. About the time I was ready to start my first real attempt, we covered the Berlin Wall in class.
So, I quickly changed the focus from just walking through a historical monument, to trying to escape from East Berlin. Again, I did pleanty of research and put serveral historically accurate escape routes into the level. Added soldiers, automatic-firing machine guns, etc.
I wrote Valve and Sierra Software to asked them if they could help with the licensing issues, but I never heard back from them. So, with the help of a couple of cracks from www.megagames.com, I was able to put the whole 70MB game (after I removed all the uneccessary sounds and models from the .PAK file), and a webpage I made on the history of the Berlin Wall, on one CD, which I "lent" to my professor for grading. He loved it, gave me a 99 out of 100 on the project, and then returned the CD.
Now the ComSci and Engineering dept. are trying to create a way to use quicktime VR to simutate a walk around campus for new/prospective students. I'm trying to convince them to use something like this instead, and this article should help.
I'd rather have someone respond than be modded up.
The same could be said to you :) "Free" is an interesting word with a lot of meanings (15 for the adjective, according to M-W).
:) If Blender comes at no cost, then it is still free, even if it has restrictions. Likewise, if it cost money, but had no restrictions, it would still be free.
"F ree" is such a great word at causing cognitive dissonance among people
Dear God in Heaven, I love english.
Imagine if you would, a worldwide distributed effort to model the entire world. Every building, every house, every road, tree, sign. Every interior setting complete to the finest detail the particular author is willing to code.
:)
Yes, I realize this would be a huge project. Yes, I realize the quake engines probably wouldn't be able to handle it. Yes, I realize that nobody owns a HD large enough to hold all the data. Yes, I realize that it would take a LONG time, even if over 100,000 people participated.
I still think it would be a cool idea tho. I could expand on this idea further, but I'm going to stop now.
-Restil
Play with my webcams and lights here
... reminds me of my longtime hope to see driving games used to simulate actual upcoming trips, to learn what exits will be like, etc.
:-)
Is it just me, or does that notion strike anybody else as being pathetic in the extreme. Are American highways really that bad, that you feel you need to practise the drive between San Francisco and L.A.? If you're about to undertake an 8-hour drive, do you really feel the need to practise it before-hand? Are you that bad a driver? Or perhaps, you want to drive down to the circle-K to pick up some more cheap booze, but you've had a few already, so had best just practise and see if you're likely to kill anybody.
I can understand the prinicple though - engineers being able to "drive" down roads before building them to see if there are any danger spots, etc. and I have to admit that certain F1 racing games on the PSX are so realistic, that now when I watch F1, I know the tracks perfectly, and the on-board cameras just remind me of playing the game.
The idea of producing buildings like this though is... interesting. The problem is, that real-time rendering is not good enough yet to make this sort of tool life-like or photo-realistic. When it is, I'm sure that not only will architects spend their entire team building models like this and then converting them back to traditional architectural blueprints (rather than the principle of taking blueprints and producing models as the article suggests), but also that "violent" video games may actually cause real trauma. Now, there's a thought.
"It means the architect in London, Geoff Cohen of RMJM, can take the sponsor, Microsoft's Bill Gates, in Seattle, on a virtual tour of the building watched by anyone who cares to join in - provided they surrender their guns at the door. "
Anyone up for a little hack session, we could frag good 'ol Bill!!! Maybe not as fun as real life but enjoyable I'm sure.
Planetunreal has this story about the work by Digitalo Design on VRND: the real-time virtual reality reconstruction of the Notre-Dame de Paris Cathedral. (There's also this article in Newsday Online.) Digitalo has modeled other stuff with the Unreal engine, including twelve acres of the Everglades.
Slashdot user "Vito" mentioned this in a comment on a July story, and appears to be working on a virtual reality office building tour package called "Unrealty" (being used but no yet being distributed).
P.S.: UT starts shipping for the Playstation 2 this week (before the PS2 itself ships), according to this story.
Stupid job ads, weird spam, occasional insight at
Regardless, just remember that 8 map units equals one foot. You have 8192x8192x8192 units to play around with (1024 feet, or 0.193939393939393939 miles), so you could recreate the entire neighborhood!
"Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
At least you have a Mac. Some of us are forced to use Linux.
You are in a architect's plan. There are 2 floors, 8 doors, 5 rooms and 3 hallways. What do you wish to do?
Go left
How far?
2 paces
You have bumped into a wall.
Quit.
?
Exit
?
^Z
?
ESC
?
ctl-alt-del
?
Hello?
I'm still here. What do you wish to do?
<POWERS OFF>
There are currently 3 different sorts of 3D packages out there. The first would be consumer products such as Broderbund's, which as you correctly mention is basically worthless. People spend hours generating these sickly looking, pastel colored models and then hand un-scaled and impossible to build floor plans to a builder. Then the builder says, "That's nice, but I need real plans, and it's going to cost you 2-5 grand for 'em."
The second ones are "complete" design packages like ArchiCAD and AutoCAD Architectural Desktop. They typically sell for something north of 5 thousand for a single seat license. These tools are absolutely unparalleled when it comes to spending far too long on something that seems to be working great until you try to generate either real working drawings or nice renderings. Then you discover that the package doesn't do either one very well, and you spend even more time fixing everything, often in another program.
The final visiualisation tools are "pure" 3d programs like Alias, 3D Studio Max, etc. These are wonderful for creating stunning looking pictures that can't be built for anything even close to a realistic budget. They also do not generate any sort of functional working drawings, so you still have to go to another program for drafting.
What DOES work for architectural CAD? 2D vector drawing tools combined with real, hands-on knowledge of actual construction practices and the ability to hand-sketch 1 & 2 point perspectives for the client. Everybody has been blathering about digital architecture for about 5 years now, making ridiculous claims about what it allows designers to do, and it is all a bunch of bullshit. Again, 2D CAD, hand drawing, real knowledge. These are what you need, and these are the only practical tools that actually work.
The siren call of 3D toys is strong, and no doubt eventually they will be able to do what people dream they should, but the current reality is not even close. My advice to anybody looking for some sort of miracle, Swiss Army CAD program is to instead spend the money on manual drafting tools and learn how to visualise in 3 dimensions. If you don't you are just wasting your time, because I absolutely guarantee any decent architect can create real plans and renderings that the client understands in far less time than some 3D jockey with an SGI.
I hope that they get these bugs sorted out before they finish the meatspace version!
I've often wished that the home modelling programs out there would use the Quake engine (or some other good 3D shooter engine).
I'm having a house built right now... and the best consumer-level home designer program I've found has been Broderbund's "3D Home DesignSuite." It does offer 3-D peeks into the house plan... but it doesn't do texture-mapping, nor lighting, nor does it let you roam around the model in real-time, nor does it let you angle your view up or down. All it does is crude polygonal views.
Couple the modeller in "3D Home DesignSuite" with the renderer in Quake III, and you'd have a dream come true! Broderbund, are you listening?