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Demos, Screenshots Of Cyan's Next Projects

Stop Making Sense! writes: "First, an overview: To put it simply, Cyan has been a very busy little adventure game company lately. So busy, in fact, that it has left the job of a third Myst sequel, Myst III:Exile, to the notorious Presto Studios. With the impending release of realMyst, a realtime 3D version of Myst, and the accompanying Demo and Trailer, quite a few revelations about Cyan's long-term project have been woefully missed by most. A word about this project, before we get to the sweetness: It is codenamed MUDPIE." (Read on for more.) [updated by timothy] Due to a defective brain node, certain sentences were posted redundantly in this story. The node has been cauterized, and the sentences too.

"It is going to be an organic, realtime multiplayer game running on the same 'Headspin' 3D engine (which Cyan bought from the now-defunct Headspin Technologies along with a bunch of Headspin's programming staff)as realMyst and is going to take place in the Myst/Riven universe.

In the blizzard of Myst information, the sweetest snippet of all has basically gotten lost in the shuffle: a Screenshot of MUDPIE. People think at first it's a small chamber until the realize that the blob front and center is a person.

The engine is very pretty and relatively low on bugs, if a bit slow. Some people think the edges of the front pillars aren't soft enough, but they look fine to me :). For more info and clarification, see [this info page on Cyan's site]."

27 of 99 comments (clear)

  1. Re:Myst Creators in Twin Cities by Duxup · · Score: 2

    Sweet, thanks for the info.
    Living in the Twin Cities and not somewhere like SF I often just assume that cool technical events just do not occur here, apparently I'm wrong.

  2. At last, the unified news item... (#2) by Duxup · · Score: 2

    No longer content to post the same story two times in a day, the editors decided this time to just post the duplicates together in one news item!

    Everyone is, of course, required to submit comments subtly different in appearance yet identical in content.

  3. Re:notorious? by moriya · · Score: 4
    Okay, late on the posting. Thought I'd give my two cents in. Rather than trying to find who said what, I'll just refer them here...

    A friend of mine who's on the other side of the US didn't like it. He thinks that it's all boring fancy slide-show puzzle game. I thought it's interesting. Sure it didn't have any action but that's the point when you look at how much power a PC needs to render all that in real-time (which is now made possible via realMYST). I thought the puzzle was great, even though it took me a couple of months to actually finish the game.

    Someone brought up the point that it had a rather shotty ending. Yes, it had a shotty ending and it blatently advertises a sequel to the next game which we now know as Riven. But there's backing to that, if anyone went out and bought the 3 supplemental novels that're published. Because of the success of MYST and because it raises so many questions to the history of the characters themselves, these 3 novels were created to add depth to the culture and personalities behind Atrus, Catherine, Gehn, Sirrus & Achenar, as well as background information to the D'ni culture itself.

    The novels themselves explained how Gehn came to be. It also explained how the intro speech was created when you played MYST. These novels, to me, are essential to understanding more of Riven's background, to me that is.

    I've read all 3 supplemental novels to the MYST game. They're great reading, IMO. I found myself more fascinated by the fictional D'ni culture as I read the books.

    For Riven's ... uh, "substance" or core or plot or gameplay or puzzles (however you wanna define Riven in itself), I didn't find anything wrong with it other than the puzzles being harder than MYST was. Riven's puzzles were a lot more complicated in that it requires users to write down specific information or forever find yourself getting stuck at a particular point. But that's the only problem I ran into when playing it. And while Riven's ending brings a close to the MYST & Riven story, I thought that there won't be any more sequels. Guess I was wrong...

    I viewed the MYST 3 trailer and looked through the credits. And I knew as I watched the trailer that something was missing. The Miller brothers who created the MYST & Riven world aren't doing the game. Somehow it seem to lack that authentic feel. Or maybe it's just my imagination. It just strangely doesn't seem right anymore to have a MYST 3. But that, and everything else, is, of course, my opinion.

  4. Game Play by GMontag451 · · Score: 2
    Personally, I though Myst lost its appeal after a couple hours of playing it for the first time. It had its "wow look at this cool world" factor going for it, but they completely fucked it up with puzzles that don't have any connection with the plot.

    I loved Cyan's first project, The Manhole. It was a lot like Myst, but it didn't have any puzzles, just a very strangely connected world to explore.

  5. Demo experience by maxharris · · Score: 3
    Interactive Myst is beautiful.

    Realistic water, changing skies (day to night and back), and even realistic thunder make the demo something you just have to get, even if you didn't like the original.

    The static screenshots don't really convey how insanely great this really is. All the effects are incredible, and really show how awesome 3D can be. Everything was so rich, I didn't even notice aliasing on any objects at 800x600x16 (yes, this is partly because everything was moving - even the water has realistic waves).

    This game will sell a ton of GeForce2 cards, because the geometry behind every scene is pretty complex. It runs at about 15 fps on my slow system (TNT2Ultra, K62-350, 128MB, Win2000), and I can see how it would easily hit 60 fps on a newer system.

    I was worried about how they would handle interaction before I tried it, but it's perfect. It's pretty intuitive, and extends the model used in the original game. And you can't fall off from tall places (it seems obvious, but sometimes developers don't get this right).

    I think this would be a killer game to get on Indrema, if they can get someone to port it. It uses D3D instead of OpenGL, so it's non-trivial, but it sure would sell a lot of those boxes.

  6. The question becomes, why? by BOB+-+Uppercase+guy · · Score: 2
    Surely people have wised up to the fact that the Myst series of games sucked?

    Good game design make a good game, not pretty graphics, sorry but Myst and Riven both sucked.

    I mean, people learnt their lessons after Rise Of The Robots didn't they? ... Didn't they?


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    1. Re:The question becomes, why? by Chasuk · · Score: 2

      There are many games just as immersive as Myst or Riven. Download a version of the Inform interpreter (for Windows, the most popular version is WinFrotz, for other OS's, I'm not sure), and then download the games to play on them.

      I recommend Christchurch or Curses, but there are many others.

      Yes, the lowly text adventure is still the most immersive form of game ever created. I know that some will crticize the annoyance of verb/noun guessing, but there is much more to it than that. The storylines can be deep, complex, and satisfying. The verb/noun interaction becomes intuitive and painless, and you get lost in the game as thoroughly as in a good film or book.

      Try 'em, you'll like it!

    2. Re:The question becomes, why? by Junks+Jerzey · · Score: 2

      Good game design make a good game, not pretty graphics, sorry but Myst and Riven both sucked.

      Ah, but those games had much more than graphics. People were pulled into them because of the intriguing world and sense of mystery, similar to books like Clarke's Rendevous with Rama. The graphics weren't really that impressive, considering they were stills.

  7. Re:At last, the unified news item... by sanderb · · Score: 4

    No longer content to post the same story two times in a day, the editors decided this time to just post the duplicates together in one news item! Everyone is, of course, required to submit comments subtly different in appearance yet identical in content. No longer content to post the same story two times in a day, the editors decided this time to just post the duplicates together in one news item! Everyone is, of course, required to submit comments subtly different in appearance yet identical in content.

  8. Some things never change by Anonymous Coward · · Score: 2
    Myst & Riven "Controversial"? That's an interesting way of putting it. "Buttock-clenchingly tedious slideshows" would be more accurate.

    Cyan : give up.

  9. Good/Bad by Anonymous Coward · · Score: 5

    Good: Copy. Paste. Submit.
    Bad: Copy. Paste. Paste. Submit.

  10. Geez... by NMerriam · · Score: 4

    With the impending release of realMyst, a realtime 3D version of Myst, and the accompanying Demo and Trailer, quite a few editors are having trouble paying attention to what they're doing...



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  11. realMyst looks like it's going to kick ass... by Mike+A. · · Score: 2
    ...at least if you loved the original Myst, that is. If you didn't love the original Myst, you probably won't give a damn. After all, with the exception of one new age, it's just Myst all over again with better graphics and sound.

    But it's much better graphics and sound. If you're not sure whether you'd care about realMyst, but you have decent bandwidth and hardware, download the demo and give it a try. Myself, aside from marveling over the graphics, I was surprised to learn that I still remembered how to solve the Age. :-)

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  12. Looking for the trailer? by CritterNYC · · Score: 3
    Links to the trailer can be found on the realMyst site here. The trailer is available in three varieties:
    • Low - 224x164 - 4.7Mb
    • Medium - 344x224 - 8.9Mb
    • High - 448x328 - 15.8Mb
    NOTE: The trailers are ONLY in Quicktime 4 format. The links are the three right-hand pictures at the bottom of the page. And yes, you have to mouse-over them to even figure out what they are.

    I suggest taking a peak... quite cool looking.

    And yes, if you're wondering, the links on the realmyst.com site link to video frames on apple.com which link to the video file at akamai.net.

    Some day I hope to have a .plan.
  13. At last, the unified news item... by SuperKendall · · Score: 5

    No longer content to post the same story two times in a day, the editors decided this time to just post the duplicates together in one news item!

    Everyone is, of course, required to submit comments subtly different in aperance yet identical in content.

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    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  14. Myst Creators in Twin Cities by osmium · · Score: 2
    For those of us in the Twin Cities...well we have a little treat comming up next week. A group going by
    minnesot electronic theatre is holding a event in minneapolis next wednesday (nov 8, 2000).....why do you care...

    well greg uhler and mike brown (vp and senior animator respectively at presto) will be talking about how "cutting edge tech and the artistic mind merge". I can only assume that they will be concentraing how they hav used these approaches to create the latest sequel in the myst realm.

    This might be an opp. for us lucky locals to check out some new stuff from myst.

    This event appears to be quite interesting...lots of animation and new media innovators. Very pretty website to.

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  15. Why did Cyan hand off Myst 3? by Gendou · · Score: 2
    I know Cyan has limited resources, but why did they hand off Myst 3 to another studio? First off, Myst 3 is unnecessary in the story line, I think. It attempts to continue the story by bringing up something we thought about briefly when we completed Myst. Nothing really worth while - it's not original. Ghen did the same thing to Riven. Plus, after reading the trilogy, I think it's a brilliant story that should be left as it is. This is just a poor attempt to milk the series for more money.

    Second, I am very unconvinced by the screen shots I saw on www.myst3.com. It's HOW many years after Riven, and the quality has declined? Everything looks fake and plasticky, even though the poly count is a lot higher.

    *sigh* I'm disappointed. To me, the last game in the series was Riven (and the last book was The Book of D'ni). Let it rest, Cyan!

  16. Do you mean "raytracing IN realtime? by alumshubby · · Score: 2

    Will realtime engines ever reach the quality of raytracing at the consumer level? If we ever see raytracing happen in realtime simulations, I for one will finally find an aerial-combat simulator I can be happy with. No matter how much they say the graphics are improving, they still don't realistic enough to suit me. I want photrealism, dig?That being said...What kind of horsepower will be required to do this? Is there any supercomputer system anywhere that raytraces scenes at several frames per second?

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  17. realMYST mirror by Gendou · · Score: 2
    http://thesilicondragon.com/realmyst.h tml

    Go get realMYST since the main download sites are busy. Enjoy!

  18. Re:notorious? by CritterNYC · · Score: 2

    Good question. I've seen Myst and own Riven (which I love). I don't remember hearing anything controversial about them. They wouldn't be controversial for the standard video game reasons (ie. violence, sex, etc). Possibly for their story lines which speak of parallel worlds and a race's ability to create (or link to, depending on the viewpoint) worlds just by writing about them. That might be controversial in the same way that a group of odd people believe that the Star Wars' concept of the force is a tool of satan. Ok... yes... these guys are fake... but, it could happen.

    Some day I hope to have a .plan.

  19. Kernal Announcements: by Zeus305 · · Score: 2

    Due to a slew of recent difficulties, in 2.5 we've decided to concentrate our efforts into improving the usablity of the copy and paste functions. We hope it will put an end mysterious slashdot stories like this one.

    Linus

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  20. Re:notorious? by f5426 · · Score: 3

    > why were Myst and Riven ``notoriously controversial?'

    Because Myst was an adventure games with no characters and feraturing only "nice" static graphics.

    Myst had a very good athmosphere. *If* you liked it, you would like it much. Everything is very very logical, and is pretty immersive. Myst was plesant to people *not* attracted to traditional adventure games. But, well, compared to a *real* adventure game (say Zork or Day of the Tentacle), it is was so different that many adventure gamers just hated it.

    Personally, I loved Myst because it was well thought and very original. The problem is that, after its success, everyone (including Cyan) thought that making nice graphics and impossible to understand plot was what adventure gamers wanted, so, basically, quality of traditional adventure games just went downhill (Riven was a big pile of shit, IMHO. Much less logical than Myst was, and without the novellty factor). Every moron under the sun, tried to duplicate Myst by merging lame puzzles with ugly 3D graphics.

    And, as an aggraving point, Myst totally lacked humor, so did all those boring sequels and myst-wannabees...

    Cheers,

    --fred

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    1 reply beneath your current threshold.

  21. Art by Per+Abrahamsen · · Score: 2

    You didn't kill people or blow things up. That alone makes it outrageous in the gaming world.

    I think it demonstrated that computer games can be art, not just entertainment. Other people think like me. This of course create resentment, the arrogant claim that a game for no objective reason is more than other games containing the same elements.

  22. Raytracing vs. Realtime by wilkinsm · · Score: 2


    I hate to say it, but Myst III looks cooler than realMYST to me, and I'm a graphics nut.

    Will realtime engines ever reach the quality of raytracing at the consumer level?

    My thinking is that their next game should be an interactive DVD movie.

  23. Re:The Ending by Craig+Maloney · · Score: 2

    I don't think he was complaining about the translation, so much as he was complaining about "Wow... I just finished the game, and here's this insincere "Congrats" message floating on my screen". That's the maddening part... realizing that you've finished the game, and really have nothing to show for it. That's a classic game design rule: "Make the reward worth the effort".

  24. A referance to the fidelity of the images by sanemind · · Score: 3

    A buzzword used to describe 3D models with sufficient detail to look closely akin to real life; not chunky like doom, or often visibly broken down into simple geometric forms to reduce polygon count to something manageble [like the original quake, where much of the architecture was texture mapped rectangular prisms, peoples arms were not much more then extended pyrimids, etc]

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  25. The quality of the game is controversial by MrShiny · · Score: 4
    Some thought Myst was a brilliantly original and simple game concept and others thought it was boring and stupid.

    Personally, I think it's a little of both. There are some good ideas there and some nice art direction but the puzzles aren't very interesting or well integrated into the game. You can get the same effect by stopping every 5 minutes to play minesweeper.