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History Of Infocom aka The Creators Of Zork

halcyon7 writes: "My MIT research group has spent the last two months studying Infocom [?] , Inc. (the creators of Zork [?] ) in great detail. We have talked to many of the original founders and employees, studied board meeting minutes, looked through source code, and done everything we could to tell the story of Infocom's history in a fair and accurate way. As of Friday, our project has concluded. Our report and presentation, entitled "Down From the Top of Its Game: The Story of Infocom, Inc.", is available online in both PDF of the paper and a PDF of the presentation. The presentation was given on December 13th in a quasi-public forum to members of EECS, STS, the MIT community, and some former employees of Infocom." Ah, Infocom. Many a day was whiled away trying to figure the syntax for the next command *grin*.

39 of 125 comments (clear)

  1. Re:Who can forget LGOP's scratch'n'sniff by dlebling · · Score: 2

    As much, uh, respect, as I have for LGOP, _Softporn Adventure_, which Larry was a rewrite of, came before LGOP. I know we had it at Infocom, and I suspect Steve had played it. -- Dave Lebling

  2. Re:Hitchhiker's by Fluffy+the+Cat · · Score: 4

    They didn't need to. Infocom produced a virtual machine for all their adventure games, with interpreters for different platforms. The same data file can be used on a PC, a Spectrum and an Osbourne providing that you have an interpreter that supports that version of the machine. Someone wrote an interpreter in Java, but the data file used is still the same as the one included on the original HHGTG disks.

  3. Re:xyzzy by Blue23 · · Score: 2
    Hey, that's the password on my luggage!

    =Blue(23)

    --
    LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  4. Re:xyzzy by dragonfly_blue · · Score: 2
    According to my server logs, occasionally 'bots come by my domains looking for

    HTTP 1.1 GET 'xyzzy'

    Which always gives me a chuckle.

    --
    Free music from Jack Merlot.
  5. Telnet to Zork I, II, III by bataras · · Score: 2

    Hot Damn! Seeing a story about Zork brought back memories for me. So I downloaded and compiled the P code engine and the Zork I/II/II game files, wrote a quick bash script and hung them off of inetd on my web page. If you want to play Zork I, II or III, goto my webpage

  6. Telnet to Zork I, II and III by bataras · · Score: 2

    Hot Damn! When I saw a story about Zork, it brought back memories for me. So I downloaded and compiled the P code engine and the Zork I/II/II game files, wrote a quick bash script and hung them off of inetd on my web page. If you want to play Zork I, II or III, goto my webpage

  7. Re:Infocom vs LucasArts by Masem · · Score: 3
    The thing is, coming completely fresh into the puzzle, you don't know certain things exist, but if you've done the puzzle before, you already have a clue, so that's not the same. As an example, until the robot comes out of the panel, you are not told the panel is there. Sure, you could "look panel" since you know the panel is there, but the description of the room doesn't mention it. So you 'waste' a death as you get everything set up to the point, press the button, and then the panel is introduced; you don't have enough time in turns to get everything in place again before you are shot.

    I'm not critical of this, just that this is a distinctive Infocom style compared to LucasArts or most other modern adventure games.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  8. Mirror by GeekDork · · Score: 2
    I set one up:

    infocom-paper.pdf
    infocom-presentation.pdf

    I just hope that doesn't push me over my quota... *g*

    --

    Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

  9. Don't forget Scott Adams Adventures by DuctTape · · Score: 4
    For those of us that cut our teeth on an Apple ][ (not + , c, or e), the old Scott Adams Adventures are still available here. Click on the Classic Games Download link.

    He's got Pirate Adventure, The Count, etc. Gotta love those two-word parsers. Also available for the Palm, tho I haven't tried them out.

    DT
    --

    --
    Is this thing on? Hello?
  10. Suspended by IanWestray · · Score: 2
    Suspended gets my vote for Infocom's high moment. The premise was that you were in a cryogenic state, able to manipulate things on your interstellar ship only through interactions with a bunch of proxy robots. The robots all had different senses (hearing, smell) and abilities (modes of locomotion, etc.).

    Infocom was often quite good at giving you the little perks -- in this case, a laminated map of the ship -- that established real atmosphere. I think you got one of those scrubbable crayons, or something, to scribble on the map with.

    If they made that today, you'd spend more time installing the Voo-DooDoo X smell-enhanced card than I ever did playing the original game...

    1. Re:Suspended by Tackhead · · Score: 2
      > Suspended gets my vote for Infocom's high moment

      Hell, yeah. That game scared the living hell out of me. (Those mysterious people walking down the hall... getting ever closer... while I'm still frantically trying to fix things before they get to me, open the door, and turn on (er, out!) the lights.)

      (Even after I solved it, and had fun destroying the world while I made the mysterious people chase one of my robots in endless circles, it still scared the hell out of me :-)

    2. Re:Suspended by DanMcS · · Score: 2

      Oh heck yeah. I spent so much time on that game, but I was little and never really figured out how to beat it. That game taught me how to type, heh.

      Hmm, now I have to try these download sites and see if I can get that old game working, and beat it.
      --

      --
      Communication is only possible between equals
  11. Americans: don't kill ftp.gmd.de by kyz · · Score: 5
    Use the American mirrors:
    --
    Does my bum look big in this?
  12. It is dark in here... by cthulhubob · · Score: 2

    You are likely to be eaten by a grue.

    I loved that game. I got the chance to play it again recently and found out that I'm not as good at figuring out what the computer wants me to type now as I was at seven years old ;)

    I spent all my time going "I remember there's something you need to get out of the fscking house that lets you go across the rainbow in the gulf or something like that... How do I get it?"

    Wow, it's true - we are smarter when we're younger ;)

    --

    In post-9/11 America, the CIA interrogates YOU!
  13. Re:Jesus suffering fuck... by laborit · · Score: 2

    I'm really tired of seeing these screeds from people who know nothing about criticism of popular culture. No, a television commercial doesn't have the inherent depth and complexity of Goethe or Keats or Walt Whitman -- but it reveals a lot more about the people and the common attitudes of its time. What were the cultural values that made an endorsement by someone who played a doctor on TV trustworthy? Did changing ideas about consumer sophistication and complicity accompany the move from straightforward informational advertisements to those perfume ads that are unrelated to the product? What are the beliefs about entertainment and lifestyle that made ABC's 1997 ads like "hobbies, schmobbies" and "It's a beautiful day... what are you doing outside" seem like a good idea?

    I characterize postmodern criticism as psychology by proxy. It's part of the same movement that got historians looking at the diet and lifestyle of the 99% of humanity that wasn't declaring wars and lolling in opulent luxury. The fact that this stuff is important to great masses of people makes it worth trying to figure out, regardless of your personal opinions of it.

    - Michael

    -----
    Go ahead, blame me... I voted for Nader!

    --

    -----
    Go ahead, blame me... I voted for Nader!
  14. Re:Please Update Story... by British · · Score: 2

    The Scott Adams adventure series were like the Sid and Marty Kroft of text adventures. The parser interprted only 2 words, compared to Infocom's wonderful English parser.

    I was amazed that both the Infocom adventures(well, most of them) and the SA series were available for the TI-994/A

  15. Re:_Lurking Horror_, not _Zork_ by Jonathan · · Score: 2

    That would explain the total absense of a dam on the MIT campus, yes. But I loved "the Lurking Horror" and its "beyond the state of the art PC". Wow -- it has a hard drive AND a network connection -- what will they think of next? :-)

  16. Re:Infocom vs LucasArts by alangmead · · Score: 2

    LucasArts specifically were targetting a younger market. I was working in a software store around the mid '80s and one of the selling points the LucasArts marketing people wanted the retail sales people to stress was the lack of dying. It was supposed to be "less fustrating to the child"
    (Now that I think of it, the marketing stuff was obviously aimed at the parent buying software for the child.)

    For Infocom games, the single most important skill was learning to save often, and save many different scenarios in different files. I wish that I had RCS back then. I had to mimic the branches of saved games with file name convensions.

  17. You are standing by a mailbox... by arcmay · · Score: 2
    You have connected to the ftp server. There is a PDF here.
    >Open PDF

    I don't know how to 'Open' PDF.
    >Get PDF

    I don't know how to 'Get' PDF.
    >Look at PDF

    I don't know how to 'Look at' PDF.
    >Download PDF

    What is 'PDF'?
    >Quit

    Sound familiar?

    -

  18. off-topic by nomadic · · Score: 2

    Just wanted to say the best Infocom game was undeniably Trinity; probably came closer to a true literary feel than any computer game before or since.

    And Planetfall was the second best.
    --

  19. Enchanter by ceswiedler · · Score: 2

    I just wanted to tell Dave Lebling, since I see that he's posting on this thread, that _Enchanter_ is probably my favorite game ever, and definitely the first I played seriously. I think I was 8 or 10 years old at the time, and parts of it scared the shit out of me! I was honestly too scared to go into some parts of the map, particularly the part with the monster you had to trap by redrawing the map. I only finished the game because I got the hintbook, one of the cool old InvisiClue ones.

    One of my favorite parts was the spell which would summon the Implementers. A couple of programmers appear, and look confused, and one comments that it must be a glitch in the system...

  20. Hitchhiker's by fuzzcat · · Score: 2

    The Hitchhiker's Guide to the Galaxy Game was the best Infocom game hands down. I think that the part on the Gorgon ship where you have to figure out how to get the Babel Fish is one of the best parts of any text-based game ever.

    Hmmm...Maybe I need a DOS emulator on my FreeBSD box...

    --
    "The further I get from the things that I care about, the less I care about how much further away I get." -Robert Smith
    1. Re:Hitchhiker's by Barsema · · Score: 5

      If you want you can play it online! here

    2. Re:Hitchhiker's by beebware · · Score: 2

      And download it from here.
      Richy C.

  21. Modern day interactive fiction by eXtro · · Score: 5
    This is only tangentially related to the story, but at least its not a Nth post post.

    There's still a following for games built around craftily written descriptions and puzzles. In fact new textual interactive fiction pieces are developed by a small buy loyal fanbase. Some of the games are really good.

    There's information about the current state of the (well, somewhat ancient in internet time) art of interactive fiction here.

  22. More information about Infocom by beebware · · Score: 4

    Details about infocom and their game titles are available here, while more about Interactive Fiction (that's text based games usually) can be found here. The main IF archive can be found at IFArchive.org where you can download many of Infocoms games.
    Richy C.

  23. xyzzy by MSwanson · · Score: 3

    I wonder how many systems are still protected by this magic Zork password.

    1. Re:xyzzy by xyzzy · · Score: 3

      In fact, it was Adventure (or, for the real fans, ADVENTUR -- 8 character limit, you see). It would have been interesting if the paper had gone into the history of THAT excellent game.

      Of course, the other password was plugh...

      It is very dark. If you continue, you are likely to be eaten by a Grue.

    2. Re:xyzzy by tolan's+my+name · · Score: 2

      While fully intending to be pedantic I feel I must point out that the origins of xyzzy are in Colossal cave adventure [it has many psuedonemes] that IIRC started tis whole IF bug. Again IIRC you had say it while holding the rod to teleport to the house...
      ...Plover

  24. File Size by Alien54 · · Score: 2
    I appreciate having the PDF, but the file sizes are a little large. 9+ meg and 5+ meg.

    What about the poor people on dial up?

    Seriously though, the papers are lush with detail, and are worth downloading. There are many photos, and other illustrations. Someone took the time to do this right.

    too bad there isn't an html version online someplace. I think Acrobat has some options to make that kind of conversion. (?)

    --
    "It is a greater offense to steal men's labor, than their clothes"
  25. ...so go buy it! by ConceptJunkie · · Score: 2

    A little hunting will get you downloadable versions of almost every Infocom game ever made for about $20-$25 total. Activision has several bundles available, both small (5-6 games) and big (about 33). I purchased them the last time a big Infocom story was on Slashdot because I enjoyed many of them in the 80's too.

    I think the most fascinating one I ever played was "A Mind Forever Voyaging", in which I got completely stuck about 15 years ago. I've started it again and hope to eventually win it.

    --
    You are in a maze of twisty little passages, all alike.
    1. Re:...so go buy it! by ConceptJunkie · · Score: 2

      I bought it from a place called the "Daytron Superstore" and was able to download it directly, including 50-some megs of PDF documentation.

      Unfortunately, the store is now gone. I just looked and the my order information is still intact and I could re-download it if I needed to, but the store itself is gone.

      I bet if you looked around, though, someone would be bound to have it for sale.

      Sorry, I couldn't be more help.

      Rick

      --
      You are in a maze of twisty little passages, all alike.
  26. Re:People Unclear on the Concept by Tackhead · · Score: 2
    >There were lots of reasons, all of which combined to take them down.

    ...but none of which minimize the value of what you and the rest of the Implementors did. Thanks.

    (And if my Apple //e still boots, I'm going through the Enchanter/Sorceror/Spellbreaker trilogy over the holidays. Still got the original 5.25" floppies. Woo-hoo!)

  27. Infocom vs LucasArts by Masem · · Score: 3
    I'm not trying to compare the companies here, but more of their approaches to the adventure type games. With Infocom games, you learn how to solve the puzzles when you fail to do certain tasks within certain "times" resulting in the death of your player (eg, you could NOT, without dying at least once, *learn* what you had to do and setup the babel fish puzzle before the gaurds came and took you away. as long as you knew to put the robe on the hook, etc, and did everything else without missing a turn, you had two extra turns before the guards retrieved you.). In most LucasArts adventure games (Monkey Island series, The Dig), you can't die, and you can't do certain things to get you in a dead end; instead there are countless numbers of visual and dialog hints. For myself, I always got frustrated at Infocom's puzzles, some of them rather vague, and many rather tedious (the maze in Leather Goddess, for example), though the enjoyment for succeeding in these puzzles was satisfactory. For many of the LucasArts games, you usually can figure out the puzzles and solutions, and while the reward of solving them might be short, the fun is usually in the red herrings or the side conversions (for example, in the recently released Escape from MI, about 75% of the dialoge from characters is completely unhelpful to solving the puzzles, but it's a continuation of the stories of characters from the other 3 installments of the MI series).

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
  28. OK... Everyone raise their hand... by rnturn · · Score: 2

    ...if they still have copies of the ``New Zork Times'' packed away in their basement.



    --

    --
    CUR ALLOC 20195.....5804M
  29. This would have been a plug four years ago... by BobTheJanitor · · Score: 2

    There is repository of Infocom walkthroughs at the Infocom Walkthrough Archive.
    I used to maintain it before I went off to college, but I handed it down quite a few years ago.
    Additionally, the Underdogs have a company profile posted at the Infocom Profile.

    .... One world, one web, one program - Bill Gates

  30. Infocom - masters of the written word by kyz · · Score: 4
    Ah, Infocom. Many a day was whiled away trying to figure the syntax for the next command *grin*.

    Actually, no, Infocom's market dominance was based on the fact their parser was flexible and powerful, and you didn't need to play 'hunt the verb'.

    Usual links:
    --
    Does my bum look big in this?
  31. Zork by EFGearman · · Score: 2

    Don't turn out the light! Stay in the light!

    Arrrrgggghhhh!!!!

    Grues!!!!!!!!

    *munch munch*

    Eric Gearman
    --

    --
    Atomic batteries to power! Turbines to speed!
  32. People Unclear on the Concept by dlebling · · Score: 2

    Read before you post. The papers were done as part of a course on technological innovation. They wanted to look into why Infocom, which ruled the universe of adventure gaming in the early 80s, lost big and died by 1989. There were lots of reasons, all of which combined to take them down. -- Dave Lebling