Multi-Million Dollar LAN Event In Germany
lmake writes: "I'm sure a few Slashdot readers have been to a few LAN events. Packed up their computer, hauled it down to the event, almost breaking their back carrying their 19" monitor just so they can play quake against 200 other people for the day. Well, those days may be over. Electronic Arts Germany is sponsoring a LAN event in Germany with a budget of 4 million DM (AUD $ 5,200,000). You won't need to bring your computer to this event, they will be provided.
View the original article (in German) here
Or Cyberforces Gaming Nation has a translation here." The translated page is also abbreviated quite a bit; the original version raises the interesting question of just who is going to pay for the 3,000 (!) PCs needed for the event. (Do you really need a PC for each player?)
Have people bring their own computers and save the 4 million DM for rewarding the winner!
Well, anyone who plays Quake knows that part of your ability to play is how well you are used to your setup.. Microsoft Optical Mouse? Razor Boomslang? Grip Surface? Desktop surface? 20 inch monitor? 18?
.. but the bragging rights would be lessened since someone could always claim they usually play with their imported Genius mouse using their hand crafted mouse pad from Holland or something :)
I wouldn't want to play on a setup other that my own if it was going to count for anything. I've played at LAN parties on other peoples' computers and it definately takes a hit on your frag count. Don't get me wrong though, a huge LAN party would definately be fun
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I've already seen a few negative posts about this. MAN...didn't y'all hang on the demoscene!?
Getting together with other geeks to play and geek out is an essential part of our community. I don't care if you need to haul yer machine or not....brave that bright "Sun" thing, locomote yerself to yer nearest gathering o' geeks and make some friends.
Seriously. A friend probably introduced you to Open Source....gaming too. Might as well see if you can hook up with the fantastic 4 or the superfriends to make things better instead of scratching your head, looking at make errors and wondering where the other geeks are.
I can't make it to Deutschland, but if you wanna hang in the sf east bay....maybe we can coordinate something cooler, bigger and lovelier.
tack
"Let him go, Ralph. He knows what he's doing." --Otto Mann (simpsons)
I think the real intresting thing is the acknowlegement that sport is as much intellectual as pysical. It's not the physical act of sport that's the interesting thing...It's the means by which we organize our sporting activity based on what we can do that wins the day. I remember passing runners who were better than me on the downhill simply because I knew to relax and bound. They tried to run faster, I ran smarter.
In any case, it's all just amusement. I'm just glad that we have a physically non-violent way of thinking about how to get things done; and this helps
"Let him go, Ralph. He knows what he's doing." --Otto Mann (simpsons)
As Director of QuakeCon 2001, I'd like to chime in here and add my agreement to those of you questioning if this is a good thing or even a fun thing.
// EvilJohn
// Java Geek
EA is providing the machines, what do you think the chances are of their being installed games they don't publish? Do you want to play Tribes2 at the next big lan event you goto? I know I do.
Providing machines for the tournament activities is a good thing, we do that at QuakeCon to prevent cheating, and to provide a level playing field. Input configs are allowed to be transfered to the machines, but most display setting changes are not. This tends to rub the players the wrong way, but after seeing what most pros set their config to, I think its understandable. Its a Quake3 Tournament, not a washed out water-color painting Quake1 tournament.
The money EA is spending, I think $2 million US, seems like a lot, but I can easily understand how it such a bill could occur. These events aren't cheap, but they are a hell of a lot of fun.
Without our volunteers we wouldn't be able to have QuakeCon, and I'm grateful, and proud to see how each of them do both during and after the event. Some of the key volunteers use QuakeCon as a resume item. They are very proud of the work they do. As they should. Last year we built a network for 1300 people on Wednesday. Hungover. By wednesday night, we were all gaming. Of course by Thursday we were all hungover again, but at least we didn't have build another LAN.
Building a large LAN party takes a great deal of resources, but if a publisher like EA controlled the event I don't think QuakeCon would be the same. QuakeCon is the Woodstock of Gaming, yes we get corporate support, but it has been, and will always be for the people. If they want to trade files in the BYOC, thats their business. Tired of fragging? Fire up your copy of Age of Empires. You can even play EA games if you want.
Two million US. Sigh, that would have been enough for EA to finish UO2.
Peace.
John "EvilJohn" Carney
Executive Director of QuakeCon 2001
eviljohn@quakecon.org
Less Talk, More Beer.
...what the limit is where adding more people to a lanparty begins to take away from the fun. It may be personal preference, but I've found that once a party expands to have more people than the game can accomodate, and multiple games start up in parallel, all of a sudden the screaming and taunting is out of sync, and IMO, that's one of the best parts of playing in the same room as your friends. Along those same lines, the larger a party gets, the more likely it is that participants will be required to use headphones, so as not to distract their fellow gamers. And of course, headphones help to kill the idle banter that people like me find so entertaining.
I could see a 32 or 64 person lan, but 3000 is just crazy. Also, with that many machines, I'm assuming each section would have a local game server. Otherwise, wouldn't the 100Mb links throughout the facility get saturated pretty quickly?
This is an interesting proposal, but I'll tell you this, and I'm not alone: I will not play on any computer but my own, ever, especially not at a LAN party. Moving to a new computer means moving to new input devices; I find it takes days at the very least to get used to new input devices. This would also be strongly discriminating against people with unusual control devices (joysticks, trackballs, DVORAK keyboards--yes, they are out there) and, much worse, people with unusual control configurations (I'm left-handed, and couldn't possibly play with any config vaguely resembling default. Including my scripts, my configuration is massive (I compile them with a preprocessor), and couldn't possibly be reconstructed by hand). If people were to move between computers, their configuration files, their input devices, and the drivers for those input devices would have to move with them--and since device drivers are arbitrarily powerful executables, that puts you right back at the start.
Another problem is that there actually isn't any working definition of what a cheat is. There are some things which are unambiguously considered cheats (distorting timedeltas to move at unnatural speeds, modifying video drivers to see the entire PVS), but other things aren't so easy to decide. One example is gamma-related video settings. Back in Counter-Strike 6.x, a video setting called lambert was discovered which could be used to cause other players to appear to glow. Opponents of it said that this was cheating, because it effectively gets night-vision goggles for free; I said that it was only evening an unfair advantage, because night-vision goggles didn't work on most hardware. Then, there's scripts, one of the most-misunderstood elements of the game. Nearly every advanced player plays with some sort of scripting in their controls, but some people consider scripts to be cheating, and some scripts are widely considered to be cheating. As a mod programmer, my opinion is that anything exposed by scripting functionality was deliberately enabled, and therefore is not a cheat.
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A picture is worth 500 DWORDS.
I know... LAN parties should be about playing games primarily.
But when I was on my last LAN party (also my first one), I downloaded several GBs of stuff (No, I won't tell you what I got there... :).
So while the people at that EA Lan will be happy to play some of the games they like most (NBA, NHL & FIFA, how cool... *yawn*) there will be no file transfer.
Thinking about the stuff that you can get at a LAN party... maybe this is even what EA wants it to be? A LAN party with gaming but no "file transfer"? ;)
Two Worlds - One Sun [Spirit]
I can immagine the LAN parties at SGI but only if I don't imagine the word "Open" or the letters "GL".
major corps have LANs this large..You just need tie up your boss to make it a party
With the current state of the cheating community, I would figure that they would have to provide the machines. Think what would happen if they didnt!
For a prize this big, the operators would have to try their best to ensure that there was no cheating taking place. Since some of the gaming exploits are passive (can't be detected) it could give an unfair advantage to anyone who brought in their own box (and with it, their own exploits).
I would assume they would also have to ensure that no players brought disks/cd's/etc to the computers. Maybe make it so there is no internet access from the LAN gaming computers -- to ensure no other software could be loaded on.
Anyone think of other things that could help with that sort of thing?
----------- You look at life differently while suspended upside down and gagged.
Kathleen
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Graphic designer and Mac lover.
Kathleen
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Graphic designer and Mac lover.
Yes.