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Multi-Million Dollar LAN Event In Germany

lmake writes: "I'm sure a few Slashdot readers have been to a few LAN events. Packed up their computer, hauled it down to the event, almost breaking their back carrying their 19" monitor just so they can play quake against 200 other people for the day. Well, those days may be over. Electronic Arts Germany is sponsoring a LAN event in Germany with a budget of 4 million DM (AUD $ 5,200,000). You won't need to bring your computer to this event, they will be provided. View the original article (in German) here Or Cyberforces Gaming Nation has a translation here." The translated page is also abbreviated quite a bit; the original version raises the interesting question of just who is going to pay for the 3,000 (!) PCs needed for the event. (Do you really need a PC for each player?)

26 of 99 comments (clear)

  1. EA management by Anonymous Coward · · Score: 3

    They can really afford it what with all the teams they've been canning lately

    http://www.eurogamer.net/news.php?id=5239

  2. 4 million DM by Anonymous Coward · · Score: 5

    Have people bring their own computers and save the 4 million DM for rewarding the winner!

  3. Hrm.. by nebby · · Score: 5

    Well, anyone who plays Quake knows that part of your ability to play is how well you are used to your setup.. Microsoft Optical Mouse? Razor Boomslang? Grip Surface? Desktop surface? 20 inch monitor? 18?

    I wouldn't want to play on a setup other that my own if it was going to count for anything. I've played at LAN parties on other peoples' computers and it definately takes a hit on your frag count. Don't get me wrong though, a huge LAN party would definately be fun .. but the bragging rights would be lessened since someone could always claim they usually play with their imported Genius mouse using their hand crafted mouse pad from Holland or something :)

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    1. Re:Hrm.. by Tofuhead · · Score: 5

      It can go the other way, too.

      Assuming the machines are identical, this is a good way to make sure the prize money doesn't go to the one with the most money to burn in the first place (read: the one with all the disposable income and free time required to purchase and maintain a hot gaming rig).

      Compare in terms of competitive spirit:

      (1) "Yay, I won because I'm good."

      (2) "Yay, I'm glad I upgraded my sound card driver last night -- 0.5% less CPU util., f00! The GeForce 3 didn't hurt either."

      < tofuhead >
      --

      --
      It is still the dark of night.
  4. don't be so danged negative by mr_burns · · Score: 5

    I've already seen a few negative posts about this. MAN...didn't y'all hang on the demoscene!?

    Getting together with other geeks to play and geek out is an essential part of our community. I don't care if you need to haul yer machine or not....brave that bright "Sun" thing, locomote yerself to yer nearest gathering o' geeks and make some friends.

    Seriously. A friend probably introduced you to Open Source....gaming too. Might as well see if you can hook up with the fantastic 4 or the superfriends to make things better instead of scratching your head, looking at make errors and wondering where the other geeks are.

    I can't make it to Deutschland, but if you wanna hang in the sf east bay....maybe we can coordinate something cooler, bigger and lovelier.

    tack

    --
    "Let him go, Ralph. He knows what he's doing." --Otto Mann (simpsons)
  5. Re:Has gaming become a "real" sport? by mr_burns · · Score: 5

    I think the real intresting thing is the acknowlegement that sport is as much intellectual as pysical. It's not the physical act of sport that's the interesting thing...It's the means by which we organize our sporting activity based on what we can do that wins the day. I remember passing runners who were better than me on the downhill simply because I knew to relax and bound. They tried to run faster, I ran smarter.

    In any case, it's all just amusement. I'm just glad that we have a physically non-violent way of thinking about how to get things done; and this helps

    --
    "Let him go, Ralph. He knows what he's doing." --Otto Mann (simpsons)
  6. Hardly the biggest by Manes · · Score: 3

    In the article they site that they will be the largest lan on earth - well not quite :-)

    This easter we had a great time at The Gathering in The viking ship on Hamar, Norway as usual. 4500 (!) attendees brought their own computers, and once again it became the biggest temporary lan ever made.

    100Mbit ethernet provided by Nortel, it worked mostly flawless, with exception of the normal power outages and bad switches. :)

    I can truly say that Gathering is one of the most fun ways to spend easter, i got whupped in the quake3 tournament, but atleast i brought home 85GB of 'stuff' :)

    Check out http://www.gathering.org for the lan site, and ftp://ftp.gathering.org has all the great compo-winners and demos.

  7. It doesn't sound that great to me. by EvilJohn · · Score: 5

    As Director of QuakeCon 2001, I'd like to chime in here and add my agreement to those of you questioning if this is a good thing or even a fun thing.

    EA is providing the machines, what do you think the chances are of their being installed games they don't publish? Do you want to play Tribes2 at the next big lan event you goto? I know I do.

    Providing machines for the tournament activities is a good thing, we do that at QuakeCon to prevent cheating, and to provide a level playing field. Input configs are allowed to be transfered to the machines, but most display setting changes are not. This tends to rub the players the wrong way, but after seeing what most pros set their config to, I think its understandable. Its a Quake3 Tournament, not a washed out water-color painting Quake1 tournament.

    The money EA is spending, I think $2 million US, seems like a lot, but I can easily understand how it such a bill could occur. These events aren't cheap, but they are a hell of a lot of fun.

    Without our volunteers we wouldn't be able to have QuakeCon, and I'm grateful, and proud to see how each of them do both during and after the event. Some of the key volunteers use QuakeCon as a resume item. They are very proud of the work they do. As they should. Last year we built a network for 1300 people on Wednesday. Hungover. By wednesday night, we were all gaming. Of course by Thursday we were all hungover again, but at least we didn't have build another LAN.

    Building a large LAN party takes a great deal of resources, but if a publisher like EA controlled the event I don't think QuakeCon would be the same. QuakeCon is the Woodstock of Gaming, yes we get corporate support, but it has been, and will always be for the people. If they want to trade files in the BYOC, thats their business. Tired of fragging? Fire up your copy of Age of Empires. You can even play EA games if you want.

    Two million US. Sigh, that would have been enough for EA to finish UO2.

    Peace.

    John "EvilJohn" Carney
    Executive Director of QuakeCon 2001
    eviljohn@quakecon.org


    // EvilJohn
    // Java Geek

    --

    Less Talk, More Beer.
  8. I have to wonder... by htmlboy · · Score: 5

    ...what the limit is where adding more people to a lanparty begins to take away from the fun. It may be personal preference, but I've found that once a party expands to have more people than the game can accomodate, and multiple games start up in parallel, all of a sudden the screaming and taunting is out of sync, and IMO, that's one of the best parts of playing in the same room as your friends. Along those same lines, the larger a party gets, the more likely it is that participants will be required to use headphones, so as not to distract their fellow gamers. And of course, headphones help to kill the idle banter that people like me find so entertaining.

    I could see a 32 or 64 person lan, but 3000 is just crazy. Also, with that many machines, I'm assuming each section would have a local game server. Otherwise, wouldn't the 100Mb links throughout the facility get saturated pretty quickly?

  9. Re:Has gaming become a "real" sport? by Tofuhead · · Score: 4

    While I agree wholeheartedly with this AC that the level of dedication required for traditional sports far surpasses what's required for current electronic games, I also think that electronic games can already be considered sports, in the same way that chess and card games are sports.

    And the whole issue of useless skills is purely subjective. Come wartime, I'd hope that the diplomats trying to negotiate peace had good poker faces, the generals running my country's army had the skills of a good chess player, while the soldiers in the trenches had the hand-eye coordination and ability to deal with high-pressure physical situations of a quarterback. Of course, I'd be worried if press releases came from Washington that the President was worried about a possible Zergling rush of the White House.

    < tofuhead >
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    --
    It is still the dark of night.
  10. Re:thats nothing by BorgDrone · · Score: 3

    At our school gaming is allowed fridays after 17:00 (the machines get ghosted in the weekend) all machines are equipped with a TNT2, the top of the line at the time the machines were bought, and these are machines mainly used for MS office.
    so or there was a some manager who thought he should have the best stuff with no clue what he was doing OR someone ordered those with the intent of gaming :) (I think the latter because they are located at and owned by the IT institution of the school)
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  11. Re:They would have to provide pc's, no? by Belgarath52 · · Score: 4

    Well, Given that they're all networked, an obvious option would be to have a machine monitor the executable file filesizes (across the network) to make sure that nothing changes.

    If they're really concerned, they could run CRC checks on the game files, but that would take an awful lot of effort, time, and processing power, not to mention network bandwidth.

    A simple, non technological measure, would be to have people switch computers every few hours. (They're all the same anyway, right?) Simply don't announce it ahead of time, and if the person who gets a machine next does better than they have all day, look at the files over the network.

    Honestly, I can't see how someone could alter the game if your suggestion of disallowing internet access and restricting disk usage was followed. (By not having floppy/cd drives in the machines, for example.)

  12. Re:They would have to provide pc's, no? by Jimmy_B · · Score: 5
    If they're really concerned, they could run CRC checks on the game files, but that would take an awful lot of effort, time, and processing power, not to mention network bandwidth.
    Actually, for Half-Life there's a program called PunkBuster which does just this, and a few other things. Half-Life has a mostly-unused challenge-response system for this; PunkBuster checks file sizes to detect known cheats and disconnects anyone using one. It also does some other tricks (how they work is not well publicized) to detect external cheats, probably involving some memory scanning.

    A simple, non technological measure, would be to have people switch computers every few hours. (They're all the same anyway, right?) Simply don't announce it ahead of time, and if the person who gets a machine next does better than they have all day, look at the files over the network.
    This is an interesting proposal, but I'll tell you this, and I'm not alone: I will not play on any computer but my own, ever, especially not at a LAN party. Moving to a new computer means moving to new input devices; I find it takes days at the very least to get used to new input devices. This would also be strongly discriminating against people with unusual control devices (joysticks, trackballs, DVORAK keyboards--yes, they are out there) and, much worse, people with unusual control configurations (I'm left-handed, and couldn't possibly play with any config vaguely resembling default. Including my scripts, my configuration is massive (I compile them with a preprocessor), and couldn't possibly be reconstructed by hand). If people were to move between computers, their configuration files, their input devices, and the drivers for those input devices would have to move with them--and since device drivers are arbitrarily powerful executables, that puts you right back at the start.

    Another problem is that there actually isn't any working definition of what a cheat is. There are some things which are unambiguously considered cheats (distorting timedeltas to move at unnatural speeds, modifying video drivers to see the entire PVS), but other things aren't so easy to decide. One example is gamma-related video settings. Back in Counter-Strike 6.x, a video setting called lambert was discovered which could be used to cause other players to appear to glow. Opponents of it said that this was cheating, because it effectively gets night-vision goggles for free; I said that it was only evening an unfair advantage, because night-vision goggles didn't work on most hardware. Then, there's scripts, one of the most-misunderstood elements of the game. Nearly every advanced player plays with some sort of scripting in their controls, but some people consider scripts to be cheating, and some scripts are widely considered to be cheating. As a mod programmer, my opinion is that anything exposed by scripting functionality was deliberately enabled, and therefore is not a cheat.
    ------------------
    A picture is worth 500 DWORDS.
  13. Better Prizes? by enneff · · Score: 3

    Don't you think the money could be better spent on awarding better, or more, prizes to the top players? Wouldn't there be way more incentive for people to get into the game if they knew that the top 100 (or 50, or 30) players would receive kickass prizes?

    I mean, it's not like it's a huge hassle for people to bring their pc's in. I've never had any problems getting mine to an event and set up correctly, and it seems that the only people who do are those with faulty hardware (quickly remedied).

    This would mean that there could be a greater number of really competitive players, each battling for the multitude of prizes, with glory being the optional extra. ;)

    OR, better than all that, they could just get people to bring their own machines whilst curbing the excessive (AU$195 = US$100!) entrance fee.

  14. Dang foreign money! by KNicolson · · Score: 3
    How are we supposed to relate DM 4 million or AUD 5.2 million to real money?

    ...with a budget of 4 million DM or 36000000000 Mozambican Meticals

    See, much more understandable!

  15. Your own settings? by PeglaPalic · · Score: 4


    Well, okay, one of the main reasons that
    people bring their own machines is that for a
    game of Quake, UT, or whatever, you have your
    own settings.
    At one side it is good that every gamer at the
    event has his own machine, since it is a huge
    pain to reconfigure the game or to configure it.
    Also a good thing of that the machines are
    already there, that you have the same version
    (same patches) of the game on all of the
    computers.
    Another thing what they might want to prevent
    is a little side thing at LAN parties: sharing
    files and exchanging games, mp3s, tools etc?

  16. What about file transfer? by Tomcat666 · · Score: 5

    I know... LAN parties should be about playing games primarily.

    But when I was on my last LAN party (also my first one), I downloaded several GBs of stuff (No, I won't tell you what I got there... :).

    So while the people at that EA Lan will be happy to play some of the games they like most (NBA, NHL & FIFA, how cool... *yawn*) there will be no file transfer.

    Thinking about the stuff that you can get at a LAN party... maybe this is even what EA wants it to be? A LAN party with gaming but no "file transfer"? ;)

    --
    Two Worlds - One Sun [Spirit]
  17. Re:thats nothing by iomud · · Score: 5

    I can immagine the LAN parties at SGI but only if I don't imagine the word "Open" or the letters "GL".

  18. thats nothing by abcbooze · · Score: 5

    major corps have LANs this large..You just need tie up your boss to make it a party

    1. Re:thats nothing by Sarcasta · · Score: 5
      Imagine the LAN parties at SGI. ;-)

      Kathleen
      --
      Graphic designer and Mac lover.

      --

      Kathleen
      --
      Graphic designer and Mac lover.
      Yes.

  19. What a waste by zoodboog · · Score: 3

    Without yuor own computer there to leech da warez and pr0n it's pointless

  20. Re:They would have to provide pc's, no? by Zenin · · Score: 3
    Actually, for Half-Life there's a program called PunkBuster which does just this, and a few other things. Half-Life has a mostly-unused challenge-response system for this; PunkBuster checks file sizes to detect known cheats and disconnects anyone using one. It also does some other tricks (how they work is not well publicized) to detect external cheats, probably involving some memory scanning.
    PunkBuster was an interesting idea, but failed. Counter-cheats to PB have often taken only hours to be released after a given PB update. One of the large problems is that it's impossible to reliably CRC check files on a client machine from a server. ...For starters, you can't even be sure you're actually talking to the same client machine that is running the game. NAT the PB traffic to a "good" machine and the "l33t" machine continues to freely run.

    PunkBuster was a valiant effort made by people who sadly have very little idea what they are really up against. Apparently...they still don't...
    This is an interesting proposal, but I'll tell you this, and I'm not alone: I will not play on any computer but my own, ever, especially not at a LAN party. Moving to a new computer means moving to new input devices; I find it takes days at the very least to get used to new input devices. This would also be strongly discriminating against people with unusual control devices (joysticks, trackballs, DVORAK keyboards--yes, they are out there) and, much worse, people with unusual control configurations (I'm left-handed, and couldn't possibly play with any config vaguely resembling default.
    Ditto. Anyone that would be able to compete at this level is going to be in a similar boat.
    Including my scripts, my configuration is massive (I compile them with a preprocessor), and couldn't possibly be reconstructed by hand).
    Ok, this is pushing it, I think... A preprocessor?!?! What game are these configs for again? There is a fair amount of power in most FPS scripting engines...but not that much. I'd be very interested in what you found you needed to pass off to a preprocessor.

    IMHO, it would be fine for most people to simply bring their configs on a floopy/CDR and loaded by an "official" of the event. Automated text scanners could detect most/all of the config cheats and such (lambert, gl_zmax, fast walk, etc).
    If people were to move between computers, their configuration files, their input devices, and the drivers for those input devices would have to move with them--and since device drivers are arbitrarily powerful executables, that puts you right back at the start.
    I'd say let them bring their own input devices. Drivers shouldn't be an issue, simply download them at the event from the company website. -Unless someone thinks that a gamer will have a friend at Logitech who will be able to get hacked drivers put up on the company web site for a day. Anyone with "off-brand" input devices could simply apply for approval before the event.

    In the world of online gaming, there are tons of exploits at every level. Even simply tweaking the gamma level of the monitor in the basic Windows control panel can yeld HUGE advantages in tactical games such as Counter-Strike, as it effectively removes all dark hiding places. Monitors would have to have their configs locked down, including the external adjustments.
    --
    My /. uid is better then your /. uid
  21. They would have to provide pc's, no? by SlaveInRubber · · Score: 5

    With the current state of the cheating community, I would figure that they would have to provide the machines. Think what would happen if they didnt!

    For a prize this big, the operators would have to try their best to ensure that there was no cheating taking place. Since some of the gaming exploits are passive (can't be detected) it could give an unfair advantage to anyone who brought in their own box (and with it, their own exploits).

    I would assume they would also have to ensure that no players brought disks/cd's/etc to the computers. Maybe make it so there is no internet access from the LAN gaming computers -- to ensure no other software could be loaded on.

    Anyone think of other things that could help with that sort of thing?

    --
    ----------- You look at life differently while suspended upside down and gagged.
  22. 19 inch? by Francis+Frisina · · Score: 3

    Try dual 21 inchers. :) I almost fell down two flights of stairs at the last lan I went to!
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    --
    "The universe is a womb for the genesis of gods."
  23. Has gaming become a "real" sport? by Sarcasta · · Score: 5
    I find the whole concept of "championship"-level gaming to be highly amusing, but no more so than other sports. Olympians (for instance) most likely scoff at the idea of competing to be the best at Quake or Diablo, but really it's no more silly than gymnastics, basketball, or any other traditional sport. Both involve "skills" that are of no use in the real world ("athletics" isn't exactly something to put on your resume, unless you're applying to be a construction worker) and are only of interest to the practitioner and his fans. I feel that if respecting a man because he's spent his life becoming an expert at throwing a ball or skiing down a mountain is considered normal, why not respect a "man" for being able to conquer others in a computer-simulated deathmatch? Both arenas produce similarly pointless activity.

    Kathleen
    --
    Graphic designer and Mac lover.

    --

    Kathleen
    --
    Graphic designer and Mac lover.
    Yes.

  24. Seems a little too much... by ProbeAD · · Score: 3

    While I truly do enjoy the large scale thinking, it may be a little overkill. For tournaments at our lan party, we run our first rounds on the BYOC computers. For the final rounds, games are played on a 10 identical pc's in a room seperate from from the BYOC area. So if someone is cheating on thier own computer, then they will be found out for the fraud they really are in the end. This isn't a perfect solution, but reality/cost dictates that for most lan parties this is a good way to keep everything as fair as possible.