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PanQuake

Aardappel writes: "PanQuake, a quake sourceport that allows a 360 degree panoramic view, has been released. Download it here."

50 of 134 comments (clear)

  1. Great... by Anonymous Coward · · Score: 3

    ...now I can wear my +3.50 diopter glasses and play Quake at 360 degree FOV and the two will cancel each other out resulting in normal gameplay! This mod is an optometrists dream come true! (Well, for optometrists that play Quake, anyway.)

  2. Which quake version? by Andy+Dodd · · Score: 2

    Which of the "open" quake versions was this made from?

    The source download only includes the changed files - Was this a recent OpenQuake, or one of the older original iD releases?

    I'd like to compile this under Linux, but it's kinda hard w/o knowing which Quake source distro those files are from. :(

    --
    retrorocket.o not found, launch anyway?
  3. Re:Escher by Paul+Komarek · · Score: 2

    If Escher played Quake, he'd play PanQuake.

    -Paul Komarek

  4. Re:Serious Question by Paul+Komarek · · Score: 3

    I think it would be much easier to go directly from the software models in Quake to an immersive display, rather than to go from PanQuake's rasterized 2-dimensional output to an immersive display.

    -Paul Komarek

  5. Re:Little Known DOOM Feature by Sludge · · Score: 4

    People are calling this a troll. It did exist. Id took it out after Doom 1.1 when modem multiplayer (sersetup) was added in 1.2. It was never put back in, and no explanation was given.

    Get a copy of Doom 1.1 (I'm not sure if the original 1.0 had it) if you want to try this.

    Or, join a q1 server with a second machine and spectate third person, 180 degrees inverted.



  6. Re:Little Known DOOM Feature by Nugget94M · · Score: 4

    I did this only once. I made the terrible mistake of using a motley collection of machines to host each of the three views. My main "front" view was my screaming 486DX50 box, but the left and right views were "whatever else I had lying around". I actually nicked the two other monitors from my office for the evening. The unfortunate side effect was that the differing frame rates for the three views was a wonderful way to revisit my last meal after about 10 minutes of play. It was nausea-inducing to the highest degree.

    Still very cool to see and be able to do, no matter how unplayable my setup turned out to be.

  7. This reminds me of some M.C. Escher pictures by Kiwi · · Score: 3
    This reminds me of some M.C. Escher pictures--two come to mind.

    One is the one with a lot of worms going up and down stairs

    Another is what appears to be two views of the same scene (a kid on some steps looking up with a palm tree), but is really two cpoies of the same scene, one upside-down, using a panoramic view.

    In both cases, M.C. Escher used a vertical, as opposed to horizontal, panorama.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

    1. Re:This reminds me of some M.C. Escher pictures by ethereal · · Score: 2

      And this was flamebait how? Methinks the moderators are confused by playing too much 360-degree Quake.

      Interesting thought - if you were reading /. in 360 degrees, could you theoretically see all the repeat story submissions at once, rather than only seeing the latest one, and thus know not to post a repeat? The mind boggles...

      Caution: contents may be quarrelsome and meticulous!

      --

      Your right to not believe: Americans United for Separation of Church and

  8. Not Panasonic, Panoramtech. by simpleguy · · Score: 2


    I believe the monitor in question is
    http://www.panoramtech.com/pv290dsk.htm
    Its Price $22,750 :(

  9. Serious Question by GoRK · · Score: 4

    First, please don't mod me down. This isn't a troll and I'm still way above the cap so i could give a shit about karma.

    How could you build a device fairly inexpensively (assuming you've got an LCD projector -- assume you've got two if you really have to have two in the design) to turn PanQuake into something immersive? Think dirt cheap CAVE here. I guess you could probably easily rear- project fisheye quake onto a translucent hemisphere if you used 180 FOV.. something along those lines...

    I considered that head-mounted displays with high FOV's would be a decent display device, but they are inconvenient, expensive, etc.

    ~GoRK

  10. Re:Had a little fun, got a little sick by CoolVibe · · Score: 2
    Well, since you're into speed running, can you beat these guys? :

    Quake done Quick (with a vengeance) - Speed run through all of Quake I with nightmare skill in 12 minutes and 23 seconds!

    I will be seriously impressed if you can....
    --
    Slashdot didn't accept your submission? hackerheaven.org will!

  11. I don't care. by Pope+Slackman · · Score: 2

    I'd rather die from Quake than from a heart attack.

    C-X C-S

  12. Re:Had a little fun, got a little sick by paled · · Score: 2

    that is such a great hack.
    Pick out a page on amihotornot.com and link to it.
    watch the gullible /. readers think that its actually you in that photo WHILE posting setting hints (e.g.pfov=360).

    but if it really is you - don't marry that other guy. ;)

    --
    .
  13. Re:huh? by Yumpee · · Score: 3

    Quake's default projection makes high fovs look ugly. And you can't set the fov more than 180.
    See this page for a comparison of standard Quake fov and the fisheye mod:

    http://wouter.fov120.com/gfxengine/fisheyequake/co mpare.html

    Y.

  14. A hemispherical screen... by cr0sh · · Score: 2

    "some people have mentioned using PanQuake to render onto hemispherical screen"

    Actually, I wrote this guy when he released "Fisheye Quake", in asking whether it would work for such a system, like the Flostation - man, I want one of those baaad...

    Actually, last night I got back my "el cheapo" Fujix P401 from Fuji (had to send it in to get it repaired) - anyhow, it works great (for the POS it is - but it was cheap enough, a video projector the size of a VHS tape, for $250!!!), and I have a VGA->TV converter, all I need now is to build the hemispherical hood, place it over me on one of those camp lounge chairs - cooool...

    Worldcom - Generation Duh!

    --
    Reason is the Path to God - Anon
  15. Check out... by cr0sh · · Score: 2

    ...this, then think how you can do it dirt cheap:

    1. Get a large bounce ball, to use as a mold for the hemispherical screen - stretch white musilin or similar white gauzy material over it, then starch the shit out of it to stiffen it up. You might even try a light white spray paint or similar. Or, put plaster of paris over the whole thing, smooth it out with sandpaper, then get a piece of acrylic soft in the oven, and "drape" it over the mold. Let it cool, cut, shape, then have it lightly sandblasted to "frost" it.

    2. Use one of those lightweight folding lounge camping chairs for your "neutral posture" system. You can pick these up for $20.00 at Walmart.

    3. Mount Aura Bass Shakers to the chair - you could even strip some out of el-cheapo interactive Aura vests from Ebay. Just remember, you will need an amp for these things - if you use the vests, they already have a matched amp, so use it. But if you buy the shakers seperately, get a cheap 50 watt Pyramid car amp to drive the things.

    4. Get a cheap projector and hook it up to project onto the hood, mounted to the chair. I have a Fujix P401, that I got cheap ($250), you can find them sometime on Ebay - you might have to build your own projector from an LCD TV and slide projector system to keep the cost below $500. You will also need a VGA->TV converter (or TV output on the video card) to hook up to the projector, unless you get lucky and your projecter has VGA or RGB inputs.

    5. Hook up the bass shakers to amp and PC, hook the projector to the PC, split the sound output to some headphones, sit down, and fire up Fisheye Quake!

    It can be done cheap - in fact, the Flostation site used to have pictures of the original prototype system - the projector was propped up on a board placed between two ladders! So, it can be done cheap, cheap, cheap!!!

    If you wanted a system on which you could "stand" in front of, or sit down in front of, try building a curved frame from wood/plywood (look up info on solar cooking to find out how to easily make parbolic mirrors, so you can get the parabola shape), and stretch a white shower curtain across it for the front/back projection screen, or, if you are doing front projection only, use a white pull-down shade for the material...

    Worldcom - Generation Duh!

    --
    Reason is the Path to God - Anon
  16. Re:Little Known DOOM Feature by QuantumG · · Score: 2

    little known to whom? It was in the docs ffs.

    --
    How we know is more important than what we know.
  17. QuakeForge? by Dwonis · · Score: 2

    So, how long until this gets integrated into QuakeForge?
    ------

  18. Re:Escher by Saige · · Score: 2

    I always thought that would be one of the coolest ideas for a Q3A mod. Escher-Quake.

    I just pictured it with levels that do things like an Escher painting, and gravity would work so that if you ran up one of the sets of stairs, you'd find yourself then standing at like a 90-degree angle to everyone else.

    Imagine playing and seeing someone else running along the ceiling!

    Somehow, though, I suspect the game engine wouldn't exactly be very supportive of changing the game physics in such a strange way. If it is, someone please, code it up! I'd love to create some maps for it. :)
    ---

    --
    "You know your god is man-made when he hates all the same people you do."
  19. Cool hack, but what's the framerate by trenton · · Score: 2
    I don't have Quake, and I didn't see any benchmarks for PanQuake on the site. I did see a link to Fisheye Quake, also written van Oortmerssen. Its faq says "so on this p200 I get 10fps", an unplayable framerate as far as first person shooters go. Yeah, a Pentium 200 is slow, but can PanQuake get 200+ fps, off a high-end machine, like a Athlon 1.4 GHz with a GeForce 2, like other versions of Quake?

    Does anyone have benchmarks for PanQuake? Post them.

    2001RC46

    --
    Too big to fail? Does that make me to small to succeed?
  20. Servers, Good. Players, Excellent by Ted+V · · Score: 2

    We have maybe 3 Art of War servers up, which is enough for our current fan base. Putting up another server is fine with us, but I'd much rather just have a lot more people enjoy the mod. Tell your friends about Art of War. :)

    -Ted

  21. Little Known DOOM Feature by Ted+V · · Score: 5

    A Little known DOOM feature let you start up games with -left and -right. Doing so would give you three different doom views, so you could view front, left side, and right side. This gave you 270 degrees of visuals with *zero* fisheye problems. Of course, it also required 3 computers and network synchronization between them. I think it was more John Carmack showing off than anything else. I think the game was somewhat less scary without 90 degrees of tunnel vision. Much cooler looking, however.

    -Ted

    1. Re:Little Known DOOM Feature by infiniti99 · · Score: 2

      Hey, I used to play DOOM a lot, and I didn't know about that feature. Guess I didn't read the docs fully, and I'm probably not the only one.

  22. Nice Try, Monkey Boy by Greyfox · · Score: 2

    But you STILL can't have my 25" monitor!

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  23. Re:Playing Quake like this causing health problems by OmegaDan · · Score: 2

    ahh the beauty of youth ... when doom came out I played it *EVERY* night for 8 mos, for anywhere between 2 - 6 hours ... never got sick, only got fat :) I think I was 15 or 16 then :) now that I'm 23, any more then an hour and I'm lying on the floor and the room is spinning.

  24. Re:Playing Quake like this causing health problems by OmegaDan · · Score: 3
    I think its common knowledge that the refresh rate of your monitor and frame rate of your card have alot to do with "headaches, irritability and nausea" which I would call "motion sickness."

    Antecdotal evidence ... when quake2 came out I played it on my voodoo rush card which would get around 12 fps ... It would take me about 30 mins to get sick with it ... I got a riva zx card which could do about 25fps, and it now takes a couple hours for me to get sick :)

  25. Zdoom is also quite cool! by Domini · · Score: 2

    zDoom adds looking up and down (Duke-Style) as well as jumping...
    :)

    Get it here: http://zdoom.notgod.com/

    I've tried the -left and -right features ages ago... it works quite well besides for the slight lag.

  26. It slooooowwww. by Domini · · Score: 2

    :)

    It's quite a lot slower than normal glquake... even in a low-res mode.

    Wonder why so much slower.

    How is this different from normal Quake "fov" command set to max?

    -ponder-

  27. Panorama display by Animats · · Score: 2
    Now you need a video projector, a fisheye lens, and a white dome... Plus multichannel spatial stereo audio. Yes!

    I want that for Flight Simulator. Flying with a small field of view is miserable.

  28. 666 and Quad by Jagasian · · Score: 2

    See, I always thought that getting the Pentagram of Protection or Quad, should do something trippy like this to your view. As if being god-like looks different... forces you to see the entire world at once.

  29. How is this done? by Otis_INF · · Score: 2

    How is this done? with 2 camera's, both rendering in 1 part of the screen (left and right, 2 viewports), one in front of you with a 180degrees pov using gluPerspective(180.0 ...) and one behind you ? or 4 camera's with 4 viewports next to eachother, with a POV of 90 degrees? (like you use when you're creating dynamic cubemaps).
    --

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:How is this done? by Otis_INF · · Score: 2

      So in fact the 4 90degrees POV renderings in 1 framebuffer should do? (i.e. 4 rectangles, all screenheight high and 1/4th of the width).
      --

      --
      Never underestimate the relief of true separation of Religion and State.
  30. Re:Had a little fun, got a little sick by enneff · · Score: 2
    "By the way, has anyone else noticed after playing games like q3 the original quake just doesn't seem like much of a challenge at all!"

    Substitute 'games like q3' with 'multiplayer' and you're more on the ball. The reality is that if you played anyone half-good at Quake 1 they'd whip your sorry ass. Q1 is so much faster that I can't stand to play any of the later games. (CounterStrike is pretty quick at times, too, but it's a completely different game)

  31. Hmmm by The-Bus · · Score: 5
    I'd have a hard time getting used to the curvature. I think a rocket is going to miss me and suddenly it loops to the left and hits me square in the ass...

    This could be interesting for certain mods...

    --

    Small potatoes make the steak look bigger.

  32. Also check out Fisheye quake by elegant7x · · Score: 2

    http://wouter.fov120.com/gfxengine/fisheyequake/

    It's done by the same guy, but on a spherical geometry rather then a cylindrical one like Pan Quake.

    Rate me on picture-rate.com

    --

    "and dear god does this website suck now." -- CmdrTaco
  33. Had a little fun, got a little sick by elegant7x · · Score: 3

    Yeh, yeh, I'm a looser, but I did feel a *wee* bit nauseous playing this at 360 (btw, don't forget to set the console variable pfov to 360, otherwise you only get a half-way panoramic view). But it was well worth it. What sucked was how slow it ran though, quite a bit slower then q3 on my system (a AMD duron 600)

    By the way, has anyone else noticed after playing games like q3 the original quake just doesn't seem like much of a challenge at all! I mean the bad guys don't move around much at all, you've just got to circle strafe around them and leisurely blow them to bits :P

    Rate me on picture-rate.com

    --

    "and dear god does this website suck now." -- CmdrTaco
  34. Re:Playing Quake like this causing health problems by elegant7x · · Score: 3

    Actually, I think playing in a Cave environment would actually cause less problems the playing it on a flat big screen monitor. Since a cave is a true stereoscopic environment, the signals from the game wouldn't require any more processing then something like playing a game of football.

    Of course, in real life you have *a lot* more sensorial ques as to what's going on. Whereas in these VR systems you're eyes are disagreeing with the rest of your body.

    I played through the original shareware game with this, and I do feel a little nauseous :P. I think part of the problem was that I turned down the 'slices' the game uses, so that when I panned left or right I would get these 'wavy' effects. It was either that or low frame rates, which are also bothersome. And I wouldn't rule out interacting with a seriously weird visual environment as a cause either ^__^

    But anyway, just about everything can have a deleterious effect on your health. If quake gives you painful headaches then don't play it. If it only causes a little irritation, then who cares? It's not like it's slowly killing you.

    Rate me on picture-rate.com

    --

    "and dear god does this website suck now." -- CmdrTaco
  35. Re:Playing Quake like this causing health problems by e_n_d_o · · Score: 4

    Hey you in there... unlock that door right this minute!!! I know what you're doing in there... don't you know that'll make you go blind?
    --

  36. Wouter is a strange little boy... by connorbd · · Score: 2

    This is the same guy who made his name in what some of us call the Esoteric Languages world with an obfuscated Postscript-type language called False. It's pretty cool.

    But wraparound Quake... I don't know. How does it work with one of those big triple monitors is what I want to know.

    /Brian

  37. Quake 1? by Fervent · · Score: 2

    Isn't that Quake 1? What's up with the Quake III logo? (By the way, why didn't they mod Quake III?)

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  38. Re:round monitors? by boaworm · · Score: 2
    Perhaps it could be possible to use 3D glasses with this. Add a small gyro to the headset, and you should have +mlook in the head :)

    Although, those glasses gives one h**l of an headache after a short while, and I like to play games for more then 15 minutes =)

    --
    Probable impossibilities are to be preferred to improbable possibilities.
    Aristotele
  39. Escher by Alien54 · · Score: 4
    Looking at the screen shots reminds me of Escher. All those wild angles. don't pan too fast it might make you sick! I think I would likely want to configure it so that the aspect ratio was a little wider. Maybe this would be suitable for the 3 panel Panasonic monitor that folks where going nuts over last year.

    Check out the Vinny the Vampire comic strip

    --
    "It is a greater offense to steal men's labor, than their clothes"
  40. Hang on a minute!! by Gordonjcp · · Score: 2
    From the "Fisheye Quake" page...

    I could do this because a while ago I got the source code for quake (linux, 1.01), which wasn't meant to be distributed though, so there is no way I can legally distribute the Linux fisheye quake, source, or binaries. Please don't even ask.

    Erm, how about
    ftp://ftp.idsoftware.com/idstuff/source/q1source.z ip?

  41. huh? by 7-Vodka · · Score: 2
    seta fov 360.

    :) nuff said

    "just connect this to..."
    BZZT.

    --

    Liberty.

  42. Re:Playing Quake like this causing health problems by Verteiron · · Score: 2

    Oddly enough, I frequently get a headache when playing various incarnations of Half-life on a 21" monitor that I've never gotten on a 17". But I think the problem was more glare-related than desynched brainwaves, because when I cut the lights in the room, the headaches went away...

    --
    End of lesson. You may press the button.
  43. multiple monitor unreal by ByteHog · · Score: 2

    I found this picture, but for the life of me, i cannot remember where the website was. Unreal on 5 monitors!! cool!!

    --
    - This isn't the sig you're looking for. Move along, move along..
  44. /. effect logs.... by V50 · · Score: 2

    What I find very interesting is two links away from the /.ed page is a page that has logs it's not a direct /.ing but still interesting. Only 11% of the people use Linux. And I do know I'll probably get modded offtopic for this so unless I post something releted to Quake. I'll try to think of something about Quake....

    Has anyone tried the Fisheye Quake? It looks quite interesting only I tried it on my Win98 Box with Quake and now I'm in DLL hell. Can't find WDIRxxF.DLL. Anyway I'll see if I can get the other one working. Though on my cruddy Win98 box (or any of my boxen for that matter) it'll probably suck as It's just a Conpaq K6-II 380MHz with a 4Meg non-3d card.


    --Volrath50

  45. Escher and quake by Vintermann · · Score: 3

    When I looked at "Relativity" by Escher, I thought that it would be bizarre if you modeled that scene as a quake map. It's actually possible, and I think that it's interesting, if not useful or fun for deathmatches :-) .

    There is a different Escher picture that is interesting to compare with the screenshot in the link: up and down.
    It's not excacty the same type of distortion. Actually, I'm quite suprised Escher never used that particular type of distortion, I guess it shows that the style of art he created is by no means exhausted.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  46. What for? by zero1101 · · Score: 4

    This is great if you don't find Quake to be hard enough already. For an additional challenge, the Jack Daniels mod can be found at http://yourlocaliquorstore.com.

  47. Playing Quake like this causing health problems? by reposter · · Score: 4

    I recently read some research (in the Journal of the American Medical Association (JAMA), but I can't find the article at the moment) which proved that some 3d game engines are potentially dangerous to health. The researchers reported that the dangers to health increase exponentially as the size of the screen on which the games is played increases.
    The problem is to do with the way the game engine handle 3d images around the edge of the screen, and the way in which these images are processed by the brain. The researchers measured the EEG (electroencephalogram, "brain waves") of gamers whilst playing 3d games. The researchers noted that the EEG changed from its normal "beta" activity (characterised by 14-60Hz oscillations), and gained a low frequency component (delta waves, in the 0.5-2Hz range, which normally only occur during deep sleep).

    The researchers attributed this change in brain activity to high frequency components in the rapidly changing images at the side of the screen in some 3d engines. The effect of these high frequency images on the gamer's peripheral vision caused desynchronisation of the gamers EEG rhythms, leading to headaches, irritability, nausea and (in the worse cases) epileptic attacks. The researchers found that these unfortunate side effects got considerably worse when the games were played on large screens.

    My question is, will playing Quake on a huge screen like that in a CAVE be responsible for causing serious health problems in gamers?