Re:Little Known DOOM Feature
by
Sludge
·
· Score: 4
People are calling this a troll. It did exist. Id took it out after Doom 1.1 when modem multiplayer (sersetup) was added in 1.2. It was never put back in, and no explanation was given.
Get a copy of Doom 1.1 (I'm not sure if the original 1.0 had it) if you want to try this.
Or, join a q1 server with a second machine and spectate third person, 180 degrees inverted.
Re:Little Known DOOM Feature
by
Nugget94M
·
· Score: 4
I did this only once. I made the terrible mistake of using a motley collection of machines to host each of the three views. My main "front" view was my screaming 486DX50 box, but the left and right views were "whatever else I had lying around". I actually nicked the two other monitors from my office for the evening. The unfortunate side effect was that the differing frame rates for the three views was a wonderful way to revisit my last meal after about 10 minutes of play. It was nausea-inducing to the highest degree.
Still very cool to see and be able to do, no matter how unplayable my setup turned out to be.
First, please don't mod me down. This isn't a troll and I'm still way above the cap so i could give a shit about karma.
How could you build a device fairly inexpensively (assuming you've got an LCD projector -- assume you've got two if you really have to have two in the design) to turn PanQuake into something immersive? Think dirt cheap CAVE here. I guess you could probably easily rear- project fisheye quake onto a translucent hemisphere if you used 180 FOV.. something along those lines...
I considered that head-mounted displays with high FOV's would be a decent display device, but they are inconvenient, expensive, etc.
A Little known DOOM feature let you start up games with -left and -right. Doing so would give you three different doom views, so you could view front, left side, and right side. This gave you 270 degrees of visuals with *zero* fisheye problems. Of course, it also required 3 computers and network synchronization between them. I think it was more John Carmack showing off than anything else. I think the game was somewhat less scary without 90 degrees of tunnel vision. Much cooler looking, however.
I'd have a hard time getting used to the curvature. I think a rocket is going to miss me and suddenly it loops to the left and hits me square in the ass...
This could be interesting for certain mods...
--
Small potatoes make the steak look bigger.
Re:Playing Quake like this causing health problems
by
e_n_d_o
·
· Score: 4
Hey you in there... unlock that door right this minute!!! I know what you're doing in there... don't you know that'll make you go blind? --
Looking at the screen shots reminds me of Escher. All those wild angles. don't pan too fast it might make you sick! I think I would likely want to configure it so that the aspect ratio was a little wider. Maybe this would be suitable for the 3 panel Panasonic monitor that folks where going nuts over last year.
This is great if you don't find Quake to be hard enough already. For an additional challenge, the Jack Daniels mod can be found at http://yourlocaliquorstore.com.
Playing Quake like this causing health problems?
by
reposter
·
· Score: 4
I recently read some research (in the Journal of the American Medical Association (JAMA), but I can't find the article at the moment) which proved that some 3d game engines are potentially dangerous to health. The researchers reported that the dangers to health increase exponentially as the size of the screen on which the games is played increases.
The problem is to do with the way the game engine handle 3d images around the edge of the screen, and the way in which these images are processed by the brain. The researchers measured the EEG (electroencephalogram, "brain waves") of gamers whilst playing 3d games. The researchers noted that the EEG changed from its normal "beta" activity (characterised by 14-60Hz oscillations), and gained a low frequency component (delta waves, in the 0.5-2Hz range, which normally only occur during deep sleep).
The researchers attributed this change in brain activity to high frequency components in the rapidly changing images at the side of the screen in some 3d engines. The effect of these high frequency images on the gamer's peripheral vision caused desynchronisation of the gamers EEG rhythms, leading to headaches, irritability, nausea and (in the worse cases) epileptic attacks. The researchers found that these unfortunate side effects got considerably worse when the games were played on large screens.
My question is, will playing Quake on a huge screen like that in a CAVE be responsible for causing serious health problems in gamers?
People are calling this a troll. It did exist. Id took it out after Doom 1.1 when modem multiplayer (sersetup) was added in 1.2. It was never put back in, and no explanation was given.
Get a copy of Doom 1.1 (I'm not sure if the original 1.0 had it) if you want to try this.
Or, join a q1 server with a second machine and spectate third person, 180 degrees inverted.
I did this only once. I made the terrible mistake of using a motley collection of machines to host each of the three views. My main "front" view was my screaming 486DX50 box, but the left and right views were "whatever else I had lying around". I actually nicked the two other monitors from my office for the evening. The unfortunate side effect was that the differing frame rates for the three views was a wonderful way to revisit my last meal after about 10 minutes of play. It was nausea-inducing to the highest degree.
Still very cool to see and be able to do, no matter how unplayable my setup turned out to be.
First, please don't mod me down. This isn't a troll and I'm still way above the cap so i could give a shit about karma.
How could you build a device fairly inexpensively (assuming you've got an LCD projector -- assume you've got two if you really have to have two in the design) to turn PanQuake into something immersive? Think dirt cheap CAVE here. I guess you could probably easily rear- project fisheye quake onto a translucent hemisphere if you used 180 FOV.. something along those lines...
I considered that head-mounted displays with high FOV's would be a decent display device, but they are inconvenient, expensive, etc.
~GoRK
A Little known DOOM feature let you start up games with -left and -right. Doing so would give you three different doom views, so you could view front, left side, and right side. This gave you 270 degrees of visuals with *zero* fisheye problems. Of course, it also required 3 computers and network synchronization between them. I think it was more John Carmack showing off than anything else. I think the game was somewhat less scary without 90 degrees of tunnel vision. Much cooler looking, however.
-Ted
This could be interesting for certain mods...
Small potatoes make the steak look bigger.
Hey you in there... unlock that door right this minute!!! I know what you're doing in there... don't you know that'll make you go blind?
--
Check out the Vinny the Vampire comic strip
"It is a greater offense to steal men's labor, than their clothes"
This is great if you don't find Quake to be hard enough already. For an additional challenge, the Jack Daniels mod can be found at http://yourlocaliquorstore.com.
I recently read some research (in the Journal of the American Medical Association (JAMA), but I can't find the article at the moment) which proved that some 3d game engines are potentially dangerous to health. The researchers reported that the dangers to health increase exponentially as the size of the screen on which the games is played increases.
The problem is to do with the way the game engine handle 3d images around the edge of the screen, and the way in which these images are processed by the brain. The researchers measured the EEG (electroencephalogram, "brain waves") of gamers whilst playing 3d games. The researchers noted that the EEG changed from its normal "beta" activity (characterised by 14-60Hz oscillations), and gained a low frequency component (delta waves, in the 0.5-2Hz range, which normally only occur during deep sleep).
The researchers attributed this change in brain activity to high frequency components in the rapidly changing images at the side of the screen in some 3d engines. The effect of these high frequency images on the gamer's peripheral vision caused desynchronisation of the gamers EEG rhythms, leading to headaches, irritability, nausea and (in the worse cases) epileptic attacks. The researchers found that these unfortunate side effects got considerably worse when the games were played on large screens.
My question is, will playing Quake on a huge screen like that in a CAVE be responsible for causing serious health problems in gamers?