...now I can wear my +3.50 diopter glasses and play Quake at 360 degree FOV and the two will cancel each other out resulting in normal gameplay! This mod is an optometrists dream come true! (Well, for optometrists that play Quake, anyway.)
I think it would be much easier to go directly from the software models in Quake to an immersive display, rather than to go from PanQuake's rasterized 2-dimensional output to an immersive display.
-Paul Komarek
Re:Little Known DOOM Feature
by
Sludge
·
· Score: 4
People are calling this a troll. It did exist. Id took it out after Doom 1.1 when modem multiplayer (sersetup) was added in 1.2. It was never put back in, and no explanation was given.
Get a copy of Doom 1.1 (I'm not sure if the original 1.0 had it) if you want to try this.
Or, join a q1 server with a second machine and spectate third person, 180 degrees inverted.
Re:Little Known DOOM Feature
by
Nugget94M
·
· Score: 4
I did this only once. I made the terrible mistake of using a motley collection of machines to host each of the three views. My main "front" view was my screaming 486DX50 box, but the left and right views were "whatever else I had lying around". I actually nicked the two other monitors from my office for the evening. The unfortunate side effect was that the differing frame rates for the three views was a wonderful way to revisit my last meal after about 10 minutes of play. It was nausea-inducing to the highest degree.
Still very cool to see and be able to do, no matter how unplayable my setup turned out to be.
This reminds me of some M.C. Escher pictures
by
Kiwi
·
· Score: 3
This reminds me of some M.C. Escher pictures--two come to mind.
One is the one with a lot of worms going up and down stairs
Another is what appears to be two views of the same scene (a kid on some steps looking up with a palm tree), but is really two cpoies of the same scene, one upside-down, using a panoramic view.
In both cases, M.C. Escher used a vertical, as opposed to horizontal, panorama.
- Sam
--
The secret to enjoying Slashdot is to realize that it should not be taken too seriously.
First, please don't mod me down. This isn't a troll and I'm still way above the cap so i could give a shit about karma.
How could you build a device fairly inexpensively (assuming you've got an LCD projector -- assume you've got two if you really have to have two in the design) to turn PanQuake into something immersive? Think dirt cheap CAVE here. I guess you could probably easily rear- project fisheye quake onto a translucent hemisphere if you used 180 FOV.. something along those lines...
I considered that head-mounted displays with high FOV's would be a decent display device, but they are inconvenient, expensive, etc.
Quake's default projection makes high fovs look ugly. And you can't set the fov more than 180.
See this page for a comparison of standard Quake fov and the fisheye mod:
A Little known DOOM feature let you start up games with -left and -right. Doing so would give you three different doom views, so you could view front, left side, and right side. This gave you 270 degrees of visuals with *zero* fisheye problems. Of course, it also required 3 computers and network synchronization between them. I think it was more John Carmack showing off than anything else. I think the game was somewhat less scary without 90 degrees of tunnel vision. Much cooler looking, however.
-Ted
Re:Playing Quake like this causing health problems
by
OmegaDan
·
· Score: 3
I think its common knowledge that the refresh rate of your monitor and frame rate of your card have alot to do with "headaches, irritability and nausea" which I would call "motion sickness."
Antecdotal evidence... when quake2 came out I played it on my voodoo rush card which would get around 12 fps... It would take me about 30 mins to get sick with it... I got a riva zx card which could do about 25fps, and it now takes a couple hours for me to get sick:)
I'd have a hard time getting used to the curvature. I think a rocket is going to miss me and suddenly it loops to the left and hits me square in the ass...
This could be interesting for certain mods...
--
Small potatoes make the steak look bigger.
Had a little fun, got a little sick
by
elegant7x
·
· Score: 3
Yeh, yeh, I'm a looser, but I did feel a *wee* bit nauseous playing this at 360 (btw, don't forget to set the console variable pfov to 360, otherwise you only get a half-way panoramic view). But it was well worth it. What sucked was how slow it ran though, quite a bit slower then q3 on my system (a AMD duron 600)
By the way, has anyone else noticed after playing games like q3 the original quake just doesn't seem like much of a challenge at all! I mean the bad guys don't move around much at all, you've just got to circle strafe around them and leisurely blow them to bits:P
"and dear god does this website suck now." -- CmdrTaco
Re:Playing Quake like this causing health problems
by
elegant7x
·
· Score: 3
Actually, I think playing in a Cave environment would actually cause less problems the playing it on a flat big screen monitor. Since a cave is a true stereoscopic environment, the signals from the game wouldn't require any more processing then something like playing a game of football.
Of course, in real life you have *a lot* more sensorial ques as to what's going on. Whereas in these VR systems you're eyes are disagreeing with the rest of your body.
I played through the original shareware game with this, and I do feel a little nauseous:P. I think part of the problem was that I turned down the 'slices' the game uses, so that when I panned left or right I would get these 'wavy' effects. It was either that or low frame rates, which are also bothersome. And I wouldn't rule out interacting with a seriously weird visual environment as a cause either ^__^
But anyway, just about everything can have a deleterious effect on your health. If quake gives you painful headaches then don't play it. If it only causes a little irritation, then who cares? It's not like it's slowly killing you.
Looking at the screen shots reminds me of Escher. All those wild angles. don't pan too fast it might make you sick! I think I would likely want to configure it so that the aspect ratio was a little wider. Maybe this would be suitable for the 3 panel Panasonic monitor that folks where going nuts over last year.
When I looked at "Relativity" by Escher, I thought that it would be bizarre if you modeled that scene as a quake map. It's actually possible, and I think that it's interesting, if not useful or fun for deathmatches:-).
There is a different Escher picture that is interesting to compare with the screenshot in the link: up and down. It's not excacty the same type of distortion. Actually, I'm quite suprised Escher never used that particular type of distortion, I guess it shows that the style of art he created is by no means exhausted.
-- xkcd is not in the sudoers file. This incident will be reported.
This is great if you don't find Quake to be hard enough already. For an additional challenge, the Jack Daniels mod can be found at http://yourlocaliquorstore.com.
Playing Quake like this causing health problems?
by
reposter
·
· Score: 4
I recently read some research (in the Journal of the American Medical Association (JAMA), but I can't find the article at the moment) which proved that some 3d game engines are potentially dangerous to health. The researchers reported that the dangers to health increase exponentially as the size of the screen on which the games is played increases.
The problem is to do with the way the game engine handle 3d images around the edge of the screen, and the way in which these images are processed by the brain. The researchers measured the EEG (electroencephalogram, "brain waves") of gamers whilst playing 3d games. The researchers noted that the EEG changed from its normal "beta" activity (characterised by 14-60Hz oscillations), and gained a low frequency component (delta waves, in the 0.5-2Hz range, which normally only occur during deep sleep).
The researchers attributed this change in brain activity to high frequency components in the rapidly changing images at the side of the screen in some 3d engines. The effect of these high frequency images on the gamer's peripheral vision caused desynchronisation of the gamers EEG rhythms, leading to headaches, irritability, nausea and (in the worse cases) epileptic attacks. The researchers found that these unfortunate side effects got considerably worse when the games were played on large screens.
My question is, will playing Quake on a huge screen like that in a CAVE be responsible for causing serious health problems in gamers?
...now I can wear my +3.50 diopter glasses and play Quake at 360 degree FOV and the two will cancel each other out resulting in normal gameplay! This mod is an optometrists dream come true! (Well, for optometrists that play Quake, anyway.)
I think it would be much easier to go directly from the software models in Quake to an immersive display, rather than to go from PanQuake's rasterized 2-dimensional output to an immersive display.
-Paul Komarek
People are calling this a troll. It did exist. Id took it out after Doom 1.1 when modem multiplayer (sersetup) was added in 1.2. It was never put back in, and no explanation was given.
Get a copy of Doom 1.1 (I'm not sure if the original 1.0 had it) if you want to try this.
Or, join a q1 server with a second machine and spectate third person, 180 degrees inverted.
I did this only once. I made the terrible mistake of using a motley collection of machines to host each of the three views. My main "front" view was my screaming 486DX50 box, but the left and right views were "whatever else I had lying around". I actually nicked the two other monitors from my office for the evening. The unfortunate side effect was that the differing frame rates for the three views was a wonderful way to revisit my last meal after about 10 minutes of play. It was nausea-inducing to the highest degree.
Still very cool to see and be able to do, no matter how unplayable my setup turned out to be.
One is the one with a lot of worms going up and down stairs
Another is what appears to be two views of the same scene (a kid on some steps looking up with a palm tree), but is really two cpoies of the same scene, one upside-down, using a panoramic view.
In both cases, M.C. Escher used a vertical, as opposed to horizontal, panorama.
- Sam
The secret to enjoying Slashdot is to realize that it should not be taken too seriously.
First, please don't mod me down. This isn't a troll and I'm still way above the cap so i could give a shit about karma.
How could you build a device fairly inexpensively (assuming you've got an LCD projector -- assume you've got two if you really have to have two in the design) to turn PanQuake into something immersive? Think dirt cheap CAVE here. I guess you could probably easily rear- project fisheye quake onto a translucent hemisphere if you used 180 FOV.. something along those lines...
I considered that head-mounted displays with high FOV's would be a decent display device, but they are inconvenient, expensive, etc.
~GoRK
Quake's default projection makes high fovs look ugly. And you can't set the fov more than 180.
o mpare.html
See this page for a comparison of standard Quake fov and the fisheye mod:
http://wouter.fov120.com/gfxengine/fisheyequake/c
Y.
A Little known DOOM feature let you start up games with -left and -right. Doing so would give you three different doom views, so you could view front, left side, and right side. This gave you 270 degrees of visuals with *zero* fisheye problems. Of course, it also required 3 computers and network synchronization between them. I think it was more John Carmack showing off than anything else. I think the game was somewhat less scary without 90 degrees of tunnel vision. Much cooler looking, however.
-Ted
Antecdotal evidence ... when quake2 came out I played it on my voodoo rush card which would get around 12 fps ... It would take me about 30 mins to get sick with it ... I got a riva zx card which could do about 25fps, and it now takes a couple hours for me to get sick :)
Free Techno/Jazz/DNB/MI Music by guys obsessed with monkeys!
This could be interesting for certain mods...
Small potatoes make the steak look bigger.
Yeh, yeh, I'm a looser, but I did feel a *wee* bit nauseous playing this at 360 (btw, don't forget to set the console variable pfov to 360, otherwise you only get a half-way panoramic view). But it was well worth it. What sucked was how slow it ran though, quite a bit slower then q3 on my system (a AMD duron 600)
:P
By the way, has anyone else noticed after playing games like q3 the original quake just doesn't seem like much of a challenge at all! I mean the bad guys don't move around much at all, you've just got to circle strafe around them and leisurely blow them to bits
Rate me on picture-rate.com
"and dear god does this website suck now." -- CmdrTaco
Actually, I think playing in a Cave environment would actually cause less problems the playing it on a flat big screen monitor. Since a cave is a true stereoscopic environment, the signals from the game wouldn't require any more processing then something like playing a game of football.
:P. I think part of the problem was that I turned down the 'slices' the game uses, so that when I panned left or right I would get these 'wavy' effects. It was either that or low frame rates, which are also bothersome. And I wouldn't rule out interacting with a seriously weird visual environment as a cause either ^__^
Of course, in real life you have *a lot* more sensorial ques as to what's going on. Whereas in these VR systems you're eyes are disagreeing with the rest of your body.
I played through the original shareware game with this, and I do feel a little nauseous
But anyway, just about everything can have a deleterious effect on your health. If quake gives you painful headaches then don't play it. If it only causes a little irritation, then who cares? It's not like it's slowly killing you.
Rate me on picture-rate.com
"and dear god does this website suck now." -- CmdrTaco
Hey you in there... unlock that door right this minute!!! I know what you're doing in there... don't you know that'll make you go blind?
--
Check out the Vinny the Vampire comic strip
"It is a greater offense to steal men's labor, than their clothes"
When I looked at "Relativity" by Escher, I thought that it would be bizarre if you modeled that scene as a quake map. It's actually possible, and I think that it's interesting, if not useful or fun for deathmatches :-) .
There is a different Escher picture that is interesting to compare with the screenshot in the link: up and down.
It's not excacty the same type of distortion. Actually, I'm quite suprised Escher never used that particular type of distortion, I guess it shows that the style of art he created is by no means exhausted.
xkcd is not in the sudoers file. This incident will be reported.
This is great if you don't find Quake to be hard enough already. For an additional challenge, the Jack Daniels mod can be found at http://yourlocaliquorstore.com.
I recently read some research (in the Journal of the American Medical Association (JAMA), but I can't find the article at the moment) which proved that some 3d game engines are potentially dangerous to health. The researchers reported that the dangers to health increase exponentially as the size of the screen on which the games is played increases.
The problem is to do with the way the game engine handle 3d images around the edge of the screen, and the way in which these images are processed by the brain. The researchers measured the EEG (electroencephalogram, "brain waves") of gamers whilst playing 3d games. The researchers noted that the EEG changed from its normal "beta" activity (characterised by 14-60Hz oscillations), and gained a low frequency component (delta waves, in the 0.5-2Hz range, which normally only occur during deep sleep).
The researchers attributed this change in brain activity to high frequency components in the rapidly changing images at the side of the screen in some 3d engines. The effect of these high frequency images on the gamer's peripheral vision caused desynchronisation of the gamers EEG rhythms, leading to headaches, irritability, nausea and (in the worse cases) epileptic attacks. The researchers found that these unfortunate side effects got considerably worse when the games were played on large screens.
My question is, will playing Quake on a huge screen like that in a CAVE be responsible for causing serious health problems in gamers?