Final Fantasy 10 Released in Japan
tenchiken writes "Following up on the release of the Final Fantasy movie (which will at least break even for square), Final Fantasy, the first installment of the game for the PS2 has been released. There are reviews at gamespot,IGN,the gia, etc. All of them seem to agree... Final Fantasy raises the bar on storytelling and graphics for RPGs again, ho-hum.
Square also released some details (a movie to wit) for FF11, the long antcipated online game. Square has said that they want to be cross platform, but so far only PS2 and PC platforms have been announced. Korean Site Ruliweb which broke most of these videos is already slashdoted (and the story has not been posted on /. yet ;-) but copies are Here. FFXPosed also has details.
Go Square..."
One thing that I really loved about the Bouncer was that Square left the Japanese voice track in the American release, and they even included a subtitle option. It is really really cool to have the cutscenes subtitled, plus the Japanese voice actors for that game were pretty good.
Down that path lies madness. On the other hand, the road to hell is paved with melting snowballs.
I read the internet for the articles.
Nope it's just you. The original Final Fantasy was made when Square was a failing company (look at their pre-FF stuff) and it was the last game they were going to release before going under. After that, the branding of FF was too strong to ignore, so they kept the name. Besides, each FF is in a different world, so you can consider each FF to be the Final Fantasy for that world (especially since many of them deal with the depletion of magic or destruction of the world).
Plus most people don't get hung up on game names, especially since a lot of them are really stupid. The name doesn't really affect gameplay anyway.
I suppose you won't buy any book with a crappy looking cover either.
Down that path lies madness. On the other hand, the road to hell is paved with melting snowballs.
I read the internet for the articles.
One thing that's interesting is how long it took to get those games out. I don't remember when the SNES came out, but these were some of the last games to come out for that platform. I think VII only came out about two years after VI (III in the US.) Square really takes their time with Final Fantasy. In my oppinion, they didn't even really finish VII until the movie came out; I think there were things they wanted to put in VII, but didn't, for one reason or another. A lot of those aspects made it into the movie however (In a comment I made a while ago, I covered a lot of these similarities. Check out my My thoughts on the movie.)
In also seems that most Square RPGs are about fun gameplay, Secret of Evermore, Chrono Trigger and more, but the Final Fantasies I've played have all been about story. VI has one of the best stories, and the deepest casts I've ever seen. Xenogears comes close, but I'm not done with that game yet.
I think that getting older makes it possible to fully absorb their depth. It sounds cheesy, but I feel like I understand the game better, now. Also, it's really impressive, some of the graphics they acheived with that primitive hardware.
Yes, I'm still a junky. Are you still a bitch?
Most of the conversation here has been focusing on Final Fantasy (given, the story is about final fantasy...). But how many of you played "Vagrant Story"? Don't get me wrong, I'm a huge FF fan. I own a copy of all of the FF games released in the US. However, I thought that VS was far more captivating than the later FF games, equal in quality to FFII and III. I never understood why it didn't sell very well here.
While they don't confirm GameCube development, Square says they really want to - or rather have to - develop FFXI for it. http://cube.ign.com/news/36560.html
I've been a die-hard nintendo fan for a long time. I'm sorry, but the company that gave me the Mario series, and the Zelda series will always have my loyalty. However, it looks like I'm being childish in not buying a PS2, because the good games count is going up.
If supporting both platforms makes me a turncoat, well so be it.
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python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
The "Final" in Final Fantasy does not refer to it being Square's last game. It was chosen because the alliteration sounded cool, plain and simple. Rad Racer, double 'r's; King's Knight, double 'k's (yeah, I know, kn != k, shut up); Final Fantasy, double 'f's.
Japan has never been known for making the most sensical of video game names. This is just more Engrish.
If you are looking for a great PS2 RPG to hold you over till FF X makes it here, I recommend Summoner. It has a good story with nice twists and I also enjoyed the gameplay and the graphics.
--Ty
When they say "cross-platform" what they mean is the Xbox and Gamecube. At least that's the buzz.
The Doom movie died in pre-production. They couldn't find a passable script with a PG-13 rating.
- W. Blaine Dowler
http://www.bureau42.com
FF1 is the only numbered FF game without a Cid. (In FF2, he rented an airship. In FF3, he had a hidden airship in the desert. In FF4, he joined your party. In FF5, he amplified the power of the crystals. In FF6, he mentored Celes. In FF7, he joined your party. In FF8, he ran a garden. In FF9, he ruled a nation.)
- W. Blaine Dowler
http://www.bureau42.com
I've always told my friends when they ask me what console I'm going to get. "I go where Square goes"= \=\=\=\
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... I don't think they know what "final" means if we are on number 10.
Ceci n'est pas une sig.
There are two Final Fantasy anthologies for Playstation 1: the first one has FF V (never seen in US) and VI (3 for the SNES) which are direct ports; 16 bit all the way. The only changes are that there are intro and I think outro FMVs. Everything else is the same as the SNES/SuperFamicoms. The second anthology has Final Fantasy IV (2 in the US) only retranslated, not hacked down, and with some other improvements. The other title in that set is Chrono Trigger, another widely-regarded classic from the SNES days. Final Fantasy Anthology
Final Fantasy Chronicles
Vintage computer games and RPG books available. Email me if you're interested.
Another Xenogears game? Shit. Now I have to buy a PS2. Congrats, Sony, you just proved once again that a good story will sell crap hardware. As it should be.
Vintage computer games and RPG books available. Email me if you're interested.
First off, to respond to allegations that the movie will "at least break even": it will probably lose money. Meaning, Square will be richer because of it, but that money will simply magically appear in their bank account-- anyone foolish enough to ask for a share of the profits will, of course, be told that the movie lost millions. Now, on to the topic.
I saw this bit on ps2.ign.com:
This world, like Tidus', is threatened by the encroaching power of Sin. Sin is, at this point, a somewhat nebulous concept. Sin is an invisible force. Yet Sin is also a gigantic hideous black-hole thing that launches black spawning horrors that our heroes have to battle.
A lot of FF fans think, as do I, that the villains have just been going down hill. FF7 was one of the best not just because the pacing was good and the game mechanic was fun, but because Sephiroth was an interesting villain. He was evil, he did brutal things, and he made you chase him as he gloated. And, of course, he had a bit of motivation for all of that. The villains in 8 and 9, however, more or less sucked. We had a jealous guy from another planet, and some evil witch or something-- I don't remember because I really didn't care. There sure as hell better be someone cool behind this whole Sin thing, and they'd better make an appearance before disc 235.
One brief note of optimism, however, which I'm sure we'll all be thankful for (from the same article):
The speedier battle system in FFX looks as if it may tidy up some complaints about the persistence of random battles.
I thought the same thing, although the number I've come across is more like $210 when you include marketing costs.
Anyway, I was curious enough to look up the latest daily results (as of Wed.):
Jurassic Park III -> $19 million
Legally Blonde -> $2.8 million
Cats & Dogs -> $1.7 million
The Score -> $1.6 million
Dr. Dolittle 2 -> $1 million
Scary Movie 2 -> $979,000
The Fast and the Furious -> $956,000
Final Fantasy -> $793,000
Dr. Dolittle 2 (which has been out for 27 days) is currently in front of Final Fantasy (which has been out for 8 days). The Final Fantasy movie can be catagorized as nothing short of a complete failure, despite how it does overseas and on sales/rentals. A $200 million movie that brings in ~$30 million in the US box office is a disaster. There will be no Final Fantasy: The Movie 2.
Methinks the "break even" comment was just a Square fanboy trying to put a positive spin on things.
Oh okay, thanks for refreshing my memory! :) I forgot the events leading up to it, but the scene in the forest, watching his family waving goodbye from the train will always stick with me. More than any of the details, it's the way that scene in the forest made me FEEL. It might be the saddest thing I've ever seen in a work of fiction. Brilliant!
:) And I did like the total mind-fsck the story took in the end when the truth about Cloud and Sephiroth was revealed.
I agree with you SO much about FF Tractics. I consider that possibly my favorite game of all time. I loved the tactical combat, and I thought the storyline was amazing as well.
Yeah, I played FF7 and thought it was really good, but it never floored me like FF3 or Tactics did later on. There were some gripping scenes though, like the one scene where Red13 discovers his father's remains, and learns the truth about his heroism. I did get kind of attached to Tifa though. I was hoping they'd hook up on that monorail ride in the amusement park.
FF8 didn't even make me want to play it at all. It looked like a pretty-boy soap opera. I dunno, seemed very "mass market". FF9 looks like a possible return to old-school values (well, old-school chara design at least) so I'll play it if/when it comes out for PC.
Ooooh! While we're digging out the memories, here's another trademark Squaresoft heart-wrenching scene from the 16bit era. How about in Chrono Trigger, when Robo meets up with his fellow robots, and they all turn on him. Now that was damn sad. My description doesn't do the scene justice, of course, but people who played the game know what I mean.
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Also, I love how the battles take place right on the map, instead of doing some effect or other and going to a different screen.
:) If I was gonna be producer on an RPG that would be a huge design goal of mine. It's so disruptive to have some swirly effect and then switch to a different playfield to fight an actual battle, like all the FF games do.
You're right! That may have been the coolest part of Chrono Trigger. Why don't more games use that? The Black Isle AD&D roleplaying games for the PC (Baldur's Gate, Icewind Dale) have this feature as well. Well, so do the MMORPG's, obviously.
OtakuBooty.com: Smart, funny, sexy nerds.
I don't know, but I sort of miss the SNES roleplaying games of yesteryear. As cheesy as it sounds there was something I really loved about those low-tech graphics. I don't know, maybe it's similar to the nostalgia people feel for the text-adventure games.
:)
I remember one scene in Final Fantasy 3 (6 in Japan). It's been many years, so I may have a detail or two wrong but the gist remains. Anyway, war is sweeping the land. At one point your adventurers come upon a young woman and her daughter. The woman is bedridden, gravely ill. She asks you to take a message to her husband, who's off fighting the war. By the time you can return with her husband, though, she's dead... killed as the fighting swept through her village.
The husband is very stoic. He said something to the effect that since he was a soldier (and therefore part of the war) too, he had no right to be upset or angry. And he walked away.
Later in the adventure, you're traveling through an enchanted forest when you meet up with the soldier again. It turns out there's a train traveling through the forest... a supernatural train that takes departed souls to the afterlife. As the train pulls away, your party and the soldier stand there watching it. And then you see the ghostly image of the soldier's wife and child standing at the back of the train, silently waving goodbye to him. The soldier takes a few fitful steps after the train and then just quiently falls to his knees, sobbing.
I swear that was the most heartwrenching thing I've ever seen in a videogame. Hell, 99% of movies don't have anything that powerful emotionally IMHO. What was my point? Oh yeah, that I miss those "old-skool" RPG's, and that they had some awesome stories too that didn't rely on graphics. Having said that though, FFX does look awesome so if they can combine the wonderful storytelling and drool-worthy graphics I guess it will be cool. I'm just a little skeptical that's all.... yeah yeah I know... memories are often rose-colored... maybe FF3 would seem retarded if I played it today... I'm probably being a cranky 25 year-old bastard....
OtakuBooty.com: Smart, funny, sexy nerds.
Um, Warcraft's honor should go to Dune II. Significantly different, yes, but didn't start the genre.
What about the original final fantasy for the NES??
I still play that game!
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Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
I'm not a fan of Nintendo (The only reason I bought their consoles in the past was for FF games), but I am a Square fan. The more platforms they are on, the better.
psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo
I wouldn't be surprised if you see them on the Gamecube, though, unless Sony locks them up with exclusive deals...
J
Sorry. I live in Japan. I can personally assure you from bitter experience that Mr. Custom Guy's ENTIRE job is to ensure that the price of melons stays at least at 4000 yen.
He put his boots up on the table and made a face. "The sig," he smirked. "You can waste your life in search of the sig."
I answer this question at least once a month, it seems.
Every Final Fantasy title is just that; it is the ultimate event in one planet's history. Every FF title takes place on a different planet, and they are not really sequels of each other. The only exception to this is a little cross-villaination between FF1 and FF9, and the occasional joke (such as the ending of FF9, where it is claimed in a theatre performance that the hero will be with his lover, and "no cloud, no squall shall deter me." -- Cloud being the hero of FF7, Squall the hero of FF8.) This, and certain common themes aside (celestial beings, background creatures, and the trademark struggle between citizenry vs. ultimately powerful corruption) are all that link the stories together. So, each of them is a Final Fantasy.
I'm not quite sure what you're asking. If you're asking if you can pause the PS2 game you've got, play a DVD, then go back to it, I'm pretty sure the answer is no. (You generally reboot the whole machine to play a DVD.)
If you're asking if you can pause your place on the DVD, shutdown the machine, come back later, and resume where you left off, then my answer is that I'm not aware of the feature. It might exist, but I haven't come across it. Generally, I just use the chapter/scene feature that most DVDs support to jump to something relatively close.
One thing to keep in mind is that the DVD player on the PS2 could use some work. I haven't run into compatibility problems, but the user interface is painful. You either need one of the add-on DVD remotes or lots of patience. So I'd be tempted to consider the DVD-playing capabilites a bonus, rather than a selling point. If a significant part of your buying decision revolves around the DVD playback, I'd recommend at least trying it at a friend's house or in the store, first.
That being said, I do use my PS2 as my only DVD player, and it does fulfill my needs. But it's quirky enough that I strongly suggest that you check out what you're getting first. (Which may not be an issue in your case, as you also mentioned the games as a reason you're buying it.)
I won't begin to argue with you about FF9 (I loved the game, I just don't want to argue about it), but I can't entirely agree with your opinion of Chrono Cross as an altogether better game. While the battle system was certainly innovative and complex, I hesitate to say it was "more fun", simply because of the sometimes ridiculous micromanagement you had to do to advance (before completing the game, anyway). And please, no comments about how I'm not intelligent enough to figure out such a simple system. I thoroughly destroyed the game (and wasted a lot of time in the process), but I thought the idea was not to have to play endlessly with spell allocation for the sake of mastering the (overly complex) battle system, but to just have fun. I mean, isn't that the point of video games? I get enough complication and mindless detail in the work I do, and I don't play video games to have to expend more time and mental energy.
I wonder what Mr. Customs Guy has to say about my scheme...
Who complains about FMV's? No they don't make for spellbinding GAMEPLAY, but they do add a cinematic element that's beyond currently acheivable interactivity. The FF games have had some of the best FMV's ever, they're used to introduce characters, illustrate important key events and give more atmosphere than can be acheived in the bitmap backgrounds or the polygonal character models. Most of the action in the FMV's consist of actions that the user would have NO control over, like catching someone's fall, mourning someone's death, looking lovingly into someone's eyes, Or would you rather those were minigames?
"Continually press [x] to advance the SEED fleet across the ocean to the shores of Galdabia."
I beat FF3/6 for the nth time last week...
Graphics may get old, but a beautiful, epic story never loses its appeal. And FF3/6 has the most haunting story I have ever lived. I remember crying when the music started and the curtain rose on the Opera scene...
I wish Square would revisit the past and give us something better than the mass-market drivel that were FF8-9.
I wish Square would once more give us strong, capable female characters which are not emotional wrecks.
But more than that...
I wish Square will make enough money with the FF movie to hire a character designer. I mean, Rinoa, Garnet, Yuna and Aki LOOK THE SAME! Tidus is Squall with bleached hair! Come on Square, you can do better than that!
Zoi (who'll be playing FF3/6 again when everyone else will be in front of FF10)
If a video game wants the player to use his imagination, it should be a pure text adventure. If a game wants to go for sensory overload, it should be like a movie or amusement park. On the PS1, Square was torn between these two extremes, and on the PS2 they've chosen the latter.
I'm glad that Square's settled with one or the other; games with movie-caliber graphics but no voice have always felt incoherent to me. Maybe later they'll make a pure text adventure, but otherwise I think they should lean for sensory overload.
Well, I've made my decision. After reading the Gamespot review, I'm officially hooked on getting a PS2. Both for it's DVD features, and for it's quality games being produced for it. Now if only they'll build a really good team, online multiplayer FPS like CounterStrike for it... I'll be able to ditch Winbloze entirely! I've already converted most all of my operations to my Linux Mandrake8 box, all that's left is getting a good gaming machine that doesn't rely on Winbloze exclusively, and I'll be set.
You'll also notice the use of voice in the game. While Square first began dabbling in voice work with The Bouncer, FFX is the first FF game to use voice acting.
This strikes me as something I would both like and dislike. First, the dislike. As someone else pointed out, those early final fantasy games had something in them that made them truly fantastic. I personally like FFII the best, but the stories were great, and I remember caring about the character and what happened to them. I remember in FFVII when the woman got killed by the Antagonist: I was pissed. The early games had this same quality.
Having voices attached to the characters may remove some of this appeal. It's sort of like reading a book. You have to imagine the characters' voices in your head. It's sort of like when you are chatting online with someone for a while and then get sent a picture of him or her. Somehow, I never imagined them looking that way. I want to be able to imagine what characters sound like and what the tone is like. Somehow being given that information seems like it could ruin that aspect of the game.
As for the good, well, it is obvious. This game continues the proud tradition of high quality story lines that are non-linear. Side games, and being able to do things out of a strict sequence appeal to me. The graphics look fantastic, and voice-overs are just an extension of the technology, just like high graphics were. In the end, I think this development will add to the overall story line. I guess I am buying a PSII so I can check this out!
Lawrence Lessig is my personal hero.
The Final Fantasy games have always been wonderful.
They remind me of why I play games in the first place - to escape reality, a fact lost of many games designers today who try their best to emulate the real world... Shenmue anybody?
But one thing has always bothered me since the days of FFVII and that is that FMV in games is a bad thing.
Granted Square have always made the BEST use of FMV in their games but after playing Skies of Arcadia on Dreamcast and seeing just how good cut scenes using the in game engine could look, I can only view the use of FMV as a sloppy, time wasting excercise.
What do you think?
Pete
oops...This is what my original post should look like
There are differences between previews and reviews. None of those sites you mention didn't have any reviews about the game just previews/impressions. The only "major" publication that reviewed Final Fantasy X is Famitsu which gave it 39/40.
Final Fantasy Hater. Go buy Dragon Warrior III for GBC, instead.
Consider the RPG users who have bought the following systems for the following FF installments:
Super Nintendo: FFIV, FFV, FFVI (ff2 and 3 in USA)
Playstation: FFVII, FFVIII, FFIX
and now... PS2: FFX
Note that I didn't include the NES because FF was just being established. But FF1 was awesome.
I will buy a PS2 eventually for FFX and FFXI because I'm too bloody impatient to wait for the (often shitty) PC port.
Screw 3...
That was arguably squaresoft's masterpiece.
Screw 3...
About every FF since 7 has have about as much full motion video scenes as game play. Some even more than that. I get annoyed with games that make me sit through 5 minute scenes. Well ok, maybe once if it adds to the story but some are just eye candy that I'd rather skip, at least after I've seen it once already. I'm much more interested in actually playing the damn game. Hell I wouldn't be surprised if they eventually release a version of FF where you hit the start button and then sit back and watch one big scene. Oh wait they already have, its just not out of the theater yet ;)
--Won't that be grand? Computers and the programs will start thinking and the people will stop. - Dr. Walter Gibbs
One link between the FF stories is Cid, there's always a Cid in there somewhere. I've seen Cids in FF7, 8 & 9. I'm sure I remember a Cid from FF3/6.
There's even a Cid in the movie.
Does anyone remember if the earlier FFs had a Cid in? Guess it's back to ZSnes for me to go find out , or maybe Nesticle (Depending on how old FF2 is)
I don't think I'm very happy. I always fall asleep to the sound of my own screams.