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Quake 4 Announced

Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."

7 of 310 comments (clear)

  1. OOOhhh RavenSoft has not put out by Archfeld · · Score: 1, Flamebait

    a bad game EVER that I can recall. Maybe there is HOPE for the Quake series. Q3 was a poor 2nd place to UT in almost every facet. Hopefully they won't depend entirely on BOTs :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  2. Yawn... by Dancin_Santa · · Score: 2, Flamebait

    Hasn't this genre been played out yet?

    Where's the innovation?

    Dancin Santa

    1. Re:Yawn... by Microlith · · Score: 0, Flamebait

      Sure, Q3's innovative.

      In every way except gameplay. It's identical to the first two, except now it's just run-jump-kill, never mind the key finding part.

      The last truly innovative games I have played were Battlezone, Descent 3, and Half-Life. All 3 took the FPS genre and extended it (Descent just improved on that which did true 3D before Quake did).

      Battlezone was great, because it reduced you to a soldier on the battlefield of an RTS game, and (the first one, mind you) had a wonderful UI. More fun and panic-inducing than any other game I've played.

      Halflife took FPS and made it an adventure story, truly scary at parts (suprise headcrab!), vicious enemies, and required more than just run and shoot skills.

      Descent was always fun in my book, simply because it was a true 3D FPS, and with each release it got better (unfortunately due to Interplay's ineptness, Descent 4 was rumored but will likely never see the light of day).

      Quake 3 was nothing special.

      And for all intents and purposes, Quake 4 will be nothing other than a "ooh look what I can do after you spend $1K+ upgrading your machine!" unless someone pulls id's heads out of their collecitve asses and hires some writers and directors who have some authority OVER John Carmack to decide where glitter ends and where an actual STORY, with maybe a PLOT or a POINT at the very least, begins.

  3. I hope they get rid of the stupid jump button by tyrannical666 · · Score: 0, Flamebait

    I'm tired of fragging frigging jack rabits that have the jump button on auto-fire. Hell, I think I liked DOOM better, no jumping, no ducking, and auto aim. It was simple.

  4. anyone know? by jchristopher · · Score: 0, Flamebait
    Will the new Quake 4 make the user setup, configure, and run the software from a command line like the "FreeCiv" software in the article below?

    Somehow I doubt it. Why? Probably because idSoftware wants people to USE their software, not dick around for hours setting it up. Compare this to the open source model, where the program is frequently only useful to the people who wrote it.

    Wake up! If you can't make your software easier to us, the people who need it the most can't use it!

  5. Fire up the ol' 2600... by phillymjs · · Score: 1, Flamebait

    ...if you want to play some titles where gameplay matter, not just all them purty pixchers and the "if it moves, shoot it, you twitchy, been-up-all-night, Red Bull swilling, 13 year-old bastard!" mentality.

    I mean really, how much longer will idiots keep buying the same game that DOOM was back in 1993? It was fun for a few weeks in single-player, and a few more weeks after me and some friends cobbled together a few 486/66s and set up a 10Base2 network for deathmatches. After that, yawnsville.

    ~Philly

  6. I hope they put more focus on the "fun" part by Waffle+Iron · · Score: 2, Flamebait
    I hope they put more focus on the "fun" part, because they dropped the ball on Quake III. It's been all Unreal Tournament for me for the last 18 months.

    Oh yeah, and they better make it run faster on an the Athlon than the P4, or all the /. armchair CPU architects out there are really going to be pissed :-)