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Quake 4 Announced

Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."

8 of 310 comments (clear)

  1. Fools.. by Dr.+Fred · · Score: 1, Informative

    I can't believe how ignorant some of you are. If you had read closely, you would probably know by now that Quake 4 is to be developped by Raven Software and merely supervised by id Software, pretty much like Return to Castle Wolfenstein was done with whatever company is developping it.

    Raven Software is not only a great games company, but it's also very good at making single player games. Remember Hexen, Soldier of Fortune, Elite Force? Raven are probably one of the best companies out there, and I'm pretty sure Quake 4 will rock, seeing as with id's (well, mostly johnc's) talent in making impressive game engines, and Raven's talent in making impressive and well-designed single player games. Q4 will most certainly be much more than just a 3d card benchmark, or an engine demo.

    The fools here who hastily read the announcement and only bothered to think "Oh yay another benchmark, id suxxx ass l0l" should be shot. id Software is good at making engines, as some of you pointed out, but not very good at making single player games. They seem to have realised this, and both Wolfenstein and Quake 4 are a good example of this. The new Doom project is a big question mark at the moment, but Quake 4 (and Wolfenstein, for that matter), certainly aren't.

  2. No by crisco · · Score: 4, Informative
    No

    Take a look at id software's corporateQuake engine licensing page. Second paragraph under 'The GPL'd Quake Engine'.

    Remember this engine is the foundation for what Valve did with Half-Life, and the software and OpenGL rendering is still as fast as it ever was.
    For some reason this is a common misconception, maybe because Half-Life came out after Quake II.

    It is an important point because Counterstrike, a mod of a game based on a five year old engine, is the most popular online 3D shooter (based on number of servers).

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    Bleh!

  3. Re:Single-Player by Omerna · · Score: 3, Informative

    Try playing it when you're 5 or 6. My cousin gave it to me and it absolutely scared the shit out of me. I couldn't get past the first level or two. To a little kid Doom was monsters under the bed brought to life.

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    No sig for you.
  4. Re:I hope they model it after q2 and not q3. by Polo · · Score: 4, Informative
    Imagine, a game that has the fear factor of Doom, the physics of Q2, and the eye candy of Q3. I can hope, can't I?

    You might want to give Serious Sam a shot.

    My first time playing it I found myself chuckling *uncontrollably* while shooting *hordes* of oncoming monsters. Lots of monsters. Some of them hundreds of feet tall. (I was playing a network game cooperatively with a friend). I was rolling on the floor when I first picked up a cannon.

    The only thing that could be improved would be to add some more levels... say 200 or so... Yeah, 200 levels... that's a nice round number...
  5. Re:I hope they model it after q2 and not q3. by Osty · · Score: 3, Informative

    Counterstrike, one of the most popular multiplayers games at this time, is based on the q2 engine (heavily modified by Valve), so this says something about the enduring appeal of q2, and its associated engine.

    Actually, Counter-strike is just a modification for Half-Life, which itself was originally based on the Quake 1 engine, but Valve heavily modified it (skeletal animation, scripting, etc) and rolled in some updates from Quake 2 as well. Thus, the Half-Life engine is really an amalgam of Q1 and Q2, with a lot of Valve thrown in as well. Which, btw, would explain why it's also very dated-looking (which doesn't have to be such a bad thing, as long as the games are still fun).

  6. Re:The true question is... by Brian+Stretch · · Score: 2, Informative

    Actually, after III comes IV, not IIII.

    You wanna argue with the nailgun, you go right ahead...

  7. Re:Yawn... by Aphelion · · Score: 4, Informative

    Delta packets have been around since Q1. See console command "cl_nodelta".

    Ballistic parametrics have been employed in large-scale multiplayer since Subspace in 1996.

    Q1 was playable in Linux using an anonymous binary named squake, presumably from leaked source code (before the source code was stolen from cracked crack.com servers.) It worked flawlessly, and far better than the official ports.

    So yeah, volumetric fog was a pretty big thing. I think they used it to cover up some bad floor textures.

  8. Re:Yawn... by iamblades · · Score: 2, Informative

    The graphics are the main innovation. FPS games are usually the graphical leaders of computer games. Another attraction is the sheer fun value, which is immeasurable. Basically it's like how people still like tetris. Even if it might be played out, there will always be people that enjoy certain types of games...

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    Shit adds up at the bottom...