P2P Goes To War
lostdogfound writes "OpenP2P.com has an interview with Michael Macedonia, the chief scientist and technical director of the U.S. Army's training facility known as STRICOM, who says peer-to-peer technology could help the military build less expensive and more effective training simulations. It sounds like a holodeck sort of environment, and he hints that some major theme parks are interested in the technology."
I've had opportunity to train in the Close Combat Tactical Trainer at Ft Knox, and it's one of the best things I ever encountered in my military career.
:) Beats Q3 down cold.
When you train live, in the real world, there's really no good way to tell who killed who. I've seen exercises with millions of dollars of equipment and dozens of highly trained, professional soldiers degenerate into a game of "I shot you first!"
In the simulators, you get to actually employ the weapons against targets, and work with the results. Make a mistake, and you get killed. Get killed a few times, and you start learning.
And besides, it's a kick-ass game.
Even as rough and clunky as the system was around the edges, it was still the best training I ever had. My biggest regret was that we didn't have one at the home unit - if we did, I'd've had the boys spend hours in it every day, practicing, and getting better and better at the job.
Simulation is the next big military advantage, and the Army has really grabbed ahold of the idea. Watch for some cool stuff to come out of this space.
Want to learn about race cars? Read my Book
All gnutella users are herby ordered to stop or risk violating national security.
All Troll + "offtopic" mods are meta moderated as "Unfair", because you abused the system.
Maybe national security will trump corporate interests after all.
or will folks get discounts on their weapon purchases?
[smile]
- - -
Radio Free Nation
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"It is a greater offense to steal men's labor, than their clothes"
The military has had a rich history of network based simulations. Since the dawn of real networking (with decent bandwidth) there have been military simulators, the first of which were of Naval battle. The navy sunk billions into such projects in the early 1980s, connecting unitssimulating various American, Brittish and French vessels (including submarines), as well as computer generated russian vessels which had all the unique characteristics of each. Durring that period of the Cold War, the navy has some of the most advanced network based simulations available. The technology discussed in the article isn't really that new. Granted, now we have a lot more bandwidth and processing power. You have to admire the systems built in those days specifically because of the accomplishments made dispite these limitations.
--CTH
--Got Lists? | Top 95 Star Wars Line
The ultimate deployment is formless.
If you cannot analyze your opponent's organization, then you cannot fight it. This is especially apropos in the digital battlefield, where a P2P network minimizes the dependence on any one node.
The emerging P2P scene is still pretty interesting. For the curious there are a few good resources out there for the latest info on peer networks in general:
www.infoanarchy.org
www.peertal.com
Decentralization mailing list
P2P-hackers mailing list
This sounds very much like the 'Small Arms Training' range.
:-) Well ok maybe a simplified version. It's no where near complete yet http://home.pacbell.net/ajmoir/LightGun.htm
:-) http://www.digitalleisure.com/pr010517.html
I've been in the process of setting one of these up in my living room
It also helps that the old American Laser Games, MadDog McCree etc are soon to be released on DVD
If you like the idea of playing these sort of games then drop me a line.
"...it sounds like a holodeck sort of environment..."
What the article describes is a head mounted display connected to a powerful 3D engine. In the long run, the same thing could be done with a nice virtual reality helmet and a Quake Mod.
The Marine Corps at one point used a customized version of DOOM for training... wish I could remember the URL!
Now to more serious stuff...
STRICOM is the Simulation, Training, and Instrumentation Command. They are heavily into distributed simulation (especially DIS and HLA).
I recall that at one point they ran some exercise (I think it was REFORGER, but I could be wrong) completely simulated, involving units from all over the world. This was back in the '95-'96 time frame.
Also, simulation isn't just for desensitization. It's mainly used for vehicle simulations. Remember, those planes/tanks/whatevers ain't cheap! Not to mention the ability to train soldiers under battle conditions without risk to their lives.
General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
This would work - but a good hi-res projector is going to be expensive (it possible to build a cheap video projector though, I guess). If you are real serious about this though, price won't be an issue.
You mentioned on your site that you didn't like an all optical system, but you didn't give much in the way of detail why. You mentioned refresh rates and such, so I imagine you are talking about the scanline based systems for determining where you shot at.
Here is another possibility - optical as well, though:
The gun is optical, has a lens to focus the light from the monitor/crt onto a phototransistor. When the trigger is pulled, all the targets can flicker at different frequencies, alternating between the normal image and an all-white image. The phototransistor would pick up which one you are aiming at based on brightness and frequency.
At least, it is a theory. Probably wouldn't work great, though. Using a laser pointer is good, but the projector portion is going to be the bad part (expen$ive)...
Reason is the Path to God - Anon
I got the same thing with looking for optimum grappling hook travel paths when Quake 2 was big...
Look on the bright side...if you ever have to defend your home against criminals/terrorists/thought police/girl scouts/whatever, the little bonus of some strategic thinking just might save your life. Thinking like a soldier doesn't have to be a bad thing, as long as you don't act on it without reason.
"That's Tron. He fights for the Users."
I was one of the original SIMNET developers at BBN in the 80s. One of the problems we had at that time was scalibility -- we used broadcast ethernet to relay vehicle state to all other vehicles. As you might imagine, this doesn't work very well once you get up to 500 or so vehicles.
HLA uses a single or multi-server architecture, which allows entities to "sign up" for objects and event they find interesting. Each entity can also be a server, which might be the way to make the P2P part work.
It's Linux, damnit! Pay no attention to renaming attempts by self-aggrandizing blowhards.
One of the big things that's coming out today, or the last two years, has been EverQuest, which is a 3-D virtual reality game. There's other ones called Asheron's Call and Altima Online.
Altima Online!
Drive your Nissan Altima around in a virtual world populated with thousands of boring commuter automobiles! Avoid parking tickets! Quest for cheap gasoline! Rack up mileage! Altima Online, coming soon to a PC near you.
This
To use a popular example, take a game of StarCraft. There is no central game server, or "simulation authority" -- the game is distributed over all the player's machines, with tokens passed in a ring containing player commands for that timeframe. So, yes, it's "P2P" but BIG FUCKING DEAL. This is nothing new, people.
Microsoft will spend 2 billion dollars on the XBox... The entire Army budget for research and development this year is $1.6 billion. So Microsoft is spending more money on a game console than the Army is spending on basic and applied research. So we're in a dilemma here. We can't outspend Microsoft.
Doesn't anyone else think this is scary?
So set the leaders and top military commanders up with one of these 'games'. If it's fun enough, they'll get so engrossed that they'll forget what they were fighting about.