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P2P Goes To War

lostdogfound writes "OpenP2P.com has an interview with Michael Macedonia, the chief scientist and technical director of the U.S. Army's training facility known as STRICOM, who says peer-to-peer technology could help the military build less expensive and more effective training simulations. It sounds like a holodeck sort of environment, and he hints that some major theme parks are interested in the technology."

5 of 110 comments (clear)

  1. The Army Groks Simulation by DG · · Score: 5, Interesting

    I've had opportunity to train in the Close Combat Tactical Trainer at Ft Knox, and it's one of the best things I ever encountered in my military career.

    When you train live, in the real world, there's really no good way to tell who killed who. I've seen exercises with millions of dollars of equipment and dozens of highly trained, professional soldiers degenerate into a game of "I shot you first!"

    In the simulators, you get to actually employ the weapons against targets, and work with the results. Make a mistake, and you get killed. Get killed a few times, and you start learning.

    And besides, it's a kick-ass game. :) Beats Q3 down cold.

    Even as rough and clunky as the system was around the edges, it was still the best training I ever had. My biggest regret was that we didn't have one at the home unit - if we did, I'd've had the boys spend hours in it every day, practicing, and getting better and better at the job.

    Simulation is the next big military advantage, and the Army has really grabbed ahold of the idea. Watch for some cool stuff to come out of this space.

    --
    Want to learn about race cars? Read my Book
  2. History of Military Simulators by hillct · · Score: 5, Interesting

    The military has had a rich history of network based simulations. Since the dawn of real networking (with decent bandwidth) there have been military simulators, the first of which were of Naval battle. The navy sunk billions into such projects in the early 1980s, connecting unitssimulating various American, Brittish and French vessels (including submarines), as well as computer generated russian vessels which had all the unique characteristics of each. Durring that period of the Cold War, the navy has some of the most advanced network based simulations available. The technology discussed in the article isn't really that new. Granted, now we have a lot more bandwidth and processing power. You have to admire the systems built in those days specifically because of the accomplishments made dispite these limitations.

    --CTH

    --

    --Got Lists? | Top 95 Star Wars Line
  3. Sun Tzu said it best... by mellifluous · · Score: 3, Insightful

    The ultimate deployment is formless.

    If you cannot analyze your opponent's organization, then you cannot fight it. This is especially apropos in the digital battlefield, where a P2P network minimizes the dependence on any one node.

  4. OT: P2P resources by PureFiction · · Score: 3, Informative

    The emerging P2P scene is still pretty interesting. For the curious there are a few good resources out there for the latest info on peer networks in general:

    www.infoanarchy.org

    www.peertal.com

    Decentralization mailing list

    P2P-hackers mailing list

  5. Not just desensitization by sconeu · · Score: 3, Interesting

    The Marine Corps at one point used a customized version of DOOM for training... wish I could remember the URL!

    Now to more serious stuff...

    STRICOM is the Simulation, Training, and Instrumentation Command. They are heavily into distributed simulation (especially DIS and HLA).

    I recall that at one point they ran some exercise (I think it was REFORGER, but I could be wrong) completely simulated, involving units from all over the world. This was back in the '95-'96 time frame.

    Also, simulation isn't just for desensitization. It's mainly used for vehicle simulations. Remember, those planes/tanks/whatevers ain't cheap! Not to mention the ability to train soldiers under battle conditions without risk to their lives.

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.