The Future of Gaming
nvembar writes: "The International Game Developers Association has the text of the lead designer at ION Storm, Harvey Smith's keynote address. In it he addresses "high fidelity similulations" entering games, making them more flexible and realistic. It's an interesting read on the future of gaming."
this sort of thing with me the other day... he just quit his job as a programmer with a large accounting software maker to go to work for a gaming company. They're working on new tech for MMRPGs these days.
We had a rather *long* conversation about new stuff coming down the pipe, wherein we discussed different models for the I.T. infrastructure to support this sort of thing. Basically, we ended up going back and forth on the merits of p2p tech when it comes to reducing primary server loads and increasing playability.
The biggest obstacle we could see at the moment is (of course) still the latency on a p2p network. While users with high-bandwidth connections would whiz along fine, those on modems would have a tough go of things. Another point we covered was the continuing advances in PC power we're seeing (Moore is still right
The problem with that, of course, is that gamers will always want to play with the highest detail, color depth, etc setting as possible. This would tend to "max out" most gamers' boxes, reducing that particular advantage of the p2p structure.
What sort of thoughts do others around here have about this stuff? C'mon, I need some ammo to go back to my friend with
Deus Ex was a GREAT game, and has a lot of factors that you won't find in big name releases; how about the incessant crap from Romero and Daikatana? and it turned out the less hyped game whupped it and most other games of 2000 collective asses.
End the tyranny of arcade shoot-em-ups! Death to the FPS and bring back a decent PLOT structured game to the PC!
How about C&C Renegade or whatever it is. It's another FPS, just like ANY other standard fare shootemup, but woohoo you can blow up a stealth tank or an obelisk of Nod because it's in C&C land so that obviously makes it the "biggest" game of the year.............fucking cretins. And Peter Molyneux and that 15 year old bloke from Theme Park have gone nuts. Black & White was a big tamagotchi, and this Republic just stinks of utter un-gameness.
Fuck this, I'm off to play Speedball 2. Wake me when Speedball Arena comes out - now THAT will be the way future games will go.
Acting stupid isn't much fun when there's someone around who knows better
I know people have said it before, but graphics and framerates only provide enchancement for a fun game. The gameplay is still the most important factor in a game being fun. Anyone else play Rampart (Arcade or SNES), I think it's probably my favorite game of all time, but the graphics suck...
Cloud City Digital: DVD Production at its cheapest/finest
People complaining that realistic games aren't fun. Possibly, but good fantasy games will be made with engines that could give a realistic if asked to.
The difference between a great modern painter and a bad one is that the great painter could do a photo-realistic painting if he wanted, even though he prefers to paint random strokes. The bad painter only knows how to do random strokes.
The difference between a creative speller (automagically) and CmdrTaco (its there fault) is that one knows how to spell correctly, and the other does not.
So full throttle towards realistic simulations! I want my game engine to be able to do these!
The lack of innovation in the gaming industry has gotten so terrible that crap has become celebrated. Mediocre titles like The Sims and Deus Ex win tons of awards by the dubious virtue of being only slightly more interesting than all the other dross on the retail shelves. Meanwhile, all of the truly innovative thinkers slowly trickle away to the console markets, leaving the PC game landscape for the wasteland it is. This Harvey Smith is representative of the sad state of the entire PC game industry, which every day seems more and more like it only exists to line nVidia and the other high-end hardware makers' pockets instead of entertaining its customers.
Loneliness is a power that we possess to give or take away forever
The bottom line: Is a better world model and more detailed graphics going to make the game better to play? I know plenty of people who still play the original Doom, despite the fact that it's graphics are blown away by its antecedents, such as Quake III. Why? Gameplay. Quake III is an awful game, despite the graphics. Quake III could be photorealistic and get 600 fps on my P3, but that wouldn't make it a good game. If you want a photorealistic, simulationist game, take a step outside. You could probably use some sun, anyway.
Is a proximity mine with a strong magnet not cabable of such a feat in real life? is it not at least somewhat realistic.
I witness Urban Terror - Rommel.. this map has a number of interesting locations that possibly the designer did not intend for people to reach.. but through, say, standing on another player's shoulders, you can reach them. This is not unrealistic.. it simply requires teamwork.
Now.. using the shotgun to 'launch' someone really high... that's not realistic.. but still.
It's exactly this mix of things that can make a good game GREAT. Witness Streetfighter 2... yes, it was well designed... but was everything in it intended? Some of the combinations? The timing that made certain combinations of movements unbeatable? I know in later games they were intentional.... There were also a few 'elite' tricks with a few characters.. essentially bugs in the game, but they simply made it that much more interesting.
I think a realistic game engine MUST allow for things the game designer didn't intend.
People forget what made these games great when they start focusing on making the next 3D Engine.
It ultimately wasn't the graphics.
"You spoony bard!" -Tellah
Remember other people?
In the article, the author doesn't mention Counter-strike, Everquest, or any other MPG. In the entire 7 page article, he makes only a one paragraph mention of MP games at all: Frankly we aren't even close to achieving AI that is 1/100th as sophisticated as a dog. And when AI entities are as smart as people, we'll have solved the single greatest problem in the history of computer science. Wake me up when that happens. Here in the real world however, the numbers seem to show that people want living breathing opponents/allys. Gamers know the difference, and will continue to know the difference for a very long time.
But that's just the playability side. What about the design side? The author wants the users to enjoy an ever widening space of possibilites in the game environment. He wants gamers to be able to express themselves by thier play-style, but they are in HIS sandbox. Now don't get me wrong, we need things like physical simulation and standard constants of gravity, and we need an underlying engine to hold it all together. But what about the creative side? What makes game designers think that they are the experts?
Luckily, not all of them do. There are a few shops who are taking a different approach (Bioware, Lucas Arts, etc). Building environments like Neverwinter Nights, and Star Wars: Galaxies. Games which welcome all kinds of possibilites in terms of empowering the gamer. At places like Bioware, there is tremendous focus on building tools. NWN will include a very advanced scripting language which is freely available to everyone. Users can create thier own dungeons, thier own quests, and thier own cultures in NWN. Star Wars: Galaxies takes this a step further, and includes an intricate system of commerce/trade/barter in which players can assume the roles of shop-keepers, smugglers, pirates, dignitaries, or even state officials.
The point is, if a game designer is truly interested in expanding possibilites of play, let the users in the door! Tired of "canned" conversations and predictable NPC's? Let us role-play! Gamers provide AI that you will never be able to fabricate(not in our lifetime). Tired of power players? Let us assume different roles! We gamers love to build, enrich, and contribute to the world in which we play. And now, for the first time in the history of computer gaming...it looks like we will soon be in a position to do just that.