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The Future of Gaming

nvembar writes: "The International Game Developers Association has the text of the lead designer at ION Storm, Harvey Smith's keynote address. In it he addresses "high fidelity similulations" entering games, making them more flexible and realistic. It's an interesting read on the future of gaming."

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  1. Re:A friend was talking about by Spootnik · · Score: 1, Offtopic

    Before approaching publishers, be fully prepared.

    If you want them to hire you to develop games for them, bring several demos of different kind of games your team created. Do not just do PC games - the PC is a minor segment of the overall game business today. You need to make demos for Game Boy and PlayStation as well (NOT Xbox!). It's kind of a chicken-and-egg Catch-22 dilemma - you can't develop games for consoles until you have a contract, and you can't get a contract unless you develop games for consoles - it's not easy but you can find a way.

    If you want them to publish your game, you need to finish the game first. I recommend you bring them several finished games, in different genres and for different hardware formats. Do not just bring PC games - the PC is not the #1 gaming platform. And the Xbox is not the #1 console. And also bring several demos of other games you're working on. Maybe nobody will publish your game, but they might hire you to develop a game for them, if they like your work.

    When you have prepared your finished games and demos, and you have the contact information at the game companies, call and find out who is in charge of receiving submissions (if you are looking for publishing) or who is in charge of hiring developers. At my last job, there was no one person in charge of hiring developers. Each producer was in charge of hiring developers - which means you might need to pitch your services to 10-20 guys at a large publishing company. It might be best to do a mass mailing, followed up by selective visits.