The Future of Gaming
nvembar writes: "The International Game Developers Association has the text of the lead designer at ION Storm, Harvey Smith's keynote address. In it he addresses "high fidelity similulations" entering games, making them more flexible and realistic. It's an interesting read on the future of gaming."
I think a realistic game engine MUST allow for things the game designer didn't intend.
I think one of the greatest examples of this, ever, would be the rocket jump.
Hope the games don't look too realistic ...
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These days you can learn-to-be-terrorist by just buying flightsim
It's an outrage
--- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
Well spoken! You geeks should all try out this magnificent game called "get a life" (featuring 'actual reality', as opposed to that virtual crap!) ;-)