Sega To Take X-Box To Arcades
kikta writes "Well, after our previous speculation about what Sega would do after they got out of the hardware biz, it appears we have our answer. CNN is reporting that they will be producing motherboards to port the Xbox to the arcade. GamePro also weighed in on the announcement."
I didn't think this was all that big of a deal. There have long been suggestions of Sega working with Microsoft on the XBox. Didn't we even hear that the XBox might play Dreamcast discs natively at some point? Rumor or not, this isn't really huge news.
Unless you look at the hardware, of Sega discussing building an arcade version of the XBox. Again, I really don't consider this news. Sega pulled out of the _home_ console market, they were always doing well in the arcade market, and never intended to pull out of that at all.
So put two and two togeather. Sega makes games for XBox, and Sega makes arcade games. Wouldn't it make sense that Sega would want an Arcade version of XBox in order to make the transition from Arcade to home easiest?
They may not have put out a good (read: profitable) game system since the Genesis, but innovative games like Jet Set Radio and the ridiculously addictive Samba de Amigo should show everyone that Sega's still got plenty to offer when it comes to the often-stale world of video games.
Easy does it!
This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
This is a poor decision on Sega's part. First of all, arcades have been dying for years. The arcade of today is stuffed with crappy driving and ski simulators that cost $1.50 per 20 seconds of play. This is the environment Sega thinks that they can be successful in?
Furthermore, who on earth is going to pay ($1.00 or more?) to play arcade ports of games that are available for a home system? Just go buy an Xbox and the games and you don't have to pay to play. If you want to try the game first, you could always rent it or borrow it from a friend.
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So now I can look forward to paying 50 cents to see the blue screen of death. I wonder if the arcade attendants will need to get MCSE certification...
What do you mean they cut the power? How can they cut the power, man? They're animals!
I would reluctantly guess that we can expect to see more of Sega's best stuff on XBox. I am of two minds about this, because it will tempt me to buy an XBox, and I already wanted a Gamecube.
-- Support Ometz le-Serev.
This may be seen as off topic, but...
SEGA has done two great things for the world. Hedgehogs and driving games. SEGA should do hedgehogs and driving games. Simple as that.
Do one or two things exceptionally well, bugger volume! I'd pay a premium to play SEGA hedgehog or driving games on ANY platform - Arcade(yes please!), PC, Xbox, PS2, gamecube, handheld... you name it, I'll play it.
Hedgehogs and driving games!
Sonic Team - the U2 of games!
Back in March, I posted this reply to a story about capcom calling it quits. Specifically, I said:
Today, the situation is quite difference. In fact, the X-Box seems to put the final nail in the coffin. Arcade game manufacturers may very well stop creating arcade games on custom hardware. Instead, they'll compile for an X-Box style platform. Why? For the ease of conversion to the home game. That's where the money is. The arcade game is just the 'advertisement' to create the buzz.
I don't pretend to have my finger on the pulse of the arcade industry, but it seemed like an obvious development. There isn't much need to create custom arcade hardware when you've got something like the X-Box that you can develop arcade games on and later port to the home PC (and X-Box game console).
Quite a good strategy, for Microsoft and Sega.
I wonder if it would be possible to build/hack a JAMMA adapter for Sega's new board...??
This is a legitimate business move. One of the main reasons people go to arcades is to play other people. A good friend of mine bought a copy of Marvel vs. Capcom 2 for his Dreamcast and hardly plays it anymore. He's had it maybe three weeks. However, he still goes to arcades and spends hour after hour playing Marvel vs. Capcom 2. The Dreamcast version he can play at home on his big screen TV is arcade perfect (arguably better than the arcade version), but playing a computer-controlled opponent just can't compare to playing another person. Computer-controlled opponents have routines and tendencies that become familiar to players after a while. On the other hand, if console networking continues to improve that incantive decreases. There is a lure to having a physical opponent to scream insults at, but is it strong enough?
My Karma is so good, I'm the Dalai Lama...or something.
I can't believe how many people are rushing to post speculations without reading the articles. Posting without reading the articles is like a first post, useless to the discussion.
This is more than just a power play to be the arcade hardward source (despite the speculations of some people here, Sega has been doing pretty good in the arcades) this is also a good oportunity for Sega franchises to continue on a new platform. Think about the first time you saw Sonic? Everyone instantly fell in love with him. For those of you that play imports, Sakura Taisen probably holds a special place in your heart. Phantasy Star, admitadly a knock-off on Final Fantasy, is hugely popular. While some people are questioning this move, I think this is Sega playing to it's strenghts.
Heck, there's a couple games at the laundry I often use and only once in over a year have I seen anyone play them.
Putting the xbox guts into these machines might be a cost effective solution, but I dunno. If the whole thing is supposed to sell for $499, even at cost I think they could do better. I wonder if there'll be any marketing through stenographic or subliminal messages...
Insert 1 coin for one player
Insert 2 coins for two players
Insert 5 coins for customer support
Insert 20 coins to recover from blue screen
Insert 100 coins if you don't want captured video of you getting your worst score ever published on the web
WINners DOn't use drugs!
WinnerS eXPerience the
GOOD LIfe! Never Underestimate
the power of the Xbox, Boys AnD
girls!
A feeling of having made the same mistake before: Deja Foobar
I was wondering if Microsoft would get away with putting a crappy OS in a consumer box.
Now, arcades are not exactly the place where you tolerate crashes or BSODs. The mobo has to be glitch-free, and the software shouldn't crash ever.
Point 1 (mobo never crashing) is hard enough with server PCs. Considering the speed of the XBox graphics subsystem and the corner-cutting (a.k.a. price-reduction engineering) required in a high-volume chipset, this will be no mean feat.
Obviously, Sega will develop specific motherboards for this application, but they'll need to use the same chip set, which already suffered from the usual bane of highly complex chips (bugs founds in production). Sega can't allow these chips to glitch their arcade machines. The arcade manager would pull the plug at the first crash and call service. How are they going to solve this problem? Sorting and cooling? Anyone knows?
Point 2 is interesting. If the XBox's OS and DirectX layer can really withstand the day-long, intensive use of a high-perf game machine without crashing, then Microsoft should be commended for a great QA job.
And if it cannot stand the intensive load, then a lot of gamers will see these "XBox Inside" Sega machines with the plug pulled and an out-of-use sign. This will not look too good for the sales of the XBox.
If MS can survive this, they'll have an impressive product on their hands. Hyperactive teens pounding on your mobo are no substitute for good design, but they are a good substitude for a high-speed test vector generator! :-)
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