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Sega To Take X-Box To Arcades

kikta writes "Well, after our previous speculation about what Sega would do after they got out of the hardware biz, it appears we have our answer. CNN is reporting that they will be producing motherboards to port the Xbox to the arcade. GamePro also weighed in on the announcement."

51 of 164 comments (clear)

  1. Sega never got out of the Arcade business... by Thomas+M+Hughes · · Score: 4, Interesting

    I didn't think this was all that big of a deal. There have long been suggestions of Sega working with Microsoft on the XBox. Didn't we even hear that the XBox might play Dreamcast discs natively at some point? Rumor or not, this isn't really huge news.

    Unless you look at the hardware, of Sega discussing building an arcade version of the XBox. Again, I really don't consider this news. Sega pulled out of the _home_ console market, they were always doing well in the arcade market, and never intended to pull out of that at all.

    So put two and two togeather. Sega makes games for XBox, and Sega makes arcade games. Wouldn't it make sense that Sega would want an Arcade version of XBox in order to make the transition from Arcade to home easiest?

    1. Re:Sega never got out of the Arcade business... by XPulga · · Score: 2, Insightful
      ...Sega makes games for XBox, and Sega makes arcade games. Wouldn't it make sense that Sega would want an Arcade version of XBox in order to make the transition from Arcade to home easiest?

      Sorry to be the paranoid one here, but this looks way too much like former video-game market leaders deciding that "being a Microsoft partner", under whichever contract conditions Microsoft put them in, is better business than building home consoles. Monopoly probability: high.

      And it sounds like a bad move to focus on game development instead of hardware production (even though Sega is still on the arcade market). Many (I mean lots) game development companies have gone out of business very quick, while hardware provided more stable market for most of the companies that are in (Atari is the exception that confirms the rule).

    2. Re:Sega never got out of the Arcade business... by iapetus · · Score: 2

      Sega are still committed to a platform-agnostic stance. In fact their recent TGS presentation stated that at the moment PS2 was their primary target, simply because of the larger userbase. Even that doesn't look likely to swing them much, though.

      It's worth pointing out that Sega are still working with other arcade manufacturers on the System 246 board.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    3. Re:Sega never got out of the Arcade business... by hrieke · · Score: 2

      Tom's right on the money.

      Sony is making their PS2 as an arcade motherboard as well. So what? It makes sense to have a souped up version of the home system as an arcade system. Namoni was basically a Dreamcast with more memory, and daisy-chained motherboards.

      --
      III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
  2. Glad to see Sega still around. by dave-fu · · Score: 4, Insightful

    They may not have put out a good (read: profitable) game system since the Genesis, but innovative games like Jet Set Radio and the ridiculously addictive Samba de Amigo should show everyone that Sega's still got plenty to offer when it comes to the often-stale world of video games.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:Glad to see Sega still around. by GearheadX · · Score: 2
      There's definitely a lot of innovative potential in their developemnt departments. Let's hope we see more of it.
  3. Who is making these decisions? by w.p.richardson · · Score: 3, Insightful

    This is a poor decision on Sega's part. First of all, arcades have been dying for years. The arcade of today is stuffed with crappy driving and ski simulators that cost $1.50 per 20 seconds of play. This is the environment Sega thinks that they can be successful in?

    Furthermore, who on earth is going to pay ($1.00 or more?) to play arcade ports of games that are available for a home system? Just go buy an Xbox and the games and you don't have to pay to play. If you want to try the game first, you could always rent it or borrow it from a friend.

    --

    Curb CO2 emissions: Kill yourself today!

    1. Re:Who is making these decisions? by prator · · Score: 2, Insightful

      First of all, arcades have been dying for years.

      I always got the impression that arcades are still very popular in Japan and other parts of Asia. Sega would still need machines for over there.

      -prator

    2. Re:Who is making these decisions? by spyderbyte23 · · Score: 2, Interesting
      You forget, the Japanese arcade market is doing fine.
      Ooooh, good point. And I'll bet Sega of Japan is wagering that XBox won't be a big seller in Japan...suddenly, they have all these arcade games that most Japanese residents can't play at home.
      --
      -- Support Ometz le-Serev.
    3. Re:Who is making these decisions? by Ahchay · · Score: 5, Interesting

      Ummm. Have you been to an arcade recently?

      After far too many years of formulaic beat 'em up nonsense, there has been quite a resurgence recently in arcade games providing experiences you won't get at home. The best examples of these are games such as Dance Dance Revolution (which although looking like no-one in their right mind would play in public is hugely successful) but head to head racers (daytona is still the no.1 blueprint) and even FPS games (anyone seen SWAT 24/7? Cracking game) are light-years ahead of home consoles - mainly because designers have finally got rid of the up-down-left-right-fire mentality so beloved of the JAMMA era

      Arcade designers are, it seems, finally realising that they can't really compete with home consoles on the graphics and sound front and are pretty much returning to root design principles. Make the _game_ different in the arcade; provide controls customised for the game; put players head-to-head; in short give the player something extra!

      Or are you intending to buy different controllers for each game you get for the x-box? Your living room is going to be pretty cluttered...

      Personally, I think this is great news. The easier arcade games are to produce the better.

    4. Re:Who is making these decisions? by British · · Score: 2

      What I've noticed that's popular are those MIdway MegaTouch games(which is no more than a PC with a touchscreen display) that only costs a quarter to play games like Wheel of Fortune and TONS of others.

    5. Re:Who is making these decisions? by CaseyB · · Score: 4, Insightful
      This is the environment Sega thinks that they can be successful in?

      No, this is the environment that Sega knows they have been and ARE successful in.

      This is only about introducing the Xbox as another arcade hardware platform for the company, not a change in their strategy. I imagine they'll use Xbox hardware for the "commodity" games, and they'll continue to use their custom hardware for the "A" games.

    6. Re:Who is making these decisions? by Anemophilous+Coward · · Score: 3, Insightful

      I have to say that the life of the Arcade is precariously balanced right now. They are doing the right thing by changing the style of the games to make them different than the home console games. What is cutting off their oxygen supply however, is the ease with which to play with your buddies at home and networked play. This however, could be slowly changing...

      I remember through the early Quake years a rash of upstart 'gaming' houses, where some guys put a bunch of crappy computers in their basement and charged others by the hour to play Quake and Duke Nukem at the time. But they pretty much died off as people got better computers at home with good modems etc. However Arcades might have the necessary financial backing to make this work again.

      One place that seems pretty successful is the Metreon(sp?) out in San Francisco. It's a large mall like structure with movies, stores and large arcade. The games there are different variations on computer games, one is *sort* of like Tribes (I use that comparison lightly). What is nice is that all of the consoles for that game are networked together to form a big game world...nearby consoles might be on the same team, which fight against people on the group of consoles across the room (there's maybe 40 total consoles of this particular game). Now take that concept a step further - have several of these games at arcades across the city, nation or world(what with broadband speeds becoming fairly prevelant in big cities). Now you could have your group of friends play at one arcade against others in another city.

      It's kind of the next evolution of the big LAN party tournaments. More people could join in certain competitions because it would be easier for them *not* to have to drag around their computer (I know, I know, most of the fun of LAN partys is the file trading and being at someones house till the wee hours...I don't see those private gatherings going away). The Arcade may not be open all night, but it could be open almost every night...much easier to have a consistantly open gathering place to game. Anyway, some things to think about.

      -A non-productive mind is with absolutely zero balance.
      - AC

    7. Re:Who is making these decisions? by Chelloveck · · Score: 2
      I imagine they'll use Xbox hardware for the "commodity" games, and they'll continue to use their custom hardware for the "A" games.

      I expect you're right. I spent a year and a half at Konami when they still had operations near Chicago. The "commodity" arcade platform at the time was essentially a Playstation with a coin slot. The hardware was nearly identical to the home console, and the same development tools were used. This was in the 96-97 time frame. (The "premium" platform was based on 3DO hardware.)

      Stuffing a home console into an arcade machine isn't exactly a new idea.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  4. Great... by devnullkac · · Score: 4, Troll


    So now I can look forward to paying 50 cents to see the blue screen of death. I wonder if the arcade attendants will need to get MCSE certification...


    --
    What do you mean they cut the power? How can they cut the power, man? They're animals!
    1. Re:Great... by sharkey · · Score: 5, Funny

      I wonder if the arcade attendants will need to get MCSE certification...

      Speak for yourself. I can't wait for the sit-down, wraparound-sound, motion-simulator versions of Minesweeper and Solitaire to be out. They'll rock the standup version in no time flat!

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    2. Re:Great... by SilentChris · · Score: 2
      Uh, hehe... no. It's the hardware, not necessarily the OS. Sega made a big deal initially about Windows CE compatibility in the first revisions of the Dreamcast, then gradually dropped the name (only a few games were using it anyway).

      Inside the Box is pretty strong:

      Modified GeForce 3
      nVidia motherboard
      Decent speed chip and decent sized hard drive

      To be honest, as it is, most Slashdotters would love to have a cheap system like this to work with (and come November, some of us will).

  5. the real drag is... by spyderbyte23 · · Score: 3, Interesting
    The reason to do this is so that Sega can move games from arcade to XBox or vice-versa, right? So I think, reading this, you have to expect that Sega intends to do a lot of development on XBox. Currently they are supporting all three consoles by their former rivals, but most of the interesting stuff was going to PS2 and Gamecube. Until Friday, when it was announced that Shenmue II was cancelled in the US on Dreamcast and would be exclusive to the XBox.

    I would reluctantly guess that we can expect to see more of Sega's best stuff on XBox. I am of two minds about this, because it will tempt me to buy an XBox, and I already wanted a Gamecube.

    --
    -- Support Ometz le-Serev.
    1. Re:the real drag is... by geomcbay · · Score: 2

      I say get both, if you possibly can afford it.

      The ease of programming on the XBOX means we'll see some really good games for it in the near future, as opposed to some consoles these days (*cough*PS2*cough*) which are so alien to developers that the games tend to be crap until the 2nd or 3rd generation.

      And then, of course, the GameCube is bound to have great games from Nintendo, not to mention the new rogue squadron game, and super monkey ball.

      Personally I skipped the PS2, none of the games available for it (currently) appeal to me...Not enough of a car racing fan for GT3... However, I plan on buying both the XBOX and the GameCube.

  6. The future of arcades... by jason99si · · Score: 2, Insightful

    I don't believe the future of arcades is the Pac-man and Donky Kong (or even Mortal Kombat) of years past. If you want to compete against someone in a high quality, graphically appealing game it can be done at home.

    However, the future of arcades does appear to be in PC networked games. In a remote corner of a mall near Hartford, CT this weekend I noticed what used to be a shop full of 20 networked PC's with kids playing Quake.

    How much future is there for the stand up two player model?

  7. Not the first time by Green+Aardvark+House · · Score: 2, Interesting

    It's a great idea, since it gives people a chance to sample the Xbox, and there's some money to be made, too.

    Nintendo did thid back in the mid 1980's, remember the Play-Choice 10, anyone?

    1. Re:Not the first time by tb3 · · Score: 2

      No, but I remember the NeoGeo aracade box. Look what it did for NeoGeo (great hardware for the time, but...)

      --

      www.lucernesys.comHorizon: Calendar-based personal finance

    2. Re:Not the first time by geomcbay · · Score: 2

      They aren't really going for the Play-Choice 10 type setup (or even NeoGeo) ...

      What they are doing here is much more like Naomi. Naomi was Sega's 'arcade' version of the Dreamcast hardware. It powered many fairly recent arcade games including Crazy Taxi.

      The basic idea is that they have this platform that they write arcade games for...Since its based on an existing console (Dreamcast then, XBOX now) when it comes time to do the home version they can reuse almost all of the same code with no changes.

      This system is really meant to make it easy to go from the arcade to home, not the other way around (as it would first seem).

  8. What SEGA SHOULD be doing.... by squaretorus · · Score: 3, Insightful

    This may be seen as off topic, but...

    SEGA has done two great things for the world. Hedgehogs and driving games. SEGA should do hedgehogs and driving games. Simple as that.

    Do one or two things exceptionally well, bugger volume! I'd pay a premium to play SEGA hedgehog or driving games on ANY platform - Arcade(yes please!), PC, Xbox, PS2, gamecube, handheld... you name it, I'll play it.

    Hedgehogs and driving games!
    Sonic Team - the U2 of games!

    1. Re:What SEGA SHOULD be doing.... by Cutriss · · Score: 5, Informative

      SEGA has done two great things for the world. Hedgehogs and driving games. SEGA should do hedgehogs and driving games. Simple as that.

      I beg to differ. Watch as I karma-whore my way into greatness by rallying Sega-fanboys and geeks alike by reminding you of Sega's other immense successes:

      Phantasy Star series
      Alex Kidd series
      Shining Force series
      NiGHTs Into Dreams
      Panzer Dragoon series
      Ecco the Dolphin series
      Toejam and Earl series
      Eternal Arcadia (Skies of Arcadia in US)
      Jet Set Radio (AKA Jet Grind Radio)
      Virtual On series
      Sakura Taisen series
      Virtua Fighter series

      And then, you have all the *real* old school stuff...Shinobi, Out Run, Space Harrier, Alien Syndrome, Flicky, Bloxeed, Psycho Fox...

      Not to mention a wide array of some excellent third party titles that have a significant background history, like Capcom's port of Strider, Radiant Silvergun, all the SNK home ports...The Genesis may have been Sega's highlight in history...but that doesn't mean that everything else they've done was a failure.

      --
      "Mod, mod, mod...and another troll bites the dust."
    2. Re:What SEGA SHOULD be doing.... by iapetus · · Score: 3, Interesting

      I'm no Sega fanboy, but hoorah for Cutriss.

      Except for two things, of course.

      1) Defining these as 'immense successes' is dubious to a certain extent. Sure, most of them were great games, but very few were commercial successes. Jet Grind Radio sold remarkably few units, NiGHTs was likewise a sales disaster (despite huge critical acclaim). The biggest sellers you list there are Virtua Fighter (the arcade hardware for VF4 is Naomi-based, and the home console conversion is targetted at PS2) and Sakura Taisen, which is squarely aimed at the Japanese audience.

      2) You forgot Burning Rangers.

      A Shining Force sequel for XBox would, of course, cement my purchase of the system.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    3. Re:What SEGA SHOULD be doing.... by squaretorus · · Score: 2

      Toejam and Earl!!! - I mailed those guys a while back, asking them to open up the source to that baby, or turn it into a java game or something! they said no :-(

      Can't dig out their contacts... anyone know where these guys are now?

      OK - Hedgehogs, Driving games, and aliens!

    4. Re:What SEGA SHOULD be doing.... by iapetus · · Score: 2

      Burning Rangers was a Saturn game, and probably the most underrated game on the platform IMHO. Well worth picking up if you can find it these days. Some really innovative ideas in there and great (for the time) fire effects.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  9. And that differs from installing PCs at arcades... by Alex+Belits · · Score: 2, Offtopic

    ...exactly how?

    --
    Contrary to the popular belief, there indeed is no God.
  10. An obvious development, back in March! by AtariDatacenter · · Score: 5, Interesting

    Back in March, I posted this reply to a story about capcom calling it quits. Specifically, I said:

    Today, the situation is quite difference. In fact, the X-Box seems to put the final nail in the coffin. Arcade game manufacturers may very well stop creating arcade games on custom hardware. Instead, they'll compile for an X-Box style platform. Why? For the ease of conversion to the home game. That's where the money is. The arcade game is just the 'advertisement' to create the buzz.

    I don't pretend to have my finger on the pulse of the arcade industry, but it seemed like an obvious development. There isn't much need to create custom arcade hardware when you've got something like the X-Box that you can develop arcade games on and later port to the home PC (and X-Box game console).

    Quite a good strategy, for Microsoft and Sega.

    1. Re:An obvious development, back in March! by iapetus · · Score: 2
      I don't pretend to have my finger on the pulse of the arcade industry, but it seemed like an obvious development.

      So obvious, in fact, that it's been going on for ages. The System 246 hardware that powers Tekken 4 and other Namco games is essentially a PS2. Sega's previous arcade hardware was essentially a Dreamcast. System 11 (or was it 12?) was a PSX in an arcade case. And so on.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    2. Re:An obvious development, back in March! by AtariDatacenter · · Score: 2

      Yup. For example, this page I created about the Sega Titan arcade motherboard. Guess what? It is a slightly souped up Sega Saturn.

    3. Re:An obvious development, back in March! by Howie · · Score: 2

      And with even less disguising, the NeoGeo of course (although some would argue that the console is an SNK arcade machine rather than the other way around), and the Nintendo Quartet(IIRC?)- a SNES.

      --
      "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
    4. Re:An obvious development, back in March! by phillymjs · · Score: 2

      I don't pretend to have my finger on the pulse of the arcade industry, but it seemed like an obvious development. There isn't much need to create custom arcade hardware when you've got something like the X-Box that you can develop arcade games on and later port to the home PC (and X-Box game console).

      Quite a good strategy, for Microsoft and Sega.


      But everywhere else, isn't Microsoft trying to move away from "pay-once" to "pay-per-use?" Here, they seem to be doing the opposite. Arcade games are pay-per-use. If a kid pays once for the home version of the arcade game, Microsoft ceases making money from that kid on that title. In the old days, where the home version of the game was only okay, kids would continue to play the superior arcade versions, so the game company could have its cake and eat it, too. But does that still hold true if the difference between the arcade and home versions of a game has been whittled down to only the environment in which it is played? I mean, I'd pick a sitting in a comfy chair with a clean bathroom and full fridge a few steps away, over an arcade full of punk-ass, trash-talking wiggers any day. I didn't have that choice growing up with Atari 2600- and ColecoVision-caliber systems, but considering how many arcades have vanished in the last couple of years, it seems like most people nowadays are choosing the comfy chair and all the trimmings.

      It just seems like a waste to me to develop special arcade hardware that's only going to be a 'commercial' for a game, when the ordinary in-store demo units do the same thing for less cost, and the game is right there for purchase on impulse after a short tryout.

      ~Philly

    5. Re:An obvious development, back in March! by AtariDatacenter · · Score: 2

      Does or doesn't Microsoft get a slice of the pie for each title sold on their platform? At least, that is how most game console manufacturers seem to work. I'd imagine that they have a different royality scale for arcade vs home.

    6. Re:An obvious development, back in March! by CaseyB · · Score: 2

      Don't forget Nintendo's "Playchoice 10", their arcade game system that was actually an oh-so-cunningly disguised NES.

  11. Go for the Gamecube... by Uttles · · Score: 2

    I recommend remaining with your choice of the gamecube. Go to the Nintendo GameCube website and check out the CubeClubs. Basically these are events in select cities where you can go play the GameCube with a lot of different games. I went to the one in Atlanta, GA a few weeks ago and I have to say that Star Wars is absolutely breathtaking. I felt like I was actually in the movie controlling the X-wing. You can do many different missions though, and use a lot of different vehicles. Another one I really liked was Madden 2002. I've been a fan of Madden ever since it was Madden 64. I have played Madden 2002 for PS2 at a friend's house and I thought the graphics were really great but the play was unresponsive. Well, for GameCube, as expected, that is fixed. The players respond immediately to what you press on the controller. Oh, and that reminds me, the controller for GameCube is really cool. I was skeptical at first sight on cube.ign.com but when I held it in my hand it just felt right. They've really outdone themselves with this system, trust me... or go to a Cube Club.

    --

    ~ now you know
  12. Please please by SubtleNuance · · Score: 3, Interesting

    I wonder if it would be possible to build/hack a JAMMA adapter for Sega's new board...??

  13. Why people go to arcades by Migelikor1 · · Score: 4, Insightful

    This is a legitimate business move. One of the main reasons people go to arcades is to play other people. A good friend of mine bought a copy of Marvel vs. Capcom 2 for his Dreamcast and hardly plays it anymore. He's had it maybe three weeks. However, he still goes to arcades and spends hour after hour playing Marvel vs. Capcom 2. The Dreamcast version he can play at home on his big screen TV is arcade perfect (arguably better than the arcade version), but playing a computer-controlled opponent just can't compare to playing another person. Computer-controlled opponents have routines and tendencies that become familiar to players after a while. On the other hand, if console networking continues to improve that incantive decreases. There is a lure to having a physical opponent to scream insults at, but is it strong enough?

    --
    My Karma is so good, I'm the Dalai Lama...or something.
  14. Longevity of Sega Properties by disc-chord · · Score: 3, Interesting

    I can't believe how many people are rushing to post speculations without reading the articles. Posting without reading the articles is like a first post, useless to the discussion.

    This is more than just a power play to be the arcade hardward source (despite the speculations of some people here, Sega has been doing pretty good in the arcades) this is also a good oportunity for Sega franchises to continue on a new platform. Think about the first time you saw Sonic? Everyone instantly fell in love with him. For those of you that play imports, Sakura Taisen probably holds a special place in your heart. Phantasy Star, admitadly a knock-off on Final Fantasy, is hugely popular. While some people are questioning this move, I think this is Sega playing to it's strenghts.

  15. Not too surprising by ackthpt · · Score: 4, Flamebait
    For years arcade games were built around custom computers and very costly. Lately I've seen a string of machines which have a certain 'vanilla' look to them. Different (large) adhesive panels affixed and of course the requisite controls for the particular game, but arcades don't appear to be the gold mines they once were, either.

    Heck, there's a couple games at the laundry I often use and only once in over a year have I seen anyone play them.

    Putting the xbox guts into these machines might be a cost effective solution, but I dunno. If the whole thing is supposed to sell for $499, even at cost I think they could do better. I wonder if there'll be any marketing through stenographic or subliminal messages...

    Insert 1 coin for one player

    Insert 2 coins for two players

    Insert 5 coins for customer support

    Insert 20 coins to recover from blue screen

    Insert 100 coins if you don't want captured video of you getting your worst score ever published on the web

    WINners DOn't use drugs!
    WinnerS eXPerience the
    GOOD LIfe! Never Underestimate
    the power of the Xbox, Boys AnD
    girls!

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Not too surprising by SilentChris · · Score: 2

      $499? What are you smoking? The Box itself is $299 (at a hundred dollar loss to Microsoft -- see the latest Wired issue).

  16. Phantasy Star & Final Fantasy by lblack · · Score: 2, Interesting

    Phantasy Star does, indeed, hold a special place in my heart. It was the first console RPG that rivalled my beloved text-based adventure games for play value.

    I take exception with the notion that Phantasy Star was a rip-off of Final Fantasy, however, as it was released in 1987. A full 3 years before Final Fantasy made its way onto the NES platform.

    It was actually released slightly before Dragon Warrior, a far inferior RPG that received a great deal more attention.

    And while Final Fantasy I and Phantasy Star are quite different (FFI being more traditionally RPG and PS incorporating futuristic themes), I would note that I was struck by how the later Final Fantasy themes would begin to rip off the original Phantasy Star (from 1987!!!), with the incorporation of a great deal of science fiction and the adopting of a standard scenario whereby the world was a combination of technical and magical components.

    Sega has often set the bar by which other console games are judged, only to regretfully be forgotten about themselves. They just couldn't sell enough console units to generate buzz, and eventually their game quality decreased even as their engineering grew more apt.

    Still, their existing Arcade games are head-and-shoulders above most, in my opinion. When I go to the Arcade (twice a year?), it's not to play Tekken Tag or any of the more mindless games, it's to play the queer looking machines that have strange controllers, odd viewpoints, fascinating takes.... by and large, these machines proudly sport the "Sega" insignia.

    -l

  17. Re:Haiku by iapetus · · Score: 2

    Sega is using
    System 246 boards too.
    Sony was there first.

    --
    ++ Say to Elrond "Hello.".
    Elrond says "No.". Elrond gives you some lunch.
  18. Re:Correct me if I'm wrong by geomcbay · · Score: 2

    At the very least, the arcade version will use different storage formats. Loading from DVD or a custom disc-based format is completely inappropriate for an arcade box.

    Of course, then there's things coin-slot detection, to know when to start the game (yes, this could be somewhat standardized, but you'd want some integration into your attract screen), etc.

    Not to mention that the arcade box might have more features (more standard memory, slightly faster CPU, etc).

    All of this is pretty standard for arcade boxes based on consoles...Similar situations exist for the PS2-based arcade board as well as Naomi (the Sega Dreamcast based arcade board).

  19. Re:but, uh... by turbine216 · · Score: 2
    those were

    tags, friend, so don't blame me...blame slashcode.

  20. Arcades will be the real test for XBox chipset by SysKoll · · Score: 3, Interesting

    I was wondering if Microsoft would get away with putting a crappy OS in a consumer box.

    Now, arcades are not exactly the place where you tolerate crashes or BSODs. The mobo has to be glitch-free, and the software shouldn't crash ever.

    Point 1 (mobo never crashing) is hard enough with server PCs. Considering the speed of the XBox graphics subsystem and the corner-cutting (a.k.a. price-reduction engineering) required in a high-volume chipset, this will be no mean feat.

    Obviously, Sega will develop specific motherboards for this application, but they'll need to use the same chip set, which already suffered from the usual bane of highly complex chips (bugs founds in production). Sega can't allow these chips to glitch their arcade machines. The arcade manager would pull the plug at the first crash and call service. How are they going to solve this problem? Sorting and cooling? Anyone knows?

    Point 2 is interesting. If the XBox's OS and DirectX layer can really withstand the day-long, intensive use of a high-perf game machine without crashing, then Microsoft should be commended for a great QA job.

    And if it cannot stand the intensive load, then a lot of gamers will see these "XBox Inside" Sega machines with the plug pulled and an out-of-use sign. This will not look too good for the sales of the XBox.

    If MS can survive this, they'll have an impressive product on their hands. Hyperactive teens pounding on your mobo are no substitute for good design, but they are a good substitude for a high-speed test vector generator! :-)

    -- SysKoll
    --

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    Mad science! Robots! Underwear! Cute girls! Full comic online! http://www.girlgeniusonline.com/

  21. Why this will fail. by Brijam · · Score: 2, Interesting

    The real reason Sega is doing this is that they are strapped for cash, and see a way to slash arcade machine costs. Its a desperation move. It has nothing to do with innovation.

    We won't see any PC games in the arcade for the simple reason that it won't work. Incidentally, this is also why Xbox will fail as a console-- porting games works one way:
    Arcade --> Console --> PC.

    It DOES NOT and NEVER WILL work the other way:
    PC --> Console --> Arcade. PC games are just too complex for a console, and require too much time to play for arcade operators to make any money.

    The golden rule of an arcade game is reasonable excitement in 30 seconds to two minutes. PC games are made to be played for hours straight. The two don't mix.

    Successful arcade games all make use of new and innovative input devices, which is where most of the production cost goes, anyway. There won't be any addtional saving on production, games are already made using PCs and have been for years.

    So in the end, Sega gets to shave some dollars from machine cost, maybe, and the slow death of arcades is prolonged a bit longer.

    I go to arcades all the time and all I see are DDR clones, bad fighting games, bad driving games, goofy games like Namco's horsie ride, and variations on Time Crisis. I see no renaissance of the arcade, not for gamers at least.

    Here in Los Angeles, arcades are not doing well. The last arcade opened years ago. Speedzone out in City of Industry used to have maybe 100 games. Now they have 25 and a lot of prize machines.

    Its a tragedy, but arcades are dead, and Microsoft can't save them.

  22. Old arcades are dead. New stuff coming. by xtal · · Score: 2

    Ever flown a commercial flight simulator, like CAE produces? These things are the bomb - picture a 30 foot high room that can spin like a top. There are lots of companies working on much less expensive versions of exotic simulators - namely flight and automotive/racing - that make use of cheaper projection technology to immerse the player in an environment that you're just not going to get at home.

    The conventional model is dead, yeah. Nobody is going to make money with games like Centipede or even Tekken anymore, and the arcades are dying quick. But - I could definately see people getting bored with playing GT4 on their TV and want to get into a mockup of an Acura NSX and try the same thing, though, especially if they're networked and competitive against other people. Or the same thing with flight sims. Set up national tournaments in immersive environments. Racing for example has a huge following, but most people will never race a indy car. Technology will advance to the point where you could do a life-like simualtion of the indy car circuit virtually, for example.

    There's lots of companies working on this, and before you shirk it too much, I've flown a flight sim based on three projectors and a real cockpit, and it's definately real enough to amaze - even if you never actually move.

    Something to think about, anyhow.

    --
    ..don't panic
  23. This idea isn't even new, really... by Puk · · Score: 2

    ...even for Sega. Sega's cartridge-based NAOMI arcade system is the same hardware as the Dreamcast. (At least, when released, it was the same hardware, with an extensible architecture, meaning it could be extended to improve rendering speed above that over the DC, for future "arcade-improved" releases).

    This is why their recent ports of the arcade games have been so quick (simultaneous arcade and home releases), and so "arcade-perfect". No time was spent porting the game engines, just on the interface changes.

    I believe they also have a software porting layer for the ps2, now, so that they can do essentially simultaneous releases of Arcade, DC, and PS2 (see Capcom vs. SNK 2).

    So they've done this before, and it seems to have had the desired effects for the most part. Why not do this, if it doesn't cost too much to adapt the hardware, when you can do the same home development and get an arcade version of the game "for free", to make whatever money you can off that. Now they're just doing it for someone else's system instead of their own, much like making their games for others' systems, instead of their own.

    -Puk

  24. Re:Sega's previous arcade hardware.. by iapetus · · Score: 2

    Apologies - I meant previous to their current solution (Naomi 2) rather than the XBox/PS2-based solutions they're working with as well.

    As for Naomi 2 vs home systems, it looks like accurate home conversions of Naomi 2 titles should be possible - the PS2 version of VF4 appears to be *better* than arcade perfect in some respects, and that's the weakest (oldest) of the home consoles this generation now that DC is bowing out.

    --
    ++ Say to Elrond "Hello.".
    Elrond says "No.". Elrond gives you some lunch.