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Linux SCUMM Interpreter

Captain Zion writes "A portable, SDL-based SCUMM interpreter is available at sourceforge. With AGI and SCI interpreters available, do we have alternative interpreters for all major adventure systems?" I never got as hooked on the SCUMM games as the other systems, but Monkey Island and Day of the Tentacle were smooth back in the day.

8 of 87 comments (clear)

  1. First-Hand Experience by Angry+Black+Man · · Score: 4, Informative

    From my first hand use of the interpreter, there are two major things I'd like to see: 1) It would be nice with a more smooth scrolling method, like creating the whole background as an SDL_Surface, if that will cause no problems with the other objects which need to be drawn. 2)Any chance of putting sound support into the next version? Speaking to Serge (of SCUMMRev fame who also attempted a similar project to this) he says that although this would be hard to implement, it would fix a lot of timing errors in iMUSE games, especially MI2 which features heavy iMUSE usage. Also, I couldn't get FOA (CD or Floppy Disk) nor MI1 (White Label CD Edition or Bounty Pack edition) to work. It comes up with this error for MI1: 1 1, 2 2, 4 4 4, 20 38 21 10 20 19464 Error(0): askForDisk: not yet implemented! Press a key to quit. I'll answer any questions you guys have about it, and anyone else have any experience or can help me out? Thanks.

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    the byproduct of years of oppression by the white man
    1. Re:First-Hand Experience by akawaka · · Score: 2, Informative

      I finished DOTT on this earlier this week, so what is there is pretty complete. Also, Ludvig and I implemented the voice and sfx stuff earlier this week, though its not in CVS yet.

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      Bother.
  2. for all those who don't know... by recursiv · · Score: 3, Informative

    ScummVM is an implementation of LucasArts's SCUMM interpreter, used in games such as Monkey Island and Day Of The Tentacle.

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    I used to bulls-eye womp-rats in my pants
  3. Running on OS X by Ford+Fulkerson · · Score: 2, Informative
    I got it running on Mac OS X, using the data files from the mac version of Monkey Island 2. I guess they are the same as the DOS version.


    I used Project Builder and the OS X version of the SDL Devkit.


    It seems to run ok! I changed it to run in fullscreen mode and it works without problems. (SDL is great!)

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    Somewhere in the heavens... they are waiting.
  4. VDMSound by bis · · Score: 3, Informative

    This is somewhat offtopic, but if you're running some version of NT (4.0, 2000, XP), you can just run most DOS games with support for sound, using VDMSound.

    I've played both Monkey Island and Monkey Island II with it; hearing the music and sound effects for the first time EVER almost brought a tear to my eye. (When I first played them, my PC didn't have a sound card, so it was all PC Speaker blips and beeps...)

    For Linux' DOSEmu, there's SBEmu.

    Never having used that, I can't vouch for how well it works, but I don't think it's quite as advanced as VDMSound.

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  5. day of the tentacle works by Anonymous Coward · · Score: 1, Informative

    I just played "day of the tentacle" from the beginning till the end without a single problem.
    The engine seems to already be quite stable.

  6. Re:ScummVM patent issues by Peter+K. · · Score: 4, Informative

    Hi Ludvig,

    I'm not sure whether or not there would be any issues with patent infringement, but it might be a wise idea to host the iMuse file on thefreeworld.net as a precaution. This way, Americans would be prohibited from downloading the file, which would help to avoid problems from US patents.

    Best Regards,
    Peter Knowles

    P.S. I look forward to giving ScummVM a test sometime. I've got a whole box of LucasArts games just waiting to be played. Thanks for giving me the opportunity.

  7. Re:It works! Screenshots by pigeonhk · · Score: 2, Informative

    More screenshots...

    3 games together :)
    http://pigeond.net/images/scummvm.jpg

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    If you have the source, you have the whole world...