Wolfenstein Multiplayer Test 2 Out
Kallahar writes: "Everybody and their pet will report this, but the new Wolf MP test is out! Get it from Blues News (or many mirrors)." This probably would have been a better submission if it had included a download link of some sort.
Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons? Quake 3 is fun in its own respect, but slapping a World War 2 mod on top of it and marketing it as something brand new is pushing it a little, methinks.
Of course my gameplay has been slightly limited - I certainly haven't logged more than a few hours at most - but I can't help but compare it to the superbly executed (and free) Day of Defeat. I guess it has more to do with realistic damage than anything else; I like the (generally) one shot one kill rules of DoD, and it seems silly that in Wolfenstein I have to shoot you with a Thompson or MP40 many times before you go down.
Anyone else care to confirm or deny my suspicions and thoughts?
Cheers,
levine
I remember running Wolfenstein 3D on my Tandy 1000RLX (286/10MHz XT, yes, a 286 with an 8-bit bus and 256k VGA graphics). Man, that was *the* shiznit back in the day. I have a feeling the latest versions will fail to capture the awe I felt when seeing what was actually possible with the processing power of a 286. Quite a legacy to have to live up to, if you ask me.
To relive the experience, a newer Wolfenstein would have to again push current hardware beyond what is currently viewed as possible. It's quite a shame this is unlikely to happen - Makes me feel like "future generations" of computer users are missing out on something.
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DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
Sure, this is a braindead question, but, where is the answer to this anyway so that the not quite so l33t ones of us can participate..
Thanks.
Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons?
I highly disagree that the gameplay is similar. Yes, using the same engine ensures that some things will look and feel similar, but I don't see how Wolf's goal based, team oriented gameplay is similar to Quake 3 Arena's "pure arcade deathmatch".
Quake 3: Encourages quick hands, great response times, solo fighting, good knowledge of locations for available power ups, jumping, fast shooting, etc.
RTCW: Encourages knowledge of map routes, countering player classes, teamwork, reloading, delayed respawns, protecting land areas instead of power ups, strategic plans of attack, etc.
To people who hardly ever play 3D shooters, I can see how they would think the games were similar, but I doubt you or I are in that category.
OddManIn: A Game of guns and game theory.