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Wolfenstein Multiplayer Test 2 Out

Kallahar writes: "Everybody and their pet will report this, but the new Wolf MP test is out! Get it from Blues News (or many mirrors)." This probably would have been a better submission if it had included a download link of some sort.

8 of 238 comments (clear)

  1. Wolfenstein = Q3 + WW2 Patch? by Levine · · Score: 3, Insightful

    Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons? Quake 3 is fun in its own respect, but slapping a World War 2 mod on top of it and marketing it as something brand new is pushing it a little, methinks.

    Of course my gameplay has been slightly limited - I certainly haven't logged more than a few hours at most - but I can't help but compare it to the superbly executed (and free) Day of Defeat. I guess it has more to do with realistic damage than anything else; I like the (generally) one shot one kill rules of DoD, and it seems silly that in Wolfenstein I have to shoot you with a Thompson or MP40 many times before you go down.

    Anyone else care to confirm or deny my suspicions and thoughts?

    Cheers,
    levine

    1. Re:Wolfenstein = Q3 + WW2 Patch? by dimator · · Score: 5, Insightful

      Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons?

      Many people use the game engines from iD; I think RCW does too. However, by calling it "Quake 3 + MOD," you devalue the amount of work it takes to create the sound, art, maps(!), effects, and tweaked gameplay that goes into such games. I'd wager that the non-engine work is just as hard/involved as the engine/game system work, and deserves credit.

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    2. Re:Wolfenstein = Q3 + WW2 Patch? by RestiffBard · · Score: 3, Insightful

      well I would agree on the merits of the multiplay alone but thats not all there is. we have as yet to taste the single player experience. Thats what I'm waiting for. I prefer a single player game though i doubt anything is going to bringa candle to the experience of max payne anytime soon.

      id has fallen out of favor with me of late. I miss a single player game. and what they've been doing with the last four games has simply been rehashes of doom. I beat doom years ago. why does id keep making me play it?

      --
      - /* dead coders leave no comments */
  2. Back in the day... by Powercntrl · · Score: 4, Insightful

    I remember running Wolfenstein 3D on my Tandy 1000RLX (286/10MHz XT, yes, a 286 with an 8-bit bus and 256k VGA graphics). Man, that was *the* shiznit back in the day. I have a feeling the latest versions will fail to capture the awe I felt when seeing what was actually possible with the processing power of a 286. Quite a legacy to have to live up to, if you ask me.

    To relive the experience, a newer Wolfenstein would have to again push current hardware beyond what is currently viewed as possible. It's quite a shame this is unlikely to happen - Makes me feel like "future generations" of computer users are missing out on something.

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    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    1. Re:Back in the day... by mrogers · · Score: 2, Insightful
      To relive the experience, a newer Wolfenstein would have to again push current hardware beyond what is currently viewed as possible. It's quite a shame this is unlikely to happen

      The reason it's unlikely to happen is that current PC hardware was designed with 3D games in mind. The game designers aren't going to come up with any new 3D tricks that the hardware manufacturers haven't thought of, because there are so many brains focussed on that area. The next big innovation in game design will probably come from a relatively neglected area: input devices, speech, plot structure, emergent behaviour etc.

      The original Wolfenstein was written for a platform that nobody ever expected to use for 3D games. To create as much of a stir, the sequel would have to do much more than push the limits of the hardware within the FPS genre: it would have to create an entirely new genre.

    2. Re:Back in the day... by perrin_harkins · · Score: 2, Insightful

      That's nothing. I remeber running the ORIGINAL Castle Wolfenstein in 2D on my Apple II+. Now that was a great game! It was the first computer game I played that could really keep you on edge the whole time, worried that the SS would show up and kill you. It wasn't about shooting, since shooting would usually get you killed. It was more about stealth. I wonder if this is available for one of the Apple II emulators. I'd love to play it again.

  3. instructions? by Anonymous Coward · · Score: 1, Insightful
    Hmm, anyone have a pointer for instructions as to how to play this thing? So, you join a server, look at the pletty menus, and then how do you actually turn into a player from being a spectator?


    Sure, this is a braindead question, but, where is the answer to this anyway so that the not quite so l33t ones of us can participate..


    Thanks.

  4. I disagree by Washizu · · Score: 2, Insightful

    Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons?

    I highly disagree that the gameplay is similar. Yes, using the same engine ensures that some things will look and feel similar, but I don't see how Wolf's goal based, team oriented gameplay is similar to Quake 3 Arena's "pure arcade deathmatch".

    Quake 3: Encourages quick hands, great response times, solo fighting, good knowledge of locations for available power ups, jumping, fast shooting, etc.

    RTCW: Encourages knowledge of map routes, countering player classes, teamwork, reloading, delayed respawns, protecting land areas instead of power ups, strategic plans of attack, etc.

    To people who hardly ever play 3D shooters, I can see how they would think the games were similar, but I doubt you or I are in that category.

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    OddManIn: A Game of guns and game theory.