Wolfenstein Multiplayer Test 2 Out
Kallahar writes: "Everybody and their pet will report this, but the new Wolf MP test is out! Get it from Blues News (or many mirrors)." This probably would have been a better submission if it had included a download link of some sort.
"This probably would have been a better submission if it had included a download link of some sort."
Then you should of got the submission from one of the everybody else.
Or their pets.
Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons? Quake 3 is fun in its own respect, but slapping a World War 2 mod on top of it and marketing it as something brand new is pushing it a little, methinks.
Of course my gameplay has been slightly limited - I certainly haven't logged more than a few hours at most - but I can't help but compare it to the superbly executed (and free) Day of Defeat. I guess it has more to do with realistic damage than anything else; I like the (generally) one shot one kill rules of DoD, and it seems silly that in Wolfenstein I have to shoot you with a Thompson or MP40 many times before you go down.
Anyone else care to confirm or deny my suspicions and thoughts?
Cheers,
levine
Civ 3, or Wolfenstein test...
Wait, I've got two computers!
I like you, Stuart. You're not like everyone else, here, at Slashdot.
I remember running Wolfenstein 3D on my Tandy 1000RLX (286/10MHz XT, yes, a 286 with an 8-bit bus and 256k VGA graphics). Man, that was *the* shiznit back in the day. I have a feeling the latest versions will fail to capture the awe I felt when seeing what was actually possible with the processing power of a 286. Quite a legacy to have to live up to, if you ask me.
To relive the experience, a newer Wolfenstein would have to again push current hardware beyond what is currently viewed as possible. It's quite a shame this is unlikely to happen - Makes me feel like "future generations" of computer users are missing out on something.
---
DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
And now, the mad rush.. who can download first! Who can get in queue! It'd be interesting to see a traffic schematic to see if releases like this actually produce significant bandwidth bottlenecks... Or is the internet flexible enough that just those wanting to download the file are being hassled?
Polluting the Internet since 2003...
http://percep
Ok to me, the updated networking code has some bugs. As a medic I need to see your health level quickly. It used to show me your health level instantly, now there is a wait :( Is this purposful?
On the topic of weither this is just another Q3 mod.
1. Yes it is.
2. The full version is going to include a very expansive single player/co-operative game, plus many muliplayer DM modes.
The single player game will be played carefully/tactically as opposed to run around and shot everything you see Q3.
ftp://ftp.bluesnews.com/rtcw/demos/wolfmptest2.exe
http://www.shacknews.com/files/fileshack.x?wolfens tein/wolfmptest2.exem os/wolfmptest2.exe
http://www.3dgamers.com/games/returnwolfenstein/
http://www.fileplanet.com/index.asp?file=69443
http://ftp.fragzone.se/index.php?s=&p=rtcw/
http://files.ausgamers.com/?agn=details&id=1016
http://www.planetmirror.com/pub/bluesnews/rtcw/de
Not karma whoring, moderate with moderation. =P
anyone have any news of whether this one will also be ported to linux? if so, then it would be almost 100% chance that the final version would be out for linux too. If not, well, thats one less game which takes me away from Half-life and Alpha Centauri
Only dead fish swim with the stream...
true combat?
/. , eh? well good, god damn half breed game anyway!!
that's a hefty and ambitious mod, and what's that western one?
guess there's no counter strikers on
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
Before I waste 20 minutes looking for a mirror, can anybody tell me if they've included any new maps? That one they have really sucks after like the 10th time you play it so I haven't touched the game since the week it came out.
Really needs more maps.
rooooar
The team is proud to announce that Reaction Quake 3 Beta 1 will be released on November 16, 2001.
There you have it! You heard it hear first. That's a rap. Um.
Life is like pants... fit in or you don't fit in.
There goes another two weeks at least of my life. Damnit, I was just kicking my Diablo II+ addiction.
If you celebrate Xmas, befriend me (538
What's changed between Multplayer Test 1 and the latest test? Below you'll find some of the more notable changes.
1) Hud
- On the compass, Engineers can see which direction their dynamite objectives are in the world.
- You'll see a shield icon in the lower left, above your health letting you know when you're invulnerable (when you first reinforce and when revived by a medic)
- Messages have been moved around
- Assorted changes
2) Beach
- The Axis team will no longer have the option to spawn in the forward bunker. They can deny the Allies this spawn position by taking the flag from them and returning it to a "null" state.
- Dynamiting objectives has been tightened up. It's always best to plant the dynamite if you see the dynamite icon. If you hear the "Dynamite planted.." message, your objective will be destroyed.
3) Weapons
- MG42's take more damage
- Ammo count modified for many weapons (depending on class as well)
- Flamethrower's damage tweaked and movement speed reduced
4) Classes
- When revived by a medic, you revive with the amount of ammo you passed out with
- Medic's now get 10 revives. Good for altered max lives games as well as Stopwatch matches
- LT's can no longer pick up the Soldier specific weapons
- Engineers now get 8 grenades and another clip
- Engineers must now arm the dynamite they place. When you toss out a dynamite, you will automatically switch to the pliers.
5) Networking
- WolfMP is now using full TA networking.
6) Stopwatch Mode
- Stopwatch mode can be played in one of two ways. ABBA, or ABAB. We recommend playing in ABBA mode as this allows both sides a chance to set the clock.
- Stopwatch is played in two rounds. Which round you are in is displayed on the HUD, atop the Stopwatch icon. Try to beat the other teams' time!
7) Max Lives
- Added max number of lives/reinforcements. When this is set, you will only get as many lives/reinforcements as set by the Server. Once you are out of lives/reinforcements, you will only be able to follow the view of other team members. Once a team is out of lives/reinforcements, the round, or match will end.
- We suggest only running with max lives changed during Tourney Mode.
- We suggest playing with an unlimited number of lives during net play.
- Setting max lives to a different value can produce some hectic and frantic gameplay. We suggest practicing safe max lives with only those you know.
8) Tourney Mode
- When playing under this mode, there is an infinite warm-up time.
- Once all players in the game decide that the match should start, someone can callvote for "Match Start", if passed, the game will begin.
- Optionally, you can set the minimum number of clients for this mode. This option can be found on the Advance Server Setup screen. Once this number of people have joined the server, the game will automatically force a Match Start, allowing 20 more seconds before the game begins.
- Once the game begins, you will not be able to switch teams.
- If a player tries to connect with this enabled and the game is outside of the warmup phase, they will only be able to join as a spectator.
- This mode can not be played with one person.
- If two people are playing in this mode and one leaves, or joins the Spectators, the game will stop and the match will have to be re-started.
- You can set this mode to be played with all gametypes and settings.
- This is the preferred on-line method to play with Max Lives.
9) Other
- You no longer "time-out" to the Reinforcement Queue. You must tap out. If you are "dismembered beyond repair", you will automatically enter the reinforcement queue.
- If friendly-fire is enabled on your server, when killed by a team mate, the complaint system will pop up. If you vote yes, the team mate responsible for your death will have a complaint filed against them. Once they hit the server's setting for number of complaints until kicked, they will be kicked.
- There is a 30 second delay before you can join a different team as well as the chance of being caught in the middle of a deployment. So maximum time before being able to join another team is 30 seconds +max reinforcement time for the team on the specific level. This is default behavior. By setting Tourney Mode to "Yes", no team switching is allowed. Switching teams for an ill-effect is frowned upon.
- Spectators are now listed on the team/score panel.
- Map_restart functions just as warmup mode.
- Spectators can only talk to each other, not to the Axis or Allied teams.
- There is now a callvote menu option. Voting that is in progress will be displayed on-screen.
- Various quickchats moved around.
10) Resetting to Defaults
If you run into a situation where your config becomes trashed, or you don't like the settings you've created, run WolfMP with the following option:
"wolfmp safe"
This will set all settings to their default values.
"This probably would have been a better submission if it had included a download link of some sort."
That is pretty harsh coming from someone whose career has been developed by volunteers who send you submissions on a daily basis.
-Sean
I have a compsci exam in 7 days. I spent about 6 hrs on the weekend playing the RTCW multiplayer test...
Now I'll have to d/l the update & do some more "TESTING" damn you slashdot!
I would have been better off not knowing!
You tried your best, & you failed miserably,
The lesson is:
Never Try
Something went seriously wrong with their update here I think. In RTCW test v1 I could run it fine at 1024x768 at 32 bit textures, now anytime I push the rez over 640x480 I lag obscenely. My ping times remain decent, but the game is unplayably slow. Especially when I dare to leave the confines of the bunker. I wonder if there are any v1 servers left.
Notice it's Multiplayer Test _2_. This is an update.
Doesn't anyone read anymore?
"It's not a war on drugs, it's a war on personal freedom. Keep that in mind at all times." Bill Hicks
This person has a perfectly valid and on-topic comment on this topic. Why is it that he was labeled as a troll?
"Moltar, I have a giant brain that is capable of reducing any complex machine into a simple yes or no answer."
I loved wolfenstein 3d - it was the first computer game I ever really played. I spent hours totally immersed - the sounds, the german, everything made it a totally great game.
:-)
I did cheat slightly though - I could tell if there were a lot of guys in the room ahead before I opened the door. If I walked up to a door (before opening it), my hard drive would grind and the LED light would flash like crazy if there were germans in the room ahead.
This version though doesn't seem to be as groundbreaking or entertaining as most other games currently on the market. Quake 3 took the first person shooter as far as it could go. I think that genre has perhaps reached it's peak.
I think there are some really great games out right now. Games like starcraft, the sims, rollar coaster tycoon and nhl2001 are some of my personal favorites.
I just wish more of those bastard software developers would port their software to linux and/or solaris so I wouldn't have to reboot as much
Fileplanet.com. I have SDSL. Downloaded it at 162k a sec. Of course there was a 4 minute wait... But hey... Lets Slashdot Fileplanet! :)
--------------------------
Is this a sig?
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Sure, this is a braindead question, but, where is the answer to this anyway so that the not quite so l33t ones of us can participate..
Thanks.
The video control panel. Even if you try to adjust the brightness in game (under windows anyway), it pauses, adjusts, clicks back to Windows, then re-enters the game and puts you in limbo, and then resumes. C'mon, even the original Wolf 3D could adjust brightness easier!
I'll tell you what hasn't changed: Nobody has bothered to tell server admins exactly what is and isn't different (console-wise) from running a Q3A server. What's worse is that folks new to Q3A or Wolf3D will have trouble finding any coherent docs on running a server if they've never run one before. What's worsest is that guys who've never run a Linux-based Q3A server will have a very hard time finding Linux-specific docs about running a dedicated Wolf3D server.
Can someone, somewhere bother to tell us mere mortals what all we need to know in order to run a ded server safely (which includes kicking people, banning people, stopping cheating, etc)? Don't be like those Tribes2 guys and hide all the console commands from us. Just let us know what it is we need to know. Anything you can type at a console and its effect is what we're after. A simple list would be fine.
Yeah, I've tried searching Google. Every 15 year-old on the planet has a Wolf3D/Q3A site. None of them are useful. It makes searching for only Wolf3D info very hard. And as to searching any of the popular gaming sites... forget it. They're all paid to sell you Win32 games...
I'm aiming to run a Linux-based Wolf3D ded server on a very beefy (and dedicated) machine with lots of bandwidth. But only if I can find info about running that server. It would be in id's best interest to make the ded server info available to guys like me. The public servers run by private folks are what made id what it is.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
Suck it up Anonymous Coward. We have to do something to keep from going anymore crazy then these times have made us. It might seem a bit barbaric, but destroying without the destruction is a better way to aviod snapping at least in my opinion.
= They say "guns don't kill people, people kill people", but I think the gun helps. -Eddie Izzard =
What? Have you played either one? I think not. You dont have the faintest idea of what you are talking about! It is not a "mod" It plays completely different from any MP game out there. Before you make such a dumb comment, at least have a clue. Im sure you are one of those people that play a game for a few times then act like you know everything about it. "quake is this, half-life is that blah blah blah" shut up
This is not a Sig.
Installed fine for me. Didn't have to do anything special. Got mine from 3dgamers.com.
-- Rambar
Infiltration (extensive "realism" mod of Unreal) is the best fps out there IMHO yet nobody has even heard of it. If you're sick of crosshairs and are man enough to use iron sights, if you're tired of bunnyhopping and other such sillyness, check out infiltration. it does have some problems (some unrealistic rushing is still possible without community-made mutators and it still lacks original mp modes) but it's the best thing out there. i'm also waiting for Hostile Intent which has the same objective ie.: as close as you can get to real with a mouse and a monitor.
don't bother with tactical ops. get infiltration.
or at least get both and compare.
Maybe some /.ers would be interested, that while of course the "Return to Wolfenstein" storyline is fictional, there is a grain of truth to it.
... At the same time, researchers say, Himmler was hoping to find among the old records "the remains of the heathen, Old Germanic folk culture that one assumed was meant to be wiped out along with the witches." ( Der Spiegel (English)
Heinrich Himmler, Reichsfuehrer SS, was drawn to - if not obsessed with - the mystical and supernatural. While I would have to research this thesis, Himmler may really have believed (Sorry, German) to be an incarnation of Herny the Lion (1133-1189). A fact is, that H. wanted to turn the SS into a quasi religious order, based on germanic mythology.
Maybe the most interesting piece here, is that H. installed the "H-Sonderkommando" (German), which was a well funded research project on witch hunts. Himmler viewed the witch hunts as a kind of early modern holocaust inflicted upon the Germanic race
To find out more about the guys you're shooting in Wolfenstein, read Himmler's Pozen speech.
Apart from this, happy gaming
Alex
Absinthe makes the heart grow fonder
In the second test it now looks like its around ten in the morning with the sky all white, I liked it better when it was darker, the 5 am feel. It seems as if the weapons are deadlier as well, I don't know what to think about this. The whole interface has been changed around so it feels like a completely different game.
;). The entire level, not just the sky, seems brighter, and I don't think I like it very much, your opinions of course will vary. I wish they released the much talked about sub-base level, but unfortunatly no dice. Hey, can't complain about something free to much can we?
The default sprint button has been moved to shift from caps lock, so undoubtedly, more people will actually use it. I don't know I kind of liked it when I was the only one on the map that could run fast
In closing, I think I liked the first version of the map more, spawning right in the front bunker as the axis was what made running up the beach at first hard!
Why don't they add bots for single player mode?
This is the Game of the Year in my book. It's only in preview yet, but I am hooked and play several hour allmost every day!
There's one thing missing though; it should be easy for server administrators to set up TeamKiller kicking. Since votekicking didn't work in test1 on linux (didn't try test2 yet), its impossible to get rid of them.
Otherwise; to those that think this is only quake3 with mods; play it, and you'll discover that this is a game with tactics that involve teamwork and skills beyond being able to quickly change from the rocketgun to the railgun, to be able to do rocketjumps and aim perfectly with the railgun etc. This look, feels and sounds like war, and your adrenaline goes up high when the heat turns up.
UT is a funny old multiplayer game, its community is the same size of Q3's, but is largely made up of people who didn't like Q3, and Q3s community is often made up of players who have never played UT...
Smid
(UT Instagib player)
Interesting that you call a new game behind the times.. especially since a combo pack of Unreal and Unreal Tourney is $20 and a combo pack of all Quake games is $30...
Quake 3 has been around since 1999 (if you count the test too), Unreal tourney has been around just as long. It's still going to be awhile before newer "versions" of these games come out, so why not have something new to pass your time with?
"it's safe to say that the effect exists and is significant" Oh really? How exactly did you come up with this?! I thought the "jury" was still out but you've decided that it's "significant"? All on your own? Show me some data not produced by some self serving objective organization and maybe I'll start to believe this. You're one of those people that want to wrap their kids in cotton before sending them to school aren't you? No violence ever, nothing but soft sounds, can't let them live a little can you? Yuck.
:-). Do I run around with a shotgun shooting at people in real life? Nope! I can tell the difference between right and wrong. Do some people have trouble with that concept? Sure, lot's of them do. Now what makes you think those same people wouldn't find something else to screw them up if it wasn't computer games? I'm sorry, I just don't buy this idea that games are screwing people up. Do you protest WWF Wrestling too? Paintball?
:-)
You're not interested in video games, you admit that, perhaps you simply don't know squat about them? It's about competition and fun, pretend it's a fancy game of tag. I've played video games for as long as they've been out for computers and on consoles before that. I got faster reflexes, spatial reasoning improvements for finding my way out of maps, and was forced to learn more about my computer when I screwed it up
Hrm, and as for playing as a "Nazi" you don't. You play as a German Soldier - did it occur to you that they were people too? We sent KIDS to fight in that war and so did the Germans. Do you REALLY think all of those KIDS were out there goostepping and believing in everything Hitler said? Kripes, they wanted to live just like our kids did.
Come bitch to me about a new game centered around running a concentration camp and I'll be right there with you but I see no reason to get upset with simply playing on one side or another. Flight sims have allowed you to fly German planes and bombers for YEARS - why did no one bitch about that?!
Quite honestly, the VERY worst in-game scene I've ever seen was the one where you play an AMERICAN soldier who encounters some of his own men captured in jail cells. Shooting them gave you AMMO and HEALTH points! That was an iD game too as I recall and I thought the idea of being rewarded for shooting your own men in their jail cells was disgusting. The men were supposed to be in pain and you were "helping them" but I found that FAR worse than anything I'd seen before or I've seen since. Sad, I can't even remember which game that was but I remember how much I did NOT like that scene. Multiplayer game play was fine though
Build it, Drive it, Improve it! Hybridz.org
I have one question. I've been running Windows XP and it doesn't like allowing me to run anything OpenGL on my lil Riva TNT. Can this version of the test be run in Direct3D?? Please God?? I'll try anyways but I figured if anyone would know you guys would ... thanks.
Sure we wang, can.
Bit of a clarification. Half-life wasn't out before Team Fortres. TF was an old classic mod for the original Quake. Back when people with a 33.6 were LPB's to those of us trying to get into QuakeWorld with a 14.4. When 640x480 and hardware 3D was considered a godsend. And a huge advantage.
-Steve
Just to let mod's know, that was funny. It was an SNL reference. But nevermind.
I wouldn't say it was a side project, infact its a completly different project. 3 different companies are working on RTCW.f aq .shtml
Id software - Overseeing the entire thing especially any engine modifications, mainly they are making sure to protect the name.
Gray Matter Studios - Developing the single player.
Nerve Software - Is developing the Multiplayer
http://www.3dactionplanet.com/wolfenstein/info/
Though I'm curious as to why very few of the docs mention Nerve.
Ok like I would make a comparison between the health showing times of the old test and the new ones, if I've never played it before. :)
Second I like the game alot, I wasn't insulting it alot. People were saying that this is just another boring Q3 mod. I was saying, yes, it is a Q3 Mod (because it is a modificaiton based on the Q3 engine), but it also has an exensive single player game to it also.
Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons?
I highly disagree that the gameplay is similar. Yes, using the same engine ensures that some things will look and feel similar, but I don't see how Wolf's goal based, team oriented gameplay is similar to Quake 3 Arena's "pure arcade deathmatch".
Quake 3: Encourages quick hands, great response times, solo fighting, good knowledge of locations for available power ups, jumping, fast shooting, etc.
RTCW: Encourages knowledge of map routes, countering player classes, teamwork, reloading, delayed respawns, protecting land areas instead of power ups, strategic plans of attack, etc.
To people who hardly ever play 3D shooters, I can see how they would think the games were similar, but I doubt you or I are in that category.
OddManIn: A Game of guns and game theory.
Anybody got any information about when it will be available or, if it's available now, where to get it?
cygnuhchur
I like the new Wolfenstein because:
- The WWII historical aspect. The uniforms look great. The weapons look great. The Jerries even have the potato masher grenades, and the Americans have their baseball-like pineapples.
- The weapons. Boy, I just love shooting the MP 40...just the sound it makes is great. I guess you have to be into WWII history to appreciate it. Most quake players will probably just say, "it stinks!" and move on to the rocket launcher, but to me, the fact that they took the time to model a weapon near and dear to my heart really makes the game. Don't even get me started on the devastating MG 42.
It's not the engine, it's the gameShutting down free speech with violence isn't fighting fascism. It IS fascism!
Anyone have a list of ipchains rules / ports that need to be forwarded to play RTCW from a IP masqueraded / firewalled lan? I've got a linux box running ipchains / masquerading and can't seem to get RTCW going with ipchains up.
I know RTCW uses udp ports in the 27950-60 range, but simply port forwarding these across the lan doesn't seems to work. I didn't have to do anything fancy to get Unreal Tournament working, so I'm wondering if RTCW did something wierd with their networking code.
Hey guys, after waiting like 2 hours for my download, and then another hour and a half to download it... I threw it up on my server... college is cool. Get it here
In the first test with FF turned off, a german could fly over the wall by being hit by a rocket(or grenade).
Check Linuxgames for more info and another mirror.
http://www.bluesnews.com/files/idstuff/wolf/linux/ wolfmptest2-0.9.20.shtml
Shouldn't there be a /. filter that would not post comments that have something like 98.5% the same content as previous posts? The dead baby jokes (if you can call most of them funny) and the /. Troll Guide come to mind 8-)
I was looking on linuxgames and they had a link to the port of the test 2 for those of us without windows, here is the link: ftp://ftp.idsoftware.com/idstuff/wolf/linux/ There is the full and no media versions as was the case for the last test.
Here's a small mirror site for those of you who are interested:
http://tuxbox.by-a.com
or linux ?