Wolfenstein Multiplayer Test 2 Out
Kallahar writes: "Everybody and their pet will report this, but the new Wolf MP test is out! Get it from Blues News (or many mirrors)." This probably would have been a better submission if it had included a download link of some sort.
Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons? Quake 3 is fun in its own respect, but slapping a World War 2 mod on top of it and marketing it as something brand new is pushing it a little, methinks.
Of course my gameplay has been slightly limited - I certainly haven't logged more than a few hours at most - but I can't help but compare it to the superbly executed (and free) Day of Defeat. I guess it has more to do with realistic damage than anything else; I like the (generally) one shot one kill rules of DoD, and it seems silly that in Wolfenstein I have to shoot you with a Thompson or MP40 many times before you go down.
Anyone else care to confirm or deny my suspicions and thoughts?
Cheers,
levine
Civ 3, or Wolfenstein test...
Wait, I've got two computers!
I like you, Stuart. You're not like everyone else, here, at Slashdot.
I remember running Wolfenstein 3D on my Tandy 1000RLX (286/10MHz XT, yes, a 286 with an 8-bit bus and 256k VGA graphics). Man, that was *the* shiznit back in the day. I have a feeling the latest versions will fail to capture the awe I felt when seeing what was actually possible with the processing power of a 286. Quite a legacy to have to live up to, if you ask me.
To relive the experience, a newer Wolfenstein would have to again push current hardware beyond what is currently viewed as possible. It's quite a shame this is unlikely to happen - Makes me feel like "future generations" of computer users are missing out on something.
---
DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
Ok to me, the updated networking code has some bugs. As a medic I need to see your health level quickly. It used to show me your health level instantly, now there is a wait :( Is this purposful?
On the topic of weither this is just another Q3 mod.
1. Yes it is.
2. The full version is going to include a very expansive single player/co-operative game, plus many muliplayer DM modes.
The single player game will be played carefully/tactically as opposed to run around and shot everything you see Q3.
ftp://ftp.bluesnews.com/rtcw/demos/wolfmptest2.exe
http://www.shacknews.com/files/fileshack.x?wolfens tein/wolfmptest2.exem os/wolfmptest2.exe
http://www.3dgamers.com/games/returnwolfenstein/
http://www.fileplanet.com/index.asp?file=69443
http://ftp.fragzone.se/index.php?s=&p=rtcw/
http://files.ausgamers.com/?agn=details&id=1016
http://www.planetmirror.com/pub/bluesnews/rtcw/de
Not karma whoring, moderate with moderation. =P
anyone have any news of whether this one will also be ported to linux? if so, then it would be almost 100% chance that the final version would be out for linux too. If not, well, thats one less game which takes me away from Half-life and Alpha Centauri
Only dead fish swim with the stream...
What's changed between Multplayer Test 1 and the latest test? Below you'll find some of the more notable changes.
1) Hud
- On the compass, Engineers can see which direction their dynamite objectives are in the world.
- You'll see a shield icon in the lower left, above your health letting you know when you're invulnerable (when you first reinforce and when revived by a medic)
- Messages have been moved around
- Assorted changes
2) Beach
- The Axis team will no longer have the option to spawn in the forward bunker. They can deny the Allies this spawn position by taking the flag from them and returning it to a "null" state.
- Dynamiting objectives has been tightened up. It's always best to plant the dynamite if you see the dynamite icon. If you hear the "Dynamite planted.." message, your objective will be destroyed.
3) Weapons
- MG42's take more damage
- Ammo count modified for many weapons (depending on class as well)
- Flamethrower's damage tweaked and movement speed reduced
4) Classes
- When revived by a medic, you revive with the amount of ammo you passed out with
- Medic's now get 10 revives. Good for altered max lives games as well as Stopwatch matches
- LT's can no longer pick up the Soldier specific weapons
- Engineers now get 8 grenades and another clip
- Engineers must now arm the dynamite they place. When you toss out a dynamite, you will automatically switch to the pliers.
5) Networking
- WolfMP is now using full TA networking.
6) Stopwatch Mode
- Stopwatch mode can be played in one of two ways. ABBA, or ABAB. We recommend playing in ABBA mode as this allows both sides a chance to set the clock.
- Stopwatch is played in two rounds. Which round you are in is displayed on the HUD, atop the Stopwatch icon. Try to beat the other teams' time!
7) Max Lives
- Added max number of lives/reinforcements. When this is set, you will only get as many lives/reinforcements as set by the Server. Once you are out of lives/reinforcements, you will only be able to follow the view of other team members. Once a team is out of lives/reinforcements, the round, or match will end.
- We suggest only running with max lives changed during Tourney Mode.
- We suggest playing with an unlimited number of lives during net play.
- Setting max lives to a different value can produce some hectic and frantic gameplay. We suggest practicing safe max lives with only those you know.
8) Tourney Mode
- When playing under this mode, there is an infinite warm-up time.
- Once all players in the game decide that the match should start, someone can callvote for "Match Start", if passed, the game will begin.
- Optionally, you can set the minimum number of clients for this mode. This option can be found on the Advance Server Setup screen. Once this number of people have joined the server, the game will automatically force a Match Start, allowing 20 more seconds before the game begins.
- Once the game begins, you will not be able to switch teams.
- If a player tries to connect with this enabled and the game is outside of the warmup phase, they will only be able to join as a spectator.
- This mode can not be played with one person.
- If two people are playing in this mode and one leaves, or joins the Spectators, the game will stop and the match will have to be re-started.
- You can set this mode to be played with all gametypes and settings.
- This is the preferred on-line method to play with Max Lives.
9) Other
- You no longer "time-out" to the Reinforcement Queue. You must tap out. If you are "dismembered beyond repair", you will automatically enter the reinforcement queue.
- If friendly-fire is enabled on your server, when killed by a team mate, the complaint system will pop up. If you vote yes, the team mate responsible for your death will have a complaint filed against them. Once they hit the server's setting for number of complaints until kicked, they will be kicked.
- There is a 30 second delay before you can join a different team as well as the chance of being caught in the middle of a deployment. So maximum time before being able to join another team is 30 seconds +max reinforcement time for the team on the specific level. This is default behavior. By setting Tourney Mode to "Yes", no team switching is allowed. Switching teams for an ill-effect is frowned upon.
- Spectators are now listed on the team/score panel.
- Map_restart functions just as warmup mode.
- Spectators can only talk to each other, not to the Axis or Allied teams.
- There is now a callvote menu option. Voting that is in progress will be displayed on-screen.
- Various quickchats moved around.
10) Resetting to Defaults
If you run into a situation where your config becomes trashed, or you don't like the settings you've created, run WolfMP with the following option:
"wolfmp safe"
This will set all settings to their default values.
"This probably would have been a better submission if it had included a download link of some sort."
That is pretty harsh coming from someone whose career has been developed by volunteers who send you submissions on a daily basis.
-Sean
And how about some info on the linux version?
I've been looking at mirrors, but haven't found it yet. Is the linux test 2 even out yet, or is a date set for it?
XML is like violence. If it doesn't solve the problem, use more.
I have a compsci exam in 7 days. I spent about 6 hrs on the weekend playing the RTCW multiplayer test...
Now I'll have to d/l the update & do some more "TESTING" damn you slashdot!
I would have been better off not knowing!
You tried your best, & you failed miserably,
The lesson is:
Never Try
Something went seriously wrong with their update here I think. In RTCW test v1 I could run it fine at 1024x768 at 32 bit textures, now anytime I push the rez over 640x480 I lag obscenely. My ping times remain decent, but the game is unplayably slow. Especially when I dare to leave the confines of the bunker. I wonder if there are any v1 servers left.
Before I waste 20 minutes looking for a mirror, can anybody tell me if they've included any new maps? That one they have really sucks after like the 10th time you play it so I haven't touched the game since the week it came out.
Really needs more maps.
It's an engine test, not a demo. They will more than likely release a demo shortly before the final version is released, just like with Quake III. The test isn't supposed to reflect final gameplay. It's purpose is to test compatibility and networking code.
I'll tell you what hasn't changed: Nobody has bothered to tell server admins exactly what is and isn't different (console-wise) from running a Q3A server. What's worse is that folks new to Q3A or Wolf3D will have trouble finding any coherent docs on running a server if they've never run one before. What's worsest is that guys who've never run a Linux-based Q3A server will have a very hard time finding Linux-specific docs about running a dedicated Wolf3D server.
Can someone, somewhere bother to tell us mere mortals what all we need to know in order to run a ded server safely (which includes kicking people, banning people, stopping cheating, etc)? Don't be like those Tribes2 guys and hide all the console commands from us. Just let us know what it is we need to know. Anything you can type at a console and its effect is what we're after. A simple list would be fine.
Yeah, I've tried searching Google. Every 15 year-old on the planet has a Wolf3D/Q3A site. None of them are useful. It makes searching for only Wolf3D info very hard. And as to searching any of the popular gaming sites... forget it. They're all paid to sell you Win32 games...
I'm aiming to run a Linux-based Wolf3D ded server on a very beefy (and dedicated) machine with lots of bandwidth. But only if I can find info about running that server. It would be in id's best interest to make the ded server info available to guys like me. The public servers run by private folks are what made id what it is.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
Infiltration (extensive "realism" mod of Unreal) is the best fps out there IMHO yet nobody has even heard of it. If you're sick of crosshairs and are man enough to use iron sights, if you're tired of bunnyhopping and other such sillyness, check out infiltration. it does have some problems (some unrealistic rushing is still possible without community-made mutators and it still lacks original mp modes) but it's the best thing out there. i'm also waiting for Hostile Intent which has the same objective ie.: as close as you can get to real with a mouse and a monitor.
Maybe some /.ers would be interested, that while of course the "Return to Wolfenstein" storyline is fictional, there is a grain of truth to it.
... At the same time, researchers say, Himmler was hoping to find among the old records "the remains of the heathen, Old Germanic folk culture that one assumed was meant to be wiped out along with the witches." ( Der Spiegel (English)
Heinrich Himmler, Reichsfuehrer SS, was drawn to - if not obsessed with - the mystical and supernatural. While I would have to research this thesis, Himmler may really have believed (Sorry, German) to be an incarnation of Herny the Lion (1133-1189). A fact is, that H. wanted to turn the SS into a quasi religious order, based on germanic mythology.
Maybe the most interesting piece here, is that H. installed the "H-Sonderkommando" (German), which was a well funded research project on witch hunts. Himmler viewed the witch hunts as a kind of early modern holocaust inflicted upon the Germanic race
To find out more about the guys you're shooting in Wolfenstein, read Himmler's Pozen speech.
Apart from this, happy gaming
Alex
Absinthe makes the heart grow fonder
"it's safe to say that the effect exists and is significant" Oh really? How exactly did you come up with this?! I thought the "jury" was still out but you've decided that it's "significant"? All on your own? Show me some data not produced by some self serving objective organization and maybe I'll start to believe this. You're one of those people that want to wrap their kids in cotton before sending them to school aren't you? No violence ever, nothing but soft sounds, can't let them live a little can you? Yuck.
:-). Do I run around with a shotgun shooting at people in real life? Nope! I can tell the difference between right and wrong. Do some people have trouble with that concept? Sure, lot's of them do. Now what makes you think those same people wouldn't find something else to screw them up if it wasn't computer games? I'm sorry, I just don't buy this idea that games are screwing people up. Do you protest WWF Wrestling too? Paintball?
:-)
You're not interested in video games, you admit that, perhaps you simply don't know squat about them? It's about competition and fun, pretend it's a fancy game of tag. I've played video games for as long as they've been out for computers and on consoles before that. I got faster reflexes, spatial reasoning improvements for finding my way out of maps, and was forced to learn more about my computer when I screwed it up
Hrm, and as for playing as a "Nazi" you don't. You play as a German Soldier - did it occur to you that they were people too? We sent KIDS to fight in that war and so did the Germans. Do you REALLY think all of those KIDS were out there goostepping and believing in everything Hitler said? Kripes, they wanted to live just like our kids did.
Come bitch to me about a new game centered around running a concentration camp and I'll be right there with you but I see no reason to get upset with simply playing on one side or another. Flight sims have allowed you to fly German planes and bombers for YEARS - why did no one bitch about that?!
Quite honestly, the VERY worst in-game scene I've ever seen was the one where you play an AMERICAN soldier who encounters some of his own men captured in jail cells. Shooting them gave you AMMO and HEALTH points! That was an iD game too as I recall and I thought the idea of being rewarded for shooting your own men in their jail cells was disgusting. The men were supposed to be in pain and you were "helping them" but I found that FAR worse than anything I'd seen before or I've seen since. Sad, I can't even remember which game that was but I remember how much I did NOT like that scene. Multiplayer game play was fine though
Build it, Drive it, Improve it! Hybridz.org
Get the new drivers from your card manufacturer. OpenGL ran like a pig on XP for my GeForce3 until I reinstalled the drivers from the card maker.
Just to let mod's know, that was funny. It was an SNL reference. But nevermind.
I wouldn't say it was a side project, infact its a completly different project. 3 different companies are working on RTCW.f aq .shtml
Id software - Overseeing the entire thing especially any engine modifications, mainly they are making sure to protect the name.
Gray Matter Studios - Developing the single player.
Nerve Software - Is developing the Multiplayer
http://www.3dactionplanet.com/wolfenstein/info/
Though I'm curious as to why very few of the docs mention Nerve.
Ok like I would make a comparison between the health showing times of the old test and the new ones, if I've never played it before. :)
Second I like the game alot, I wasn't insulting it alot. People were saying that this is just another boring Q3 mod. I was saying, yes, it is a Q3 Mod (because it is a modificaiton based on the Q3 engine), but it also has an exensive single player game to it also.
Does it seem to anyone else that the gameplay in Return to Castle Wolfenstein seems - or is - Quake 3 all over again, with different weapons?
I highly disagree that the gameplay is similar. Yes, using the same engine ensures that some things will look and feel similar, but I don't see how Wolf's goal based, team oriented gameplay is similar to Quake 3 Arena's "pure arcade deathmatch".
Quake 3: Encourages quick hands, great response times, solo fighting, good knowledge of locations for available power ups, jumping, fast shooting, etc.
RTCW: Encourages knowledge of map routes, countering player classes, teamwork, reloading, delayed respawns, protecting land areas instead of power ups, strategic plans of attack, etc.
To people who hardly ever play 3D shooters, I can see how they would think the games were similar, but I doubt you or I are in that category.
OddManIn: A Game of guns and game theory.
I like the new Wolfenstein because:
- The WWII historical aspect. The uniforms look great. The weapons look great. The Jerries even have the potato masher grenades, and the Americans have their baseball-like pineapples.
- The weapons. Boy, I just love shooting the MP 40...just the sound it makes is great. I guess you have to be into WWII history to appreciate it. Most quake players will probably just say, "it stinks!" and move on to the rocket launcher, but to me, the fact that they took the time to model a weapon near and dear to my heart really makes the game. Don't even get me started on the devastating MG 42.
It's not the engine, it's the gameShutting down free speech with violence isn't fighting fascism. It IS fascism!
Anyone have a list of ipchains rules / ports that need to be forwarded to play RTCW from a IP masqueraded / firewalled lan? I've got a linux box running ipchains / masquerading and can't seem to get RTCW going with ipchains up.
I know RTCW uses udp ports in the 27950-60 range, but simply port forwarding these across the lan doesn't seems to work. I didn't have to do anything fancy to get Unreal Tournament working, so I'm wondering if RTCW did something wierd with their networking code.
Check Linuxgames for more info and another mirror.
UT has that, but few level designers use it. Try out the DM-Pyramid map - zero gravity shaft in the middle instead of some elevator or lame-ass springboard (who's ideas were those?).