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Can Software Schedules Be Estimated?

J.P.Lewis writes " Is programming like manufacturing, or like physics? We sometimes hear of enormous software projects that are canceled after running years behind schedule. On the other hand, there are software engineering methodologies (inspired by similar methodologies in manufacturing) that claim (or hint at) objective estimation of project complexity and development schedules. With objective schedule estimates, projects should never run late. Are these failed software projects not using proper software engineering, or is there a deeper problem?" Read on for one man's well-argued answer, which casts doubt on most software-delivery predictions, and hits on a few of the famous latecomers.

"A recent academic paper Large Limits to Software Estimation (ACM Software Engineering Notes, 26, no.4 2001) shows how software estimation can be interpreted in algorithmic (Kolmogorov) complexity terms. An algorithmic complexity variant of mathematical (Godel) incompleteness can then easily be interpreted as showing that all claims of purely objective estimation of project complexity, development time, and programmer productivity are incorrect. Software development is like physics: there is no objective way to know how long a program will take to develop."

Lewis also provides a link to this "introduction to incompleteness (a fun subject in itself) and other background material for the paper."

31 of 480 comments (clear)

  1. Of course they can be estimated. by Anton+Anatopopov · · Score: 5, Insightful
    But not with any degree of accuracy. Function point analysis is one method that has had some success. The key to delivering projects on time always has been and always will be RISK MANAGEMENT.

    Software development is not a science in the normal sense. Designing large software systems is an art. It cannot be pigeonholed. Stroustrup has a lot to say about this when he describes the 'interchangable morons' concept in the 2nd edition C++ book.

    Anyway, read Death march by Ed Yourdon, and the mythical man month by fred brooks, and antipatterns, any time someone asks you for an estimate say 'two weeks' and then bullshit from there on.

    That is how it works in the real world. The numbers are essentially meaningless, but the bean counters and suits have to justify their existance somehow :-)

    Can you imagine asking Linus when 2.5 will be ready ?

    1. Re:Of course they can be estimated. by sql*kitten · · Score: 4, Insightful

      Software development is not a science in the normal sense. Designing large software systems is an art. It cannot be pigeonholed

      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.

      That is how it works in the real world. The numbers are essentially meaningless, but the bean counters and suits have to justify their existance somehow

      The problem is endemic in the industry. The other Engineering professions require rigorous accreditation before they let practitioners loose in the world, like the PE (in the US) or the Charter (in the UK). But the software industry hires anyone, and lets them get on with whatever they do, with no real management or oversight or planning.

      In a well analyzed and properly planned project, the actual coding stage is little more than data entry.

    2. Re:Of course they can be estimated. by KyleCordes · · Score: 5, Insightful

      This approach applies, more or less, sometimes MUCH less, depending on how well understood the problem domain is, how many times you have done it before.

      If you're building your 57th e-commerce web site, which works roughly like the 56 you build before, you can estimate very, very well, and you can reduce coding to nearly data entry.

      If you're solving a problem of unknown scope, which your team has not solved before, which the solution is not clear to, and analysis has revealed some but not all of the details, etc., then you are not very right.

    3. Re:Of course they can be estimated. by xyzzy · · Score: 5, Insightful

      I agree with your risk management comment, and a later poster who mentioned fixing the endpoint, but I'm not sure I agree on your claim that it can't be pinpointed with any degree of accuracy.

      After ~15 years in the industry, I've found that one thing that makes a huge difference is the experience of the team, and the familiarity between the actual engineers and the project management.

      As you have experience solving a variety of classes of problems, you can predict with increasing accuracy the time it'll take you to solve later problems. And as your management sees you getting increasingly accurate in your estimates (based on past projects) they can create better and better schedules and estimates for the project as a whole, and have a better intuition for the gray areas of development, or the greener developers.

      Projects that tend to go off into the weeds have included (in my experience) wholly green teams, wholly green management, or areas of development that are outside the areas of expertise of one or both.

    4. Re:Of course they can be estimated. by clare-ents · · Score: 5, Insightful

      "
      That's exactly the sort of attitude that has caused the sort of spectactular failures of software projects to be accepted as the norm. Software Engineering is *not* "hacking" or "coding" or "programming", it's *engineering*, like building a bridge or a skyscraper. Yes, those projects go over time and budget too sometimes, but they are the exception rather than the rule.
      "

      But that's simply not true. Writing software of anything that is non-trivial is not the same as straightforward engineering. For a start there is the rate of progress, how many people have 30 years + experience of building 50 story + buildings. How many people have 30 years + experience of dealing with terabyte + sized datasets?

      When buildling software previous code can be reused for a very small amount of effort, when building skyscrapers the previous design can be reused for only marginally less effort than the last one.

      Compare the difference between building a C compiler from the gcc source and the world trade centre from the blueprints.

      Essentially the estimate is

      Time = [time to do the bits we know how to do [accurate] ] + [guess for the bits we don't know how to do [inaccurate] ]

      With software, the first part of that expression tends towards zero since most things we know how to do we can reuse code, whereas with building it remains a large accurate estimate.

      The error here will be of the form

      Error = [variance of inaccurate terms] / [total]

      For the example of a skyscraper whos construction is mostly a known method this will tend to a small number since the inaccuate term is much smaller than the accurate term, but for software with reuse of all the known methods of coding this will tend to 1 - i.e.. 100% error in the estimate and hence the conclusion that it's worthless to even bother estimating.

      In my company we can accurately estimate how long projects will take providing the projects are mostly identical to ones we have done before, and if this is the case it generally costs the client more in programmer time in meetings to dicuss the cost of the job than it does to write it.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
    5. Re:Of course they can be estimated. by Overt+Coward · · Score: 5, Insightful
      The key to function points -- or any other -- estimation techniques is relying on historical data to predict future results. This means that they are fairly accurate as long as you collect metrics and stay within the same general project domain and relative project size. The more radical the departure from historical size or domain the new project is, the less accurate an estimate will be.

      However, the biggest thing to remember is that no matter what estimation method is used, the simple fact that a methodical approach to analyzing the problem will almost always yield a reasonable estimate.
      The main reasons projects go over schedule and budget are:

      1. "Feature creep" -- having the requirements change significantly over the course of the project without adding the impact of changes into the schedule.

      2. Rampant optimism -- many engineers (and managers) will typically estimate how long they think it should take to do a specific task but will not add in a buffer in case somthing goes wrong. And something always goes wrong.

      3. Artificial deadlines -- project schedules where the budget (time and money) was set by customer/marketing committments, and not by the technical requirements at all.

      4. Calendar/personnel issues -- people take vacations, there are holidays, and people occasionally fall ill. Plan for it. Also, don't forget any company/department meetings, training, seminars, etc.

      5. Dependencies -- if a required piece of hardware or software won't be available (or is late), it can impact the overall schedule, espeecially if critical path tasks depnd on those materials.

      Risk management is indeed the key. As the project manager or lead engineer, it is your job to predict what potential risks might be and attempt to mitigate them on a cost-effectiveness basis. You can still be bit by bad luck, but you can minize the chances it will strike.
    6. Re:Of course they can be estimated. by Kris_J · · Score: 3, Insightful
      The best phrasing is; The project can be on time, on budget or right, pick two.

      It all comes down to experience with similar things. Like any other project, if a software project is very like something you done hundreds of times before you'll know pretty well how long it will take. If it's unlike anything you've done before there isn't even much point in guessing.

      Thing is, in the real world development happens once and then the "project" is duplication (ie; For a "So-and-So Homes" place - Design house once. Build house hundreds of times), but with software duplication is instant - just copy - the project is the original design. (ie; Design software once. Burn 10,000 CDs)

      The fact that many companies design their own software, even when they're not software design compaines is the problem. If you were a real-estate place you wouldn't build your own cars, or photocopiers, why do you design your own software? Moreover, why are you surprised when it takes longer than you estimated?

  2. Fixing the endpoint? by sphealey · · Score: 3, Insightful

    Very large and complex projects do get completed, sometimes even on-time/on-budget. Examples include skyscrapers, nuclear submarines, aircraft carriers, power plants (whether conventional or nuclear), oil refineries, B-747/A-320, etc. And all of these systems nowadays have a software component as well.

    So the easy response is that bad management in general, and bad project management in particular, is responsible for software project failures. While this is no doubt true, the next question has to be, why do software projects have such bad project management?

    I don't have a good answer, but one thing that occurs to me is the lack of a fixed endpoint. When an oil refinery ships its first load of POL, it is complete. When an aircraft carrier launches its first plane, it is complete. But the amorphous and mallable nature of software means that it is hard to define an exact endpoint, and very hard to avoid changing the definition of the endpoint as the project proceeds. So things keep "creeping" along until disaster occurs.

    sPh

    1. Re:Fixing the endpoint? by KyleCordes · · Score: 3, Insightful

      Note that many of the kinds of projects you mentioned also sometimes have cost and time overruns of remarkable size.

      Note also the enormous difference between building the first 747 / skyscaper / nuclear submarine and the 15th or 1500th of each.

  3. Estimates based on motivation by ciurana · · Score: 4, Insightful

    My company develops turn-key systems. Sometimes we also develop custom solutions for our customers. Our customer base has increased steadily after the dotcom crash, when we switched from products to services. One of the reasons our customers like us is that we don't bill projects by the hour. We will the project on a fixed price, not to exceed, basis.

    The programmers who work with us on a contract basis don't bill us by the hour either. After we have the design and we distribute tasks and prior to submitting the final estimate, we ask contractors to place a fixed bid.

    We've done six major projects like this since March, and in all cases we finished within budget and on-schedule, and the systems are currently in production. They are all mission-critical systems running in either robotics environments or high-availability networks.

    Our economic motivation is then to do things well and quickly in order to increase our profits. That also enables us to move on to the next project faster than slaving over some customer in order to bill the maximum hours.

    As far as development techniques go, we adopted XP earlier on and it's working for us.

    Cheers!

    E
    --
    http://eugeneciurana.com | http://ciurana.eu
    1. Re:Estimates based on motivation by rafial · · Score: 3, Insightful

      It would seem that with fixed cost billing you'd need to specify rigid acceptance criteria up front to avoid the customer lobbying for "just one more feature" under the cost umbrella of the current contact.

      How do you reconcile this with the nature of XP projects to deliver something that is noticeably different from the customers original conception of their need (but that in fact fits very well the customers need as learned over the course of the project?)

      I'm seriously interested to hear about folxs who have figured out how to marry an agile development process to fixed cost contracts.

  4. There are four parameters by dybdahl · · Score: 3, Insightful

    There are four parameters to a software project:

    - Quality
    - Quantity
    - Deadline
    - Costs

    In a competitive environment with humans involved, up to three can be specified. Not four. Good examples are:

    - Many guidelines for managing software projects tell you to reduce quantity when you get near deadline.
    - Some customers have a specified budget but really don't know how much software they can get for that money. They prefer to have costs fixed than to have quantity or deadline fixed.
    - Sometimes deadline is so important, that costs may 10-double in order to reach that deadline, and quality and quantity may get reduced a lot in order to finish the project.

    It is extremely important to realize the meaning of all four parameters before you can talk about estimating project schedules.

    Lars.

  5. The short answer: no by Tassach · · Score: 3, Insightful
    I've been developing software professionally for about 14 years now. In that time, I've almost NEVER seen a development project get completed in the allotted time. This has been true even when the schedule has been padded outrageously to account for slippage.


    The biggest problem I've seen is requirements creep. Most often, you don't have a firm set of requirements to start with. Management and programmers both have a tendancy to view requirements documents and other formal software engineering practices as superflourous. The problem is that without a firm set of fixed requirements, you are always trying to hit a moving target.



    Another problem is attitude, mostly on the part of management, but programmers are guilty too. One faulty attitude is that we are conditioned to expect immediate results. There's also a prevaling attitude that there is never enough time to do it right, but there's always enough time to do it over. This leads to undocumented, unmaintainable masses of code that either gets thrown away after a while.



    Even worse, you wind up with garbage code that SHOULD be thrown away and re-written from scratch, but winds up getting patched and modified for years. I can't tell you how many times I've had a manager say "there isn't time to rewrite it, just patch it". That would be OK if you are only going to patch it once -- but you wind up patching the same program a half dozen times, and it winds up taking twice as long to do all the as it would have if you had just rewritten it from scratch.

    --
    Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
  6. Re:Be afraid of the unknown by markmoss · · Score: 3, Insightful

    The problem is, you don't get paid for coding up a small working prototype in order to do an estimate. So my estimating technique is:

    Figure the time to do the parts I understand.

    Count the parts I don't understand. Allow a very long time for each of them.

    Add it all up, then multiply by 3

  7. 2 weeks by KarmaBlackballed · · Score: 3, Insightful

    Ask a sharp programmer to estimate the time to develop a software solution and he might shrug and look irritated. Ask him if 2 weeks will be enough time, and there is an 80% chance he will say "of course" no matter what the task!

    Gung-ho programmers are optimists. Couple optimism with the ennumerable factors involved in programming a non trivial application and you will get what we have today.

    By the way. I am a programmer and I have little to no confidence in my time-estimation abilities, or anyone elses. It has taken me 14 years to come to grips with that.

    --

    --- -- - -
    Give me LIBERTY, or give me a check.
  8. Estimation is very possible. by Kefaa · · Score: 5, Insightful

    The issue is not physics versus manufacturing, it is scope and cost containment like is done in manufacturing. As a person who has lead multi-million dollar projects, I have grown used to the cliché that goes something like this:
    If we built homes like software we would all be living in the street, penniless...

    The major issues I have seen revolve around a lack of scope and cost control. In many cases it is because there is little penalty for being late or over budget. In cases where penalties exist it is often beneficial to then over estimate the effort or cost required. Then once the money is approved, using it is becomes easy.

    Going back to the analogy consider the following:
    Scope
    If you were building a house, each piece has a specified cost, known in advance to a very large degree. In addition, altering the scope itself often incurs a penalty, because the work is not done by the owner. You plan a three bedroom, 1.5 bath home. Midway through planning you decide to make it a two bath home instead. The architect will charge the "re-scoping" fee and the builder will add the material fee. Now do the same after construction has begun. The architect gets their fee, the builder adds the material and resource costs, plus a "revision" fee for changing your mind after construction begins.

    During a software project, it is common for individuals to approach the developers and ask to expand the scope. This would be analogous to approaching one of the work crew and asking them to just add the extra half a bath. The difference is the work crew would get fired, and the developer gets bonus points for adding the feature, either directly or indirectly.

    If the developer chooses not to do it, or pushes them to the project manager, the client may label them uncooperative or difficult to work with. The project manager not wanting to be labeled either may coerce, cajole, or beg the developer to accomplish it, without a scope revision. Failure to do so by the developer results in real financial impact at some point, and offers little incentive to hold the line.

    Cost
    I call this the "Porsche syndrome".

    I go into the Porsche dealership and see a new 911 Carrera Coupe. Smiling the dealer offers to sell it at a deep discount, with options and accessories $84,000 (U.S.). Whewwww baby!!! I cannot afford that. "Look," I tell him, "my wife will never approve that, you need to get it down to $28,500 tops." Would any of us expect to have the price cut down? By half or more?

    Okay, how about "Look, what will it take to get it under $30,000? Seriously now, what do I have to give up" As the dealer is escorting me to the door he explains the only way I will get this car under $30k is with a mask and a gun or from a scrap metal dealer.

    Yet, daily we go to developers and tell them to do the same. We ask for an estimate and then go back with "This is too much, it needs to be smaller or it won't get approved!" --Insert blank stare here--- The idea that if something cannot be cost justified it should not be done, is often lost in the "request" itself.

    To nearly guarantee a project is on budget and time requires things many companies are unwilling to provide. Strict scope control procedures, with oversight by the person responsible for the money. That means each change, regardless of how trivial must be approved by someone above the project management team with business justification. It also means that requests for scope change cannot be made to developers directly, by anyone.

    I was very happy with the people who built my home. When speaking to many of my friends and coworkers who built their homes, they describe it as a process akin to having their flesh removed. Everything required such effort and detail that many would not do it again.

    Most of them were looking for the relationship to be like one at the office. We all want to get along and help each other out. This is not a commercial arrangement, and when we put the commercial context around it, we see it many offices lack structure.

    Internal organizations can be setup like commercial ones, but it is usually unwelcome as the perception is everyone should be working for the greater good of the company and this has the appearance of bureaucracy. Even if inaccurate, everyone "wanting to get along" prevents it from being implemented.

  9. Re:Right place to Ask by King+Of+Chat · · Score: 3, Insightful
    (Maybe someone should do a survey to find out how many of us are pros?)

    Likewise, I've been developing (C++) for a living for about 12 years now and I've come to some conclusions:

    There are estimating techniques/metrics which will work. They depend upon going round a few times to "calibrate" and consistent application. "Task Points" was a good one - basically break your use cases down and down until you have a series of one-line statements about the system. Multiply these by your magic number and that's the estimate. This, like all estimating techniques, is built on sand because:

    It depends upon a development team sticking around long enough to do a few projects to calibrate you method.

    It depends upon the exact functions of the system being known at the time you do the estimate. This is the killer.

    I have never worked on a project where the exact functioning is known at the time coding starts. I have, however, observed that the more analysis/design you do before estimating, the more accurate the estimate is. The problem is, that people always want the answer (estimate) before they've given you the problem (spec).

    FWIW On small projects (which are generally better defined), I run through the spec, do a rough n' ready count up of the number of classes, multiply by a factor (decided by the complexity of each class and who I think is going to code it) add a QA+debugging allowance and come up with figures which aren't too wide of the mark.

    Oh yeah, and the "who's coding it" is important. Lots of studies show that the difference between "good" and "bad" coders can be a factor of ten. I've been slammed by PMs after estimating how long something would take me, then the PM puts some "cross trained" ex VB dork on it.

    To summarise: it is possible if you know who is coding what. Recommendations: 1) read Brooks, 2) keep it small 3) ignore any of the "latest methodologies" that Project Managers try and sell you.

    --
    This sig made only from recycled ASCII
  10. The problem with software development. by Xiver · · Score: 3, Insightful

    The problem with estimating development time lies mostly in the management's concept of software development. I was hired to work on a project that was estimated by management to last two months. My estimate was four months and the actual time it took to complete was over a year. Why could I not meet the project deadline?

    The customer claimed it was because I could not seem to fully complete a component of the project. What they really meant was I could not fully complete a component of the project before they would request a change to that component that in some cases required a complete rewrite of the component. They didn't think it was a big deal to add a button here or there in the application after all it was only a button. Never mind the fact that each of those buttons required stored procedures to be written and existing stored procedures to be altered. They would get upset that I could not make their requested changes in a day when they wanted to completely alter the way the interface to the application worked.

    The bottom line is most people who don't know anything about software development don't think it is a big deal to add a feature here and there at the end of the development cycle. I try to equate software development to carpentry. Sure I can add another door in the center of those cabinets, but don't expect it not to affect the other doors and their space within.

    --
    10: PRINT "Everything old is new again."
    20: GOTO 10
  11. Not just experience counts, so does Humility by andy4us · · Score: 3, Insightful

    One of the greatest criteria for a good programmer, whether it is the quality of the code, or the ability to estimate a schedule, stems from humility. Part of the problem with people when estimating a schedule is that they thing they are Superman. They think that they are so good that the complex task that is in front of them is trivial. These people tend to have very buggy code as well (normally from insuffient testing). All programmers suffer from this to some extent. I've also noticed that these people tend to never use libraries, since they can write one better, but then use up all their scheduled time rewriting libraries and never actually working on the project.

    Personally for me, I tend to do the best hourly breakdown I can and then double it before submission. This is normally not too far wrong (say one week on a 3 month project). The double factor allows for inaccuracies, meetings (which really do take time !), and spec changes. I may add more "fudge factor" depending on my feelings for how well the spec is sorted out and the quality of management (i.e. weak management will allow spec changes every week, good management will filter well).

    ANdy

  12. Just like building a skyscraper by Aceticon · · Score: 4, Insightful
    Let's see:
    • At any point in time the ground your skyscraper stands on can crumble into nothingness. [Operating System bugs]
    • Your skyscraper can be required to stand on slightly different types of ground. [Operating System types and versions]
    • Also the steel, glass and cement you are using have wildly varieing properties. They also might have been imposed by an outside entity (read Company Standarts). [Third Party Components]
    • Plus the elevators that you get always do less than their specifications (for example they don't stop on the 5th floor). The next version of the elevator will actually do that but on the other hand it doesn't fit on the elevator shaft.[Third Party Components and Applications]
    • Also half-way through building the skyscraper you find out that the plant has been changed and it's now supposed to have a Shopping Mall on the ground floor.[Creeping Requirements]
  13. PM Estimates by Martin+S. · · Score: 3, Insightful

    PM: How long to do this work ?
    ME: How about a spec ?
    PM: You're kidding :) I only want a rough guess.
    ME: Roughly 6 weeks.
    PM: Nah, too long we'll never get that past the customers, lets call it 4 weeks.
    ME: Not again remember what happened last time, you chopped my estimate ?
    PM: Don't worry I won't hold you too it, this time!

    PM: That work finnished ?
    ME: NO, two more weeks.
    PM: You said 4 weeks, look here it is in the plan.
    ME: I said 6, You said 4 weeks, and that you wouldn't hold me to it.

    PM: The only thing I can fault you on is your estimates, they aren't very good.
    ME: You £$%&* git !!!

    And practically every project manager does the same thing.

    Why engineer failure into the plan ?

  14. Re:Software Schedules by DrSpin · · Score: 3, Insightful

    You are forgetting politics: I have been explicitly told Your estimates are unacceptable - they will have to be halved!

    Others have mentioned "creeping featureism".

    There is also the "event Horizon" - When faced with a project of infinite size, people will tend towards an estimate that is based on their idea of how long it takes to solve an infinite problem. For a salesman, this is a couple of days. For a typical manager, a couple of weeks. For an engineer, a couple of months.

    For estimates to be meaningful, the work has to be divided into units which you can guarantee will never exceed your event horizon.

    I have managed many successful estimates on large (over one year, more than 5 people) projects, based on the method that it needs an average of two weeks to implement, document and test, any feature of the project you can identify before the project starts.

    By "feature" I mean explicit bit of behaviour by the code eg "ack an inbound packet", "echo the character on the serial line". I know any amount of people who can code this in 3 minutes in perl or whatever. That is not the same as developing supportable code. All loops have to be unwound, all nesting flattened. Every level of the heirarchy has to be accounted for serially.

    Let me introduce Dr Spin's 2:1 Law: Supportable code needs 2kg of paperwork per byte of executable code. Includes minutes of meetings, sketches on envelopes. (Most of it is binned, but it still has to be created).

  15. More mundane reasons for underestimations by remande · · Score: 5, Insightful
    Software development isn't always like physics--often we are boldly going where people have gone before. However, certain factors in software houses cause underestimations:

    Underestimation as a Marketing Tactic
    AKA "Vaporware". Even if marketing knew when a product would be shippable, a particularly cinical marketing department may claim it to be earlier, thus freezing competitor's development.

    Lack of Feedback (Moving Targets)
    Software engineers are particularly bad at estimating because they have never done what they estimated. They are given a large project, give a large estimate, start working on it, and the project changes in the middle in a major way. This is a moving target; the estimate no longer applies. Major law of software development: You cannot change the spec or the development team on the project without impacting the real ship date. If you don't re-assess the estimated ship date, you are simply fooling yourself. Thus, they don't have any clue whether they hit the estimate or not. One way to defend against this is to break the project down into bite-sized pieces and estimate them; a small piece gives you a chance to do precisely what you estimated. Once you have that, you can have somebody track your estimates, and come back saying something like "On average, you go one third over your estimates. Add a third to your estimates from now on, and we'll be accurate".


    Management Estimates
    Often, engineers don't do the estimate. The management or marketing people tell you what must be done, and how long you have. Sometimes this is done explicitly; other times, management may have a number in mind and shame a software team into agreeing with it by laughing off any number that doesn't match theirs. Business people often negotiate the ship date with the geeks, like any negotiate with any other vendor. To a suit, vendor negotiations are how you determine the "margin", or how much the vendor is making (like when you buy a car, you and the dealer come to a number that determines the dealer's margin). This doesn't work in in-house software develoment because geeks hold back precious little "slack" or "margin" (they don't get paid profits, they get paid salaries); in a decent shop, geeks program at flank speed all the time and always give the project 100%.

    See Ed Yourdon's Death March or any of Ward Cunningham's Extreme Programming books for more details, and ways to avoid the above traps. Yourdon suggests that the head geek has to take a hard stand in scheduling to prevent business interests from setting both the project spec and the ship date. He especially tells you never to negotiate schedule, and to help the suits understand why you never do. Whatever number you estimate doesn't affect the actual ship date, so playing with that number is simply fooling yourself.


    Extreme Programming actually has a "planning game" (sort of a ritual dance) which places business interests and geeks on the same side of the table. Two big rules are "The geeks may not reject any part of the spec" and "The suits may not reject any part of the estimate". Once the suits set the spec, both teams break it down into pieces-parts, line them up in order of what gets done first and the geeks give their estimates. From there, the suits can choose the ship date (and can instantly see how much product will be ready by then), or can choose a certain amount of project completion (and can instantly see the ship date). The fun part about this method is that the suits can change their minds at any time by changing, adding, or removing pieces-parts, and can instantly see how that affects the ship date. The other fun part is that breaking up the project into pieces-parts allows developers to do a (small) project they estimated. This allows people to track estimated versus real time, and to give developers feedback that lets them make better estimates. Such a team will start off with bad estimates like everybody else, but they will be able to improve rapidly.

    --

    --The basis of all love is respect

  16. Re:Software Schedules by johnnyb · · Score: 4, Insightful

    The truth is, you can somewhat accurately estimate project time. The problem is, few know how.

    The thing is, you must get entirely through the design stages first. The design stages should include every screen as well as every possible error message, sub-screen, or whatever can pop up, as well as an outline of how the program flow will go. This takes a lot of time, but not quite as much as it sounds.

    Once you have done the complete design, you can accurately make schedules. The problem is, most programmers put all error handling and messaging off as something that doesn't need to be designed. That's where the extra time comes in. If you know _exactly_ how the program flow is supposed to work, estimating time is easy. However, if you haven't finished the design stage, YOU DON'T KNOW WHAT YOU'RE PROGRAMMING, so, obviously, you can't estimate the time. So, with a _complete_ design, including all possible error conditions and actions to be taken, scheduling is not that hard.

  17. Something that screws up time... by cr0sh · · Score: 3, Insightful

    "Suffering" from it right now, AAMOF...

    1. Programmer comes up with new system in spare time while learning a language. New system, if polished, would actually make a nice application to sell to current clients. Programmer is excited, and shows "product" to highers-ups.
    2. Higher-ups are excited, can see it may take a bit more work, and look into what it would take to get it to market. They tell sales and marketing to go see the programmer to have him demo it to them.
    3. Programmer is excited, shows it to sales and marketing. Sales and marketing love it.
    4. Months pass. Unbeknownst to the programmer, sales and marketing have sold it to a client, as part of the contract, to be a finished package by the end of the year - OR ELSE.
    5. More months pass - higher ups finally tell programmer, and others, that this new system is wanted - and oh, BTW, it is wanted in Java - not in the VB it was shown it.
    6. Three months are left to complete the project. Original programmer knows little Java. Other Java coders know little Swing. Architecture of app is changed from a simple app to a three-tier client-server system. Only two other coders have sufficient Java experience to code on it. The lead of the project knows no Java, and only takes notes at meetings.
    7. Twenty-one days until deadline (ie, it has to be in QA in 21 days) - everyone sweating bullets knowing it can't be done. Oh, and BTW, at every meeting it seems like a new section not planned for is realized...

    It was an ad-hoc system, and it is progressing as an ad-hoc system - a system that should have NEVER been shown to marketing and sales. I am not the programmer who originated it, but suffice to say it is a system that will be nice for our clients once it is completed. Fortunately, it sounds like things will be able to be smoothed over if we miss the deadline...

    So remember, all you budding coders out there - if you create something in your "learning" time - don't show it to anyone BUT other coders. If marketing and sales come around, have them sign an NDA promising not to sell it or something - you don't want to release a product to market before it is done - quit "selling" vaporware!!!

    --
    Reason is the Path to God - Anon
  18. Why almost all the posts are off topic. by the_great_cornholio · · Score: 4, Insightful

    As silly as this paper is, most responses to it are off-topic. What he is trying to show is that there is a good case for saying there is no general, algorithmic way to estimate how long it will take to do a given software project. What he isn't saying is that you can not make reasonable estimates on a given project.

  19. Re:Software Schedules by 1010011010 · · Score: 3, Insightful

    This reminds me of "The New Jersey Method versus the MIT method."

    The MIT Method is to take as long as needed to get a task done "right," regardless of cost and schedules.

    The New Jersey method calls for solving 80% of the problem, and putting off 20% until later.

    The MIT method results in more project failures than the New Jersey method. Microsoft epitomizes the New Jersey method, as does open source. Multics followed the MIT method, and was never actually finished, just killed off years later...

    If anyone has a reference for the "MIT vs NJ" in its original form, please post it.

    --
    Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
  20. The deeper problem: why things really fail by Anonymous+Brave+Guy · · Score: 3, Insightful
    With objective schedule estimates, projects should never run late. Are these failed software projects not using proper software engineering, or is there a deeper problem?"

    Yep, there's a deeper problem, and it's very simple. Suppose your manager asks you for an estimate, and you say "six months" because that's how long you think it will take. Your manager works out that the project will not succeed if it takes six months, and asks you if you can do it in four. If you say "Yes", you have just become a statistic.

    Saying yes does not mean that you can do it if you couldn't before, it just means that you have lied to management, prevented them from doing their job properly. If your project would take six months, but it will not make money if it takes six months, then you simply should not start that project. Failing to realise that simple fact is the major cause of late/failed projects, IME.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  21. Re:Several points to be raised -- is it all academ by rfc1394 · · Score: 3, Insightful
    The article presents an interesting arguement for why a completely new software project must have an arbitrarily large upper bound for time/quality estimates and can have no lower bound.

    But herein lies the rub -- exactly how many software systems are "completely new?"

    Damn few!!

    Unless you're merely doing maintenance on an existing program and know exactly what you need to change, what you are doing is new. Especially if you are trying to fix a problem with a software package that you are not familiar with.
    The average software project in an average industry will be primarily a repackaging of previously solved problems.The majority of integration tasks will be sufficiently similar to previous integration tasks as to be known.
    If that was the case we would be able to make better estimates. This is almost always not the case.
    You will be left with a small number of "sub problems" which are unique and new. But now we have a situation where the caveats of the article are very important. Specifically, if we have decomposed the programming tasks to a sufficient degree, it should be the case that the estimation is tractable.
    Software development is an art form. You can hire someone to paint your house and he can tell you exactly what it will cost. This is presumed upon the house being already built and it being an exact structure before he starts; that you not rebuild the house while he is painting it; nor change the paint color in the moddle of the job; and not asking him to remove the previous paint coat, etc. Otherwise it's akin to doing the Sistine Chapel without even an image to start with. An unlimited job results in an unlimited requirement. Until someone pulls the plug.
    Also, it should be noted, that the author assumes that a good estimate is one obtained through formal methods that is objectively defensible. However, in project maangement, a good estimate is defined as one that is believable and acceptable to all stakeholders in the process. The method for obtaining the estimate is not important.
    It is if you want it to be realistic. Usually the estimate is either totally unrealistic or it's manufactured from whole cloth.
    Moreover, good project management will include some significant up-front analysis. One common (at least common to companies with good PM'ing track records) is to run "monte-carlo" simulations of project work with large variances in schedule-v-actual work. With a run of a few thousand simulations, those processes that are most important to the time and budget performance of the project.
    This is ridiculous. If management knew what it was doing we wouldn't have so many businesses run themselves into the ground and the dot com bubble would never have happened in the first place.
    These "key" work packages are often non-obvious without this type of simulation work. However, with a good work breakdown structure and a good simulator, it is possible to generate a reasonably accurate picture of project performance based on what is not known.
    Asking for estimates on the development of art work is ridiculous unless you have fixed guidelines and an exact idea of what you want, something which is usually lacking.
    This means that in the "real world" of business, the article's claim is irrelevant!!
    If it's irrelevant, why is it in the "real world" more than 3/4 of all projects run over time and over budget and something near 1/2 end up being cancelled?
    We don't NEED objectively defined and defensible estimates. Instead we need estimates that the project stakeholders (which includes the people doing the work) can agree to.
    You can get people to agree to anything. The question is whether the estimates are anything close to accurate. In most cases, they are not.
    We don't NEED our estimates to be generated by formal methodologies. Subjective estimates backed up by years of experience are just as good, and often better, from a planning perspective.
    True. But the problem is, most places don't know enough about what they are doing or how it is defined to be able to give any kind of reasonable estimate. If you don't measure what's going on, and you do everything in an ad-hoc style, you will get estimates that are essentially about as valid as rolling dice to get an answer. And maybe less valid than that.
    This whole article strikes me as another programmer trying to show how dumb the business people are.
    It is not that business people are dumb, it is that we are failing to make adequate estimates and standing up for them as based upon what we know to be correct. But again, since the measurements of what is being done are often missing, the estimates are usually nothing better than seat-of-the-pants guesses, and wildly wrong.
    Hey folks, good business people KNOW that estimating is hard and that it isn't objective. But just because something isn't objective doesn't mean it can't be done well. It is possible to build models that compensate for unknowns if you can do enough decompossing of the problem to limit the unknowns to a well defined, small manageable few.
    If that was the case, why is it common place for managers to demand increases in functionality and cuts in the schedule? Because those who hear the estimates think they are overly padded (and therefore should be cut), and those who make the estimates don't have the means to show where they get the numbers from (and therefore can't show why their estimate is even close to correct, when it probably wasn't anyway).
    So, in the view of this PM, this is all just academic and has no bearing on the real world.
    Believe that if you will; the way things are really happening in the world prove otherwise.

    Paul Robinson <Postmaster@paul.washington.dc.us>

    --
    The lessons of history teach us - if they teach us anything - that nobody learns the lessons that history teaches us.
  22. With 25+ Years of Experience, Hubris and Humility by Baldrson · · Score: 3, Insightful
    Of the question "Can software schedules be accurate?" I can only say, it depends on how much new stuff has to get done.

    To take a reductio ad absurdum:

    You are given the task of duplicating the functionality of Windows NT. Furthermore, you are given the source code for Windows NT in a .tgz file and the associated development environment within which that source code can be tested. The question now degenerates into "How long does it take me to copy the tgz file?" That can be accurately predicted by measuring how long it takes to copy files on that environment in general, and the estimated schedule can be predicted to absurdly high degrees of accuracy with enough benchmarks of the system's file copying performance.

    Here's another reduced complexity angle:

    Translate a program written in Visual Basic and convert it to C++ (readably).

    You actually can sit down and convert a sampling of the program and get a measure of how long it will take you to do the whole thing -- the more you sample, the more accurate the measure right up to the point where you have converted the whole thing.

    Here's another example with a bit less reduction in complexity:

    You are given a working program but no source code, and some expert users of that program. Here we are getting into what might be thought of as "function point analysis" but really, it is much easier and more accurate than that since the program exists and works as it is "supposed" to work, you can bang away on it, and the expert users can bang away on your version of it to ensure it meets their needs -- perhaps discovering that some of the features in the old program were not really used thereby simplifying the task.

    Each step has been away from the "absurd" position of simply copying a program which was, in a sense, a "spec" for itself.

    At the other extreme, we get to the problem of "write a program that will make me as rich as Bill Gates". Note that this specification is not very specific.... it is very far from being source code for a program you can simply copy, isn't it? Guess what that says about the accuracy of the schedule?

    So a lot of this hubub about estimating software schedules is really hubub about the nature of the program specificiation process.

  23. comment on the posts by noisebrain · · Score: 4, Insightful

    It looks like several people (well, more than several) posted responses without reading beyond the lead-in. If you're one of them, yes, the argument here is in the general ballpark of "software estimation is hard or impossible", but it actually says something more specific than that.

    The article does NOT say the following:

    1. software estimation is impossible
    2. objective software estimation is impossible therefore software estimation is impossible

    The article DOES say

    • Various software engineering authorities claim that objective software estimation is possible [paragraph 3, quotes on first page].
    • objective software estimation is in fact not possible [body of article]

    From this, it does NOT conclude either of the points 1,2 above. Instead, it concludes:

    • Software construction is inherently creative and subjective, having more in common with physics than manufacturing; software estimation is inherently subjective [conclusion, Bollinger quote].
    • Because software is used in the government, in vehicles, and other places where it can potentially have a negative on people's lives, we (software writers) have an ethical responsibility to not over-represent our ability to estimate (especially when it comes to estimation of software quality- r.e. correctness claim in the supplementary material).

    Now some of the response posts, paraphrased:

    • "The article says that estimation must be objective rather than subjective"
      No, it does not say this.

    • "The article says that subjective software estimation is not useful"
      It also does not say this.

    • "The article says that we are looking for exact answers, not estimates" or "the article doesn't understand what `estimate' means"
      No, the article distinguishes subjective and objective estimates, and specifically discusses the case of an objective estimate with bounds in detail.

    • "People/organizations can make accurate estimates, I made one last week" or "Estimation is hard, I double my estimates and still miss them".
      Ok, but slightly off topic: the article is specifically talking about those who claim objective estimates.

    • "You can do objective estimation, and I did it last week using COCOMO"
      And where did you get an objective estimate of the complexity of a new project? Read the article...

    • "I think I'm the only person who has read this far".
      Yes, you are. Your boss is monitoring you, get back to work.

    • "Software estimation needs common sense, not advanced mathematics."
      Certainly. The 'manufacturing' camp of software estimators (Humphrey quote in the supplementary material) say or hint that software construction can be made into a repeatable, fairly boring process where projects are always on time and programmers are like factory workers. This may or may not be true (I don't think it is), but regardless: to make this view seem more science than philosophy some of these people have fallen into the trap of cloaking their estimating process with formal notation and claiming or hinting objectivity. This part is wrong.

      On the contrary, [conclusions to the article and the supplementary material]:

      Good estimation therefore requires experience and judgment. The software industry should value human experience, intuition, and wisdom rather than claiming false objectivity and promoting entirely impersonal "processes".