The Battle Of The Consoles: From Atari To The Xbox
msolnik writes: "There's been a lot of talk about Xbox, and GameCube, and even more speculation about the technology inside the box. However, the console wars are not going to be won based purely on technology. There's a long history of cyclical win and lose peaks and troughs for companies that have tried to stay the course in this business. Nintendo stands alone in having survived a number of generations of innovation and still managed to remain a contender in the market. Tom's Hardware has delivered this unique assessment of The Console Wars." Update: 12/06 16:28 GMT by M : Note that Tom's has updated some of the charts in the article - they note that there was a misunderstanding between Tom's and the article's author as to which version of the charts to post.
They might be lost though. If it turns out to be really easy to modify an X-Box enough to run Linux and play your MP3's, DIV-X movies, do email, etc, then people might buy an X-Box and never spend a penny on an X-Box game.
Since Microsoft, as with most console companies, are selling the console at a loss, and making up for it with game sales, this can't be a good thing for them. Their choice of almost-standard components might cost them in the long run.
On this page, there is a chart that shows "Console History", with the relative successes by companies shown in bold. Not only is th SNES not boled, It's not even there. I find this very unsual, since growing up, everyone I knew had an SNES, period. You were considered "way out of it" if you were stuck with one of those crappy Genesis things.
A combination of two or more of these usually makes up for a lack in the others. Likewise, failure in multiple categories often doom a system. Nintendo dominated with the SNES, which had an incredible set of developers. But they took a long time developing a replacement, and when they did the N64 was both hard to develop for, couldn't run old games, and didn't have the ability to easily hold as much as the PS1(FMV on a cartridge?). It had plenty of power over the PS1, but not much else.
Likewise, the current PS2 isn't as easy to develop for, or as powerful as the Xbox and Gamecube. But it is easy enough, and since it can run all the PS1 games and came out first it has a huge market penetration jump start. If a company can only afford to initially develop for one platform, they will probably do it on the system that has the most market share. Likewise, many consumers will buy the system with the most games, building an upward momentum for the system. Neither Nintendo(with experience) or Microsoft(with $$$) are small contenders who can be counted out, which is good as it will make sure none of the companies sit on their laurels. Hopefully, we will get to seem some really great development in the years ahead.
Yeah 3DO actually lasted me a little while...SC2 was such a great game! Ah well I think they sort of fell between the cracks tech wise (wasn't really quite up to high powered 3D) and just never caught on (Atari Jaguar was another half-assed step). Though there were some fine 3DO games:
Star Control 2: great game single & multiplayer
Killing Time: neat little FPS
Slayer: randomized D&D dungeon call in 3D- not bad for a play now and again
3D Heli Backpack game: name elludes me
PO'D: it had mobs that shot poo at you
Cyberspace game RPG/Action: another name lost hehe
Samurai Shodown: was a perfect port of SS...good enough that I was able to ditch the ol NeoGeo (now there was an odd system- $250 games! I got mine used with SS and some golf game but could never afford to buy new games for it!)
CNBC did a report on the X-Box on monday during Business Center and brought up a good point. Historically consoles have been highly proprietary and had long lifespans. But with the introduction of the X-Box Microsoft is changing the industry. A typical console has a development time of 18-24 months and a lifespan of 5 years. The long lifespan is to recoup the losses incurred in the first few years of producing the hardware.
The X-Box on the otherhand is off the shelf parts. The original development cycle took 18 months, but it can be upgraded every year. There aren't much technical hurdles from keeping microsoft from putting P4's into next year's version of the XBox. They can upgrade is every year and it will still run all the games.
It introduces problems like minimum requirements for consoles, but Microsoft is still ahead because they shortened the development cycle. From now on Nintendo and Sony will have to rethink their business model and will have to play catch up to microsoft in the near term.
They say the Atari 2600 came out in 1976 - BUT the ORIGINAL name of that system was the Atari VCS (Video Computer System) the 2600 moniker was added later to keep it in line with the 5200.
-ShieldWolf
just = (My)Opinion.toCents();
That said, good luck to Microsoft and Nintendo -- we need more competition in the console wars.
The wheel is turning, but the hamster is dead.