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Workstations For Poor 3D-artists

Peter writes: "Ace's hardware has written an 'article for the creative people, who are searching to build or buy an affordable number cruncher to run their favorite workstation application. Maybe you already have an Athlon Thunderbird/XP and you are wondering if a dual Thunderbird/Athlon XP workstation might make sense for you. Or you might be interested in an affordable dual Athlon MP 1800+ workstation.' Included are benchmarks based on almost all available 3D-animation packages."

28 of 240 comments (clear)

  1. 3D Artists? by FortKnox · · Score: 5, Insightful

    Cheap box for 3D artists?

    What about cheap software for 3D artists?

    (BTW - IANA3DA, but I'm pretty sure that all 3D software for modelling and such is mucho dinero)

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:3D Artists? by eric2hill · · Score: 5, Informative

      Martin Hash has a product called Animation Master. It's spline based and cheap. Find it here. It's got a little bit of a learning curve, but it's quite full featured and comes with a nice book. "We make software even an artist can afford." It's $299 for a new copy, and $99 for an upgrade. They release a new version about every year or two. They have versions for both Windows and Mac.

      --
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      LOADING...
      READY.
      RUN
    2. Re:3D Artists? by underpaidISPtech · · Score: 3

      I tried out blender a couple years ago, when I was seriously shopping for a 3d package. It's interface is a real nightmare, even for a 3d app, and that says something. Further more, the rendering engine (at the time mind you) was primitive. I will admit it had alot of features that you only find in the higher end 3d packages, but overall, the learning curve is pretty steep.

      You will spend far more time trying to figure out what you just did, what happened to your view, and how to get it back, then you will modelling.

      The only way to figure out how to use it to cough up $199 for the manual (cannot find anything on the site right now).

      I admit it's been a couple of years since I checked it out, my info may be outdated, but in the end, I settled for Cinema 4D. The interface is pretty clean, good animation and modelling tools, one of the fastest rendering engines out there, and the price is decent for a commercial app. Good thing too, because not only am I a poor artist, but I am a poor (read: crappy) 3D artist too ;)

    3. Re:3D Artists? by John_Booty · · Score: 3, Informative

      What about cheap software for 3D artists?

      They pirate it. Seriously. Blender is nice and all but the 3D artists (and wanna-be's) I've known generally would rather find ways to pirate the high-end stuff than use freeware.

      Studios generally use big-name software packages. They want you to have experience in the software they use, such as 3DS, Maya, etc.

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    4. Re:3D Artists? by MrDog · · Score: 3, Informative

      My experience with Blender goes back only about a year or so, I don't know what it was like then. The interface actually is geared for speed. It took about a day or so before I had some idea where everything was. Now, I spend much more time modelling than pulling down menus (it has a really efficient hotkey + mouse combination). The rendering engine is scanline-based, not raytracing, but the results are pretty good. It also has the advantage of speed over a purely raytraced renderer. There are now plugins developed for export to external raytracing engines.

      The "official" manual is $35, and two really helpful tutorial books are $20 each. I've never seen any manual for $199, though.

      Recent improvements include a new "bones" animation system including weighted deformation values per vertex, C-C subdiv surfaces, and a python scripting interface for procedural modelling and animation.

    5. Re:3D Artists? by skoda · · Score: 3, Informative

      That's not quite correct. BMRT was used in the creation of A Bug's Life (and other movies), but it was not the sole program for for creating and rendering. Here's my little odyssey searching for info on this :)

      An abstract from a paper suggesting a connection between BMRT and Pixar's RenderMan standard:
      BMRT: A Global Illumination Implementation of the RenderMan Standard

      But then here is a disclaimer that BMRT is not associated with Pixar and is not a replacement for Renderman:

      "BMRT uses some APIs that are very similar to those described in the published RenderMan Interface Specification. However, BMRT is not associated with Pixar, and no claims are made that BMRT is in any way a compatible replacement for RenderMan. Those who want a licensed implementaion of RenderMan should contact Pixar directly. Exluna.com Docs

      But then got to the BMRT site, we find something which seems contradictory:

      "BMRT is a ray tracer that we distribute free of charge. BMRT has been used in the production of several feature films, including A Bug's Life, Stuart Little, The Cell, Hollow Man, and Woman on Top."
      BMRT FAQ

      Finally, from the links section of the BMRT site:

      "Pixar's RenderMan Toolkit (a.k.a. PhotoRealistic RenderMan, a.k.a. PRMan), now in release 3.9, is the oldest RenderMan implementation. PRMan has been used to render effects for ... Toy Story (Classic and II), A Bug's Life.

      The Blue Moon Rendering Tools (BMRT) package ... has been used on several productions, including A Bug's Life"
      Links on Compatible Renderers

    6. Re:3D Artists? by stephanruby · · Score: 3, Insightful
      They pirate it. Seriously. Blender is nice and all but the 3D artists (and wanna-be's) I've known generally would rather find ways to pirate the high-end stuff than use freeware.

      High-end software makers actually want you to pirate their stuff. That's how they maintain their marketshare without really discounting their product. They don't want your lunch money, they want your future employer's money.

      Stephan

  2. You are talking about affordable ... by OeLeWaPpErKe · · Score: 4, Funny

    You probably haven't checked the price of those 3d tools lately ... the only one in my pricerange is povray ...

    We're not gonna copy those tools illegaly now are we ? ;-)

    And btw, 3D studio 4 (the dos version) has a lot of possibilities and renders nearly real-time on an athlon 700 ... ;-)

  3. Forget the MP chipset... by (H)elix1 · · Score: 3, Informative

    Life is about to get real interesting. The MPX chipsets - dual socket A support are rumored to hit the channel this week. While the tyan board had got a lot of positive press, I am really looking forward to having options from Abit, Asus, and a few others.

    The original MP board needed a special power supply (due to the vid card specs) - but sounds like all the new boards will use a standard ATX PS. More important, there is a real good chance the price for the non-scsi variant might drop from ~200 to something closer to ~180 or 150 (hoping here...)

    I know I have everything but the board, cpus, and heat sinks orded and waiting. Lets go!

    1. Re:Forget the MP chipset... by pozzy1 · · Score: 3, Informative

      the board you talk about is the thunder not the tiger. The thunder board goes for $342 the cheapest you can find on pricewatch. The tiger loses the intergrated video,scsi, and dual nics. The tiger also uses a standard atx power supply, and goes for $205 on pricewatch.

      --
      http://www.wickedtoast.com
  4. Go figure. by Microlith · · Score: 5, Insightful

    Out of all of the 3D Animation packages they got their hands on, they forgot 2 of the most important ones out there.

    Softimage|3D and Softimage|XSI.

    Those two give Lightwave, Maya, and 3D Studio MAX a run for their money, considering they're the modeling environment used by most all major CG Effects studios out there (coupled with either Mental Ray or RenderMan).

    1. Re:Go figure. by Quarters · · Score: 4, Informative

      SoftImage took too long to rev from 3D to XSI. Then, when XSI finally arrived it had a very non-standard and unintuitive interface. Couple that with the fact that there was no polygonal modeller in XSI (they included a free copy of SI:3D with every XSI purchase so you could have polygonal tools) and you get a recipe for disaster.

      SoftI was good at one point. It's been passed by both Maya and Max these days. SI has a lot of work to do to catch up.

  5. Re:Consider all of your options by doctor_oktagon · · Score: 4, Interesting

    Considering the parent to this post was marked "intersting", I think "paranoid" would be a more accurate description.

    If you are blinkered enough to follow the mighty chipzilla instead of AMD in 2001 for desktop performance then you need to smell the coffee or at least try a fair comparison.

    Yes, your P4-optomised build of the kernel will scream, but when I go out and buy 3d tools to run on top of a micro$haft operating system I can't just go recompiling the application to fit the specific hardware it's running on, and that usually means it's much faster on an Athlon by default.

    And Athlon-based systems should be *much* cheaper than their Intel counterparts ... if not then your PC manufacturers are shafting you.

    The sooner people start realising the desktop processor market is about more than Intel then the sooner people may be ready to consider more than one desktop operating system ... it's the same FUD that holds people back.

  6. 386/486/pentium by Jacek+Poplawski · · Score: 3, Informative

    Povray can work on 386. Blender can work on Pentium. Why could poor artist need (dual) Athlon for modelling? Poor drivers should consider buying Ferrari?
    I love all that clever people who buy Pentium4 becouse they want to learn programming .

    1. Re:386/486/pentium by ackthpt · · Score: 4, Interesting

      My first experience with PoV (and dkbtrace) was on a 25MHz 386. Complex scenes (due to objects, textures, solids and such) could take an entire weekend to render, which now take a few minutes on a 933MHz PIII (at work, but can't be doing that here) I'd run thumbnails, which took 10-15 minutes until I was pretty sure of what I was getting then launch it on Friday evening before heading home, one scene finished about an hour after I got in on Monday morning (had to busy myself shuffling paper or something ;) Yeah, you could do this on a 386/486, but why would you want to, when people are throwing away Pentium 133 machines?

      --

      A feeling of having made the same mistake before: Deja Foobar
  7. FUD alert by ergo98 · · Score: 5, Insightful

    I'm not sure about you guys, but I noticed a really subtle pro-AMD bias in this article. For instance, the banner ad on the top of the page was for the new Athlon XPs and linked to AMD's page. And the author gave Intel a few token references, and then completely ignored them in the benchmarks.

    The author performed benchmarks in a number of major 3D applications, and in all the AMD chips absolutely rocked: If you have a problem with the methodology, or feel that it isn't telling the whole story, then post your own site (that's the beauty of the net). I think it's fairly obvious that putting an ad for a Xeon chip on an article where it was pummeled probably doesn't make an awful lot of sense.

    Well, as a very satisfied Pentium 4 owner and a somewhat satisfied Athlon owner, I can tell you that if you're serious about getting work done (not just overclocking your Unreal box), you'd be best off going with a P4

    Let me get this straight: You refute an article that is packed full of actual metrics by saying that it's biased, and then you say that people should get a Pentium 4 if they're not going to "overclock their unreal box" (again an absolutely absurd supposition given that we're talking about an article where the AMD trounced the Intel chips in something much more serious than "overclocking their unreal box").

    My Athlon had some heat and manufacturing issues (this is my second chip because the first one was DOA), and really isn't any faster in the real world than my P4.

    The absolute definition of FUD. "Uh, sure the AMDs are faster, but they have heat and manufacturing issues!". Whatever. Metrics are all that matter, and the metrics in the industry say that the power consumption of upper end Intel's and AMDs are very similar (hence similar heat), and that major manufacturers have roughly equal DOA rates with both chips. The metrics also say time and time again that the "real world performance" of the AMDs are often faster than the Intels.

    In fact, having rebuilt my kernel with the new Intel compiler, the P4 just screams and leaves the Athlon in the dust.

    I see. Again please tell us when you've put up a site and posted some benchmarks with your platform and methodologies, because as it sits it sure sounds like a bunch of bullshit.

    I'm going to shoot in the dark here and make a wild guess: You ran out and bought yourself a fancy new Pentium 4, spending top dollar to be the top dog in the tech arena (of course not doing any research), but now that you have your new purchase you're a little more sensitive whenever you see performance benchmarks, and everytime you see another review that shows the Athlon dominating it just burns at you, so here you are with your "real world" experience. Bullshit. I highly doubt you have an Athlon whatsoever.

    I am not biased whatsoever, and if Intel comes out with something that is competitive with the XPs at a similar price then damnit, I'll be there. But I owe nothing to Intel, nor do I owe anything to AMD, so I lack "brand loyalty" and simply go for what is proven the best at the best $. If only more consumers were that way.

  8. I'm serious by nomadic · · Score: 3, Funny

    When I first read "workstations for poor 3-d artists" I thought great, finally a computer that recognizes my artistic shortcomings...

  9. That's a Dual CPU Test? by schmaltz · · Score: 3, Insightful

    I dunno, but decoding an MP3 while playing Unreal isn't exactly a punishing task for two 1.2GHz CPUs, and it certainly isn't one that offers numbers you can use to compare to other mobos.

    I keep an elderly PCI Pentium 100 box around as router and to play MP3s -top sez mpg123 usually has less than 10% of the CPU at all times.

    In fact, there's nothing in either Slashdot's article or Ace's that really helps poor 3D artists. This is what's keeping Slashdot's editors so busy, eh?

    What's up with that?

    --
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  10. Free & Low Cost 3d Tools... by Patoski · · Score: 3, Informative

    Choices are getting slightly better with some free and/or inexpensive modeling tools.

    The top of my list has to be Blender Creator which is a free (as in beer but not speech) and sports a very impressive features list.

    OpenGL Renderer
    Standard Polygon Primitive modeling (w/lattices etc)
    Bez Curves
    Nurbs
    Multi texturing (up to 16 per object)
    Texture UV Mapping
    Environment Mapping
    Bump Mapping
    Spec Mapping
    Catmull Clark Surfaces for nicely subdivding meshes
    Bones and Armature system for character animation
    Particle Effects
    Global Illumination with radiosity capabilities
    Super fast renderer
    Very very low system requirements and compact size
    Python Plugin Interface for extending Blender
    Large and enthusiastic user base eager to answer questions
    ...and lots of other stuff I'm forgetting


    speed bumps for Blender are as follows:

    Absolutely bizarre (but incredibly efficient once you learn it) user interface
    Limited import and export capabilities (import/export of DXF and VRML) although I hear that improving this area is their 'top priority' to fix


    So if after trying a few of the tutorials you decide you like Blender do yourself a favor and pick up the Official Blender Guide. Chances are your local "mega mart type book store" has a copy and you'll save yourself tons of aggravation and time.

    Course if you're just into mods for quake type games etc then you should try Milkshape ($20 last time I checked) but its windows only and I didn't particularly like the interface. One the bright side it can import/export just about any kind of format you can come up with.

    Discreet has some freebie as well called Gmax which I've never tried mostly cos I despise 3DS' UI. Its supposedly a character designer / level editor for the mod community to play around with.

    --
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  11. Compilers only got a quick mention by Snowfox · · Score: 4, Interesting
    Visual C++ was the only compiler tested, which is a shame.

    Codewarrior benefits from SMP, as do typical "make -j " project builds under unices.

  12. Re:Lies and statistics by ergo98 · · Score: 5, Insightful

    Well, these "metrics" you claim to trust so much also indicate that the IBM 75GXP drives have a "normal" failure rate. And we all know the truth about that, don't we?

    You see this really is humorous: You see a Slashdot story with a couple of people saying that their 75GXP failed, and you're sold (obviously just like the AMD issue). I actually HAVE a 75GXP that hasn't failed, and I am prone to believing IBM that the failure rate is normal. Let me put it another way: I know lots of people who are sure that Honda cars are the biggest POS out there because they had a lemon that had 27 faults, but the industry statistics say that they're the exception, not the rule. If there was more than anecdotal evidence (or biased polling) that the IBM drives were unreliable then I would be extremely happy to listen and take action based on it.

    which, by the way, you haven't even tried out

    I remember back in the BBS days asking a sysop to remove a "CPU Speed Up" program that promised to "convert your 386 to a 486/66!". The Sysop refused claiming that lots of people claimed that it really did vastly improve the speed of their systems. It's called the placebo effect, and it's one of the biggest truisms about people: People are extremely unreliable metrics of anything, because most people go into an evaluation with preconceived notions. As such, I'll be a little more trustworthy of site after site after site after site giving methodologies and performance metrics that show the Athlon XP winning. Again when Intel comes out with a cost effective (meaning cost effective all around: Memory, MB, etc.) high performing chip then I'm there, but as it stands there is a clear winner.

  13. This was a shockingly poor article by Anonymous Coward · · Score: 5, Informative

    It was nothing to do with affordable, cheap 3D workstations. It was about the latest and greatest x86 CPUs - and the latest and greatest, high-end software.

    There are better machines out there - SGI Indigo2s and Octanes with OpenGL (and more!) in the hardware, many decent Macs - all of which are more affordable 2nd hand than the wunderboxen on display here.

    And if you're looking for a career in 3D animation/design, are you going to use some x86 toy, or would experience with what the rest of the industry uses be a bit more helpful in your career?

    A vanishingly small amount of 3D work requires a fast CPU - it's about shoving large amounts of data around. It doesn't matter how many mhz your bus does - it's still a data bus, and it's inherently unsuited to this type of work.

    Look at the Octane's Crossbar. Look at the O2s UMA architecture.

    Apple continue to make the same mistake, and are going to cripple their G5 machines. Lovely fast processor, crap bus to the gfx, memory and disk.

    And I just loved the way this compares the Shake results to a 4 year old Octane. Nice. I notice we don't see any playback information at high resolution - what's the point of fast render speeds if you can't *view* what you've just created?

    Never mind that 4 year old Octane can be bought for a fraction of the price of the systems under discussion.

    This was a truly laughable article that, while demostrating an understanding of consumer x86 toys, showed a clear lack of clue about 3D graphics needs.

    That this article ever showed up on /. is a pretty sad statement about what has become of this once useful and interesting site.

    I'm surprised we haven't see the Linux kiddies moaning about how the tests were run on Windows 2k.

  14. 3D artists don't need a "number cruncher" by CaseyB · · Score: 3, Informative
    A 3D artist only really needs enough power to run the 3D modelling applications. Now, these are pretty hefty applications in general, but they don't need the multi-cpu high-GHz machines needed for production rendering.

    A single P3, 512M RAM, with a GF2MX is plenty for running MAX or Maya fast enough for people not already employed by a high-end studio. You can model and animate to your heart's content, generating low-res, low-quality proofs as necessary. You don't *need* photorealistic, hi-res, 30fps proofs to get good work done. It's a luxury for the folks at Pixar.

    Don't confuse the needs of an animator with those of final production rendering.

  15. Re:My advice... SMP NOT wirth it! by Lumpy · · Score: 4, Funny

    wow you dont do much in computing power then do you.

    povray renders 67% increase.
    BMRT renders get a whopping $75% increase.

    Heck I get a 50% speed increase on compiling anything on my lowly PIII850 SMP box. (I know I should trash it, it's almost 8 months old now.)

    I see major increases by going SMP, but then I do things that take advantage of both processors. (BTW, make -j2 will speed things up nicely :-)

    --
    Do not look at laser with remaining good eye.
  16. Cheap softs by hearingaid · · Score: 3, Informative

    If you've got a Mac...

    The Strata product is free. It has some disabled functions (for example: it only does single light sources), but it renders very nicely. POVRAY has a more difficult UI. RenderBoy is $25 shareware.

    --

    my old sig used to be funny, but then slashcode ate it and now it's not funny anymore

  17. Re:Dual Athlon Motherboards are relatively expensi by Hoser+McMoose · · Score: 3, Insightful

    The dual-BX boards might be fairly cheap, but there also rather dated, in that they've been discontinued for about a year now and Intel hasn't made a new processor that will work in these boards in a while either. The fastest chip that will work in a dual-BX board is the 1GHz PIII, which is quite a bit slower then most of the chips in the comparison article. The system itself is also limited to a 100MHz bus speed (assuming you don't overclock your BX chipset), as compared to the 133/266MHz DDR bus speed of the AthlonMP or the 100/400MHz QDR bus speed of the P4 Xeons. Combine that with lower speed memory, and the system just isn't in the same performance catagory at all.

    In any case, the Dual-AthlonMP boards aren't really all that expensive. The Tyan TigerMP sells for a bit over $200, and there are a couple new dual AthlonMP boards coming up from a few other vendors that are likely to be cheaper still. For comparison, the dual P4 Xeon boards in the article, based off the i860 chipset, start at $550 and go up from there.

    Now, as for stability, that's another question altogether. It would be real nice if it were actually possible to measure how "stable" a system is without requiring a few months of use. Unfortunately that isn't likely to happen. Intel boards have traditionally been very stable (and the 440BX chipset mentioned above is an excellent example of this, probably the most stable platform ever released for a PC), but even they have had more then their share of ups and downs recently. I think the fact that none of the major OEMs are selling servers based off P4 Xeons is perhaps somewhat telling that they aren't 100% certain about the reliability of new Intel platforms any more then they are about new AMD platforms.

  18. does video card matter? by acomj · · Score: 3, Interesting

    This seems like a silly question, but do any 3d programs use the videocard as a render processor. It seems the 3d video cards have a dedicated 3d rendering processor built in.

    If you can get 90 + fps in quake /// but setting up the vidoe card to do 1 frame every minute at a very high quality setting and then doing a frame grab.......

    Maybe the cards can't handle this because there designed for games....

  19. I wish I had known this 6 years ago by donglekey · · Score: 4, Interesting

    I figure I will put this out there because it needs to be said. For anyone getting into 3D, this is the process that you need to take.

    You need a computer, make it a x86 PC running windows 2000 Professional, this is the best way to go right now. Linux, Mac, SGI, are not options for you in terms of money and ease of use. A PC will be low cost and dynamic. If you already have a computer, there is nothing wrong with using that, unless you can't put more than 128 MB of RAM in it.

    Put as much RAM in it as you can 128 will work, 256 will be comfortable and let you get into more complex projects, 512 will probably be more than you will use, but it isn't a bad thing.

    Your processor speed matters, but if it can run windows 2000 you will be fine. Renders may turn out to be slow on a slow computer, but with enough RAM they will be slow and steady, and still allow you to get work done. If you can get a fast processor, good, if not, don't sweat it.

    Get a good gaming graphics card. Go for a Geforce 2 MX or Radeon or a Geforce 3 if you can afford it. They will all work very very well. It will increase interactivity and minimize frustration.

    Get access to broadband and use morpheus to pirate all the goddamned software you can find. Look for Lightwave 6.5b or 7.0, 3DS Max R4, Maya 4, Softimage 3D (rare), Softimage XSI 1.5 (rare), or Houdini (super mega rare). - (The magic five, 95% of studios will own at least on of these programs) Finding good 3D software for the Mac is very difficult, Lightwave and Maya are the two programs you should be concerned with, and Maya for MacOSX was just recently released and will be extremely difficult to find, if not impossible.

    Look for Photoshop 6.0, After effects 5.0, and Painter (rare) to compliment your 3D software.

    Get Sound Forge 5.0 and Cool Edit to mess around with any sound you might want.

    Take the time to click every button in every program you have and figure out what it does. After you know the features pretty well start a project, if you are enthusiastic about 3D you will certainly have something you want to achieve.

    Try to make it look good, but don't get frustrated if it doesn't. Completing something is much better than keeping your standards so high, you freak out and don't progress.

    Reading is good, experience is better, make sure you have both read about animation and do as much as possible.

    While you are doing all this, save up to actually buy the educational, or full version of the software, it is worth it. I am not just saying this so I don't look like an ungrateful pirate, I truly mean it, all of that software is worth every penny.

    Don't believe any nay-sayers or egotists, this is the way to go. I know about Blender and other free projects, just avoid them, pirate, and save up for the real version of what you like best. The free projects won't be ready for at least 2.5 years, probably more. Blue Moon Rendering Tools is a very good renderer and is free, but works off of the Renderman standard, and it will be very difficult to get anything to interface with it.

    And lastly, remember, take it further, take it further, take it further!

    If you want to get into 3D, save this comment and make it a check list. Flame me if you like, but I know that this is the best path to take to enter the world of 3D and computer animation, it will take you where you want to go.