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Sony vs Modchips

Cryptnotic writes "Sony has decided to instigate legal action against companies distributing two new Playstation 2 modchips, the Messiah and the NEO4. Sony has previously ignored modchip makers who made products which were only capable of playing CD-R copies of games. These new modchips, however, have legitimate uses, such as playing original import games or out-of-region DVD's. Aparrantly this is what has angered Sony." If I could read Kanji I'd probably care a bit more ;)

32 of 423 comments (clear)

  1. Pirating games...duh! by Brendan+Byrd · · Score: 5, Interesting

    If Sony curbs modchips, then people won't be able to bypass the copy protection. Your case with the Dell is flawed, because the PC is open hardware. PS2 is closed to the max, and they are attached to both the hardware (which they don't make money off of) and the software.

    Not to say that this is fair in a legal respect, but Sony isn't thinking about law (like every other corporation); they are thinking about money. Again, blame the creation of the stock market for creating this mentality in businesses.

  2. The solution is obvious by mosch · · Score: 4, Funny

    The solution is obvious, boycott the Sony Playstation 2 until they change their attitude. After all, there are alternatives.

    1. Re:The solution is obvious by Evro · · Score: 3, Funny

      I encourage everyone to pay $300 for a DVD player with no remote control! The cure to all our ills.

      --
      rooooar
  3. Makes no sense by redcup · · Score: 4, Interesting

    SONY never went after MOD chip makers because there was no legal precendent. With the DMCA and the broad enforcement and wide interpretation of it's laws, SONY probably feels - make that probably does - have a clear victory in this case. But this is just another case of a major corporation essentially sueing the people by going after a few companies. Armed with the DMCA and the legal standard that legitimate use doesn't matter, large, entrenched companies can continue to use the DMCA to prevent other, legitimate, businesses from eating their market share.

    Not that it really matters - people will always make these mod chips and sell them, or instructions to make them, on the internet. Heck, even X-Box hacking is gaining steam against M$'s weak protections. The problem is companies want to control more than just their product - they want to control if you can buy it, use it, how you use it and for how long. Yeah, right - I'm going to sit back and pay money so some other company can control a small part of my life.

    If we've learned nothing from history, you only own what you can control, and you can't control people or technology... for long.

    --

    RC
    1. Re:Makes no sense by Forkenhoppen · · Score: 5, Insightful

      Actually, this is a case of things happening exactly how Sony wants. Here's how I see it:

      Up until now, Sony has had a tough time with modchips. Each time a new one is released, they release a new way of detecting the modchip to game developers. Game developers add this check, and that modchip is defeated.

      Every time a modchip is defeated, the end-user has to upgrade their modchip. Now if every user has to upgrade every time they get a new game, how often do you think it's going to be before the end-user finally gets ticked off at upgrading, and just switches to buying legit copies?

      Additionally, think about this; newer games can detect old modchips. So if you have an old modchip, you can't play newer games, even if you buy them legit. Now you're forced to choose between modchip and legit.

      This is what Sony's counting on; people "wasting" so much money on modchip upgrades that they go straight. If you can't buy a modchip and have it last, then you may as well not buy the modchip, right?

      Enter the Messiah and NEO4. (the latter potentially; I'm not sure if it works the same way) The Messiah is a one-time upgrade that fixes your PS2 for the lifetime of the system. From what I understand, they've placed the chip in such a place that newer Sony games can't easily detect it's presence.

      Sony can no longer rely on people getting tired of upgrading modchips--now they have a problem. This is where the DMCA comes in.

      Arguably, this is how Sony wanted it all along. Sue them back into the stone age, using their newly-bought DMCA. Of course, they could've used this tactic at any time, but the ability to piss off pirates with a constant "upgrade your modchip" routine probably greatly amused/satisfied the people at Sony. Now that they're no longer able to do that, they'll use the more expensive--yet reliable--method of just suing them into the ground.

      It's been in Sony's best interests to wait to sue, btw, because there now exists legal prescedent for using the DMCA. Before, it could've been hairy..

    2. Re:Makes no sense by autopr0n · · Score: 4, Informative

      there now exists legal precedent for using the DMCA. Before, it could've been hairy..

      Thats all fantastic speculation there, save for the fact this is going down IN ENGLAND!!!!!!!

      I cant believe you managed to type so much based on absolutely nothing

      --
      autopr0n is like, down and stuff.
  4. Re:Legitimate Uses? by cpt+kangarooski · · Score: 4, Funny

    Bzzt. There's no law that prevents you from importing software that is otherwise legal. You're not violating copyright by, for example, going to the UK, buying a book only printed in the UK, and bringing it back.

    Hell, even if they are subject to licenses, which is certainly fairly doubtful, the validity of the licenses themselves are in doubt, as well as their applicability to a situation such as importing.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  5. Self-inflicted piracy, or Why I would use Chips... by joebp · · Score: 5, Insightful
    This is going to be incoherent, I apologise. Some points...
    1. The only reason I would buy, or make, a chip would be to play legally-bought imports, because:
      • Some PAL conversions suck.
      • Some games never even get released here! (ala Tsugunai)
      • The ever-present release/conversion delay.
      • Prices
    2. I wouldn't, but with this in mind, and a chip installed, other people might be more tempted to buy illegal or counterfeit copies, since they already have the chip to run them.
    3. (So) buy basically forcing me to chip my playstation to play legally[1] imported games, they may well have increased piracy... Ooops.
    [1] My PS2 is legally bought, my imports (would be) legally bought, all my games and peripherals are Sony branded, yet I cannot play games I legally buy. The same stupid situation exists with DVDs.
  6. you have that backwards by jugg · · Score: 4, Informative

    According to TheRegister article, its actually the opposite that has Sony "annoyed".

    The article says "Mod-chips ... free users to use titles from any zone" in regards to playing games and DVDs region free. It continues on to say "However, the chips can also be used to play copied and pirated titles on the console, which is where Sony starts to get annoyed;...".

    It really doesn't take much to proof read an article quickly before posting a story to make sure everything lines up...

  7. Common Misinterpretation of 17 USC 602 (a) by Brian+Ristuccia · · Score: 5, Informative

    How the fuck do you get off calling playing games from different regions legitimate? It is ILLEGAL, dumbass!

    (a)

    I suspect you're referring to 17 USC 602 (a), which reads as follows:

    Importation into the United States, without the authority of the owner of copyright under this title, of copies or phonorecords of a work that have been acquired outside the United States is an infringement of the exclusive right to distribute copies or phonorecords under section 106, actionable under section 501.

    But one important thing you've neglected to do is to read further. 17 USC 602 (a) (2) goes on to say:

    This subsection does not apply to importation, for the private use of the importer and not for distribution, by any person with respect to no more than one copy or phonorecord of any one work at any one time, or by any person arriving from outside the United States with respect to copies or phonorecords forming part of such person's personal baggage; or...

    There's also exemptions for government use, scholarly, religion, and educational purposes, and for libraries. You should read all of 17 USC 602 (a) before jumping to conclusions about whether it's legal to import games for personal use or to play lawfully imported games.

  8. Not about Region coding or 'personal backups' by Teman+Clark-Lindh · · Score: 3, Flamebait

    Just like the medical marijuana movement, there is a great deal of intellectual dishonesty in the gaming community surrounding mod chips. The illegitimate uses of these paticular chips far outweight the semi-legit ones.

    Backups are a red herring - it is technically infeasable right now to back up PS2 games, and may remain so well into the future. I don't think PS2s will even read DVD-Rs... The only possible use for the 'backup' features is software piracy. To say otherwise is to brand yourself an idiot. Be honest here people, you just want to play 'backups' downloaded off IRC. Stop whining about this and just admit you want to steal games, and accept that Sony is going to try and do something about it!

    In a perfect world, there would be exactly two functions performed by a PS2 mod chip - DVD region code breaking and PS2 region breaking. Region coding is the biggest bunch of bullshit that the world has ever seen, and circumventing it doesn't even result in lost revenues.

    --
    There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense.
    1. Re:Not about Region coding or 'personal backups' by mj6798 · · Score: 3, Interesting

      How do you know? And what does it matter? It's copyrighted material, and under fair use provisions, people used to have the right to copy the CD/DVD for personal use. Copyright implies rights not only for the author but also for the public.

  9. THESE MODCHIPS ARE NOT FOR PIRACY by oGMo · · Score: 5, Insightful

    You really should read actsofgord, which explains this nicely. There are two sorts of modchips: the ones that defeat copy protection, and the ones that defeat region protection. The latter are what we're talking about; the only use for them is playing legitimate, bought-and-paid-for games from different regions.

    There is only one reason to have region "protection", and that's simply control. The only thing I can see this gains for companies is by letting them use this artificial monopoly to increase the price in certain regions. Technological controls keep them from importing. This is not a copyright-protection issue. It is only an issue of control and artificial price inflation.

    I have a PS2 (not to mention lots of peripherals and 15 legitimate games I paid full price for, not to mention the load of legitimate PSX games I also bought), and I love the games, and I'd love to import stuff. Sony's wanting to rip another $400+ out of me for an import PS2 is just pure greed. They lost against Bleem, I hope they lose here, too.

    I love the games. I want the games. But this is ridiculous.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  10. Imported Copies Lawfully Aquired - Use OK by Brian+Ristuccia · · Score: 4, Informative

    Playing unlicensed software (out of region dvds and import games) is not "legitimate," if by legitimate what you mean is "legal."

    You don't need a license to use software. You only need to have lawfully aquired a copy of that software. According to 17 USC 602 (a) (2), copies imported for personal use have been lawfully aquired. Also, see 17 USC 117 (a) (1), which specificly makes copies made as "an essential step in the utilization of the computer program" non-infringing. 17 USC 117 (a) (1)'s exemption certainly includes copies made while loading the program into memory, a popular excuse used by those who argue that a license is required in order to use software. Your arguments that either obtaining or using imported copies is infringing or unlawful are at best unconvincing.

    The text of 17 USC 602 (a) (2) follows:

    Importation into the United States, without the authority of the owner of copyright under this title, of copies or phonorecords of a work that have been acquired outside the United States is an infringement of the exclusive right to distribute copies or phonorecords under section 106, actionable under section 501. This subsection does not apply to

    [...]

    importation, for the private use of the importer and not for distribution, by any person with respect to no more than one copy or phonorecord of any one work at any one time, or by any person arriving from outside the United States with respect to copies or phonorecords forming part of such person's personal baggage; or...

    There's also exemptions for government use, scholarly, religion, and educational purposes, and for libraries. You should read all of 17 USC 602 (a) before jumping to conclusions about whether it's legal to import games for personal use or to play lawfully imported games.

  11. The cost of leisure ... by LL · · Score: 5, Interesting

    ... the problem with the entertainment industry is that it is often tied to disposable income (if you don't watch TV you're not going to die regardless of what kids think). As such there is serious competition for our attention ranging from walking in parks (NY muggings excepted) to window-shopping in malls (a legitimate form of entertainment as shown by theme parks taking this philosophy to extremes such as Disney). Groups such as Sony have to come up with ever more inventive ways of parting you from your money ... err catching your attention and delivering amusement. This problem is exasperated by the fact that different countries value leisure differently. A third world sweat shop worker just simply has better things to buy (like education for their kids) than light entertainment. Hence global companies cannot charge the same price for the same item (CD) in different countries. Hence their desire for market segmentation tools such as multi-zoning.

    Now is this considered fair? Places like Australia don't believe so as their competitive watchdog recently ruled that multi-zoing was anti-competitive as it hindered parallel importing (is source CD from other countries). On the other hand companies argue that it is like passenger classes in planes, first-class still get there at the same time as cattle-class but pay significantly more. Many companies (esp software/pharmaceuticals) use the high prices of their products in 1st world countries to cross-subsidise less developed markets. Given the increasing connectivity of world trade this is becoming increasingly difficult.

    Computers with digital rights management (aka service variability) is one mechanism to enforce this market segmentation, especially if it can be enforced through fixed/controlled end-points (cough*Xbox*cough). This is why companies hate mod-chipers and related products (satellite decodes, overclockers, etc) as it allows individuals to exploit the artificial price differential between 1st/3rd world pricing strategies. The end-result is a technological arms race (embedded ids, self-destruct, registrations, etc) in order to maintain this separation between high-margin customers and more marginal users. A person collecting warez for bragging rights is *NOT* willing to pay the same recommended price as someone looking to kill time by renting an evening game.

    Anyone who thinks a company is going to destroy their global economic model just to please a small (but vocal) group of (from their point of view) "parasites". A large enough business entity can tolerate a small percentage of free-riders but is likely to come down hard on any systematic or organised threats to their business provided they can distance themselves from any media-fallout (cough*Adobe*cough) ... up to the point of lobbying legislators (cough*DCMA*cough) to exterminate what they view as inappropriate economic conduct.

    Fortunately the free market (e.g. open source movement) has a little influence in moderating the extreme behaviour of the more pervasive global corporations.

    LL

    1. Re:The cost of leisure ... by WNight · · Score: 4, Informative

      As you say, there's no such thing as a free lunch.

      If you sell something to me for $10 you can't stop me from going and selling it to someone else for $15, even if that cuts into your intended business plan of selling it for $40.

      If you want to sell it to people in rich countries, price it low enough that it's not worth them buying it in a poor country and shipping it over.

      The whole concept of "veteran's discount" and such is that stores are giving this away to generate good will even though they know there's no law to specifically support it. A veteran could buy a product from a store for 20% off and sell it to someone for 10% off, pocketing the difference. Stores know this and don't make the discount too large and don't offer it on items that have a nearly 100% resale value.

      It's a completely different topic for AMD to test a batch of chips and sell them at the speed they'll all perform at instead of testing each one individually. They're potentially selling more, for less. They're selling an nMhz chips and if yours works at n+100Mhz, you've got no reason to complain.

      The only time this becomes objectionable would be if AMD sold a chip that could be overclocked and then tried to sue you for doing so. Luckily though, the hardware companies (with the exception of Rambus whose CEO is about a smart as a stick of warm butter) know that there's no basic in law for this.

  12. Re:Legitimate uses?! by khuber · · Score: 3, Insightful
    The existence or absense of a law doesn't legitimize actions in an ethical or moral sense.

    Cartels that artificially control prices and distribution may be legal, but many people, myself included, believe that they are wrong. Slavery, prohibition, and preventing women from voting were all legal once in the U.S.

    And there are plenty of instances where "copy protection" causes problems for legitimate users. I've had many rented VHS tapes with Macrovision where the tracking was screwed up. Some of my games require me to have a CD in the drive even though I installed everything on the hard disk. I do not copy these things. I paid for them legitimately.

    -Kevin

  13. False by mbrubeck · · Score: 5, Informative
    1. Re:False by aka-ed · · Score: 3, Informative

      A lot of what "gord" says sounds right to me; here's another take on it, though, from an article in Red Herring (worth reading for its general "take" on the game wars):

      "According to most estimates, Sony's PlayStation 2 cost the company $450 per unit upon initial production in early 2000. The company had first sold the machine as a loss leader for $360 in Japan and for $300 in the United States and Europe. The strategy paid off with the first Play Station because Sony was able to reduce the product's cost from $480 in 1994 to about $80 now (it was initially priced at $299 and is sold at about $99 today). Meanwhile, the company sold about nine games for every console. That model allowed Sony to make billions of dollars over the life of the PlayStation, even if it lost money at first."

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    2. Re:False by The+Gord · · Score: 4, Insightful

      The "blast processing" argument was to show how people will often believe something if they hear it enough times. Who knows how many things I believe to be true simply because they are outside my realm of immediate knowledge. Though for this debate, I do believe I am very much in right.

      I would agree that the console market has gotten very expensive to produce a console. The days of when everyone went down to RadioShack, bought some parts, and sold it as a console are now pretty much over.

      If memory serves, from 1993 to 1994 we had 14 consoles introduced into the market (Jaguar, 3DO, PlayStation, Saturn, CD-32, NeoGeoCD, PC-FX, 32X, hmm.... memory failure). Well, I have the number 14 in my head. Anyway, there were a lot of consoles coming out in the early 90's. And all were pretty much off the shelf parts.

      The PlayStation pretty much ended that era. Suddenly Sony wasn't playing by the rules, and this gave them a huge advantage. Further, SGI wanted to sell their console idea and they floated it around, and eventually Nintendo picked it up and packaged it as the N64. (old interviews in Next Gen magazine with SGI said they offered it to Sega, but Sega declined).

      Anyway, that takes us to today. For a console to have a shot, it's got to be bleeding edge. It's got to make us stand up and go "damn that's pretty". To do that costs a lot money.

      Nintendo, MS, and Sony all spent a lot of money on their consoles before the first one were made. How much? A hell of a lot more money than I have.

      Then we enter the production phase. MS and Nintendo have outsourced for all their parts. It is by far a cheaper way to do things, though it costs more in the long run.

      Sony on the other hand is walking into this console generation with all hands saying they will win. They can afford to spend billions building facilities to make PS2 parts, and that they did. Over $2B!

      Now, let's go do some math.

      Let's assume that the cost of a PS2 if $300US. We'll also pretend that Sony sets all sorts of records. They'll hit 100M sales by the end of 2004, and a billion games by then too.

      Assuming they hit a billion games by then, they will have earned $6 billion in royalties. That is the magic number. $6B.

      Now, from this $6B, we take away the $2B they have already spent on new facilities. THat leaves $4B. Ok, $4B in the bank.

      Next, advertising. Sony spend over half a billion annually on PlayStation brand promotions. We'll round down to $2B for the sake of argument. That leaves $2B in the bank.

      Ok, Sony is now sitting at $2B in the bank after a 4 year worldwide record run of the PS2. And that's assuming the machine is a breakeven.

      Right now the PS2 is $240US in Japan. Now Japan, and $280US in Europe. Let's say all three regions sell equally, that brings a mean price of $273 per console. That would mean Sony is losing $27 per console now. Assuming we keep this loss average over the course of the life of the console, that would be 2.7B.

      Sony just lost $700M assuming the PS2 is a breakeven at $300. And that still doesn't cover what Sony spent actually designing the machine up.

      Let's go better! Let's say the popular price of $350 is the cost. So Sony is losing $77 be console on average. Assuming this was the average for the life of the console, Sony would have just lost $5.7B.

      Hell, assuming that Sony is losing $77 per console now, even if they were to reduce the cost of the machine every month by $10 a month, Sony would still never post a profit from the PS2, assuming Sony sticks to regularly scheduled price drops of the retail price.

      And this still doesn't factor in how the PS2 cost more to design as Sony designed all the parts in it.

      The financial arguement that Sony is losing money does not make sense. With Nintendo and MS it does, because they have outsourced. They didn't spend an extra $2B+ up front. Instead they are paying a premium to use someone elses parts and to use someone elses facilties to build their machines.

      Which brings us back to the stock fraud arguement. It does not make sense that Sony would hide not only losses from the PS2 from investers to gain a marketshare in which they will continue to lose money, but to then pay dividends on that money they claimed? That further pushes up the loses.

      Further, according to Sony's quarterly stock filing, they have $7.6B in cash and cash equivelants on hand. That just isn't enough to carry the kind of losses that everyone is expecting the PS2 to lose.

      It also states Sony spent $2B in that quarter on cost of goods as well as advertising and other such ongoing expenses during that quarter in the SCE department. Sony sold 4.62M PS2's and they also also sold 2.37M PS1's.

      Assuming we go with the $80 for PS1's ($189M), and $300 for PS2's ($1.407B), that brings a total of $1.596B. Then we add in things like advertising ($100M+ to we're at $1.7B), wages (assuming SCE has only 5000 employees, that would be $100M a month). And boom. We're already at the total money spent without adding in extra things like phone calls, rent, electricity, travel expenses, cost on extra things like controllers, etc, etc. And this is assuming the PS2 is sold at cost!

      The cash argument does not make sense either in the long term or the short term.

      As for my view on the XBox and GC, it's simple market and consumer buying patterns at work. There has been no change in the level of support the PS2 has, and consumers have no compelling reason to forgo buying a PS2 to buy any of the other two consoles.

      It's possible to like something and be critical of it. I'm just being a realist. Further, the PS2 still continues to dominate the GC and Xbox on daily sales. As such, the PS2 will continue to get the most games, and by default the most consumers. It's a vicious cycle.

      And as it now stands, I don't see how MS or Nintendo can overthrow the PS2 juggernaught.

      As for the site, just for you I'll get on my ass and do an update by Thursday. Just because I love you! I'll bring on the funny!

  14. Re:If you can't beat them, Join them by WasterDave · · Score: 3, Interesting

    What happens when Sony goes out of business (unlikely, I admit) as other software companies that used this as an excuse for intrusive copy protection have?

    Hmmm, good point. I could blabber something about escrow, but it'd be crap because there is no way Sony are putting 100,000 GT3 disks in a warehouse in case somebody like me scratches one. BTW - have you actually seen a GT3 disk? They have this messed up "PS" logo watermark on the read side. The read side. God, that'd be a bastard to pirate properly.

    Placing the word backup in quotes as you did looks like it is meant to indirectly accuse anyone who makes backup copies of programs or games they have purchased of copyright infringement.

    Guilty, but that's what the vast majority of modchips are used for, unfortunately. As an aside, I'm not exactly snow white when it comes to this issue myself. I have pirated (PC) games in the past - they generally get installed, cracked, and played for up to (generally) 24 hours. Anything that keeps my attention for longer than that warrants going out and buying a copy. For the last couple of years that's been Quake3 and UT, everything else has been chucked, forgotten, and not missed in the slightest.

    For the PS2 this problem is solved with video game rental from your local video shop. SSX - buy. Ridge Racer - don't buy.

    Dave

    --
    I write a blog now, you should be afraid.
  15. I hate "crippleware" by filtersweep · · Score: 4, Insightful

    ...especially if it is HARDWARE!

    If a "mod chip" is all that it takes to play "pirated" software, maybe they need to take a look at their copy protection scheme...

    My question is whether the "regional issue" involves pricing or something else? Are titles selling at a price commensurate with the local economy? Would Sony LOSE money if these titles were imported through the "grey market" ? Or are they trying to protect the distribution infrastructure of various countries?

    Imagine the implications if a company like Sony used virtually NO copyprotection and sold an item at a reasonable price... might not the sheer increase in volume of sales off-set the marginal effects of piracy? People have a finite amount of money they spend on games, music, movies, whatever... and the price merely determines HOW MANY of these items you actually purchase (for a relatively honest consumer). The same companies receive the same amounts of money (it's not like there are that many companies involved).

    Whenever people talk about how much money is LOST to piracy, I always am left thinking that the money was never there in the first place- that those "pirates" would never have purchased the item anyway... so protection does more to piss off honest consumers than to increase revenue. How many ordinary people actually take the time or effort to mod a console (or overclock a PC) ?

    Finally, if this regional protection issue gets out of hand, we'll all be purchasing items that will eventually only play on one machine.

    --


    Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
  16. There ARE modchips that still disallow CD-Rs by Ryu2 · · Score: 3, Interesting

    It's not always the case that a modchip HAS to allow playing pirated games. For example, http://www.techtrix.co.uk/addtocart.asp?prod=13 is a modchip wchich lets you play original imports, but will disallow CD-R or CD-RWs, thus addressing Sony's concern that such chips promote piracy.

    If more companies made such chips, perhaps Sony might see them in another light than just a "piracy" enabler.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
  17. Re:Screw you Sony! by Bi()hazard · · Score: 5, Funny
    Exactly, if Sony doesn't want us to play with the PS2 hardware, they should license it instead of selling it, thereby making any hardware modifications, or even opening the case, a felony.

    Furthermore, if they were smart, they'd put in a cd key system where keys are assigned at the store based on your PS2's serial number. The store would ask Sony for the dynamically generated keys. Too bad it's not common to hook PS2's up to the internet; if it was the PS2 could warn Sony about invalid keys or suspicious changes in the hardware, and they could forward you to the police.

    They could also put in physical barriers, such as a self destruct mechanism that is triggered whenever the case is opened.

  18. The PS2 modchip is a wondrous thing.. by Forkenhoppen · · Score: 5, Interesting

    A modchip is usually a piece of hardware that contains the software to bypass the copy protection. PROM modchips are typically used because the people who make them can make a whole batch of programmable chips, and if the mod is rendered useless, they can update the software and still make modchips out of the PROMs they've got.

    Old modchips worked by flashing the Playstation BIOS, or replacing parts of it on boot, so that when the game would call on the copyprotection, the new BIOS would say that every disc in the unit was good.

    PS2 is different, though. See, it's meant to be flashed every single time you put in a new disc. And since the code in memory can change every time a new game comes out, it's a bit difficult to make a BIOS modchip. You need something different.

    The quick and dirty solution people came up with for the PS2 is to intercept the checks as they're heading to whereever, and change the signals so that they're the proper result. Thing is, each game can do this differently. Due to the nature of the PS2, the checks could be called from a vector unit, from the memory card processor.. or even the reader unit itself. And the modchip maker has to add a wire for each signal they need to intercept.

    Nowadays, PS2 modchips require 20+ connections (probably even more by now) just to cover all of the different signals that can be sent during a check. And each check is cumulative; you have to keep the old checks while adding for new ones. This is kinda ridiculous, since this introduces modchip bloat.. a new modchip defeat comes out, and they have to add more connections... it can really suck for people if they need a new modchip every time a new game comes out.

    Enter the Messiah. You wire it into the DVD-ROM reading hardware, rather than throughout the rest of the unit. Since all checks have to go through the DVD system anyways, this is only logical.. thing is, Sony made it really tough to figure it out. Which is why it took them over two years to get the chip made.

    Without a link to NEO4, I can't say whether or not they've gone the same route, but if they have, these two chips could spell the end for Sony's PS2. Since all PS2 consoles use the same BIOS, flashed every time a game starts, Sony can't easily change the hardware design of any newer units coming onto the market. So if this modchip is undetectable, and it does all the things they're saying it does in hardware, this could be checkmate.

  19. Re:Ease of copying killed the Dreamcast... by Howie · · Score: 3, Interesting

    Make an X server for that graphics chip you use that runs on both the DC and PC hardware (my buddy has a PC based version of your DC graphics chip, no X server exists) Make sure you ship ethernet adapters, keyboards, mice, hard drive adaptors and some friggen version of linux with the thing. I for one would gladly pay $200-300 for a completely custamizable system than can be used as an X terminal on any TV

    Sega don't (didn't) make the graphics chip, Videologic do. The (current) "PC Version" is the Kyro II, which uses a similar Tile Accelerator approach to the PVR chipset in the DC. There is an X server, and linux, and keyboards, and mice, and ethernet available for the DC. You would pay about $2-300 to do that (without a harddisk), once you'd found someone willing to sell you the ethernet (in short supply).

    You'd probably be better off getting something like this x86 settop box for the same money, which would be quieter (silent vs DC's noisy fan) and easier get binaries and bits for (but suck for games), and you can either add a 2.5" HDD to it, or keep it silent and boot off a dirt-cheap CompactFlash, your server, or DiskOnChip.

    Personally, I would not use X on an 800x600 monitor, let alone my TV.

    --
    "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
  20. NEO4 is a warez mod by sph · · Score: 4, Informative

    I for one think that it was definitely right to go after NEO4. Despite being hyped and anticipated by some PS2 people, it is basically a warez mod. At first I was interested in it, but later I found out that it doesn't work with original PS2-imports, only PS2-warez. PSX-imports work though, but NEO4 would be insanely expensive for that feature alone. If modchip makers don't want to get Sony after them they should make mods that work with original games only. I've seen NEO4 being advertised as the chip that makes all the warez possible, sheesh.

    I'll probably get a PS2 next year, and I want to be able to play both PS2 and PSX imports with it. I still haven't seen a mod that would do both, and NEO4 isn't one either. I have several imported PSX games that haven't been released in Europe at all (like some of the best PSX titles including Chrono Cross and Xenogears), and those are the only reason I have mod for my PSX. Sooner or later there will be similar titles for PS2.

    As for DVD regions, Region X package for PS2 is both cheap and well-working. I don't see why anyone would want an awkward modchip that costs several times more just to watch import-DVDs.

  21. It's probably the DVD thing.. by Anonymous Coward · · Score: 4, Informative

    They're probably more worried about the circumvention of DVD region coding.. if they get known to be distributing a multi-region DVD player, the DVDCCA could be down on their asses and take away their DVD decryption license. They probably already had trouble given the backdoor in the DVD software in the first Japanese revision of the PS2.

    Sony do seem to have a bee in their bonnets about game imports.. which is a shame, because customers in Europe tend to have a bee in *their* bonnets about games being slowed down to run in PAL. Sony complained that Tekken 3 didn't sell well in Europe and blamed imports. They might have done better to blame the fact that the European Tekken 3 was slow as a lame dog because of the PAL conversion. What's even stupider is that the DC established that a PAL60-capable console is entirely feasible (and it's no extra work to implement, because the binary for the PAL60 version is usually just the same as the USA one), but Sony didn't copy it.

    Also, somebody who should know has told me that the protection system on the Playstation 2 actually makes it harder to make an import-playing chip than a pirate-playing chip. The real protection on the PS2 is the DVD format and nothing has gotten around that yet.

    Oh, and if you really want to protest, don't refuse to buy a PS2 - buy one and SMASH IT. Sony actually _loses_ money on selling PS2s which it hopes to pay back with games. If you buy one and smash it, they lose their subsidy, AND someone else can't buy that one. This could be especially good near to Christmas.. (actually, I'm surprised console firms don't do this to each other, but they'd probably get sued)

  22. Re:Screw you Sony?!? by Vegeta99 · · Score: 3, Interesting

    Pac Bell didn't sell you a phone line.
    Don't believe me? Stop paying the bill. You don't own it.

  23. Re:EULAs for console games are printed ON the box by autopr0n · · Score: 3, Insightful

    Except the EULA printed on the back of the box: "Licensed for use only with products bearing the PlayStation logo and [NTSC|U/C] designation." Any other use violates the patents on the PlayStation hardware.

    Jesus, you can't make up laws just by printing them, you fucking idiot. People aren't 'licensing' the box when they buy it the store, they are buying it.

    --
    autopr0n is like, down and stuff.
  24. Sony MAKES money on each PS2--quite a bit, in fact by oGMo · · Score: 5, Informative

    More actsofgord links. People should read this site---in addition to being funny and evil, he really knows what he's talking about. In this case, console manufacturers typically do not lose money on each console. This includes Sony and Nintendo right now. Only Microsoft is losing money on each XBOX. According to his calculations, Sony is making a pretty penny, too. If you really want to hurt them, buy an XBOX (but do you really want to help MS?), or a GameCube (same applies to Nintendo, really).

    They're pretty much all evil, I guess. Maybe I'll visit the bookstore. ;-)

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  25. Re:HEY!!! If I BUY something it's MINE!!!!! by Grishnakh · · Score: 3

    If I happen to live in London for a year and buy a dozen movies there WHAT RIGHT does the movie industry have to tell me that I CAN'T play the movies I BOUGHT when I move back HOME!

    They have every right; they've purchased those rights from your representatives in Congress. So shut your mouth, go buy all-new region-1 copies of movies all over again, take your soma, and be a happy little consumer.
    -- Consumer of the United States of MicroSonyAOL