Review: Final Fantasy X
I expected a lot from Final Fantasy X, if only because it's Square's first RPG outing on PS2. Within the FF series, every time the jump to a new console was made, it resulted in either better graphics or gameplay, or in this case, both. Although fighting a battle in FFX initially feels like fighting a battle in one of it's predecessors there's been a significant amount of changes to the combat system.
I'm not going to discuss much in the way of plot or characters, because if you're like me, you'll want to discover that part on your own, since the plot is what keeps console RPGs moving.
What's New? Final Fantasy games have always been rather combat-heavy, and leveling up at different times had gotten mind-numbingly boring. In an effort to change that, there are many more options during combat. Characters can be swapped in and out of combat at any time, and they can perform moves as soon as entering the battle, so it's no longer a big deal when you have to fight the weak-against-magic monster and you forgot to include a magic user in the party. In the same way, summons (called Aeons this time around) remain summoned until one dismisses them, replacing the party in battle. When an Aeon's HP drops to zero, the party is brought back into battle, but the Aeon can also be dismissed before that. There's still random battles just like previous games in the series, but it feels like they turned down the frequency of the battles a bit, especially from last year's FF9.What would be a new Final Fantasy without a new magic system? This time around, it's a little quirky, but it doesn't disappoint. Remember when I mentioned leveling up being boring? Well this time around there's no character levels. Instead, everything is determined by a large sphere grid, that the characters move on using points they accrue by fighting battles. At various points in the grid, characters can lay different types of spheres that enhance them with new abilities, increased character starts, or more max HP/MP. The result is a non-linear system which is more open ended than magic systems of the past, allowing for greater character customization. The trick is to guide a character to the places on the grid that will allow him/her to get the skills desired while using the least amount of sphere levels (which are essentially travel points). Backtracking on the grid is allowed, but is also counterproductive.
Now onto the most fun part of the game: the graphics! With the capability of the PS2 at its disposal, this is easily the best looking ever Final Fantasy title ever, and it's a beautiful world that's been painted. While walking around, the world really comes alive, as trees sway and grass moves as wind goes past. Many of the characters' facial expressions are done in realtime, and while the scenes aren't picture perfect, they are a far cry from the jagged polygonal models on Playstation as well as the two dimensional sprites from the earlier FF titles. The battle sequences look better than ever also, as characters move more fluidly, and enemies do as well. The already stunning realtime animations are augmented by amazing FMV sequences. My only small complaint here is that there's no way to skip the movies entirely. Since it's still my first time playing the game, I haven't wanted to skip anything, but I still feel sorry for the impatient. There is, however, a configuration setting to turn off the extended summoning animations, so there won't be a five minute wait for the huge Aeons enter from space.
Something else FFX features for the first time in a Final Fantasy game: voice acting! Although not every bit of dialogue is dubbed, the voices that are dubbed are done better than I expected. My only complaint is that the lips were synched to the Japanese dialogue, and never resynched during importing. However, that never stopped me from enjoying a Kung Fu movie, and it doesn't stop me from enjoying the game either. Given that the game was released two months earlier than originally planned, I'll let this detail slide.
What's the Same? Although the magic system was overhauled, most of the spells are still the same. There's still three levels of elemental spells, and an Ultima spell, and so on. Also, it wouldn't be much of a Final Fantasy without chocobos, and they are featured yet again.When Final Fantasy IX was released last year, it featured characters with the traditional Final Fantasy classes, like summoner, white mage, blue mage, etc. I think Squaresoft found that players enjoyed the return to these classes, and decided to continue the trend. Although each character is ultimately customizable into any class, they each start with suggest paths across the sphere grid that resemble one of the classes.
Conclusions Well, if my synopsis of the game didn't sound glowing already, let me reiterate. This game is fun! I had more fun playing the first few hours of FFX than I have had while beating other games. After seeing the character designs for the game, I was worried it might degrade into a "Dude, Where's My Water Sword?" kind of angst-ridden adventure, but instead it's just been fun, and lots of it. On a ten point scale, I give this game a nine, and although it's a little early to call, it may be my favorite Final Fantasy yet. Battle is integrated well with the plot, and with the tutorials placed within the game itself, I'd even recommend this game for those who may not necessarily be RPG fans.
i'm still not quite sure why they removed the active time battle system from this one. generally speaking, the ff fighting system from 7-9 was easy enough to 'not die' in. the ATB system at least kept me on my toes.
generally speaking (and yes, i haven't gotten to a decent boss fight as of yet) it would seem that 'this monster attacks for about 310 damage, this character will need to heal this character next round' now. seems a tad bit stupified.
your jesus is another mans xebu. chew on that hypocrites.
I'd still rather be playing it with the Japanese voices... -_-
I suppose this means it's time for me to learn to READ Japanese as well...
But man does this game look sooooo kickass! ^_^
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
I can't deny the the FF series have been visually stunning, moreso with every release but the constant stream of releases has, to me, meant the quality of game play has dropped considerably.
/always/ win. :)
Droolsome graphics don't
Martin Brooks / Slayer99 #linux / UIN 2178117
Call me a luddite, but the most beautiful Final Fantasy game I'd played was FFVI. 3d just wasn't good enough to draw my attention away from the classical FF. But FFX may finally have succeeded and hopefully I'll be able to see the other FF games in a better light, now. The majesty of FFVI will not be forgotten.
Pax Digitalia
And in other news, our weather reporter mounted on a flying pig advises all you denizens of Hell to wrap up warm, because there's a cold snap coming on.
Actually, it's not that surprising. I'm about to embark on a port of some software for the Japanese market, and I've been told to multiply my estimate by 3. I mean, pad it as much as I usually do, then multiply by 3. The Japanese market habitually underpromises and overdelivers, in stark contrast to marketing driven North America and Europe. How quaint!
If you were blocking sigs, you wouldn't have to read this.
I may very well get flamed for saying this on slashdot, especially this thread, but I NEVER PLAYED a single FF game, NEVER.
I bearly watched someone else play... total time logged watching = 13.3 min. I played RPG's before, both console but mostly PC-RPGs. I definitely go for the story more than anything. Well, under tremedous peer pressure, and the desire to join the majority, I've decided to start playing FF. But I have the following concerns, and hope some of you can help me out.
1) Since I have ZERO knowledge of FF (did watch the movie tho, and it's below my expection), I dont know which one I should start with. Should I start with FFX, or is there any chronological order to the series (Ultima comes to mind).
2) Which FF is the BEST, in terms of
a) Story
b) Character development
c) Original Gameplay (magic/combat systems, etc.)
d) Total enjoyment / amount of time needed to beat game. (Important ratio for someone with little free time)
e) Graphics
3) And which is the WORST FF game? I heard FF8 sucked due to its real-time rendering. So is there any FF that I should NOT touch?
Hope someone will give me a start on the FF serious.
And please dont flame me, or I might just to buy "Summoner" instead.
I'm really failing to see what's wrong with a board game, though. *IS* there something actually wrong with a board game? I love a good board game. In fact, I think I'd rather play a good board game than just about anything else that comes out for computers.
In honesty, the real options I see available are pointless driving games, mindless sports games, senseless action games, and the on-and-off release of yet another RTS game that is hailed as the next big thing but which, when looked at critically, is basically Command and Conquer with a different interface (which is itself Dune 2 with a different interface). Compared to this pile of tripe, even the most repetetive CRPG is at least mildly interesting. Exciting ones, like The Legend of Dragoon, are nothing but stunning.
Ugh...I'm rambling. The point is that I don't mind a board game. Managing a Final Fantasy combat is far more mentally engaging than a lot of the garbage in computer gaming, and I won't deny the "board game" analogy. Most of the enduring board games are mentally engaging, fun, and constantly interesting. Given that FF is now the longest running CRPG series ever, I think that's a sign that it's obviously a damned good board game.
(Although it's still not nearly as much fun to play as, say, Kessen or Kessen II)
You know, for my roommate who hated how complex the junction system was in FFVIII, that sounds like hell on wheels to him. He plays the games for the interactive movie aspects and sometimes I think would prefer a return to the simpler battle systems of old.
Personally, I'd like to see the following. When given a command (like attack) your characters run up to the enemy and start attacking, whittling off HP as time goes on. Enemies do the same. Your spellcasters can either automatically cast heals as necesarry, or you can micromanage them. Summons would appear in the battle like they do in FFX, but your party would stay around too. If someone hits the monsters with an area attack spell while another character is attacking, then that character takes damage as well. This is in my mind, the ultimate RTB system. You can naturally select any character at any time and have them do something else (like run away from melee with a monster so your mage can cast FIRE-3).
It would also be neat if the magic system worked like it does in Niven's old Magic Goes Away universe. There would be magic rich and magic poor areas (and using too many flashy spells will start to deplete the magic from the area). There would be no "magic points" per say, so mages will be expected to use their magic pretty much constantly (spells would be not much stronger than swords though) in battle.
Of course my caveat to the above is that my roommate would hate that battle system, since it distracts so much from the story.
I read the internet for the articles.
Have you noticed? It's been like that since FF8, by my reckoning. I personally don't have a problem with it, it adds a real theatric sense to the whole experience, but if I was rearing to get going killing things I'd get kinda pissed. I guess that's what Final Fantasy has become, more of an interactive movie than a hack 'n' slash RPG.
The only gripe I've really ever had is the linear feel of the games, you're dead right it feels like you're not controlling it. But then I reached the conclusion if was the style of the thing - I'm fairly easy to please, you see. And the stories appeal to me. The interaction means you literally get inside the characters and you're feeling the story as it goes... The plot's probably not that good at all, but it's a context, remember?
Disclaimer: I like the Final Fantasy movie, too.
Sham on
I'm about 5 or 6 hours into the game, and besides the obvious graphics/voiceover stuff, here are the three things about gameplay that struck me most about this FF versus the previous three:
1) More linear and movie-like. Believe it or not, I haven't had that much opportunity to just wander around and fight things; most of the time I'm watching cutscenes. Even the boss battles literally tell you what to do if you don't have the right idea, and the arrow on the map just plain points you where to go (and without the map, good luck finding anything in the dark), so it's like you're just "pushing X when it tells you to push X" a lot of the time. I expect this to get better once the world map opens up to me, and when the Sphere Grid stops being linear, but it's not a good first sign.
2) Less need to heal constantly & more desire to use magic. This is a good thing. Except for tough boss battles, I haven't healed much at all. Why? Because there are save points about every three feet, and they automatically restore your entire party's HP/MP. Also, when one of your characters is near death, you can just swap in another! This also lets me use magic a lot more than I did in previous FFs, because while before I felt a need to conserve MP for when I might need it, here there's a practically never-ending supply.
3) Control over overdrive! No more "use it or lose it" on the Trance. Once your bar is filled, it stays filled, even across battles, until you're ready to use Overdrive. The little overdrive mini-games are kinda fun too, if relatively easy so far.
Alex
For additional insight into the game do some background checking on the names they use in the Final Fantasy (Square) games. There is a lot of Kabbalistic and cultic refrences. Names like Crowley and Stellazo creep up. Also references to classical literature (The Rape of Lucricia I belive is a Shakspeare play.) Half the fun of Final Fantasy games for me is digging up the story behind the names and refernces. Case point: Sephrioth (and the variants on it's spelling) is a Kabbalistic reference to the 12 sephrioths you master to become a god. (I am no means an expert on the topic but that is what I found.) Also the 4 elemental bad guys in the Final Fantasy 2 (US) like Rubicant were refences to creatures from Dante's Divine Comedy (Inferno). There is tons of little stuff in there that makes the games even more enjoyable. Just my comments. Later all.
-=[ Who Is John Galt? ]=-