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IETF Mulls Standard For Multimedia Messaging

ennuiner writes: "NetworkWorld is running a story this week about the IETF's efforts to help create a universal standard for multimedia messaging. According to the article, a new protocol is needed because the volume of mp3 traffic on AOL could reach the point "to either swamp out the rest of the Internet or to require major engineering.""

49 of 145 comments (clear)

  1. The Solution is quite simple... by 11thangel · · Score: 4, Funny

    Put someone elses screen name (i.e. "admin") in the dropdown list for AOL by default. 99% of users won't be able to figure out how to change it so they can use their own screen name. And the ones that do, are smart enough not to download thousands of MP3's via a 56k AOL connection :)

    --

    I am !amused.
  2. The net to a halt..... by wo1verin3 · · Score: 3, Insightful

    How about an advanced cache system, a master cache or multimedia files as they get sent, files matching the same name/size/crc value get sent down to smaller cache hubs. Larger isps could host these cache hubs, the incentive for them would be less bandwidth external to the network.

    Everyone downloads this King fu flash video...
    User A goes to download it, and he is the first ISP-X user to download it, it now resides in ISP-X's multimedia cache. When User B goes to grab it, he is redirected to the cached.

    similar to a DNS system, where changes filter down.

    Now for the privacy concern, could this be limited to multimedia, how secure would these caches be? Can someone browse them?

    1. Re:The net to a halt..... by d5w · · Score: 2
      How about an advanced cache system
      Two problems: first, they're talking about messaging, not downloads from a central source, so it's harder to match the message attachments to a central cache image. Second, one of the major applications they're talking about is verbal chat, where there isn't a single high-demand image, but rather a separate recording attached to each message.

      That said, I'm sure a good chunk of the multimedia traffic would, in fact, be people passing around the latest hot recording.

    2. Re:The net to a halt..... by Tackhead · · Score: 5, Insightful
      > How about an advanced cache system, a master cache or multimedia files as they get sent, files matching the same name/size/crc value get sent down to smaller cache hubs. Larger isps could host these cache hubs, the incentive for them would be less bandwidth external to the network.

      Congratulations, you've just invented USENET!

    3. Re:The net to a halt..... by Anonymous Coward · · Score: 2, Interesting

      Hrm...

      Legal implications for caching a copyrighted material? I try to download the new Backside boys track and I pull it from my ISP instead of a user on music city...is the ISP liable for spreading that work?

    4. Re:The net to a halt..... by __aawsxp7741 · · Score: 2, Insightful

      It seems to me that USENET servers don't usually cache content on demand. If, for instance, you want to read a newsgroup your server doesn't currently carry, it doesn't just fetch it quickly. In my experience, at least ;-).

      Completely different system.

    5. Re:The net to a halt..... by Gid1 · · Score: 2

      Well, if everyone stopped wasting bandwidth with inefficient email systems, even more inefficient unproxied and unshared web connections, and stunningly inefficient common file transfers, there may be enough spare bandwidth to allow the kind of transfers that require unique point-to-point communication, such as voice over IP and unique file transfer.

      Fix the 'x' million identical HTTP transglobal connections every hour for the Hotmail homepage for one.

      Distributed on-demand cacheing would be my first step. Scrapping a pull-based transport mechanism like HTTP would be the next. Freenet is a nice first step.

  3. The Story - UnSlashdotted by The+Gardener · · Score: 3, Redundant

    By Carolyn Duffy Marsan
    Network World, 01/14/02

    The Internet engineering community has run into a significant technical hurdle in the development of an industry standard to support instant messages with multimedia attachments, such as audio or video clips.

    If leading instant messaging service providers such as AOL and Microsoft offer multimedia instant messaging services to their millions of users, Internet communications could ground to a halt. Service providers now support only text-based instant messages.

    The Internet Engineering Task Force (IETF), which identified the multimedia instant messaging problem, is soliciting potential fixes from its participants and plans to debate these fixes at its meeting in March.

    IETF leaders say protocols being developed to support text-based instant messaging won't handle multimedia instant messaging attachments. They say a new communications protocol is needed to transport those files. This new protocol must provide congestion-control mechanisms to prevent instant messaging users from overwhelming the Internet's backbone with MP3 music files, photos or voice clips.

    "There would be a potential for an AOL usage [of multimedia instant messaging] to either swamp out the rest of the Internet or to require major engineering to stop what we call a congestion collapse, where you cannot send new traffic into the network," says Allison Mankin, co-chair of the IETF's transport area. "This is a big enough problem to need urgent attention."

    Demand for multimedia instant messaging is expected to be strong. Text-based instant messaging is popular on the Internet and private, corporate intranets. With multimedia instant messaging, users could send attachments along with chat sessions.

    "Our researchers would love to have voice chat integrated with instant messaging, mainly to kill the international long-distance calls," says Ross McKenzie, director of IS at Johns Hopkins University. "Our dean has a research center in Nepal. I know that if I offered that service, he'd be on it tomorrow."

    Johns Hopkins began offering regular instant messaging services to 4,000 faculty and staff members in August. Today, instant messaging is the most popular application on the university's Web portal, with more than 1,500 users racking up 60,000 minutes of instant messaging messages per month.

    "If we offered [instant messaging] attachments, our faculty would be exchanging chapters out of books. But what they'd really like is voice," McKenzie says. "Our researchers want ad hoc, integrated voice and chat. They want it in Katmandu, at home, at Starbucks or wherever."

    Today's instant messaging services use what's called a paging mode, where the signaling information that initiates the chat session is carried along with the text of the chat session using a single protocol.

    After four years of effort, the IETF is finalizing a protocol dubbed SIMPLE (SIP for Instant Messaging and Presence Leveraging Extensions) that will let the paging mode work across different instant messaging service providers' offerings. Once deployed, SIMPLE will let AOL users exchange text-based instant messages with users of rival instant messaging services from Microsoft, Yahoo and others. Both AOL and Microsoft have vowed to support SIMPLE.

    SIMPLE uses Session Initiation Protocol (SIP) to initiate an instant message and to transport it on a hop-by-hop basis across the Internet. While SIMPLE can handle short, text-based messages of up to 1,000 characters, IETF participants have discovered that it cannot carry attachments to instant messaging sessions. This is because of an inherent problem in SIP, which runs on TCP or User Datagram Protocol (UDP). While TCP features built-in congestion controls, UDP does not.

    So UDP should not be used for sending large files. And SIP can't be adjusted to eliminate the possibility that large files would be sent over UDP. That scenario would be catastrophic, Mankin says. "Imagine the after-school surge, with millions of teenagers online and sending MP3s to each other," she says. "We're talking about volumes of traffic that may be half of the backbone."

    Mankin says even if AOL were to offer multimedia instant messaging attachments only to its own users, that could still cause congestion problems across the Internet if this issue isn't resolved.

    "We can't tell AOL what to do, but they use all the major backbone providers," she says. "If UDP could be used by their [multimedia instant messaging] service, that would be a serious problem."

    The IETF is working on a solution that will use SIMPLE to initiate multimedia instant messaging sessions but will rely on a different protocol with built-in congestion control to transport attachments. So far, the IETF has identified several options for that transport protocol, which will use what's called a session mode rather than a paging mode.

    The co-chairs of the IETF's SIMPLE working group are asking participants to submit additional proposals for the session-mode transport protocol this month. The group hopes to select one of the proposals by June.

    Jon Peterson, co-chair of the SIMPLE working group and a senior technical industry liaison with NeuStar, says the new transport protocol will scale better to carry large volumes of instant messages and multimedia attachments.

    "If the No. 1 and No. 2 [instant messaging] providers were going to interconnect, this would be really useful to handle the high volumes of messages," he says.

    Meanwhile, government regulators could prevent AOL - the largest instant messaging service provider - from offering multimedia instant messaging services until this technical glitch is resolved. To get approval for its merger with Time Warner, AOL agreed to delay the release of multimedia instant messaging services until it opens its instant messaging system to rival services.

    AOL failed to return multiple calls seeking clarification of its multimedia instant messaging plans. But AOL vowed last summer to use SIMPLE to provide interoperability with other instant messaging service providers.

    The rest of the instant messaging industry is expected to adopt SIMPLE too, with Microsoft already shipping SIP support in the latest release of its MSN Messenger software.

    In related news, the SIMPLE working group. plans to submit documents that detail how the paging mode works to the IETF leadership for approval in the next few weeks. A draft standard could be approved by March.

    The multimedia instant messaging hurdle "is not a show stopper" for SIMPLE, says Robert Sparks, co-chair of the IETF's SIMPLE working group and a senior software architect with Dynamicsoft. "It's new functionality that a lot of people really, really want. But the [SIMPLE] method is sufficient to replicate the [instant messaging] services we have right now."

    --
    --
  4. It's called MIME by HisMother · · Score: 4, Insightful

    What exactly possesses these kiddies to believe that their little friend Suzie needs this MP3 right now as opposed to a minute or three from now? Why the hell can't they just send Suzie an email with an attachment? Call me old-fashioned, but this strikes me as a problem that would just go away if AOL took the "attach big old binary stuff" button off of their IM client.

    --
    Cantankerous old coot since 1957.
  5. Screen names? by Datafage · · Score: 3, Interesting

    My question is, since AOL uses unique screen names instead of ID numbers, how will they handle screen name overlaps between the instant messenger databases?

    --

    Nicotine free Amish .sig.

    1. Re:Screen names? by Cato+the+Elder · · Score: 2, Informative

      The last proposal I remember reading (admitedly, this was Spring '00 when the IMPP group list degenerated into flamewars and I stopped following it) was simply to tag things with username@service or impp://service/username. There's several solutions, I'm not sure which one they're going with but it shouldn't be a big issue.

  6. Better solution.... by Ooblek · · Score: 2, Funny
    Well, there is one better solution. A mob of people carry pitchforks and shovels could march on AOL's headquarters and pull the plug.

    Then I guess all those high-paid type people that sit on standards comittees would have to find something else just as worthless to fill the big gap in their schedule.

  7. Just because it is impressive at face value... by mystery_bowler · · Score: 2

    From the article:

    "Both AOL and Microsoft have vowed to support SIMPLE."

    Wouldn't that be a surprise?

    Enough with the sarcasm. Am I wrong in the understanding that when I instant message (IM) with someone, that our IM clients have knowledge of each other's IP addresses once they are resolved for the first time? What's so bad about sending files broken out as packets to another IP address?

    --

    My sigs always suck.
    1. Re:Just because it is impressive at face value... by wo1verin3 · · Score: 2

      What is so bad?

      The article talks about the sheer amount, or volume of data being transferred.

      You aren't just taking up bandwidth on your system, and the recievers system by sending a file. Your information must be routed and uses resources from many other computers to reach it's destination.

      On the net, the quickest path between a and b is not a straight line.

    2. Re:Just because it is impressive at face value... by iabervon · · Score: 4, Informative

      The real issue is the possibility that your client will use UDP. UDP is normally fine, but it doesn't handle reliable delivery, and people using it who want reliability won't necessarily do so correctly (i.e., by using TCP, not UDP).

      UDP is intended for things like realtime audio. If a packet gets dropped, the receiver doesn't want that packet anyway. (I.e., If packet 3 gets dropped, the receiver will play packets 1, 2, nothing, 4, 5). For file transfer, you want every packet, so that you get the whole thing eventually. If you use UDP (and, in particular, if everyone uses UDP), you'll get a lot of resends in a non-optimal pattern.

      So the problem isn't in sending files as packets, it's in sending the packets in an inefficient way. Essentially, they're worried that it will be done like NFS instead of like FTP.

  8. article... by SETY · · Score: 4, Interesting

    The article seems to make some claim that mp3's, video clips, photos, etc are different from file attachments. I've been able to attach files to ICQ for years, but you have to send direct. Maybe they mean the ability to send through ICQ's server. Or maybe AOL is going to add an "attach mp3" to replace "attach file" in the ICQ client and the usage will go way up.

    1. Re:article... by kevlar · · Score: 2

      Ever tried it while behind a firewall?

  9. Hang on... let me get this straight... by grahamsz · · Score: 3, Insightful

    They want a new protocol that will specifically include congestion control.

    So they are going to try and market products with "we know it doesn't transfer mp3s as fast as our competitors but it's more community friendly"

    Whilst congestion friendly protocols - like how real drops packets if you cant stream fast enough - are great for some purposes they just aren't going to cut it here.

    Who's going to use an instant messenger product that sacrafices performance for the greater good.

    Napster was the killer app for broadband users, it's just a shame that it also killed broadband networks - not that the users cared.

    1. Re:Hang on... let me get this straight... by iabervon · · Score: 2

      Their competitors don't transfer mp3s yet. If something that includes congestion control lands first, AOL might pick it up, and not have multimedia IM without congestion control. Since I don't think AOL does point-to-point messages, they'd probably be really happy to have the congestion control, too.

      Furthermore, the people who will probably most like congestion control are the end users. Most people have a really slow connection at the lasthop, and all of their traffic has to go through that link. So if they're running multimedia IM full-blast, any time someone sends them an MP3, their web surfing will slow to a crawl.

  10. It's called FTP by Stiletto · · Score: 5, Interesting


    Along that route, why clog up everyone's email servers with MP3's, when you can just upload it to a FTP server you and your friend have common access to?

    Besides, lots of email systems are already set up to filter out large attachments.

    After all, when transferring files, it only seems logical to use the File Transfer Protocol.

    1. Re:It's called FTP by BlowCat · · Score: 2, Interesting
      Just a few questions.

      1. Who will purge the stuff once it's unused?
      2. Will the server admin be liable for illegal content?
      3. How will authentication be handled?

      By the way, do you know that FTP sends plain text password over the net?

    2. Re:It's called FTP by isomeme · · Score: 4, Insightful
      Along that route, why clog up everyone's email servers with MP3's, when you can just upload it to a FTP server you and your friend have common access to?
      Most /.ers have access to FTP servers that they could use in this way. But most AOLers don't. So doing this for the full community would
      • require expensive high-capacity FTP file servers with giant pipes to the backbone, run either as a public service or as part of a specific ISP offering
      • expose said giant servers' operators to (RI|MP)AA-led prosecution and lawsuits given all the ripped media that would be stored there
      • cause the transferred files to take nonoptimal routes between the sharing users. IP is already designed to find a best path; what's the sense in forcing a detour?
      So, yes, by all means, use FTP. But do it by putting ftpd on each user's machine, most likely wrapped inside the IM client. And rather than 'attaching' the file to the message itself, tweak the UI so that sending the file looks like attaching, but really triggers an ftp upload. It's not like it's going to get there any faster as a message attachment. The client can asynchronously alert the receiver when the upload is complete.

      What's the problem with this design? What requirement am I missing?

      --
      When all you have is a hammer, everything looks like a skull.
  11. WHAT?!?! by Restil · · Score: 5, Insightful

    First of all, AIM, and I would imagine other instant messengers already support the transfer of video or audio clips, not to mention images or damn near anything else you'd want to send. Its called FILE TRANSFER people. It happens all the time. Its rather naive to say that they only support text. Someone isn't doing their research.

    Worried about overwhealming the backbone with mp3s?? How exactly is this going to happen? Napster at the height of its craze caused some college campus network admins to wring their hands a bit, but the internet backbone didn't seem to have any serious problems as a result.

    The article sounds like the technologies they're discussing are things that will hit in the future, when they've already been pretty prominant for the last few years.

    Want to integrate voice chat? Don't netmeeting and other similar programs provide this capability already? Yet for some reason, the backbone is still intact.

    The way the authors of that article sound, they seem to imply that everyone has broadband service and the backbone is this one single connection that will "run out" if we don't cut back on all this multimedia trading!!!!

    If the transfer rates increase, then the upstream providers will increase to compensate. The backbone won't crash as a result of this. They will expand as needed. And if the kids start trading mp3's in such enormous volume that it would grind the backbone to a halt, the individual
    ISP's who rely on overbooking their bandwidth to keep costs low will have no choice but to raise the rates to their more bandwidth heavy customers.. thereby solving the problem.

    Don't worry people. Its not the end of the world.

    -Restil

    --
    Play with my webcams and lights here
    1. Re:WHAT?!?! by Cato+the+Elder · · Score: 3, Informative

      The reason the author's of the article are worried is that SIMPLE, the new instant messaging interconnect protocol, supports UDP as well as TCP. UDP has no congestion control. It is horrible to transfer large files with as most applications end up resending too many packets. This could, in fact, bring backbone segments down.

      Of course "Its not the end of the world" The end of the article even said that it wasn't a "showstopper" for SIMPLE. But it is a genuine problem.

    2. Re:WHAT?!?! by curunir · · Score: 3, Insightful

      However, the article intro that people see above doesn't exactly make it sound like it is a problem with SIMPLE. I think we've been a victim of article marketing. If the /. intro read, "We came up with a cool new protocol, cept now we realized its kinda broken for file transfers" would you click through to read it? But if it says, "Internet could grind to a halt because of AOL users insatiable need to chat and their inability to be happy with plain text IM'ing" more people will read it.

      --
      "Don't blame me, I voted for Kodos!"
    3. Re:WHAT?!?! by Boiling_point_ · · Score: 2, Insightful
      Thanks for making sense.

      Bandwidth is NOT a fossil fuel that can be used once and then it's gone. It's created when people build and install computers and pipes according to a logical plan. Of course, that's oversimplifying it - bandwidth is actually created by the application of lots of money and cooperation - at one time, the government's money and universities' money - now increasingly corporate money. Bulk bandwidth where I come from (.au) is almost completely owned by telcos.

      Growing multimedia demand isn't causing bandwidth problems - the lack of purposeful infrastructure scaling (supply) to suit the Net's current capabilities and societal requirements (demand) are manipulated for profit first and foremost.

      Artificial scarcity is the oldest trick in the (economic) book - I'm sure you're familiar with the De Beers diamond story.

      We don't need workarounds to solve these problems. Short of outright economic reform, we need widespread connection sharing, the empowerment of local-level ISPs to network and form their own infrastructure and peer-to-peer to become the norm, especially for heavy things like LOTR trailers, Counter-Strike releases and such.

      --
      "If you create user accounts, by default, they will have an account type of Administrator with no password." KB Q293834
    4. Re:WHAT?!?! by Sabalon · · Score: 2

      Bandwidth is NOT a fossil fuel that can be used once and then it's gone.

      It's kinda similar. Bandwidth exists at only a nanosecond in time in which it can be used, and then it is gone. If your T1 sits idle for 12 hours, you can't use that bandwidth when it is maxed out 2 days later - unless you have a company with creative billing :)

    5. Re:WHAT?!?! by Sabalon · · Score: 2

      Isn't poor business practice to lease a T1 the mantra of .coms :)

  12. Maybe I'm too Old School... by Deagol · · Score: 4, Insightful
    Is IM really that great a thing? I've never had the desire/need to try it out.

    I still prefer pine for email, trn for usenet, gnut for gnutella, and ncftp for ftp. I get annoyed when people email me attachements -- I'd prefer a URL.

    The thought of everyone and their dog wisking voice and video at me kinda bugs me. Whatever happened to the "talk" command?

    I'm only 29 and I'm starting to feel like that "condescending unix computer user" in Dilbert. :)

  13. UDP is what they are concerned about. by PureFiction · · Score: 5, Insightful

    If you read the article they mention that any voice and video or other data transfer mechansim integrated into instant messaging *must* support congestion control. Funny they mention that because TCP has congestion control, and works just fine (TCP traffic will not collapse the net)

    Later on you read about various existing technologies that use UDP, and this is what the IETF is concerned about. Traditionally voice and real time video require low latency transmission where order and reliability is not as critical as latency. These applications use UDP specifically for this purpose, and this is why the IETF is concerned.

    They are deathly afraid that AOL or MSN or some other giant will release a chat client that supports voice or video using a UDP transport, without congestion control, and that all these millions of users spewing UDP packets into the net will cause a congestion meltdown.

    The probability of this happening is about zero. Any network programmer worth half a grain of salt would know about the problems inherent in using UDP, and for general MP3 file sharing, etc, they would integrate a TCP based transport (AIMster already does this, as do many others. Think /dcc for IM clients)

    So this article is really much ado about nothing. No one is going to use UDP to transfer mp3's, and no one is going to integrate reltime voice/video into an IM application without working out the congestion control details.

    I think this is more of a publicity stunt than anything else...

    1. Re:UDP is what they are concerned about. by cgreuter · · Score: 3, Insightful

      > Any network programmer worth half a grain of salt would know about the
      > problems inherent in using UDP, and for general MP3 file sharing, etc,
      > they would integrate a TCP based transport

      I think their fears are legitimate. Consider that a decent network
      programmer will demand a much higher salary than a crack monkey with a
      copy of Network Programming for Dummies. Right now, there's probably
      a startup out there that does UDB-based IM with a really
      pretty
      client written by that crack monkey. All it takes is for
      one of the big boys to buy them and incorporate it into their service,
      and you know the suits aren't going to care what the service does to
      the competitor's part of the Internet.

      This is exactly the same sort of thinking that brought us pollution and spam.

    2. Re:UDP is what they are concerned about. by Salamander · · Score: 2
      Any network programmer worth half a grain of salt would know about the problems inherent in using UDP

      Perhaps more importantly, within days - or quite likely hours - of any such braindead application being deployed, any network engineer worth half a grain of salt will figure out to deal with it. Ports (either logical UDP port numbers or physical phone-line ports) will be throttled or blocked PDQ. Ingress points will deny UDP entirely if they have to. As others have pointed out, there are plenty of network programmers not worth half a grain of salt, but a few strategically placed people with half a clue apiece can prevent the former group from doing any serious damage.

      --
      Slashdot - News for Herds. Stuff that Splatters.
    3. Re:UDP is what they are concerned about. by RFC959 · · Score: 2
      Tim Berners-Lee in early versions of the HTTP protocol made a similar bone-headed mistake...
      I don't think it was a mistake, at least not in the "dropping a gold brick on your foot" sense. Each HTTP conversation is a logically separate entity at the HTTP protocol level; it seemed to make sense to have it also be a separate TCP session. In retrospect, it wasn't a fantastic idea, but it was the simple thing to do. (I also doubt he envisioned pages with 180 separate elements on them, unfortunately.)
  14. No, it's called WebDAV by marick · · Score: 2, Interesting

    And while you're at it, why not just put it up on a good old WebDAV server that you both have access to, and it will appear magically (via Web Folders) in Windows Explorer (or the DAV file system on Linux or Mac OSX).

    It's hard to imagine anything easier and more transparent than that.

  15. These problems are already solved. by matman · · Score: 2

    I imagine that there are already some well designed applications and protocols for streaming video, and audio over UDP with congestion control; if there is not, then we need them. What we do not need, is 'in band' transfer of blobs over IM networks. What IM networks should be doing, is using the solutions to these problems that are already available. For example, how about a standard interface and process for negotiating an audio or video session via an out of band system? (for example, set up a multicast group, bring up an audio/video encoder and stream UDP over mbone. Another example, if you want to transfer a blob, have the receiver open up a socket and dump the file to the socket, or open one up yourself and have them connect to you. If you need to send a file to someone who is offline, send it as an email attatchment or upload it to a web/ftp server and pass the other user a URL to it. Using in band transfer for blobs is not a good thing; it puts load on servers, re-invents congestion control and error correction mechanisms that we already have, increases protocol overhead, and isn't P2P neccessarily (as some IM networks transfer via IM server [jabber,ICQ]). All we need is an agreed upon method for negotating out of band transfers, and a set of best of breed applications for particular tasks.

  16. Re:MBone by Graymalkin · · Score: 3, Informative

    The overhead for switching from IP to some other protocol is expensive (don't bother pointing out IP being wrapped in another protocol like ATM because I don't see ATM equipment being cheap or easy on the processing power). Besides which the headend links where IP is converted to some other addressing scheme are still going to be swamped with traffic flowing in and out of them. The problem isn't IP the problem is not enough bandwidth on the local end to meet the demand generated at the local end.

    --
    I'm a loner Dottie, a Rebel.
  17. The main issues by maggard · · Score: 5, Interesting
    There's really three issues here:
    1. Online chat in it's various forms is popular.
    2. Folks are starting to use chat clients to send files to eachother.
    3. Chat is moving from text to audio or audio/video.
    All of these features have been around for quite awhile, integrated and not. However they're now getting rolled into all-in-one applications that are popular. Also a critical number of folks have fast connections and are now comfortable going to the computer to send/recieve/interact.

    Big news? No. Entirely forseeable evolution is more like it.

    Things like IRC already enables a lot a lot of these features, and so do the various video-whackoff online applications and big-scale internet telephony has been the promised for a few years now. But those are all small potatos compared to the market penetration of AOL IM / ICQ / MS Communicator / Yahoo Messenger. With these now offering these feature traffic is going up, up in a big way.

    No need to download a specialized program, install it, and figure out which of your friends has the same or compatible ones. The big IM programs are pretty much ubiquitious in the mass market, heck they come pre-installed on many new computers. Co-workers, classmates, relatives, friends across the street or in distant parts of the world are going to be likely to have the software, all installed automagically as they upgrade their tried-'n-true chat programs.

    So we're now back to the issue of cross-communication: How to get the AOLians to talk to the MSNers with the ICQites with the Yahoolies. A solution has been promised for text messages but now after all these years it's arriving just in time to be irrelevant, perhaps simply being the building block for a more versitile system.

    So what are the big technical hurdles? Again, three:

    1. Directory Services: How to find and connect to folks.
    2. Interoperability: How to negotiate settings & protocols between various clients.
    3. Traffic Management: What to do with all of these packets streaming from the previously almost-all downloading users who now want to send streams of highspeed data upstream, LOTS of it (think teenagers on the phone!.)
    So why is this an issue for NetworkWorld and not Teenbeat? Because directory services means some sort of servers, interoperability means protocols and that surging volume of low-latency traffic going upstream is going to upset the pricing and service model most broadband is built on.

    Again, none of this is new, it's just the matter of scale. Currently in most environments the 5% of folks who are considered "Top Talkers" account for over 50% of all traffic. What happens when half of the users become "Top Talkers"?

    If you're selling webcams and mikes and soundcards and sticky applications that folks spend hours on and want lots of services from then it's all golden. However if you're an exec in the already shaky ISP market this is like seeing the first few seconds of an avalanche and knowing those that the avalanch has effectively started...

    --
    I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
  18. More Precisely... by Nopaca · · Score: 2, Insightful
    >> How about an advanced cache system, a master cache or multimedia
    files as they get sent, files matching the same name/size/crc value
    get sent down to smaller cache hubs. Larger isps could host these
    cache hubs, the incentive for them would be less bandwidth external to
    the network.


    >Congratulations, you've just invented USENET!



    The original poster, wo1verin3, also mentioned a need for privacy, so
    for the complete solution, he would probably have to invent
    Freenet.

    Let me elaborate. There are basically two kinds of content that
    people might want to throw around the net using IM's. The first is
    original content from that user, like voice phone data or the MPEG of
    the family get-together. (Or for the pr0n industry, people who are
    acting in a way that might cause a family, getting together.) The
    second kind of content is copied content that likely has a wider
    audience than just the people on one person's IM buddy list.

    For pretty much everyone, the amount of original content that they
    create is an order of magnitude less than the amount of content that
    they are interested in viewing. However, to accomodate the
    person-to-person phone calls and such, whatever weird schemes the IETF
    puts together regarding avoiding UDP packets and what not will be
    required. But such content will not be the major part of the traffic
    load, and if you read the article carefully, it's not the part of the
    traffic load that any of the people actually from the IETF are quoted
    in the article as worrying about.

    The real problem is content that is intended for a general audience,
    but efficient distribution of such information in an anonymous manner
    is readily available by simply sending references into Freenet rather
    than the actual content data itself. The sending IM peer can verify
    that the data is available in Freenet, upload it if necessary, and
    then send the Freenet ID text to the receiving IM peer, which can
    download the data through a path that has been minimized to the extent
    that people "close" to the receiver have previously downloaded that
    data. (cf. freenetproject.org)

    Now, I'm not exactly on the IETF suggestion-in-box-list, but to me
    it's strange that all of these bright people, many likely employess of
    AOL-TimeWarner and other large computer and media firms, haven't
    figured that Freenet or Freenet-style distribution is a simple
    solution to the problem... Of course, I'm being sarcastic, as we
    shouldn't be surprised if organizations with the obvious corrolorated
    political agendas are reluctant to note that extensive promotion,
    product integration, and use of Freenet will help to resolve this
    difficulty.


    Three Rings for the Elven-kings under the sky,
    Seven for the Dwarf-lords in their halls of stone,
    Fifty for the contest winners on their couches with remotes...

  19. Get IM at least first.. by Thomas+Charron · · Score: 3, Insightful

    I will never understand the IETF, I must say. They cannot even agree on a standard for Instant Messaging, NEVER MIND Multimedia messaging..

    How is ANY standard they are going to put forth going to be worth a DIME if they cannot even agree on a solution for basic TEXT messaging?

    --
    -- I'm the root of all that's evil, but you can call me cookie..
  20. Why? Is this bloatware or evolution? by runswithd6s · · Score: 2

    I'm not going to type up a large dissertation about the this topic; I simply want bring this question to the forefront of your mind. Why is it necessary to wrap up so many different protocols with different goals into a single, all-encompassing protocol? What is the benefit of such an endeavor? What is wrong with simply passing URI's, which are text-encodeable, between IM's to start up separate connection processes?

    /dcc mynick senduri unreal://myhost.mydomain.tld:22244
    /dcc mynick senduri voip://myhost.mydomain.tld:30001

    Or if one must really have a generic way of specifying things, use a generic protocol designator:

    /dcc senduri udp://myhost.mydomain.tld:20001

    The response might look something like:

    /dcc yournick geturi 2

    Why must we encapsulate everything? It's starting to sound like such a protocol would rendure existing firewall QOS and traffic management strategies useless. If you can encapsulate all of your traffic through one IM client, you effectively have a firewall/router-piercing tool.

    I really don't see other advantages to this that are practicle or prudent.

    --
    assert(expired(knowledge)); /* core dump */
    1. Re:Why? Is this bloatware or evolution? by runswithd6s · · Score: 2

      %s/practicle/practical/g

      --
      assert(expired(knowledge)); /* core dump */
  21. Comments missing the point? by Logic+Bomb · · Score: 2

    I think perhaps many posters are missing the point here. TCP is an obvious choice for traffic with congestion control built in. But with the increasingly firewalled nature of the Internet, most of us have noticed how much of a pain it can be for services to automate file transfers. I think what these engineers want to do is figure out a good way of automating file transfers that doesn't have so many problems with firewalls, or will automatically work given the particular network configuration if the text-sending messaging protocol can get through.

  22. how by Suppafly · · Score: 2

    How is sending mp3's over IM threatening to bring the internet to it's knees? If people didn't send them over IM they'd get them other ways, do IM protocals differ that much from standard web browsing and ftping that more bandwidth is used or something? Besides the plurity of aol users use aol's network, not the internet.

  23. Big problem by kindbud · · Score: 2

    "There would be a potential for an AOL usage [of multimedia instant messaging] to either swamp out the rest of the Internet or to require major engineering to stop what we call a congestion collapse, where you cannot send new traffic into the network," says Allison Mankin, co-chair of the IETF's transport area. "This is a big enough problem to need urgent attention."

    Then the IETF should definitely not get involved.

    --
    Edith Keeler Must Die
  24. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  25. Too difficult by kimihia · · Score: 2

    The "desktop" idea has already been yelled and screamed at as a bad idea. And simply, a FTP server is going to be way too hard to use.

    OK, I have it easy. I mount my web site as a folder on my local machine, and to "upload" a file I just "Save as ..." in the GIMP and POW! It's published on my web site within seconds. But even that is a little bit difficult

    So if you think people, AOL users even, are going to be using FTP ... na, forget it.

    FTP daemons are as buggy as hell. Read Bugtraq - all the FTP daemons you can write to have exploits, and the only secure one I know has no upload facility.

    Windows XP has the right idea with clicking "publish to the web" or whatever nonsense they've built into the folders. But it is still too difficult.

  26. easy answer.... by Archfeld · · Score: 4, Funny

    Just disconnect AOL from the rest of the internet. We won't miss them, and I doubt 1 in 100, stellar AOL customers would even notice the difference.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  27. Mandibles in your ass by Graymalkin · · Score: 2

    How come nobody seems to be getting it. The problem isn't DCC sends between clients. The problem is high bandwidth data payloads using a signaling protocol rather than a regular transfer protocol. This stems from the oversight in the SIP protocol saying it can carry any sort of data over either TCP or UDP. So if you've got a ton of users all logging on at the same time sending UDP SIP packets over your network (MP3s and Divx movies for instance) it is going to fuck you up hardcore. Same if IM clients add stuff like voice and video as attachments sent over said SIP protocol. All it takes it one jackass to make an IM client that does all of its data transfer through the SIP protocol to make everyone have a bad day. It isn't just AOLs problem since they're using the same network infrastructure everybody else is using for everything else they use it for. So now the IETF is trying to get a better data transfer protocol to go along with SIP so some jackass doesn't take down a MAE because a bunch of people behind it sent a terabyte of UDP packets.

    --
    I'm a loner Dottie, a Rebel.
  28. Re:Ok, heres the fix by msouth · · Score: 2
    It's not like AOLers contribute anything useful to the internet anyways
    What an amazing misconception. Its easy to say they contribute nothing. But in fact, they contribute one important thing. Its not good Usenet posts, insightful email, strong opinions, or useful chat. They, do, however, subsidize the rest of us. Think of it like this.

    Plus, like Microsoft, they provide a focal point for geeks everywhere to unleash their fury. Without that, the internet would implode as millions of geeks' heads exploded in frustration.

    Not that they would miss us.

    --
    Liberty uber alles.