MS Buys (Some) SGI Patents
FatRatBastard writes "The Reg. is reporting that Microsoft has purchased the rights to most of SGI's 3D patents. Speculation from the Reg hacks is that MS may want the patents more for crushing OpenGL support than for technology they're building inhouse." Well, crush is strong - but it would give them more leverage with some hardware vendors for sure.
I know the original posting said it was strong language, but there are just too many games out there that use OpenGL that are too popular to be crushed.
Besides, OpenGL is goverened by a board of companies, not just SGI.
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.-Franklin
I don't think that MS owning these patents will really help microsoft "crush" OpenGL. They're doing that already with DirectX.
I have to admit, the one thing MS does very well is a fast development cycle. DirectX is a very mature, feature-rich 3d API. Everyone supports it already. The only way OpenGL can compete is to attain strong developers, maintain a good ease-of-programming and give game deisgners and card venders a solid reason to support it.
Moderation: Put your hand inside the puppet head!
Does SGI even own OpenGL??
It's an open standard.. isn't that what the OPEN stands for?
The last paragraph sums it up:
Microsoft isn't in the PC hardware business, and it's unlikely that the patents will change its technical strategy. But they do add significantly to its bargaining position with hardware vendors, giving Redmond important new leverage. Rival APIs, principally OpenGL, are kept alive through the support of graphics hardware vendors. And for a hardware partner, avoiding a lawsuit, or gaining a contract to work on future versions of Xbox, may well outweigh the advantages from continuing to support OpenGL.
I guess Microsoft trying to crush open source isn't just paranoia after all.
Dude, John's .plan was dated 199_6_!
"Draco dormiens nunquam titillandus."
> The only way OpenGL can compete is to attain
> strong developers, maintain a good ease-of-
> programming and give game deisgners and card
> venders a solid reason to support it.
OpenGL aint just about the games man. If your developing a visualisation system of oil field sensor data, do you think you really use DirectX?
Nope, you go to the real guns, SGI.
Microsoft have a huge way to go before they grab that share of the market. For one thing, there is a whole heap of legacy apps in these scientific visualisation areas that rely on OpenGL backwards compatibility.
Mr Thinly Sliced
Some of the Reg's info seems biased and hear-say, we don't know the terms of the deal, shouldn't we find out BEFORE jumping to conclusions???
The XBox runs on Direct X, OpenGL's direct competition and nemesis. I mean, we've gotten to the point where even MS can go around saying, "Yeah, we did this so we can kick some ass and make some money for our stock holders.", which is true, legal, and widely accepted.
I don't think sinister is the word - it's standard operating procedure for MS, along with lots of other large corperations. The Real beauty of it is that MS also has an alibi - they kept SGI in business (maybe), thus ensuring they still have competitors. MS is to the market now what the US is to the world - they are taking things over via a dependance on existance. That is to say, they can keep companies alive and in buiness as a kind of bribe. This is so they cannot be accussed of being so successfully [anti-competative/innovative] (take your pick, doesn't matter for the sake of argument) as to have killed off all of their competitors!
"Old man yells at systemd"
There's nothing in the Register article that gives any proof that MS purchased anything other than a license for the patents, not the patents themselves.
So, as is often the case, this is probably much ado about nothing.
Well directx is not just about the "graphics" side of the app/game, most app/games really like OpenGL, mainly because it is more mature, featureful, widely used by undergrads, etc etc....(there's a lot of reasons - and yeah Carmack does explain it best).
:)
DirectX is a great product, the three who initiated it on contract for M$ were virtually spat out soon after its beginnings (they were not Microserfs)....some more bitter than others, however, OpenGL is considered to be better than Direct3D in a lot of ways, only recently has Direct3D begun to get some very nice techniques in the API that OpenGL has not, and thus, there is a call for OpenGL 2.0, and this M$ patent stuff wont stop that. The call is out for all types of new cool manipulations that might be needed in the future for cool eye candy. Hop to it imagineers!!