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History of Video Games

seer writes "There's a nice history of videogames over at GameSpot. It starts with pre-videogame activity in 1889 with the Marufuku Company (later Nintendo) and stretches to the recently released GameCube-DVD system." Hey, it's sunday. No reason to knock yourself out reading the works of ancient philosophers (unless you're taking Ancient Philosophers 230 and have an exam this week).

14 of 154 comments (clear)

  1. Thanks emu programmers by elcairo · · Score: 5, Informative

    Because they saved a LOT of the videogames story. Project like
    mame,
    uae,
    mess is simply amazing,
    and thanks to any others that contributes.

    1. Re:Thanks emu programmers by Carrot007 · · Score: 3, Informative

      The correct address for the MESS project is www.mess.org

      X.mame.net is justy the 'nix port's addy. much more info is at the real page.

      and mess really is goo, check it out!

      caroot007

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      +----------------- | What is the question!
  2. I really miss Intellivision :-( by MtViewGuy · · Score: 3, Interesting

    I think what's interesting is that unlike today, earlier videogame designers were often very inventive in the look of the game itself.

    It's too bad that Mattel's Intellivision system never really succeeded in the long run; they had games that in many cases were vastly superior to the competition at the time from Atari, Coleco, and so on. The PGA golf game on that system was quite playable for its time; and who can forget the games that used the Voice Module such as B-17 Bomber and Bomb Squad? The Bomb Squad game can be extremely unnerving, especially when you set it at the highest level of difficulty.

    1. Re:I really miss Intellivision :-( by billn · · Score: 3, Informative

      Tron: Deadly Discs, and Motocross. Hell, even the AD&D game was decent. Emphasis was on game play, not snazzy graphics. The only major failing of the intellivision was it's tendency to overheat and die when I was soooo far into a round of Tron. You even got used to the controllers after a while.

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      - billn
  3. Gaming Philosophy by Alien54 · · Score: 3, Insightful
    Gaming Philosophy is important.

    Which opponent to frag first often has other implications that can ruin your success in a game. And this is all split second decision making.

    Of course, this is not Ancient Philosophy, but modern.

    So a study of the history of games, the design of video games, etc, can be valuable.

    --
    "It is a greater offense to steal men's labor, than their clothes"
  4. Missing? by larien · · Score: 3, Informative
    Hrm, they mention the C64, but completely miss out the humble Speccy and Amstrad C64. Worse still, they omit the Amiga and ST as well.

    Still, it's interesting to see how many of these companies start out; Nintendo started out selling playing cards, moved to computer games and then went back to cards with Pokemon (gotta buy 'em all!).

    My particular favourite line was regarding "Death Race 2000": "Public outcry against video game violence gains national attention". This in 1976...

    1. Re:Missing? by schtum · · Score: 3, Interesting

      My particular favourite line was regarding "Death Race 2000" My favorite line was "You earn points by running over stick figures", because I just played Grand Theft Auto 3 for the first time a week ago and it's hilarious how little video games have changed in almost 30 years. Slightly Offtopic: I looked up the movie that Death Race 2000 was supposedly based on on IMDB. Tagline: "In The Year 2000 Hit And Run Driving Is No Longer A Felony. It's The National Sport!" Sigh, yet another prediction we've failed to live up to.

  5. heh by Sk3lt · · Score: 5, Funny

    "Marufuku Company (later Nintendo)"

    No wonder they changed their name, but then again if they kept it maybe they wouldn't be accused of being a kiddie company ;)

  6. PDP-1 Mainframe? by ajs · · Score: 3, Interesting

    Very minor nit, but the PDP-1 was the first mini, not a mainframe. The name, Peripheral Data Processor was in response to the econimics of the time. Trying to get PHBs to see the wisdom of buying a couple of minis instead of an IBM mainframe was virtual job-suicide.

    However, you could easily justify buying a peripheral to offload some data processing to. Thus was born the PDP and the mini (and eventually PDP was the reason for two of the best OSes of all time: VMS via DEC which is now Compaq and UNIX via Bell Labs which is now partly AT&T, partly Lucent and partly Caldera... what a long road).

  7. Lack of Detail by karmma · · Score: 4, Informative
    I was very disappointed by the lack of detail in the article. For example: "Magnavox licenses Baer's TV game from Sanders Associates." That's all it mentions about a critical milestone in video game history. While the article notes that Sanders and Associates was a defense contractor, it doesn't mention that the game was classified as Top Secret by the Pentagon for four years while the military pondered its usefulness for their applications. It also fails to mention that RCA had first dibs on the game before Magnavox, but refused when the terms involved the purchase of Sanders and Assoc. along with the game machine itself.


    If you want an informative (albeit poorly edited, IMHO) book about the early history of video games, check out "ZAP! The Rise and Fall of Atari" by Scott Cohen.

  8. The neverending life of a microcontroller by Uberminky · · Score: 5, Interesting

    What I'd like to see is a technical history of videogames. (There are some, but I want to find a more comprehensive and in-depth one.) I want all the details. I do some work with microcontrollers (AVRs are my new favorite). I'm not the best coder, but I enjoy mucking around in the bits and bytes of assembly language. The old videogames fascinate me, not for the games (I have yet to find a game I enjoy), but for the hardware. In today's world of bigger-faster-better, I think most people don't realize the incredible power of the systems they have. It seems people scoff at anything short of a GHz today, but the power of even a few KHz is simply incredible. When used right, it can do incredible things. (When slowed and bloated, it seems awful, but that's entirely due to the programmers.)

    In my assembly class, people like to complain that the 68k chip we're programming is "outdated". They don't understand that "outdated" is a word that has almost no meaning in the embedded world. Remember the Sega Genesis? Neo Geo? Both 68k. Comparable to the processor in my Visor. The processor in the original PONG machines were comparable to what is used in the Nintendo Gameboy, 20 years later. Same processor as is in my TI-85 calculator, for which there is a raycasting Wolfenstein 3D look-alike. Not too shabby.

    Anyway. I don't claim to be the most knowledgeable on this stuff, but I think it's very interesting. The workstations of yesterday become the pocket toys of tomorrow. Nothing ever dies, everything has its place. You can't always program in Java, you can't always throw more hardware at it and make the problems go away. Sometimes you have to use skill and ingenuity, and this is something that I admire greatly. I say, Cheers to the old game coders! Remarkable work.

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    The streets shall flow with the blood of the Guberminky.

  9. Gaming and play litterature by ascii · · Score: 3, Interesting

    You might wanna pick up a couple of these titles. They certainly are worth the time and money:

    "Homo Ludens - a Study of the Play-element in Culture" (Johann Huizinga)

    "The Study of Games" (Elliot M. Avedon and Brian Sutton-Smith)

    "I have no words and I must design" (Greg Costikyan)

    "The art of computer game design" (Chris Crawford)

    "Finite and Infinite Games - A Vision of Life as Play and Possibility" (James P. Carse)

    Hope you find this usefull.

    --
    naah sig schmig
  10. The World Trade Center apparently never existed by Calle+Ballz · · Score: 5, Insightful

    Okay, before I'm moderated as a troll, and this is in reference to the article... read:


    * Spider-Man 2 for the PlayStation is delayed to remove a scene that had the superhero on top of a building that looked like the World Trade Center.

    * Changes are made to Flight Simulator 2002 to remove the World Trade Center towers from the flying environment and a patch is released to remove them from Flight Simulator 2000.


    Why the hell is the world trade center being removed from old movies, video games, advertisements and just about anything else. Isn't this rewriting history? Are we supposed to pretend that they never existed? I have a picture of myself as a child with the World Trade Center right behind me.... should I doctor that photo to reflect the newer, more post 9/11 NYC skyline? I'm sorry, but there used to be two giant buildings where the empty space is... and pretending that they never existed will not help this country whatsoever.

    1. Re:The World Trade Center apparently never existed by Saeger · · Score: 3, Insightful
      Why the hell is the world trade center being removed from old movies, video games, advertisements and just about anything else.

      Because if you want to SELL something, such as entertainment, you don't want to interrupt the happy-happy consumer mindset with "bad feelings" for even an instant!

      Same reason Time Magazine chose Giuliani over Bin Laden for person of the year -- money.

      (Of course, if your "business" *is* selling WTC "souvenirs", then the psychology is reversed... and this is in fact more despicable IMO.)

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      Power to the Peaceful