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History of Video Games

seer writes "There's a nice history of videogames over at GameSpot. It starts with pre-videogame activity in 1889 with the Marufuku Company (later Nintendo) and stretches to the recently released GameCube-DVD system." Hey, it's sunday. No reason to knock yourself out reading the works of ancient philosophers (unless you're taking Ancient Philosophers 230 and have an exam this week).

42 of 154 comments (clear)

  1. Thanks emu programmers by elcairo · · Score: 5, Informative

    Because they saved a LOT of the videogames story. Project like
    mame,
    uae,
    mess is simply amazing,
    and thanks to any others that contributes.

    1. Re:Thanks emu programmers by Carrot007 · · Score: 3, Informative

      The correct address for the MESS project is www.mess.org

      X.mame.net is justy the 'nix port's addy. much more info is at the real page.

      and mess really is goo, check it out!

      caroot007

      --
      +----------------- | What is the question!
    2. Re:Thanks emu programmers by Rayonic · · Score: 2

      > and mess really is goo, check it out!

      Nice little Freudian slip there. :)

  2. But Plato already covered this! by hrieke · · Score: 2, Funny

    With his discussion about caves and shadows and the perfect form.
    As Plato said, we are nothing but imperfect shadows from the ideal form, which is in this cave, cast from the light from the perfect fire.
    So all we have to do is find this cave and we can play the perfect video game.
    ...waka-waka-waka...

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
  3. I really miss Intellivision :-( by MtViewGuy · · Score: 3, Interesting

    I think what's interesting is that unlike today, earlier videogame designers were often very inventive in the look of the game itself.

    It's too bad that Mattel's Intellivision system never really succeeded in the long run; they had games that in many cases were vastly superior to the competition at the time from Atari, Coleco, and so on. The PGA golf game on that system was quite playable for its time; and who can forget the games that used the Voice Module such as B-17 Bomber and Bomb Squad? The Bomb Squad game can be extremely unnerving, especially when you set it at the highest level of difficulty.

    1. Re:I really miss Intellivision :-( by billn · · Score: 3, Informative

      Tron: Deadly Discs, and Motocross. Hell, even the AD&D game was decent. Emphasis was on game play, not snazzy graphics. The only major failing of the intellivision was it's tendency to overheat and die when I was soooo far into a round of Tron. You even got used to the controllers after a while.

      --
      - billn
  4. Gaming Philosophy by Alien54 · · Score: 3, Insightful
    Gaming Philosophy is important.

    Which opponent to frag first often has other implications that can ruin your success in a game. And this is all split second decision making.

    Of course, this is not Ancient Philosophy, but modern.

    So a study of the history of games, the design of video games, etc, can be valuable.

    --
    "It is a greater offense to steal men's labor, than their clothes"
  5. Missing? by larien · · Score: 3, Informative
    Hrm, they mention the C64, but completely miss out the humble Speccy and Amstrad C64. Worse still, they omit the Amiga and ST as well.

    Still, it's interesting to see how many of these companies start out; Nintendo started out selling playing cards, moved to computer games and then went back to cards with Pokemon (gotta buy 'em all!).

    My particular favourite line was regarding "Death Race 2000": "Public outcry against video game violence gains national attention". This in 1976...

    1. Re:Missing? by schtum · · Score: 3, Interesting

      My particular favourite line was regarding "Death Race 2000" My favorite line was "You earn points by running over stick figures", because I just played Grand Theft Auto 3 for the first time a week ago and it's hilarious how little video games have changed in almost 30 years. Slightly Offtopic: I looked up the movie that Death Race 2000 was supposedly based on on IMDB. Tagline: "In The Year 2000 Hit And Run Driving Is No Longer A Felony. It's The National Sport!" Sigh, yet another prediction we've failed to live up to.

    2. Re:Missing? by larien · · Score: 2
      Ah, the good old ST vs Amiga wars of olde; they followed on quite handily from the Speccy vs C64 vs Amstrad wars. Technically, both were quite similar in abilities, but the Amiga blitter chip held the edge for sprite work and IIRC it had more colours. STs still hold a niche in their builtin MIDI capabilities and I believe some are still in use in various places. Hey, they're good enough, so why replace them? You don't need a 2.2 GHz PIV to send some (fairly basic) signals to a keyboard (contrary to what Intel might have you believe; come on, how is a faster CPU gonna speed up your internet connection?????).

      As for NZS, ah, good game; can't remember the music for it, unfortunately, but my favourite music was always Monty on the Run on the C64.

    3. Re:Missing? by RedWizzard · · Score: 2

      I noticed all that too, but then it is a history of video games, not computer games. That's why they left out all the PC gaming history too. They do mention the Atari ST though, presumably because it was made by a video game company.

  6. Worldwide history of video games (in the US) by Anonymous Coward · · Score: 2, Insightful

    I think it should be pointed out that this article is a US centric version of the history of the video game. (Wooo, that's a suprise!).

    From a UK perpective (which is supposedly the third biggest games producer in the world behind the US and Japan), the articles fails to mention the ZX Spectrum or any UK games which influenced generations of UK (and perhaps European) game developers.

    Of course, every country has it's own unique history of video games (and the big US and Japanese companies have had a big influence no doubt).

    But let's not get to US centric folks.

  7. heh by Sk3lt · · Score: 5, Funny

    "Marufuku Company (later Nintendo)"

    No wonder they changed their name, but then again if they kept it maybe they wouldn't be accused of being a kiddie company ;)

  8. PDP-1 Mainframe? by ajs · · Score: 3, Interesting

    Very minor nit, but the PDP-1 was the first mini, not a mainframe. The name, Peripheral Data Processor was in response to the econimics of the time. Trying to get PHBs to see the wisdom of buying a couple of minis instead of an IBM mainframe was virtual job-suicide.

    However, you could easily justify buying a peripheral to offload some data processing to. Thus was born the PDP and the mini (and eventually PDP was the reason for two of the best OSes of all time: VMS via DEC which is now Compaq and UNIX via Bell Labs which is now partly AT&T, partly Lucent and partly Caldera... what a long road).

  9. Lack of Detail by karmma · · Score: 4, Informative
    I was very disappointed by the lack of detail in the article. For example: "Magnavox licenses Baer's TV game from Sanders Associates." That's all it mentions about a critical milestone in video game history. While the article notes that Sanders and Associates was a defense contractor, it doesn't mention that the game was classified as Top Secret by the Pentagon for four years while the military pondered its usefulness for their applications. It also fails to mention that RCA had first dibs on the game before Magnavox, but refused when the terms involved the purchase of Sanders and Assoc. along with the game machine itself.


    If you want an informative (albeit poorly edited, IMHO) book about the early history of video games, check out "ZAP! The Rise and Fall of Atari" by Scott Cohen.

  10. the good old days by my_name_is_steve · · Score: 2, Interesting

    I remember the day when we all went to County Stadium in Milwaukee, WI. to play in the "atari Pac-man" championships back in the early 80's.

    We never thought it could get better than that.

    Has it?

  11. The neverending life of a microcontroller by Uberminky · · Score: 5, Interesting

    What I'd like to see is a technical history of videogames. (There are some, but I want to find a more comprehensive and in-depth one.) I want all the details. I do some work with microcontrollers (AVRs are my new favorite). I'm not the best coder, but I enjoy mucking around in the bits and bytes of assembly language. The old videogames fascinate me, not for the games (I have yet to find a game I enjoy), but for the hardware. In today's world of bigger-faster-better, I think most people don't realize the incredible power of the systems they have. It seems people scoff at anything short of a GHz today, but the power of even a few KHz is simply incredible. When used right, it can do incredible things. (When slowed and bloated, it seems awful, but that's entirely due to the programmers.)

    In my assembly class, people like to complain that the 68k chip we're programming is "outdated". They don't understand that "outdated" is a word that has almost no meaning in the embedded world. Remember the Sega Genesis? Neo Geo? Both 68k. Comparable to the processor in my Visor. The processor in the original PONG machines were comparable to what is used in the Nintendo Gameboy, 20 years later. Same processor as is in my TI-85 calculator, for which there is a raycasting Wolfenstein 3D look-alike. Not too shabby.

    Anyway. I don't claim to be the most knowledgeable on this stuff, but I think it's very interesting. The workstations of yesterday become the pocket toys of tomorrow. Nothing ever dies, everything has its place. You can't always program in Java, you can't always throw more hardware at it and make the problems go away. Sometimes you have to use skill and ingenuity, and this is something that I admire greatly. I say, Cheers to the old game coders! Remarkable work.

    --

    The streets shall flow with the blood of the Guberminky.

    1. Re:The neverending life of a microcontroller by Bender_ · · Score: 2, Informative

      The processor in the original PONG machines were comparable to what is used in the Nintendo Gameboy, 20 years later

      You are probabably referring the the Z80. The Z80 was developed years after the original PONG machine, and could therefore hardly been used in PONG. In fact the original PONG machine did not use any CPU, but was all hardwired. AFAIR most of the circuit is analog.

      In my assembly class, people like to complain that the 68k chip we're programming is "outdated".

      Maybe the fail to notice that the x86 instruction set architecture is several years older than the 68k, which is for sure the best processor of its time. Even the 68060 from 1993 is still a marvel from an architecture point of view.

    2. Re:The neverending life of a microcontroller by StaticEngine · · Score: 2
      Sounds like you want to get into Gameboy development. At the company I work for, one of the guys from our handheld division walked by my cube saying something about the AI code he just wrote in optimized Z80.

      At first, I shuddered, having horrible flashbacks to my father throwing some assembler manuals and a Timex Sinclair 1000 in my lap at age 8 and telling me to learn it. But then I looked at the Gamecube SDK and Hardware docs I've been pouring over and wondered if it wouldn't be more fun to explore that simpler, more elegant world...

    3. Re:The neverending life of a microcontroller by freeweed · · Score: 2
      Yes, the original Pong and also the Magnavox Odyssey (the first home system) were both entirely IC-free. Coming as they did in 1972, they pre-date microprocessors by a few(?) years anyway. Nothing like opening up my old Odyssey to see only transistors, caps, and resistors :) Oh, and the game cartridges were only fancy jumpers; programmable game carts were still 4 years away.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    4. Re:The neverending life of a microcontroller by mookoz · · Score: 2, Interesting
      I know of one set of docs, relating to the history of Cinematronics games and their related hardware. VERY detailed stuff, and pretty amazing when you read it and find out some of the early games like Armor Attack used TTL-only systems, no microprocessor at all!

      http://www.spies.com/arcade/info/CineHistV2.0.tx t


      After being in the coin-op biz for a while, you hear the same microprocessors mentioned over and over: Z80, 6800, 6809, 68000, 6502. That pretty much covers arcade history from 1980 to 1987. Sure, there were custom chips for I/O, sound, video, what have you, but it seems that most of the hardware designers pulled out their Moto or Zilog book and went from there. Remember that cost is king, and if you can find a commodity chip that will make your design even cheaper that's a good thing. Being cutting-edge and exotic didn't win you any fans upstairs, or from your technicians that had to field repair these things.

  12. PONG! by Nathdot · · Score: 2

    It's ~1:30am Monday morning (.au Time), with a deadline to be reached by 9:30am, and I can't stop playing a 3D shockwave version of Pong!

    Talk about your history of games... Pong's appeal is ever reaching. It is God's gift to the CRT. It is the pixelated equivalent of a fresh spring morn.

    In a word:

    Quintessential!!!

    Either that or procrastination is somehow involved.

    :)

  13. Gaming and play litterature by ascii · · Score: 3, Interesting

    You might wanna pick up a couple of these titles. They certainly are worth the time and money:

    "Homo Ludens - a Study of the Play-element in Culture" (Johann Huizinga)

    "The Study of Games" (Elliot M. Avedon and Brian Sutton-Smith)

    "I have no words and I must design" (Greg Costikyan)

    "The art of computer game design" (Chris Crawford)

    "Finite and Infinite Games - A Vision of Life as Play and Possibility" (James P. Carse)

    Hope you find this usefull.

    --
    naah sig schmig
  14. actually... by karm13 · · Score: 2, Insightful
    ...the name is programmable data processor.

    and it was huge. the pdp-8 was small and cheap (at about the size of a fridge and $10.000).
    it had lots of great peripherals, such as the teletype (standart for in/output, but in theory you could interact with 12 switches on the front panel that could set the accumulator directly, and 12 + 1 lights indicating its value), extra ram (magnetic - and expensive) or even a crt.

    --

    --
    making up good sigs is a hard thing to do.
  15. politics by 2MuchC0ffeeMan · · Score: 2

    1993: Congress Notes Video Game Violence
    Incensed by the violence in Mortal Kombat and Night Trap, Senators Joseph Lieberman (Connecticut) and Herbert Kohl (Wisconsin) launch a Senate "investigation" into video game violence, threaten to somehow effect a ban on "violent" games, and eventually soften their demands and concede to an industry-wide rating system.

    they are still in office? ... sigh... people never remember anything
    joe lieberman?

    --
    Runnin' On Empty .... I'm Still Alive
  16. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  17. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  18. A much better history by localroger · · Score: 2
    The Dot Eaters

    Doesn't go as far back or forward, but much more detailed and better written.

    --
    Brackets contain world's first nanosig, highly magnified:[.]
  19. A real/better look at the history ... by pgrote · · Score: 2

    If someone actually liked that site, which was low on information, you'll absolutley love this site: http://www.emuunlim.com/doteaters/

    The doteaters examines the history of arcade, home and computer games. Anyone remember Wampus?

    By far the best feature of the site is the overall timelines: http://www.emuunlim.com/doteaters/timescape.htm

  20. Atari Lynx by fleener · · Score: 2

    The article fails to note that the Atari Lynx color handheld accommodated left-handed users. Game buttons were placed on both sides of the unit and you could flip the screen.

    It ran circles around the gray Nintendo Gameboy (256 colors, stereo sound, multiplayer option), but Atari knew squat about marketing. A single commercial on MTV once in a blue moon, while Nintendo smothered every nook and cranny of the market. It was like Atari was satisfied if it produced X units and sold those units, instead of being more ambitious.

  21. Re:where can i find it? by Nathdot · · Score: 2

    http://www.liquid.se/pong.html

  22. The World Trade Center apparently never existed by Calle+Ballz · · Score: 5, Insightful

    Okay, before I'm moderated as a troll, and this is in reference to the article... read:


    * Spider-Man 2 for the PlayStation is delayed to remove a scene that had the superhero on top of a building that looked like the World Trade Center.

    * Changes are made to Flight Simulator 2002 to remove the World Trade Center towers from the flying environment and a patch is released to remove them from Flight Simulator 2000.


    Why the hell is the world trade center being removed from old movies, video games, advertisements and just about anything else. Isn't this rewriting history? Are we supposed to pretend that they never existed? I have a picture of myself as a child with the World Trade Center right behind me.... should I doctor that photo to reflect the newer, more post 9/11 NYC skyline? I'm sorry, but there used to be two giant buildings where the empty space is... and pretending that they never existed will not help this country whatsoever.

    1. Re:The World Trade Center apparently never existed by imuffin · · Score: 2, Funny

      No, this is a really good idea!

      Remember when you were a little kid, and your friends would do things to annoy you? Eventually, you learned that if you ignore them instead of reacting, they would leave you alone, because they didn't get the reaction they wanted.

      America is remembering the lessons we learned as little kids. Instead of getting all huffy-puffy about the buildings being knocked down, we'll just completely erase all memories of them!

      Bin Laden: Haha, America! I knocked your shit down!
      America: Huh? There were never any buildings there in the first place. Notice this flight simulator from 2000. There are just blank spots where you claim there were some "buildings."
      Bin Laden (exasperated): I... HATE... YOU!!!!

      Clearly, we can win by not giving him the satisfaction of thinking he did anything.

    2. Re:The World Trade Center apparently never existed by Saeger · · Score: 3, Insightful
      Why the hell is the world trade center being removed from old movies, video games, advertisements and just about anything else.

      Because if you want to SELL something, such as entertainment, you don't want to interrupt the happy-happy consumer mindset with "bad feelings" for even an instant!

      Same reason Time Magazine chose Giuliani over Bin Laden for person of the year -- money.

      (Of course, if your "business" *is* selling WTC "souvenirs", then the psychology is reversed... and this is in fact more despicable IMO.)

      --

      --
      Power to the Peaceful
  23. ^^^ Please Mod Parent Up ^^^ by Karma+Sucks · · Score: 2

    Okay, it's not like me to post one of these lame ass "mod up" articles, but I've been confounded about the issue just as much as the above poster.

    Since there is a barely a response to the above article, please consider modding it up for more exposure.

    --
    (Please browse at -1 to read this comment.)
  24. Philosophy exam? by mshomphe · · Score: 2

    No reason to knock yourself out reading the works of ancient philosophers (unless you're taking Ancient Philosophers 230 and have an exam this week).

    "I can teach Japanese to a monkey in 46 hours. It's just a matter of being able to relate to the material. You like pro-wrestling, right?"

    --
    She sat at the window watching the evening invade the avenue.
  25. More appropriate than you think by Goonie · · Score: 2

    Some of Nintendo's early products were, well, not quite in keeping with its current family-friendly image. Do some more searching around the web and you'll get the idea :)

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  26. Chuck E. Cheese's by istartedi · · Score: 2

    1977

    Pizza Time Theatre Atari opens the first Pizza Time Theatre, a new arcade-restaurant combination that features moving robotic animals, electronic games, and food. The mascot for the restaurant is a rat named Chuck E. Cheese. Bushnell thought up the concept three years earlier while standing in line at a pizza parlor.

    I still have a Chuck E. Cheese token back from when I used to play games a lot. It's a 1984 token and it says "In pizza we trust" on it.

    There is no way I would play it now. I just hold onto it as a memory of youth, and wonder if it will ever achieve spectacular collector value.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  27. A good source for Sega history... by Kris_J · · Score: 2
  28. Re:What about... by freeweed · · Score: 2

    Virtual Boy made it out of Japan, I have one sitting behind me. They only lasted a year or 2 in stores tops, with a pitiful 12 or so games ever released. The biggest reason cited for the unit's failure is that most people develop splitting headaches after playing for more than 5 minutes. Also, it wasn't anything CLOSE to a headset. You needed to place the thing on a flat surface and move your face close to it.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  29. Nitpick time! by b1t+r0t · · Score: 2
    Two minor nitpicks (only two!):
    * I thought Space War was first implemented on the TX-O, not the PDP-1.
    * Systems never mentioned: RCA Studio II (the only pre-2600 cartridge system not mentioned), Emerson Arcadia 2001 (with sound effects that must have been programmed by a tone-deaf person; you have to hear it to understand just how bad they are), APF M-1000, Atari Lynx.

    More random stuff:
    * When Atari finally released the 7800 in 1986, the units had been sitting in a warehouse, ready for sale for two years, since being cancelled in 1984 because "nobody wanted to buy video games any more". Sure, nobody wanted to buy crappy 2600 games any more... but Nintendo was foolish enough to release a system anyhow. :)
    * I had one of those old Coleco Telstar units when I was a kid. One thing about it was that if you slid the game select switch to just the right position, you got a version of the "hockey" game where one side had three paddles instead of two.
    * And FWIW, a few years back I found a (very thick) book by Tab Books which covers the design of TTL-based (as in no CPU) games. Very interesting what you can do without a CPU, but it really takes a Woz to get that kind of stuff right. (IIRC, Woz designed the coin-op Breakout machine.)

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  30. Archaic technology by epepke · · Score: 2

    I love archaic technology. However, I think that you overestimate the case for microprocessors, though. Much of the hardware in early video games was either simple digital or even analog.

    Consider the venerable "paddle." Take an RC-based timer, reset on the vertical retrace. Use the potentiometer on the console as the R part of the circuit. When the timer fires, have it trigger a one-shot timer for a short period of time. Feed the ouput of that time to the gun of the CRT. Voila, a horizontal bar that you can move up and down the screen with the knob.

    Take another shorter RC timer, triggered by the horizontal retrace. Have a fixed timing, so that it fires when the beam is about an inch from the left of the screen. Have it fire another timer that will stay on for a few pixels' trace. Take this output and the ouput of the timer in the previous paragraph, run them through an AND gate, and you have a paddle for the left of the screen.

    Of course, eventually you are going to have to have some counters in there, but it's amazing how much you can do with very simple circuitry.