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Mythic Sued Over Blocking Auctions of Game Tokens

Lukenary writes: "Mythic Entertainment, creator of the excellent MMORPG Dark Age of Camelot, is being sued by BlackSnow Interactive, owner and maintainer of CamelotExchange - an online auction site for the exchange of in-game items, money, and characters/accounts. This could be a landmark case: if you spend (typically) weeks of playing time to garner 1,000 gold in-game, do you have the right to auction off that gold for real money? Mythic has not yet had an official response to the suit, but you can read BSI's press release at the CamelotExchange site above. Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts. Mythic's only product at this time is Dark Age of Camelot, which was released last October."

17 of 513 comments (clear)

  1. Let's rephrase this a little. by Cuthalion · · Score: 5, Interesting

    Is it acceptable / legal to hire people to play the game for you?

    Is that the same question or not? I think it basically is.

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  2. You have to look at it from both sides. by jidar · · Score: 5, Insightful

    A lot of people think that because you did all of this work for your item in game then you should be able to do what you want with it, and there is something to be said for that. Unfortuantely in the grand scheme of things it's not so simple. A problem arises when a lucrative market springs up, then you have people who use the game as a means to make their living in the real life.We call these item farmers. These people are a problem for the game system because they spend vast amounts of times gathering items and resources in the game beyond what their character could possibly want or need. These items are of limited availability (they all drop on spawn timers or on a rare percentage of monster kills) so this results in the actual players of the game being pushed out. This of course works for the item farmer because it helps to create the market.

    Creating and then maintaining a sustainable economy is a very difficult thing to do in an MMORPG (indeed, nobody has done it yet) and item farmers just make it more difficult.

    --
    Sigs are awesome huh?
    1. Re:You have to look at it from both sides. by Demonix · · Score: 4, Insightful

      Well, the solution to this problem is actually quite simple:

      DONT MAKE THE FREAKING GAME SO HARD OR TEDIOUS THAT IT MAKES MORE SENSE TO JUST PURCHASE THE ITEM/CHARACTER INSTEAD OF GETTING IT YOURSELF!

      Honestly! If you make a leveling treadmill where item spawns are few and far between, thier scarcity gives them real world value. After looking at how long it took me to get to lvl 40 in everquest (7 months of hardcore play) I would much rather pay 600 dollars for a 40th lvl character with decent gear than play through the tedium and hell levels. That, to me, incdicates a broken game.

      Of course, the Devs don't get this. UO was the greatest game of this genre ever made, simply because it wasn't a leveling treadmill (per se).

      Too bad everyone's copying everquest. Phaugh.

      --
      when all is said and done, all a man has left are his blades and his honor.
    2. Re:You have to look at it from both sides. by ShadowDrgn · · Score: 5, Insightful

      Mythic did a good job with items in the game in regard to this actually. All special item drops from quests, either NPC story quests or simple "kill the named monster" quests can only be done once per player. There are no spawn timers for uber items. The rarity of monster item drops is also pretty high; you can get any specific item you want in a few hours of killing the same monster type, or at most a day. Plus, Mythic designed items so that player crafted ones will be better than what the monsters drop anyway, so there isn't much real money to be made stocking up on monster drops. Also, items decay with use so if you buy some cool weapon, you're going to lose it eventually.

      The site in question only does exchanges for gold and accounts. Buying an account in DAoC is a bad idea because most of the fun of the game comes from playing in a guild, or working with your realmmates in fighting the other realms. If you buy a high level character, people in your realm probably aren't going to like you that much, and thus you'll be excluded from most of the fun in the game.

    3. Re:You have to look at it from both sides. by sabinm · · Score: 5, Funny

      I've never played one of these games before but imagine this.

      CharmScalper: So, we meet at the specified location.

      CharmBuyer: cut to the chase, Mack, you got the goods?

      CharmScalper: You got the cash?

      CharmBuyer: Yes, 500USD. It's already in the account.

      CharmScalper: Alright here are the goods. [CharmScalper drops the goods on the ground, and points Spear/Sword/Gun/MagicMissles at CharmBuyer.

      CharmBuyer: But, But, we had a deal!

      CharmScalper: Hasta La Vista, Baby! [CharmScalper carves up CharmBuyer and steals Item (now, I have no idea if you keep the loot after a kill or not. just go with me here). :)

      CharmBuyer: [Crying at his Desktop.] I'm calling the cops! I've been robbed! [dials police 911]
      Officer, I'd like to report an armed robbery.[Explains that he was held at magicmissle point and his Cloak of Radiance was stolen

      911/FederalBeeEye: OK, sir, you say the assailant was armed?

      CharmBuyer:Yes

      911/FBE: with magic missles?

      CharmBuyer: Yes!!!!!!

      911/FBE: What did the assailant look like.

      CharmBuyer: Ok, he was 75 pixels tall, he had a Sword of Ultimate chaos, and a helmet of confusion, and a cloak of invisibility!

      911/FBE: CLICK

      --
      http://cincyboys.blogspot.com/ Everything Cincinnati. Including the word 'Finnih'
    4. Re:You have to look at it from both sides. by Happy+go+Lucky · · Score: 4, Funny
      911/FBE: CLICK

      I'd love to take that report.

      "Sir, help me understand this a little better. You met "Charmscalper" at the Dragon and Orc tavern. You each drank two flagons of mead. He then shot you with a "magic missile," carved up your body, and stole your Cloak of Radiance and five hundred dollars. And he's about 75 pixels tall. Male? Female? Human? Hobgoblin? Any scars, marks, tattoos, anything like that? What was he wearing? What color eyes? Hair? Could you describe his voice? Anything special about his voice, accent, anything like that? We'll keep an eye out for him." (Aside to my partner: 'What caliber are magic missiles? Will they go through our vests?")

      I wouldn't hang up on him. Oh, no. I'd take the report and add it to the briefing book. I'd make sure this story NEVER died!

      It's even better than the guy who called us last year to complain: "I just bought an ounce that this guy said was kind shit, but it's pure skunk! I was ripped off!"

  3. Re:Crazy by batkiwi · · Score: 5, Insightful

    You're missing the point.

    They are not creating anything. All the action happens on mythic's servers. Mythic can decide what can and cannot be done on their servers.

    It's nothing at all like typing a book in word. It'd be like you searching for pages on google, and then saying that you can sell those pages because you spent your time searching for them, and you're allowed to sell your time.

    While you can sell your time, you can't sell something that doesn't belong to you.

  4. This is pretty basic ... by SuperRob · · Score: 5, Funny

    "Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts."

    It's not interesting. It's called going after the littlest guy you can so you have a better chance of winning. Once you win, a precedent has been set, making it easier to go for the bigger fish.

    That's like Lawyering 101.

  5. Real Economies by RalphTWaP · · Score: 4, Insightful

    Mark this.

    This case could be the first splash on the legal scene that leads to the legitimization of non-physical economies.

    Why is this important?

    Imagine that at some point in the future, a corporation creates an amazingly successful MMORPG. The MMORPG is successful enough that the parent corporation spins off the division to form a new company. This new company maintains the virtual world of the MMORPG and derives all its profits therefrom.

    Very possible.

    If the company then made a move to allow players of the game to purchase commonly traded shares of the corporate stock for in-game currency, there is a tie between a physical-world economy and a virtual one.

    At this point, it would take very little imo/ for the virtual world of the MMORPG to classify as a nation-state.

    Consider. It _has_ an economy. There is an exchange rate (albeit an occluded one) between the money of the virtual and physical world. The virtual world has a defineable citizenry.

    When enough people engage themselves as citizens of a virtual state, and bring enough income into that virtual state, and exchange income between that virtual state's money and the money of other states....

    What happens?

    Eventually, would a banking house take interest and provide an exchange rate from one economy to the other?

    If so...

    How long before the citizenry of the virtual world demands rights.

    How long before the citizenry of the virtual world takes those demands to a world-recognized forum?

    How long before the representative of Norrath addresses the UN?

  6. This will probably get tossed out in court. by Xentax · · Score: 5, Funny

    Regardless of the way BSI thinks things "should" be, there are a few very simple facts:

    1) To play the game, you have to abide by the EULA.

    2) The EULA specifically DISALLOWS sales of items and currency, but (at the time of writing) allows the sale of ACCOUNTS in an "as-is" fashion -- specifically, that Mythic is not responsible if such a deal goes sour, etc. If you ebay your account and the buyer gets the account banned, don't be surprised if they hold the SELLER responsible as well, etc.

    Since these provisions are spelled out in the EULA, I see no merit to this lawsuit. EQ, UO, etc. were gray areas because the original agreements don't discuss out-of-band commerce relating to the game. Mythic's EULA for DAoC DOES, and that makes their position all but impregnable.

    They can legitimately say that the rules are in place to preserve the physical security of the game, and to preserve the enjoyment of the player base -- something that has DIRECT economic value to the owners of the game.

    The players have NO right to break those rules or work outside of them; they're both paying to play, and agreeing to abide by the set provisions of the game when they do so. If they're not happy, they can save themselves 10 bucks a month and play elsewhere.

    Bottom line, it's in Mythic's best interest as the owners and providers of DAoC to not allow the sale of items and currency -- they probably shouldn't even allow the sale of accounts, in fact. It's just like a bar or nightclub -- you can pay to get in, but if you try to grope the women or sneak your friends in, you should expect to get kicked out and black-listed.

    The nightclub doesn't tolerate such behavior when it's expressly forbidden, and shouldn't be required to by any means. The same applies to Dark Age of Camelot and Mythic.

    --
    You shouldn't verb words.
    1. Re:This will probably get tossed out in court. by jareds · · Score: 4, Insightful

      How much power is an EULA actually allowed to provide? If I pay to participate in something, and during my participation I acquire some item of worth, what restraints are there on the overseeing entity telling me what I can and can't do with my acquisition?

      Bear in mind that your items of worth are merely records in Mythic's servers. In the absence of any agreement to the contrary, they would have every right to alter their records to show that you have no gold. Since the only thing preventing them from doing this is the agreement you made when you started paying for it, if said agreement disallows the sale of in-game items, that is absolutely enforceable.

      What usually gets people riled up about EULAs is when they prohibit something that would be allowed in the absence of an agreement to the contrary, such as reverse engineering software. You can complain that the EULA is void because you never agreed to it, and that you therefore have the right to reverse engineer some piece of software. If you complain to Mythic that you never agreed to their Terms of Use/EULA/whatever, they can simply delete your account. What are you going to do, sue them for breaching the contract you argue doesn't exist?

  7. Re:What is the Property by SuperRob · · Score: 5, Interesting

    How can you POSSIBLY be confused.

    You are playing with Mythic's code. No matter what you do in the context of the game, you have not "created" anything that Mythic did not program into the game. Therefore, you cannot SELL what you did not create.

    It's ALL Mythic's property, and you have no right to it. You're paying for access to the code, not for the code outright. Just because you played for hundreds of hours doesn't mean you've created anything. All you've really done when it comes right down to it is flipped a few bits on a server.

    Hell, not even your CHARACTER NAME is your property, because essentially, all you did was enter a variable in a program, but that variable was planned for. Everything you type was anticipated down to the exact sequence (which is why you can't type in names they don't allow, or characters the program can't interpret).

  8. If it was acceptable to players... by Nindalf · · Score: 5, Interesting

    ...the company would do it itself. It would be great for them to be able sell high-ranking or rare items as a primary source of income. I've seen MUDs do that, but always on a very limited scale: a handful of select, not too powerful, items given to people who pay extra (or pay at all, as it's usually on otherwise free MUDs that I've seen this).

    The problem is, that doesn't make a good game. It's like playing chess in a league where people who bribe the referee can have all their pawns replaced with queens at the start of the game. Either you have to spend your money just to get a level playing field, or you have a hell of a time getting a decent game.

    So it's a matter of protecting the gameplay. They can't just allow it. The question of legality depends entirely on the contract. Obviously, you can set acceptable use rules in the user contract.

    This challenge looks pretty ridiculous to me. It seems basically to me like people disputing the right of a sports league to ban players for taking bribes to throw the game.

  9. Similarly, prosecutors go after the "scumbags" ... by Ungrounded+Lightning · · Score: 5, Insightful

    ... (or at least the perceived scumbags) before they go after the good guys.

    That's why they go after kiddie-pornographers first when what they really want to do is censor opinions they don't like.

    That's why they go after terrorists first when they want to disarm the general population.

    That's why they go after self-confessed promotors of the violation of copyrights first when they want to shut down competitive outlets for content.

    And so on.

    Getting a conviction of someone perceived as a "bad guy" - and the "badder" the better - is easier than going after someone who isn't harming others. Courts and juries, in their desire to make the "bad guy" stop dong "bad stuff", may overlook the fact that the prosecutor or plantif is using the wrong legal tool to go after him, or may overlook how the precedent could be appllied to a non-"bad guy". Once the precedent is established, it becomes a tool to go after people who are NOT "bad guys".

    Additionally "Bad guys" also often have shallow pockets, leaving them unable to mount as effective a defense as the more affluent citizens. And that puts them in a similar situation to the "go after the little guy first" model in the previous post.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  10. Proud heritage of MUD suckage. by Nindalf · · Score: 4, Insightful

    I can understand the temptation. Pretty much every progressive stats-dominated (IOW, MUD-style) MOG I've seen suffers from bunny-killer syndrome: when you start, you're pathetically weak, and you have to spend ages killing what most players consider pathetically weak creatures, the game-equivalent of (if not literally) rabbits and squirrels. Not very heroic.

    It doesn't matter what they call the bunnies, or how fearsome they make them look, you still have this situation where 99% of the creatures could squash you like a bug.

    This may work fine for a single-player RPG, because you're the center of attention all the way along, and not exposed to the stronger creatures, but in a MOG, your pathetic weakness is rubbed in your face by the relative strength of other players. This is escapism?

    It seems that these games would be a lot more fun without the grind of the stats-building process, but that's also a lot harder and more expensive to make (they won't be leveling, they won't be farming items, what will they be doing? there can't be enough earth-shaking heroic quests to go around...). Also, the stats-building process does have an addictive quality that keeps people playing even when they're not having fun (camping, anyone?). It makes economic sense.

    It's bad for the game on the whole, but it makes sense for the people buying. Building up your character from a puny noob just isn't the fun part.

  11. even if it is by Trepidity · · Score: 5, Insightful

    It's also acceptable / legal for them to delete your account if you break their rules. Remember, they're not taking away any actual property from you, merely terminating your service because you did not agree by the terms of service.

  12. Precedents here could be very, very important by FreeUser · · Score: 5, Informative

    As we spend more and more time in virtual worlds issues like this will become more important. It is not inconcievable that, in five or ten years, most communication and interaction will happen in virtual space. Should people interacting in virtual worlds be limited in their rights and choices any more than those operating in the physical world? This question may sound silly, but there are important social and political ramifications as we spend more and more of our lives online.

    What about communications? Does a private company running a virtual world have the right to tell you what you can and cannot say to another person in that world? Under current law, perhaps. Is this desirable or, if and when we are spending most of our time communicating with one another in that sort of context, acceptable. Probably not, if you really think about it.

    The telephone company is a private corporation that owns most of the equipment and infrastructure necessary for one person to talk to another over any but the most trivial distances. For many people, most of their interpersonal communication takes place over the telephone.

    We decided early on that, despite the fact that the phone company is a private corporation, they may not deny service to anyone on the basis of what they say, may not in any way limit what one person may say to another using their equipment, and so on. In exchange they were granted "common carrier" status, meaning they bore no liability for the content of communication over their lines.

    These game worlds are precursors to a form of virtual reality (I hate the term, but cannot think of a more accurate one, assuming the original, unmarketdroid meaning is used) many of us may be spending much of our lives in down the road. Doubly true when we are extremely elderly and bedridden. As long as we've paid for the service, should we really be subjected to draconian TOS that decide if and how we may interact with others?

    Right now it is just a game, and most of us snicker at those who take it so seriously as to buy and sell virtual items with real money. But the precedents being set here will most likely have very far reaching ramifications into our own lives down the road, in contexts that are much more significant than a mere fantasy game. Do we really want non-democratic corporate Terms of Service dictating our rights and limits?

    The knee-jerk, libertarian response of "the TOS is paramount," go elsewhere if you don't like it shows that these people really haven't given much deep thought at all to where the technology is going, what the social implications are, and what the consiquences of allowing unfettered and unchecked corporate authority to trump individual liberties (remember those constitutional checks and balances? They don't exist in the corporate context, and only exist minimally in competetive markets ... and not at all once those markets become dominated by oligarchies or monopolies).

    Today it is about buying and selling virtual toys outside of a gaming context, i.e. regulating how consenting players may interact with one another and trade items they value amongst themselves. Tommorow it could be a much more compelling concern, but if so it is likely to be affected in no small part by the precedents we set today. It would be advisable if we thought long and hard on just what we want those precedents to be, rather than simplisticly dismissing the entire debate with "the company's Terms of Service are paramout, all other concerns are irrelevant."

    --
    The Future of Human Evolution: Autonomy