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Quantification of EQ Players

Nick Yee writes: "As part of a psychology thesis project, I collected data from about 4000 individual EverQuest players who together filled out about 25,000 surveys that focused on many facets of personal and social dynamics in real-time 3D immersive virtual worlds, such as: gender differences, gender-bending, addiction, friendships, romantic relationships, people who play with romantic partners and so on. Both quantitative and qualitative data were collected. "

2 of 162 comments (clear)

  1. Re:Evercrack by Metrollica · · Score: 0, Flamebait

    Maybe if they spent less time playing games like EverQuest and more time working at a real job making real money they wouldn't be so damn poor.

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    --Metrollica
  2. Survey says! by toupsie · · Score: 0, Flamebait
    <*cough*>Losers!<*cough*>

    Sorry I can't finish my post, got to play Quake...

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    Strange women lying in ponds distributing swords is no basis for a system of government.