Quantification of EQ Players
Nick Yee writes: "As part of a psychology thesis project, I collected data from about 4000 individual EverQuest players who together filled out about 25,000 surveys that focused on many facets of personal and social dynamics in real-time 3D immersive virtual worlds, such as: gender differences, gender-bending, addiction, friendships, romantic relationships, people who play with romantic partners and so on. Both quantitative and qualitative data were collected.
"
What is up with this game anyway? Let's all cast magic missle online for $10 a month! Fantastic!
If I understand correctly, there's far more to it than that. You can also take off all your clothes and run screaming through town in the dead of night with nothing but a lantern. Instead of being frowned upon, this kind of thing is a well accepted tradition in Britannia. Truly, it's a different world.
--
You're Reading Managed Agreement
As part of a psychology thesis project
Yeah sure we believe you.
It's sad to see, EverCrack, just like real crack hits the lower classes the hardest. for shame.
Btw, did any one else notice that most female everquest players seem to be married and almost/ greater then 30?
autopr0n is like, down and stuff.
Wow, I'm a bit surprised about the data on playing EQ with a romantic partner. Then again, I wonder how romantically involved can you be with your partner, if he/she rather talk to you in EQ than to see you in real life.
So is he saying, that hot elf chick that I adventure with really isnt a chick!? No!!!! Say it isnt so!
I live in my mom's basement. My name is Stile.
I'll buy you a nice big Japanese beer if you go back and redo the survey, this time including the questions you somehow left out:
...and I thought playing EQ was a waste of time! ;)
People shape laws. Not the other way around.
I played for about a month until I realized that the game just wasn't fun enough to justify playing a game in a horrendously ancient outdated 3d engine. And riding around in those slow slow slow boats is teh suck!
I actually never tried playing as a female character for some reason. I think I would have if the female character models were done better. I played the Rogue character in Diablo 1 just because of the "zoom" key!
"Ask me about Loom"
They don't come right out and say it, so this summary might save some of y'all a few minutes:
/. references popped out while surveying this motley crowd."
"Slashdotting geeks, and lots of old women are well represented in the cross-section of EQ players sampled. We were constantly amazed at how often spontaneous
There. Now go back to work.
Though I`m not a whiz at math or statistics, my rudamentry understanding of both leads me to two conclusions:
:)
1) There's only a 16% chance that HotBabe13 is female.
2) There's only a 13.5% chance that if she is a she, she is single and not dating..
So, for anybody I meet, I have about a 2% chance that they a single female. Leaving out other variables, I like those odds!
I am BelDion's
I actually bought the game for my girlfriend and I when we first started dating. Me, having experience with MUDs from way back in 91, knew that this had the possibility to really get a hobby that we could do together, and also to see if she even liked this sort of fantasy stuff (which I do).
However, the point where I knew things were going downhill was when we were sitting next to each other playing the game, and after winning the lotto on a new sword I see on my screen amongst a slew of other tells:
"Yiliae tells you, 'Gratz on getting that sword!'
I turn slowly to my girlfriend sitting next to me and say, 'Why did you just type that to me?'
++Om
55% - Geeks.
45% - Dorks.
~jeff
Married people, sleeping together? Okay, now who's living in a fantasy world?
No, I know most males think with their gonads, and act accordingly. They live up to my low expectations. [m, 25]
Magius_AR