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Quantification of EQ Players

Nick Yee writes: "As part of a psychology thesis project, I collected data from about 4000 individual EverQuest players who together filled out about 25,000 surveys that focused on many facets of personal and social dynamics in real-time 3D immersive virtual worlds, such as: gender differences, gender-bending, addiction, friendships, romantic relationships, people who play with romantic partners and so on. Both quantitative and qualitative data were collected. "

2 of 162 comments (clear)

  1. Re:Not EQ, but a precursor... by seanadams.com · · Score: 1, Offtopic

    during the time I was dating her, I quitmud,

    Stealthily trying to coin a new verb, eh?

  2. Mod this ++, Insightful by seanadams.com · · Score: 2, Offtopic

    As a youngster, I broke the law solely for the thrill of being punished (or more often, cunningly escaping punishment).

    It's a frequently overlooked aspect of human psychology. We're not lab rats. Many of us rebel just for the pleasure of doing so - it's not as simple as dangling a carrot to make us behave.