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The Challenges of Making a Multiplayer Game

PokeBlor writes: "Arena.net has an article by Patrick Wyatt, a Blizzard ex, that goes into depth about the creation of multiplayer games, ranging from replayability to lag. He uses good examples from Starcraft and Warcraft 2, two games that Wyatt was a designer on."

2 of 322 comments (clear)

  1. Re:My comment.. by FortKnox · · Score: 1, Redundant

    How true your comments are.
    I am a MUD admin, and am, currently, building a mud from scratch using Java1.4 (using all the OO goodness).

    Compairing a MUD player today in a graphical game universe is like talking about someone that reads books instead of (or in addition to) watching movies. They prefer to use imagination instead of being led the route.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  2. Article is unavilable to me using Slack/Netscape by NoMoreNicksLeft · · Score: 0, Redundant

    Seems they don't like my browser, I get a page describing how inadequate it is.

    This wouldn't be such a big deal, except that for a split second before the javascript kicks in, I get to see the entire page, along with what I would have thought an interesting article.

    I've changed my mind.