Posted by
timothy
on from the please-give-me-a-driving-simulator dept.
PokeBlor writes: "Arena.net has an article by Patrick Wyatt, a Blizzard ex, that goes into depth about the creation of multiplayer games, ranging from replayability to lag. He uses good examples from Starcraft and Warcraft 2, two games that Wyatt was a designer on."
Re:My comment..
by
FortKnox
·
· Score: 1, Redundant
How true your comments are.
I am a MUD admin, and am, currently, building a mud from scratch using Java1.4 (using all the OO goodness).
Compairing a MUD player today in a graphical game universe is like talking about someone that reads books instead of (or in addition to) watching movies. They prefer to use imagination instead of being led the route.
Article is unavilable to me using Slack/Netscape
by
NoMoreNicksLeft
·
· Score: 0, Redundant
Seems they don't like my browser, I get a page describing how inadequate it is.
This wouldn't be such a big deal, except that for a split second before the javascript kicks in, I get to see the entire page, along with what I would have thought an interesting article.
How true your comments are.
I am a MUD admin, and am, currently, building a mud from scratch using Java1.4 (using all the OO goodness).
Compairing a MUD player today in a graphical game universe is like talking about someone that reads books instead of (or in addition to) watching movies. They prefer to use imagination instead of being led the route.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
Seems they don't like my browser, I get a page describing how inadequate it is.
This wouldn't be such a big deal, except that for a split second before the javascript kicks in, I get to see the entire page, along with what I would have thought an interesting article.
I've changed my mind.