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The Challenges of Making a Multiplayer Game

PokeBlor writes: "Arena.net has an article by Patrick Wyatt, a Blizzard ex, that goes into depth about the creation of multiplayer games, ranging from replayability to lag. He uses good examples from Starcraft and Warcraft 2, two games that Wyatt was a designer on."

4 of 322 comments (clear)

  1. Re:Yeha, right by radish · · Score: 1, Offtopic

    the one true language ;-)


    public class HelloWorld {
    public static void main(String[] args) {
    System.out.println("Hello World.");
    }
    }


    basic??


    10: print "Hello World";
    20: goto 10


    always looked good on a BBC :)

    [for those of you who don't know, the ; on the end of the print line turned it into "print" rather than "println", i.e. it didn't append a CR, so the screen filled up totally]

    --

    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  2. Re:Yeha, right by powerlinekid · · Score: 1, Offtopic

    Oh how about:

    print "hello world"

    Thats it in python, damn I love that language.

    --

    can't sleep slashdot will eat me
  3. Arena.net's bizarre "unuspported browser" page... by tenzig_112 · · Score: 2, Offtopic

    I'm running an older browser on a 4-year-old sgi. It sees stylesheets just fine, but I get this bizarre error page everytime I load arena.net.

    In fact, [and this is the annoying bit] during the 2 second meta-refresh pause, my browser acutally loads the page. But since it could not display just the right version of Arial, I could not view the page for long.

    I'm sure the article is very interesting. I thought of loading on the laptop sitting behind me, but since they're being so snotty about it I think I'll pass.

  4. Re:I don't know if StarCraft is 'balanced' . . . by Restil · · Score: 1, Offtopic

    If you played on a rush map, then yes, rushing was the name of the game and zerg were best suited for rushing. But on a larger map, where it takes longer to locate your enemies, it is relatively simple to defend against a rush, especially with terrans.

    I remember people bitching because I would load 8 firebats up in a dropship and dump them into the supply lines, and once all the peons were killed off, pick the bats up, and head off to the next enemy. It was always a good 10 minutes into the game before I was able to do this (due to the build order to get a starport for a dropship, and an academy for firebats). Yet, people still had undefended bases and bitched that this activity somehow represented rushing.

    When you play, you have to take rushing into account. If you send out all your soldiers to attack some other base, leaving yours open for attack, thats your problem. Same as if someone uses a feature of a race you're unfamiliar with (like comsats), it doesn't mean they're cheating. It just means you haven't done enough research to "understand your enemy" and you deserve what you get.

    -Restil

    --
    Play with my webcams and lights here