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The Challenges of Making a Multiplayer Game

PokeBlor writes: "Arena.net has an article by Patrick Wyatt, a Blizzard ex, that goes into depth about the creation of multiplayer games, ranging from replayability to lag. He uses good examples from Starcraft and Warcraft 2, two games that Wyatt was a designer on."

2 of 322 comments (clear)

  1. Re:cheating by Exmet+Paff+Daxx · · Score: 0, Troll

    f you took the field in Football and the other team's coach shoots you with a sniper rifle, that would be winning by any means necessary.

    Exactly. This already happens. Look at Ohio State Buckeyes coach John Cooper, who was fired because the NCAA was investigating him for ordering his defensive players to damage/maim the opposing quarterback in a bowl game. Sure, he got busted by the NCAA, but for years he did the same thing with a great deal of success; in fact, training to damage and maim oppsing players was a key to his success. He is an example of a man who knew how to break through and think outside the box.

    Try it, you may have something that you've been missing -- real fun.

    Trust me, every time I get to play a deathmatch against you "level playing field" people I have LOTS of fun splattering you up against the wall.

    --
    If guns kill people, then CmdrTaco's keyboard misspells words.
  2. Re:Avoid lag?! by arkanes · · Score: 1, Troll

    The FAQ mentions that they don't want to do that in order to maintain the integrity of the keygen algorithm, which makes lots of sense.