PC Games To Help Public Policy Initiatives
Ben Sawyer writes: "The Woodrow Wilson Center's Foresight and Governance Project has published Serious Games: Improving Public Policy through Game-Based Learning and Simulation, a whitepaper. The paper illustrates how government agencies and non-governmental organizations (NGOs) can utilize game-based techniques, technologies, and approaches to produce innovative simulations, models, and game-based learning products that enhance public policy decisions. The Woodrow Wilson Center is distributing the paper on-line to a variety of agencies, organizations, and game developers to help foster greater discussion and cooperation between key public policy makers and game developers. Interested readers can
find the homepage for the paper here."
This reminds me of the good old says during Maxis' peak, when they released a Sim version of everything, from SimTrain to SimFarm to SimCity, etc. My favorites were SimTower and SimCity 2000, and I think both could be easily tweaked to become more related to public policy.
In SimTower, you were the owner of a high rise building, and your task was to build the biggest possible tower while still pleasing everyone (elevator congestion, pricing, etc). An important part of public policy. Also, in SimCity, you took on the role of a city manager, and if that doesn't relate to public policy, I don't know what does.
The future isn't what it used to be.
Hmm, perhaps a Sim that teaches government officials how to avoid corruption?
Sort of like what we tell the kids, you know, "Just say no!"
"We shall show mercy, but we shall not ask for it" -- Winston Churchill
Not only is this a brilliant way to get funding for "research" that only a 13-year-old Sims fan could love, but it's clear that they have no idea what they're talking about. A good example:
"Not only is the game development community at the forefront of PC-based visualization, it is also a leading developer of applied artificial intelligence... blah blah"
Hahahaha. As a game developer myself, I can tell you exactly how leading edge game AI is. Let's all say it together now... Table Lookups!
Woohoo. Games are games. Simulations are simulations. Games are fun, simulations are not.
Bleh.
Looking for a Rails developer in Chapel Hill?
Sig: What Happened To The Censorware Project (censorware.org)
I can tell you exactly how these games are going to work out:
A Peta game would be like this:
What do you want to eat for supper?
a> Beef.
b> Chicken.
c> A nice wholesome salad with walnut dressing.
a or b> YOU DIE! YOU'RE EVIL! Play again?
A Republican environmental policy game:
Do you lower the emissions controls for the coal power plants, knowing that it's still a level of environmental protection?
a> yes
b> no
b> USAMA BIN LADEN TAKES OVER THE WORLD THROUGH OIL CONTRACTS. YOU DIE! Play again?
(If the democrats offer the game and you press A> YOU'VE NOT DONE ENOUGH TO SAVE THE WORLD! YOU DIE FROM LACK OF OXYGEN! Play again?)
But go ahead, play your games and get "informed"... that's much better than actually hounding your senator about taking Enron/MPAA/RIAA/Health industry/Microsoft's money and letting them dictate law...
As usual, the comic strip Doonesbury is way ahead of the curve. Check out a week's worth of strips starting on April 12, 1982 . Obviously, computer simulations of social phenomena can be more or less productive.