Nethack 3.4.0
Dark_Nova writes "Nethack 3.4.0 - the latest version of the greatest game ever created - has just been released. See the release notes for details about what's new, or go here to download it."
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An advantage that Nethack has over modern video games is that you use your brains, not your hand-eye coordination. It is, in fact, a strategy game. Also, you entirely determine its pace (it is turn based). This is useful if you want to play it while waiting for something else (e.g. a long compile) to finish.
Ne mæg werig mod wyrde wiðstondan, ne se hreo hyge helpe gefremman.
nethack is one of the deepest, most complete games out. If you think it should be possible to do, then more likly than not you can do it in nethack.
If your given it a go for the first time, prepare yourself to be disappointed. Be prepared to spend the first ~hour or so dying many times mostly from starvation and YASD (Yet another stupid death. But if you get that through hour or so and last beyond around level 10, you will be hooked for life (not neccassarily a good thing!). I would recommend reading some of the many guides on the net, but avoid the spoilers at least for the first while, it will spoil the satisfaction of discovering things yourself (like #dipping your sword into a poition of poison will make your sword poisoned as a small example).
I'm surprised to read quite a few posts from people saying "What's Nethack?" ... well, here's some information to get you started on an answer:
So there you go. NetHack. What is it? The longest running, most amazing, coolest, open source game in the history of computers.... or something.-- null
The NetHack DevTeam is pleased to announce the release of NetHack 3.4.0.
NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3.
There are a great number of bug fixes in this release, as well as many changes and surprises beyond what you see listed below. Here is a brief overview of some new additions and changes in the game.
We've also included variations of enhancements contributed by members of the NetHack community at large. Among them:
A fuller list of changes for this release can be found in the file doc/fixes34.0 in the source distribution. The text in there was written for the development team's own use and is provided "as is", so please do not ask us to further explain the entries in this file.
The NetHack 3.4.0 source code supports many different platforms including most Unix versions, Windows, DOS, Linux, Apple Macintosh(tm), Apple Macintosh OS X(tm), OS/2(tm), Atari(tm), and Amiga(tm).
Also, note that the Gnome toolkit interface is still considered an experimental option. We have not enhanced the port ourselves, and so far we have not received any contributions doing so from the NetHack community.
-- Happy NetHacking! --
Win32
nh340win.zip (by HTTP)(about 1M)
nh340win.zip (by FTP)(about 1M)
Linux
nh340lin.tgz (by HTTP)(about 1.1M)
nh340lin.tgz (by FTP)(about 1.1M)
NetHack 3.4.0 Linux Elf with TTY and Athena-widget-based (traditional X11) graphics interfaces (including tiles). This version requires X11 libraries, which are installed on almost all Linux systems.
This binary has support for tty and X11 windowing systems, but not Qt. This means you will need to have X11 libraries installed on your system to run this binary, even in its tty flavor.
nh340linQt.tgz (by HTTP)(about 1.2M)
nh340linQt.tgz (by FTP)(about 1.2M)
NetHack 3.4.0 Linux Elf with TTY and Qt-based graphics interfaces (including tiles). This version requires the Qt libraries (version 2.2 or 2.3) which may or may not be installed on any particlar Linux system.
Note: Most Redhat installations do not include Qt by default; it must be specifically selected.
Note: If you have KDE 2 installed, you have Qt nstalled.README.linux Additional details about the Linux binary. If you are not running Redhat, check the System information in this file to see if you need to build from source, instead of using these binaries.
So don't do it. Nobody forces you to play a monk, and you can configure it so that RNG doesn't give you one. Experienced players hate Monks, but they're great for newbies to get a feel of the game, and the vegetarianism is a nice twist.
(Besides, IMHO its the slashem Drow whos unbalanced. But who cares, its a game.)
Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
There may not be a complete Palm Port yet, but for those interested, the project is well underway at http://nethack-palm.sourceforge.net/
http://www.hut.fi/~jtpelto2/nethack.html
Nethack is the most diverse and complex game I ever played. 10 years ago I started my first game, and after many frustrating hours I suddenly found myself hooked !
I especially like the numerous hints to famous fantasy/sf like terry pratchet's discworld, tolkien, starwars throughout the whole game. a bit of mythology helps too when playing nethack. like it's very handy to realize you shouldn't look upon medusa....
I'm very glad the nethack team decided to release 3.4.0.
happy hacking
roger
...about the Nethack tournament here, starts on Halloween. I've never played the tournament, but all this hype here will probably get me started!
That didn't stop me in high school. I used PocketRogue!
F0 07 C7 C8
Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
Can you imagine using a scroll of genocide in a realtime fight? "Uh-oh, the orcs are hitting me! Quickly, I'll a)pply my bag (item T), take out the scroll (item h), r)ead it (it's item n now), answer 'orcs'..." You'd be dead; there's no way you could do it in realtime. The interface would have to change greatly, and again, it would be a very different game.
If, on the other hand, you make it multiplayer but keep it turn-based, what happens if Joe the Barbarian decides to take ten minutes examining his inventory? What if somebody has to be AFK to go to the bathroom? Everybody just has to wait? It would scale poorly and it would go extremely slowly. (By way of comparison, a chess game has maybe 70 moves by each player; a NH game might have 70,000, so anything that extends the length of a turn gets greatly multiplied.)
Falcon's eye has some problems... there are some concepts that work fine with keyboard/ascii that just dont translate to a mouse driven game. For example; casting spells takes a directional parameter; instread of just clicking in the general direction you want to shoot, you have to click the arrow for that direction that pops up in a dialog box.
Worse, the keyboard doesnt behave like ASCII or tile nethack, which is offencive to habitual players.
monkeys.
OK so I'm posting this far to late to get it modded up, but anyway....
For those of us Pocket PC owners who've seen that it's been ported to Palm and are upset with the lack of a PocketPC version, well there is one!!:
Nethack 3.3.1 for Windows (98/NT/2000/CE)
This kicks ass! Handheld support for ARM, MIPS, and SH3, good job Alex!
Here's a mirror of the ARM version, but please don't hit either of 'em too hard, or the boys might get some bandwidth bills from their ISPs.For more general PocketPC gaming news, check out Pocket Gamer
There's also an OpenGL version of Nethack which looks pretty damn cool (for the heretics who don't want to play in ASCII). Screenshots are here.As for other cool retro stuff for the Pocket PC, check this out: FreeCiv port of Pocket PC, not yet released but coming soon hopefully. Here are a few screenshots to keep you going 'til they give us something to download (watch out for the popups though)
Happy gaming,
ManxStef