Old Sierra Games Breathe Anew
Cow_With_Gun writes: "A small group named Tierra has taken it upon themself to resurrect the classic Sierra anthologies. So far they have brough King's Quest 1 up into the world of VGA and are working on other titles such as Quest for Glory 2 and King's Quest 2."
The Incredible Machine is cool!
Thexder was great, revolutionary popularity in Japan during the time. Hopefully they resurrect Thexder.
If only they remake this game..... this was awesome.... haven't seen it anywhere available online.... What about Star Control 2? Accolade I know, but it was awesome too...
Hehehe... that page lists "Softporn Adventure" as one of the games they developed in 1981. Since the highlight for that year is "Leisure Suit Larry is born (without a name)", it seems likely that that's what "Softporn Adventure" turned in to. Too bad they didn't keep the original title... could you imagine seeing that box at your neighborhood software store?
Yeah, Ultima 7 too. Check out the Exult project. It's quite playable, and work is progressing on Exult Studio which will allow people to make new games using that engine.
-Karl
potentially, yes. which is, i believe, why they go by "anonymous game designer #1", "... #2", and "... #3".
it is worth pointing out, they sometimes have direct contact with the game's original designers. Sierra might not approve, but the actual game designers certainly do.
hahhahhahah.... I had to learn this via word of mouth back-in-the-day. Truely one of gamings best quirky moments.
Not all the games are on that list, I know as I own one that's not listed there.
Which one? Why the official 'improved graphics' King's Quest I of course. There was an improved graphics one, it used the same type of engine found in Space Quest 2 or 3 IIRC, but was still in good ol' 16 colour.
The main improvement in the graphics that I could tell was that Graham was taller and skinnier, and now sort of resembled a person instead of looking like a walking block. They were sold in a gold-coloured box, and had a nice sticker announcing that the graphics had been upgraded. The game itself came on both the 5 1/4" and 3 1/2" disks.
There's one other thing I don't like about that page, Quest for Glory I is listed under it's current name, rather than it's original Hero's Quest name. I think they should have at least included that in there, but then I'm picky about these things.
"I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
Haha. Actually, I just found Al Lowe's (creator of Larry) website and it has an article about the pre-history of Larry Laffer.
Large print giveth, and the small print taketh away
Taken from Mo'Slo website. Hopefully the remakes will run under DirectX :-)
Sierra support technicians have suggested Mo'Slo for slowing too-fast character movement in Space Quest 1-5, stopping 'error 47' in Space Quest 6, stopping a lock-up at Bert's Park in Police Quest 1, slowing an uncontrollably-fast car in Police Quest 3, and correcting runway overruns during take-off in A-10 Tank Killer when DOS versions of these games are played on fast systems. Also, a user reports that Mo'Slo solves a problem with events (such as dying of thirst) happening too quickly in the VGA version of Space Quest 1 when running at 233MHz. In our own tests, Mo'Slo stops events (such as being zapped by the cyborg) from happening too quickly in the DOS version of Space Quest IV. A user of the 16-color Red Baron flight sim reports that Mo'Slo is needed for realistic play on fast systems (slow the game until the demos run at the right speed -- about 15% on a PII-233MHz). We have found that (!broken link!) Mo'Slo 4BIZ , using the alternate slowdown method, gives more predictable slowdown of Space Quest games on CPUs faster than 200MHz.